Chaos Daemons – Exalted Flamer
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Exalted Flamer

NoNAME  M WS BS S T W A Ld DSv Base
75
Exalted Flamer (base: 75 x 42mm)
1
75
Exalted Flamer
10" 3+ 3+ 6 5 5 4 8 6+/3+ 75 x 42mm
An Exalted Flamer is equipped with: fire of Tzeentch.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Fire of Tzeentch
Before selecting targets, select one of the profiles below to make attacks with.
Fire of Tzeentch
Before selecting targets, select one of the profiles below to make attacks with.
 - Blue fire
 - Blue fire
18"
Assault 3
+3
-4
3
-
 - Pink fire
 - Pink fire
12"
Assault 2D6
User
-2
1
Each time an attack is made with this weapon profile, that attack automatically hits the target.
Each time an attack is made with this weapon profile, that attack automatically hits the target.
ABILITIES
ABILITIES
Daemonic
Manifestation of Destruction: This model can never have a Relic or a Warlord Trait.
Blazing Warpfire (Aura): While a friendly FLAMERS unit is within 6" of this model, each time a model in that unit makes an attack with flickering flames, that attack has a Strength characteristic of +1.
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, TZEENTCH
KEYWORDS: INFANTRY, CHARACTER, DAEMON, FLAMERS, FLY, EXALTED FLAMER

Datasheet-related Stratagems

BURNING WARPFIRE1CP/2CP
Legions of Tzeentch – Battle Tactic Stratagem

Employing their rubbery flesh as a conduit for the raw energies of the warp, these daemons spew the resultant torrent of warp-stuff as wave upon wave of mutating flame.

Use this Stratagem in your Shooting phase, when a FLAMERS unit is selected to shoot. Until the end of the phase, each time a model in that unit makes an attack with flickering flames or the pink fire profile of fire of Tzeentch that targets an enemy unit that contains 11 or more models, when determining how many attacks that model makes with that weapon, count results of less than 9 as 9. If that FLAMERS unit contains 4 or more models, this Stratagem costs 2CP; otherwise, it costs 1CP.
MUTABLE FORM1CP
Legiones Daemonica – Boarding Actions – Strategic Ploy Stratagem

Many daemons can shift their forms at will, drawing on the powers of the warp to manifest new weapons, powers and otherworldly abilities in the blink of an eye.

Use this Stratagem in your Command phase. Select one LEGIONES DAEMONICA model from your army that has any Enhancements. You can replace one of that model’s Enhancements with another. Select an Enhancement as normal and replace one of this model’s existing Enhancements with it. If that new Enhancement has an effect which takes place at a specific point in the battle which has already passed, that Enhancement has no effect.
INSUBSTANTIAL ENTITIES2CP
Legiones Daemonica – Boarding Actions – Strategic Ploy Stratagem

Daemons are not mortal creatures, their forms shifting between the warp and realspace, passing through solid barriers with ease.

Use this Stratagem in your Movement phase, when a LEGIONES DAEMONICA unit from your army is selected to make a Normal Move. When making that move, models in that unit can move within Engagement Range of enemy models, and can move through models, walls and closed Hatchways, but cannot move more than 6" and cannot end their move within any of these, nor within Engagement Range of any enemy models. You can only use this Stratagem once.
WARP PORTAL1CP/2CP
Legions of Tzeentch – Strategic Ploy Stratagem

This daemon prises open an unnatural shortcut through the warp.

Use this Stratagem in your Movement phase, when you select a LEGIONES DAEMONICA TZEENTCH CHARACTER model from your army to make a Normal Move. Instead of moving it as normal, remove that unit from the battlefield and set it up anywhere on the battlefield that is more than 9" from any enemy models. If that CHARACTER model has the HERALD keyword, this Stratagem costs 1CP, otherwise, it costs 2CP.
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models are within Engagement Range of each other. While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Models cannot be set up within Engagement Range of enemy models.

  • Engagement Range: 1" horizontally + 5" vertically.
  • Models cannot be set up within Engagement Range of enemy models.
Daemonic Invulnerability

Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means. By far the surest way to banish them, short of ritual witchery, is to fight them at close quarters where a warrior’s conviction and faith may strike as surely as their blade.

Instead of a normal Save characteristic as described in the Warhammer 40,000 Core Book, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic (abbreviated to DSv on that datasheet’s profile line). This characteristic has two values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, this saving throw cannot be modified in any way.
Allegiance Keywords
Most of the datasheets in this book have an Allegiance keyword. The following are Allegiance keywords:
  • KHORNE
  • TZEENTCH
  • NURGLE
  • SLAANESH
If a unit instead has the Faction keyword, then when you add that unit to your army, you must select one of the listed Allegiance keywords above and replace the keyword in all instances on that Datasheet with the selected Allegiance keyword.

Example: If you include a Daemon Prince in your army, and you decide it is a Daemon Prince of Khorne, its keyword becomes KHORNE and its Prince of Chaos ability reads, ‘While a friendly LEGIONES DAEMONICA KHORNE CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.’
Manifestation

Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.

During deployment, you can set up this unit in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of your turn. If that WARP LOCUS model has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.

If every unit from your army has the LEGIONES DAEMONICA keyword, then in the Reinforcements step of one of your Movement phases you can instead set up this unit anywhere on the battlefield with one of the following restrictions:
  • Wholly within your deployment zone and more than 3" away from any enemy models.
  • Neither wholly within your deployment zone nor within your opponent’s deployment zone, and more than a number of inches away from each enemy unit, equal to the current Leadership characteristic of that enemy unit (to a minimum of 3" and a maximum of 9").
Daemonic Terror (Aura)

To encounter a creature of the warp is to face a being utterly anathema to the fundamental laws of reality. Even the most emotionless warrior feels an unnatural primal terror while in their presence.

While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit’s Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.
Warp Storm

When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish energies twist all that they touch, reshaping the landscape into bizarre forms and tormenting mortal beings.

This ability can be used to apply Warp Storm effects to eligible units from your army.
Daemonic
This unit has the following abilities: Daemonic Invulnerability; Manifestation; Daemonic Terror; Warp Storm.
Normal Move
When a unit makes a Normal Move, each model in that unit can move a distance in inches equal to or less than the Move (M) characteristic shown on its datasheet, but no model can be moved within Engagement Range of enemy models.

  • Normal Move: Models move up to M".
  • Cannot move within Engagement Range of any enemy models.

The LEGIONES DAEMONICA, TZEENTCH and CHARACTER keywords are used in the following Chaos Daemons datasheets:

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The FLY keyword is used in the following Chaos Daemons datasheets:


– if equipped with the Wings this unit gains the FLY keyword.
ASSAULT
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
If a unit includes any models equipped with Assault weapons, that unit is still eligible to shoot with in your Shooting phase even if it has Advanced this turn, but you can only resolve attacks using those Assault weapons when you select that unit to shoot with. If a model shoots an Assault weapon in the same turn in which its unit has Advanced, subtract 1 from hit rolls when resolving that weapon’s attacks.

  • Can be shot even if firing model’s unit Advanced.
  • Subtract 1 from hit rolls if the firing model’s unit Advanced.

This datasheet has Elites Battlefield Role. Full list of Chaos Daemons units sharing same Battlefield Role follows:

The FLAMERS keyword is used in the following Chaos Daemons datasheets:

Heavy Support

Fire of Tzeentch used in the following datasheets:

Heavy Support
Warlord Traits
Warlord Trait is a bonus that your Warlord receives upon being nominated. Such Traits can be found in Codices, Supplements and another Games Workshop publications. Any Warlord can have the Inspiring Leader Warlord Trait. Normally, only one Warlord Trait can be given to the Warlord, but there are ways to bypass this restriction (e.g. by using Stratagems). You can choose a Warlord Trait randomly by rolling a dice, or simply pick one. Note, that named characters usually have predetermined Warlord Traits and receive them after being nominated as Warlord.

The EXALTED FLAMER keyword is used in the following Chaos Daemons datasheets:

Heavy Support
© Vyacheslav Maltsev 2013-2023