No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
20 Flamer (base: 32mm) |
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2‑8 | 20 Flamer |
12" | 5+ | 3+ | 4 | 4 | 2 | 2 | 7 | 6+ | 32mm |
20 Pyrocaster (base: 32mm) |
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1 | 20 Pyrocaster |
12" | 5+ | 3+ | 4 | 4 | 2 | 3 | 7 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Flickering flames | ||||||
Flickering flames | 12" | Pistol D6 | User | -1 | 1 | This weapon automatically hits its target. |
This weapon automatically hits its target. |
ABILITIES | |
ABILITIES |
Daemonic, Ephemeral Form, Daemonic Ritual
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FACTION KEYWORDS: CHAOS, DAEMON, TZEENTCH | |
KEYWORDS: INFANTRY, FLY, FLAMERS |
1CP | ||
FLAMES OF MUTATION Tzeentch Daemons Stratagem A cloud of iridescent light or a charred lump of meat – none foresee the fate of those touched by warpfire. Use this Stratagem in your Shooting phase. Select one FLAMER unit from your army. Until the end of the phase, when resolving an attack made by a model in that unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage. | ||
The denizens of the warp do not have a true physical form; they are beings of energy, given fell shape and terrible purpose. Such a creature defies the natural laws of the universe, and many of the most powerful weapons are all but useless against them.
Units with this ability have a 5+ invulnerable save.Daemons of Tzeentch reflect their master’s manipulative and capricious nature, their immortal forms forever in flux.
Add 1 to any invulnerable saving throws made for this unit.The CHAOS and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The CHARACTER and KHORNE keywords are used in the following Chaos Daemons datasheets:
The KHORNE and DAEMON keywords are used in the following Chaos Daemons datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).The CHAOS keyword is used in the following Chaos Daemons datasheets:
The DAEMON keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The INFANTRY keyword is used in the following Chaos Daemons datasheets:
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The FLY keyword is used in the following Chaos Daemons datasheets:
This datasheet has Elites Battlefield Role. Full list of Chaos Daemons units sharing same Battlefield Role follows:
The FLAMERS keyword is used in the following Chaos Daemons datasheets:
The FLAMER keyword is used in the following Chaos Daemons datasheets: