No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
75 Infernal Enrapturess (base: 60 x 35mm) |
|||||||||||
1 | 75 Infernal Enrapturess |
7" | 2+ | 2+ | 4 | 3 | 4 | 2 | 8 | 6+ | 60 x 35mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Heartstring lyre | ||||||
When you choose this weapon to shoot with, select one of the profiles below. | ||||||
Heartstring lyre | When you choose this weapon to shoot with, select one of the profiles below. | |||||
- Cacophonous melody | ||||||
- Cacophonous melody | 18" | Assault 6 | 4 | -1 | 1 | - |
- Euphonic blast | ||||||
- Euphonic blast | 24" | Assault 1 | 8 | -3 | 3 | - |
Ravaging claws | ||||||
Ravaging claws | Melee | Melee | User | -1 | 2 | When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack. |
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack. |
ABILITIES | |
ABILITIES |
Daemonic, Quicksilver Swiftness, Daemonic Ritual Discordant Disruption: When a Psychic test is taken for a model within 24" of any enemy models with this ability, that model suffers Perils of the Warp on a roll that includes any doubles. Harmonic Alignment: When this model attempts to summon a SLAANESH DAEMON unit using the Daemonic Ritual ability, add 3 to the summoning roll. In addition, at the start of your turn, roll one D6 for each SLAANESH unit from your army that has the DAEMON Faction keyword and is within 6" of any friendly models with this ability; on a 6 you can return one destroyed model from that unit to the battlefield with all of its wounds remaining, placing it in unit coherency (if the model cannot be placed in this way, it is not returned to the battlefield). |
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH | |
KEYWORDS: CHARACTER, INFANTRY, DAEMONETTE, HERALD OF SLAANESH, INFERNAL ENRAPTURESS |
1CP | ||
RAZOR-SHARP CARESS Slaanesh Daemons Stratagem Gorging on their prey’s emotions, Daemonettes rake their talons through the stoutest armour. Use this Stratagem in the Fight phase. Select one DAEMONETTE INFANTRY unit from your army. Until the end of the phase, the Armour Penetration characteristic of melee weapons models in that unit are equipped with is improved by 1 (e.g. AP -1 becomes AP -2). | ||
2CP | ||
SOUL SACRIFICE Chaos Daemons Stratagem A daemonic pact of terrible power can be assured for a price… Use this Stratagem before a CHAOS CHARACTER from your army attempts to summon a unit of DAEMONS to the battlefield using a Daemonic Ritual. That character suffers D3 mortal wounds, but you can roll up to 4 dice rather than 3 for the summoning roll. In addition, re-roll hit rolls of 1 for the summoned unit while it is within 6" of the character that performed the Daemonic Ritual. | ||
1CP/3CP | ||
REWARDS OF CHAOS Chaos Daemons Stratagem The Dark Gods sometimes bestow their daemonic lieutenants with powerful artefacts and rewards. Use this Stratagem before the battle. Your army can have one extra Hellforged Artefact for 1 CP, or two extra Hellforged Artefacts for 3 CPs. All of the Hellforged Artefacts that you include must be different and be given to different DAEMON CHARACTERS. You can only use this Stratagem once per battle. | ||
1CP | ||
DAEMONIC PACT Chaos Daemons Stratagem Many foul champions are adept at summoning daemonic allies. Use this Stratagem after a CHAOS CHARACTER from your army summons a unit of DAEMONS to the battlefield using a Daemonic Ritual. That character can immediately attempt to summon a second unit of Daemons to the battlefield by performing another Daemonic Ritual. | ||
1CP | ||
LOCUS OF GRACE Slaanesh Daemons Stratagem Slaanesh’s favoured Daemons lead their minions in an exquisite choreographed dance, every movement of which severs an enemy’s limb or lops off their head. Use this Stratagem at the start of any Fight phase. Select a SLAANESH DAEMON CHARACTER from your army – until the end of the phase, each time you make a wound roll of 6+ for a friendly SLAANESH DAEMON unit within 6" of that character, the model that made that attack can immediately make an extra attack against the same target using the same weapon. These bonus attacks cannot themselves generate any further attacks. | ||
This datasheet has HQ Battlefield Role. Full list of Chaos Daemons units sharing same Battlefield Role follows:
|
The denizens of the warp do not have a true physical form; they are beings of energy, given fell shape and terrible purpose. Such a creature defies the natural laws of the universe, and many of the most powerful weapons are all but useless against them.
Units with this ability have a 5+ invulnerable save.The CHAOS and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The CHARACTER and KHORNE keywords are used in the following Chaos Daemons datasheets:
The KHORNE and DAEMON keywords are used in the following Chaos Daemons datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).The CHAOS keyword is used in the following Chaos Daemons datasheets:
The DAEMON keyword is used in the following Chaos Daemons datasheets:
The CHARACTER keyword is used in the following Chaos Daemons datasheets:
The INFANTRY keyword is used in the following Chaos Daemons datasheets:
The DAEMON and CHARACTER keywords are used in the following Chaos Daemons datasheets:
|
Ravaging claws used in the following datasheets:
Slaanesh’s Daemons are graceful and impossibly quick, moving to strike their foes faster than the eye can see.
This unit always fight first in the Fight phase, even if it didn’t charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.The SLAANESH and DAEMON keywords are used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The DAEMONETTE keyword is used in the following Chaos Daemons datasheets:
The HERALD OF SLAANESH keyword is used in the following Chaos Daemons datasheets:
The SLAANESH, DAEMON and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The DAEMONETTE and INFANTRY keywords are used in the following Chaos Daemons datasheets: