No | NAME | M | WS | BS | S | T | W | A | Ld | DSv | Base |
150 Fateskimmer (base: 120 x 92mm) |
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1 | 150 Fateskimmer |
14" | 4+ | 3+ | 3 | 6 | 9 | 2 | 8 | 5+/3+ | 120 x 92mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Staff of change | ||||||
+5 Staff of change | 18" | Assault 3 | +4 | -4 | 2 | - |
Ritual dagger | ||||||
Ritual dagger | Melee | Melee | User | -1 | 1 | - |
Screamer bites | ||||||
Screamer bites | Melee | Melee | 6 | -3 | 2 | Malefic 6 |
Malefic 6 |
OTHER WARGEAR | ABILITIES | ||||||
+5 Retinue of Horrors | |||||||
Add 1 to Psychic tests taken for the bearer. | |||||||
+5 Retinue of Horrors | Add 1 to Psychic tests taken for the bearer. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s ritual dagger can be replaced with 1 staff of change. • This model can be equipped with 1 retinue of Horrors.
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ABILITIES | |
ABILITIES |
Daemonic Herald of Tzeentch (Aura): While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll a wound roll of 1. Fateskimmer: In your Command phase, select one friendly SCREAMERS unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. |
This model can attempt to manifest two psychic powers in your Psychic phase, and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Pandaemoniac discipline. | |
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, TZEENTCH | |
KEYWORDS: VEHICLE, CHARACTER, DAEMON, FLY, PSYKER, HERALD, HORRORS, FATESKIMMER |
When Horrors of Tzeentch uneleash waves of overlapping flames, few are the foes who can escape them.
Many Tzeentchian daemons possess slavering maws that drool corrosive warp-stuff quite capable of eating through or transmogrifying the toughest corporeal armour.
Arcane knowledge and mystical power have ever been the domain of Tzeentch and his minions.
Many daemons can shift their forms at will, drawing on the powers of the warp to manifest new weapons, powers and otherworldly abilities in the blink of an eye.
Daemons are not mortal creatures, their forms shifting between the warp and realspace, passing through solid barriers with ease.
Born of the warp, daemons are highly attuned to its power and tides, able to draw upon it and weave it at will.
This daemon prises open an unnatural shortcut through the warp.
Tzeentchian daemons advance wreathed in kaleidoscopic flame.
The daemons unleash transmutational energies from their icon.
D6 | PSYCHIC POWER | |||||||||
1 | BOON OF CHANGE As the daemon chants, its minions begin to twist and new forms take shape as the will of Tzeentch demands. Blessing: Boon of Change has a warp charge value of 6. If manifested, select one friendly LEGIONES DAEMONICA TZEENTCH unit within 18" of this PSYKER and roll one D3. Until the start of your next Psychic phase, that unit gains the relevant bonus from the table below:
If the result of the Psychic test was 9 or more, you can select which result applies instead of rolling a D3. |
2 | BOLT OF CHANGE The daemon unleashes a bolt of warp energy that afflicts the foe with sickening and uncontrollable mutations. Witchfire: Bolt of Change has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this PSYKER, and roll nine D6:
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3 | GAZE OF FATE Using its powers of precognition to unravel the strands of destiny, this daemon extracts secrets from the sea of souls and channels them through its own potent form. Blessing: Gaze of Fate has a warp charge value of 7. If manifested, at the end of the battle round, if this PSYKER is on the battlefield, you can retain up to 2 unspent Warp Storm points. |
4 | TREASON OF TZEENTCH The psyker reaches into the mind of its victim, subverting their will and turning them upon their own allies. Malediction: Treason of Tzeentch has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, that enemy unit is not affected by the aura abilities of other enemy units. |
5 | INFERNAL FLAMES Cackling madly, the psyker’s minions are wreathed in pink and blue flames that leap forth to consume their foes. Blessing: Infernal Flames has a warp charge value of 7. If manifested, select one friendly LEGIONES DAEMONICA TZEENTCH CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a ranged attack, add 1 to that attack’s wound roll. |
6 | INFERNAL GATEWAY Opening a portal to the warp, this daemon creates a tear in the fabric of the mortal plane that sucks foes into certain oblivion. Witchfire: Infernal Gateway has a warp charge value of 8. If manifested, the closest enemy unit within 18" of and visible to this PSYKER and each other enemy unit within 3" of that enemy unit suffers D3 mortal wounds. If the result of the Psychic test was 12 or more, each affected unit suffers 3 mortal wounds instead. |
This datasheet has HQ Battlefield Role. Full list of Chaos Daemons units sharing same Battlefield Role follows:
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The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means. By far the surest way to banish them, short of ritual witchery, is to fight them at close quarters where a warrior’s conviction and faith may strike as surely as their blade.
Instead of a normal Save characteristic as described in the Warhammer 40,000 Core Book, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic (abbreviated to DSv on that datasheet’s profile line). This characteristic has two values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, this saving throw cannot be modified in any way.The WARP LOCUS keyword is used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.
During deployment, you can set up this unit in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of your turn. If that WARP LOCUS model has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.To encounter a creature of the warp is to face a being utterly anathema to the fundamental laws of reality. Even the most emotionless warrior feels an unnatural primal terror while in their presence.
While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit’s Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish energies twist all that they touch, reshaping the landscape into bizarre forms and tormenting mortal beings.
This ability can be used to apply Warp Storm effects to eligible units from your army.The LEGIONES DAEMONICA, TZEENTCH and CORE keywords are used in the following Chaos Daemons datasheets:
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The LEGIONES DAEMONICA and TZEENTCH keywords are used in the following Chaos Daemons datasheets:
The CHAOS keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The CHARACTER keyword is used in the following Chaos Daemons datasheets:
The DAEMON keyword is used in the following Chaos Daemons datasheets:
The PSYKER keyword is used in the following Chaos Daemons datasheets:
The HERALD keyword is used in the following Chaos Daemons datasheets:
The HORRORS keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, TZEENTCH and PSYKER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and PSYKER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, TZEENTCH and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, TZEENTCH and ICON keywords are used in the following Chaos Daemons datasheets:
Many daemons fashion forms for themselves that exhibit strange and esoteric weapons, with which they give vent to their spiteful natures. While most fight with blade or claws, often they can also lash out with spiked tails, envenomed pseudopods or other bizarre appendages. Daemons may also ride to battle atop other daemonic creatures that make attacks with weapons of their own, or may be attended by daemonic minions who swipe at those who draw near their masters.
Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads ‘Malefic’ and then a value, such as 2 or 4. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.The FLY keyword is used in the following Chaos Daemons datasheets:
The SCREAMERS keyword is used in the following Chaos Daemons datasheets:
The FATESKIMMER keyword is used in the following Chaos Daemons datasheets:
The BURNING CHARIOT keyword is used in the following Chaos Daemons datasheets:
Screamer bites used in the following datasheets:
The VEHICLE keyword is used in the following Chaos Daemons datasheets:
Staff of change used in the following datasheets:
Ritual dagger used in the following datasheets: