No | NAME | M | WS | BS | S | T | W! | A | Ld | DSv | Base |
280 Great Unclean One (base: 130mm) |
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1 | 280 Great Unclean One |
7" | 2+ | 3+ | 7 | 9 | 12-22 | 6 | 10 | 5+/4+ | 130mm |
6" | 3+ | 3+ | 7 | 9 | 6-11 | 5 | 10 | 5+/4+ | |||
5" | 4+ | 3+ | 7 | 9 | 1-5 | 4 | 10 | 5+/4+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Plague flail | ||||||
Plague flail | 7" | Assault D6+3 | User | -3 | 2 | - |
Putrid vomit | ||||||
Putrid vomit | 12" | Assault D6 | 5 | -2 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Bileblade | ||||||
Bileblade | Melee | Melee | User | -3 | 2 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Bilesword | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Bilesword | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Mighty strike | ||||||
- Mighty strike | Melee | Melee | +1 | -3 | D6 | Each time an attack is made with this weapon profile, an unmodified hit roll of 6 automatically wounds the target. |
Each time an attack is made with this weapon profile, an unmodified hit roll of 6 automatically wounds the target. | ||||||
- Sweeping blow | ||||||
- Sweeping blow | Melee | Melee | User | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
Doomsday bell | ||||||
Doomsday bell | Melee | Melee | +1 | -1 | 2 | - |
Nurgling claws | ||||||
Nurgling claws | Melee | Melee | 2 | 0 | 1 | Malefic 7 |
Malefic 7 |
OTHER WARGEAR | ABILITIES | ||||||
Bileblade | |||||||
Each time the bearer attempts to manifest a psychic power, before taking the Psychic test, you can select for this model to suffer 1 mortal wound. If you do so, add 1 to that Psychic test. | |||||||
Bileblade | Each time the bearer attempts to manifest a psychic power, before taking the Psychic test, you can select for this model to suffer 1 mortal wound. If you do so, add 1 to that Psychic test. | ||||||
Doomsday bell | |||||||
In your Command phase, you can select one friendly PLAGUEBEARERS CORE unit within 12" of the bearer to be replenished. You can return one destroyed model from that unit to the battlefield with its full wounds remaining. If that unit is an INFANTRY unit, you return D3 destroyed models instead. These models cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit. Each unit can only be replenished once per turn. | |||||||
Doomsday bell | In your Command phase, you can select one friendly PLAGUEBEARERS CORE unit within 12" of the bearer to be replenished. You can return one destroyed model from that unit to the battlefield with its full wounds remaining. If that unit is an INFANTRY unit, you return D3 destroyed models instead. These models cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit. Each unit can only be replenished once per turn. |
WARGEAR OPTIONS | ||||||||||
WARGEAR OPTIONS |
• This model’s bilesword can be replaced with 1 doomsday bell. • This model’s plague flail can be replaced with 1 bileblade.
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ABILITIES | ||||||||||
ABILITIES |
Daemonic Daemon Lord of Nurgle (Aura): While a friendly LEGIONES DAEMONICA NURGLE CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
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This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powersfrom the Warprot discipline. | ||||||||||
Great Unclean One can receive the following Exalted Great Unclean Ones upgrades:
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FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, NURGLE | ||||||||||
KEYWORDS: MONSTER, CHARACTER, DAEMON, PSYKER, GREATER DAEMON, GREAT UNCLEAN ONE |
From the germ of an idea may grow the most perfect plagues.
Nurgle is said to be all-too-generous with his glopsome gifts.
Many daemons can shift their forms at will, drawing on the powers of the warp to manifest new weapons, powers and otherworldly abilities in the blink of an eye.
Daemons are not mortal creatures, their forms shifting between the warp and realspace, passing through solid barriers with ease.
Born of the warp, daemons are highly attuned to its power and tides, able to draw upon it and weave it at will.
Many daemons of Nurgle manifest lumpen and ponderous physical forms whose sheer bulk is a weapon in its own right.
D6 | PSYCHIC POWER |
1 | STREAM OF CORRUPTION The daemon’s jaws stretch impossibly wide. Its rotten body convulses, heaving out clouds of rancid gas and flies before at last it ejects a jetting river of diseased vomit. So contagious and corrosive is this tide of foulness that those not drowned by it are often dissolved into organic gruel or left stricken by supernatural sickness. Witchfire: Stream of Corruption has a warp charge value of 6. If manifested, the closest enemy unit within 12" of and visible to this PSYKER suffers D3 mortal wounds. If that unit contains 11 or more models, that unit suffers D3+2 mortal wounds instead. |
2 | FLESHY ABUNDANCE The daemon blesses their allies with Nurgle’s bountiful energies, swelling them into even more grotesquely resilient and corpulent forms. Blessing: Fleshy Abundance has a warp charge value of 7. If manifested, select one friendly LEGIONES DAEMONICA NURGLE CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Toughness characteristic of models in that unit. |
3 | NURGLE’S ROT Gurgling praise to its god, the daemon exudes a wave of soul-pox that eats away the spiritual essence of those who lack Nurgle’s blessings. Victims’ eyes become glassy, their flesh sinks upon their bones and their limbs fall slack before they collapse and begin to rot before their horrified comrades’ eyes. Witchfire: Nurgle’s Rot has a warp charge value of 7. If manifested, roll 2D6 for each enemy unit within 6" of this PSYKER. If the result is higher than the highest Toughness characteristic of models in that unit, that unit suffers D3 mortal wounds. If the result is at least double the highest Toughness characteristic of models in that unit, that unit suffers D6 mortal wounds instead. |
4 | SHRIVELLING POX Muttering an unholy chant in a blighted tongue, the daemon calls down a foul malignancy that races through the enemies’ ranks like wildfire and chews away at their flesh and organs like a tide of ravenous maggots. Malediction: Shrivelling Pox has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, subtract 1 from the Toughness characteristic of models in that unit. |
5 | VIRULENT BLESSING Calling upon the myriad gifts of Nurgle, the daemon infuses its allies’ weapons, fangs and talons with a seething mix of supernatural maladies that render their merest touch inimical to their luckless victims. Blessing: Virulent Blessing has a warp charge value of 6. If manifested, select one friendly LEGIONES DAEMONICA NURGLE CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Damage characteristic of melee weapons models in that unit are equipped with. |
6 | MALODOROUS PALL Chanting in a phlegm-choked drone, the daemon conjures forth a dense cloud of occluding corpse-gas and biting, blinding flies to engulf the enemy and leave them nauseated and reeling. Malediction: Malodorous Pall has a warp charge value of 8. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, that enemy unit:
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Deep in this daemon’s unnatural innards is a captive warp rent that leads to a near-infinite ocean of supernatural foulness. The Great Unclean One holds this tide of filth within itself, occasionally burping forth pure warp energy, invigorating its fellows with the noisome stench.
At the end of each battle round, if this model is on the battlefield, you can retain up to 2 unspent Warp Storm points.To look upon this creature is to see the fate of all flesh, rotting and sloughing off the bone. Even the sternest warrior is shaken by the inevitability of decay.
This model has the following ability:Between the foul gases that belch from every rent in this daemons diseased form, the swarms of biting plague-mites that engulf its victims, and the slick of fever-sweat and curdled pus that coats its hide, it is nigh on impossible for its enemies to land a clean blow.
Each time a melee attack is made against this model, subtract 1 from that attacks Damage characteristic (to minimum of 1).This datasheet has HQ Battlefield Role. Full list of Chaos Daemons units sharing same Battlefield Role follows:
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The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means. By far the surest way to banish them, short of ritual witchery, is to fight them at close quarters where a warrior’s conviction and faith may strike as surely as their blade.
Instead of a normal Save characteristic as described in the Warhammer 40,000 Core Book, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic (abbreviated to DSv on that datasheet’s profile line). This characteristic has two values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, this saving throw cannot be modified in any way.The WARP LOCUS keyword is used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.
During deployment, you can set up this unit in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of your turn. If that WARP LOCUS model has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.To encounter a creature of the warp is to face a being utterly anathema to the fundamental laws of reality. Even the most emotionless warrior feels an unnatural primal terror while in their presence.
While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit’s Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish energies twist all that they touch, reshaping the landscape into bizarre forms and tormenting mortal beings.
This ability can be used to apply Warp Storm effects to eligible units from your army.
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The CHAOS keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
The CHARACTER keyword is used in the following Chaos Daemons datasheets:
The DAEMON keyword is used in the following Chaos Daemons datasheets:
The PSYKER keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and PSYKER keywords are used in the following Chaos Daemons datasheets:
Many daemons fashion forms for themselves that exhibit strange and esoteric weapons, with which they give vent to their spiteful natures. While most fight with blade or claws, often they can also lash out with spiked tails, envenomed pseudopods or other bizarre appendages. Daemons may also ride to battle atop other daemonic creatures that make attacks with weapons of their own, or may be attended by daemonic minions who swipe at those who draw near their masters.
Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads ‘Malefic’ and then a value, such as 2 or 4. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.The MONSTER keyword is used in the following Chaos Daemons datasheets:
The GREATER DAEMON keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The GREAT UNCLEAN ONE keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, NURGLE and PSYKER keywords are used in the following Chaos Daemons datasheets:
The PLAGUE DRONES keyword is used in the following Chaos Daemons datasheets:
The BEASTS OF NURGLE keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, NURGLE and CORE keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, NURGLE and CHARACTER keywords are used in the following Chaos Daemons datasheets:
Nurgling claws used in the following datasheets:
The PLAGUEBEARERS and CORE keywords are used in the following Chaos Daemons datasheets: