No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
40 Fiend (base: 75 x 42mm) |
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1‑9 | 40 Fiend |
14" | 3+ | - | 4 | 4 | 4 | 4 | 7 | 6+ | 75 x 42mm |
45 Blissbringer (base: 75 x 42mm) |
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0‑1 | 45 Blissbringer |
14" | 3+ | - | 4 | 4 | 4 | 5 | 7 | 6+ | 75 x 42mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Dissecting claws | ||||||
Dissecting claws | Melee | Melee | User | -1 | 2 | When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack. |
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack. | ||||||
Vicious barbed tail | ||||||
Vicious barbed tail | Melee | Melee | User | -3 | D3 | When the bearer fights, no more than 1 attack can be made with this weapon. |
When the bearer fights, no more than 1 attack can be made with this weapon. |
ABILITIES | |
ABILITIES |
Daemonic, Quicksilver Swiftness, Daemonic Ritual Disruptive Song: When a Psychic test is taken for a model within 12" of any enemy models with this ability, subtract 1 from the total. Soporific Musk: Units within 1" of any enemy models with this ability cannot Fall Back unless they can FLY. |
FACTION KEYWORDS: CHAOS, DAEMON, SLAANESH | |
KEYWORDS: BEAST, FIENDS |
1CP | ||
SONG OF DISCORDANT DESPAIR Slaanesh Daemons Stratagem The keening psychic call of hunting Fiends disturbs mental equilibrium, inducing terror and despair. Use this Stratagem at the start of the Morale phase. Select one enemy unit within 6" of a FIENDS unit from your army. Until the end of the phase, subtract 2 from that enemy unit’s Leadership characteristic. | ||
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The denizens of the warp do not have a true physical form; they are beings of energy, given fell shape and terrible purpose. Such a creature defies the natural laws of the universe, and many of the most powerful weapons are all but useless against them.
Units with this ability have a 5+ invulnerable save.The CHAOS and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The CHARACTER and KHORNE keywords are used in the following Chaos Daemons datasheets:
The KHORNE and DAEMON keywords are used in the following Chaos Daemons datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).The CHAOS keyword is used in the following Chaos Daemons datasheets:
The DAEMON keyword is used in the following Chaos Daemons datasheets:
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This datasheet has Elites Battlefield Role. Full list of Chaos Daemons units sharing same Battlefield Role follows:
The BEAST keyword is used in the following Chaos Daemons datasheets:
Slaanesh’s Daemons are graceful and impossibly quick, moving to strike their foes faster than the eye can see.
This unit always fight first in the Fight phase, even if it didn’t charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The FIENDS keyword is used in the following Chaos Daemons datasheets: