No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
60 Exalted Flamer (base: 75 x 42mm) |
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1 | 60 Exalted Flamer |
10" | 3+ | 3+ | 5 | 4 | 4 | 3 | 8 | 6+ | 75 x 42mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Fire of Tzeentch | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
Fire of Tzeentch | When attacking with this weapon, choose one of the profiles below. | |||||
- Blue | ||||||
- Blue | 18" | Heavy 3 | +4 | -4 | D3 | - |
- Pink | ||||||
- Pink | 12" | Pistol D6 | User | -2 | 1 | This weapon automatically hits its target. |
This weapon automatically hits its target. | ||||||
Tongues of flame | ||||||
Tongues of flame | Melee | Melee | User | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Daemonic, Ephemeral Form, Daemonic Ritual
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FACTION KEYWORDS: CHAOS, DAEMON, TZEENTCH | |
KEYWORDS: CHARACTER, INFANTRY, FLAMER, FLY, EXALTED FLAMER |
1CP | ||
FLAMES OF MUTATION Tzeentch Daemons Stratagem A cloud of iridescent light or a charred lump of meat – none foresee the fate of those touched by warpfire. Use this Stratagem in your Shooting phase. Select one FLAMER unit from your army. Until the end of the phase, when resolving an attack made by a model in that unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage. | ||
2CP | ||
SOUL SACRIFICE Chaos Daemons Stratagem A daemonic pact of terrible power can be assured for a price… Use this Stratagem before a CHAOS CHARACTER from your army attempts to summon a unit of DAEMONS to the battlefield using a Daemonic Ritual. That character suffers D3 mortal wounds, but you can roll up to 4 dice rather than 3 for the summoning roll. In addition, re-roll hit rolls of 1 for the summoned unit while it is within 6" of the character that performed the Daemonic Ritual. | ||
1CP/3CP | ||
REWARDS OF CHAOS Chaos Daemons Stratagem The Dark Gods sometimes bestow their daemonic lieutenants with powerful artefacts and rewards. Use this Stratagem before the battle. Your army can have one extra Hellforged Artefact for 1 CP, or two extra Hellforged Artefacts for 3 CPs. All of the Hellforged Artefacts that you include must be different and be given to different DAEMON CHARACTERS. You can only use this Stratagem once per battle. | ||
1CP | ||
DAEMONIC PACT Chaos Daemons Stratagem Many foul champions are adept at summoning daemonic allies. Use this Stratagem after a CHAOS CHARACTER from your army summons a unit of DAEMONS to the battlefield using a Daemonic Ritual. That character can immediately attempt to summon a second unit of Daemons to the battlefield by performing another Daemonic Ritual. | ||
2CP | ||
LOCUS OF CONJURATION Tzeentch Daemons Stratagem Sorcerous power surrounds Tzeentch’s chosen champions. Use this Stratagem at the start of your Psychic phase. Select a TZEENTCH DAEMON CHARACTER from your army – until the end of the phase you can re-roll any failed Psychic tests made for friendly TZEENTCH DAEMON units within 6" of that model. | ||
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The denizens of the warp do not have a true physical form; they are beings of energy, given fell shape and terrible purpose. Such a creature defies the natural laws of the universe, and many of the most powerful weapons are all but useless against them.
Units with this ability have a 5+ invulnerable save.Daemons of Tzeentch reflect their master’s manipulative and capricious nature, their immortal forms forever in flux.
Add 1 to any invulnerable saving throws made for this unit.The CHAOS and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The CHARACTER and KHORNE keywords are used in the following Chaos Daemons datasheets:
The KHORNE and DAEMON keywords are used in the following Chaos Daemons datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).The TZEENTCH and DAEMON keywords are used in the following Chaos Daemons datasheets:
The CHAOS keyword is used in the following Chaos Daemons datasheets:
The DAEMON keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The CHARACTER keyword is used in the following Chaos Daemons datasheets:
The INFANTRY keyword is used in the following Chaos Daemons datasheets:
The DAEMON and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The TZEENTCH, DAEMON and CHARACTER keywords are used in the following Chaos Daemons datasheets:
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The FLY keyword is used in the following Chaos Daemons datasheets:
This datasheet has Elites Battlefield Role. Full list of Chaos Daemons units sharing same Battlefield Role follows:
The FLAMER keyword is used in the following Chaos Daemons datasheets:
Fire of Tzeentch used in the following datasheets:
Tongues of flame used in the following datasheets:
The FLAMER keyword is used in the following Chaos Daemons datasheets:
The EXALTED FLAMER keyword is used in the following Chaos Daemons datasheets: