Ranged Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bellow of endless fury
Bellow of endless fury
8"
Assault D6
5
-1
1
This weapon automatically hits its target.
This weapon automatically hits its target.
Bloodflail
Bloodflail
8"
Assault 1
+1
-3
3
This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units.
This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units.
Bloodlash
Bloodlash
12"
Assault 2D6
7
-3
2
-
Burning roar
Burning roar
8"
Assault D6
4
0
1
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
Contagion spray
Contagion spray
12"
Assault 3D3
5
-2
2
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Coruscating flames
Coruscating flames
18"
Assault 2
User
0
1
-
Death’s heads
Death’s heads
12"
Assault 2
4
0
1
You can re-roll wound rolls of 1 for this weapon.
You can re-roll wound rolls of 1 for this weapon.
Disgusting sneezes
Disgusting sneezes
6"
Pistol D3
3
0
1
You can re-roll wound rolls of 1 for this weapon.
You can re-roll wound rolls of 1 for this weapon.
Fire of Tzeentch
When attacking with this weapon, choose one of the profiles below.
Fire of Tzeentch
When attacking with this weapon, choose one of the profiles below.
 - Blue
 - Blue
18"
Heavy 3
+4
-4
D3
-
 - Pink
 - Pink
12"
Pistol D6
User
-2
1
This weapon automatically hits its target.
This weapon automatically hits its target.
Flickering flames
Flickering flames
12"
Pistol D6
User
-1
1
This weapon automatically hits its target.
This weapon automatically hits its target.
Grasping tongue
Grasping tongue
8"
Assault D3
5
0
1
Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time an attack is made with this weapon, you can re-roll the wound roll.
Harvester cannon
Harvester cannon
48"
Heavy 3
7
-1
D3
-
Heartstring lyre
When you choose this weapon to shoot with, select one of the profiles below.
Heartstring lyre
When you choose this weapon to shoot with, select one of the profiles below.
 - Cacophonous melody
 - Cacophonous melody
18"
Assault 6
4
-1
1
-
 - Euphonic blast
 - Euphonic blast
24"
Assault 1
8
-3
3
-
Hellfire
Hellfire
8"
Assault D6
5
-1
1
This weapon automatically hits its target.
This weapon automatically hits its target.
Horrific vomit
Horrific vomit
12"
Assault 2D6
6
-2
2
Blast. Each time an attack is made with this weapon, that attack automatically hits the target.
Blast. Each time an attack is made with this weapon, that attack automatically hits the target.
Lash of Khorne
Lash of Khorne
8"
Assault D3
User
-3
D3
This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units.
This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units.
Lashes of torment
Lashes of torment
6"
Assault D6
4
0
1
This weapon can be fired even if there are enemy units within Engagement Range of the bearer, and attacks made with this weapon can target enemy units within Engagement Range of friendly units.
This weapon can be fired even if there are enemy units within Engagement Range of the bearer, and attacks made with this weapon can target enemy units within Engagement Range of friendly units.
Living whip
Living whip
6"
Assault 6
6
-2
2
-
Phlegm bombardment
Phlegm bombardment
36"
Heavy D6
8
-2
3
Blast
Blast
+20
Plague flail
+20
Plague flail
7"
Assault 3
User
-3
2
This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. Excess damage from this weapon is not lost; instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the unit has been destroyed.
This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. Excess damage from this weapon is not lost; instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the unit has been destroyed.
Rancid vomit
Rancid vomit
12"
Pistol D6
5
-2
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Rot cannon
Rot cannon
36"
Heavy D6
7
-3
2
Blast. Each time an attack is made with this weapon against a unit (excluding VEHICLE units), you can re-roll the wound roll.
Blast. Each time an attack is made with this weapon against a unit (excluding VEHICLE units), you can re-roll the wound roll.
Scourging whip (shooting)
Scourging whip (shooting)
6"
Assault D6
User
-2
1
-
Skull cannon
Skull cannon
48"
Heavy D6
8
-2
D3
Blast. Units targeted by this weapon do not gain any bonus to their saving throws for being in cover.
Blast. Units targeted by this weapon do not gain any bonus to their saving throws for being in cover.
Streams of brackish filth
Streams of brackish filth
7"
Assault 2D6
User
-3
1
This weapon automatically hits its target. You can re-roll failed wound rolls for this weapon.
This weapon automatically hits its target. You can re-roll failed wound rolls for this weapon.
The Executioner’s Axe (shooting)
The Executioner’s Axe (shooting)
12"
Pistol 1
User
-3
3
-
The Staff of Cataclysm (shooting)
The Staff of Cataclysm (shooting)
48"
Assault D6
8
-4
3
Blast
Blast

Melee Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
An’ggrath’s axe of Khorne
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
An’ggrath’s axe of Khorne
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
 - Scythe
 - Scythe
Melee
Melee
User
-2
D3
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
 - Cleave
 - Cleave
Melee
Melee
+3
-4
D3+3
-
Attendants’ claws and teeth
Attendants’ claws and teeth
Melee
Melee
2
0
1
Each time a model attended by Nurglings fights, it can make D6 additional attacks with this weapon. You can re-roll wound rolls of 1 for these attacks.
Each time a model attended by Nurglings fights, it can make D6 additional attacks with this weapon. You can re-roll wound rolls of 1 for these attacks.
Axe of Dominion
Axe of Dominion
Melee
Melee
+3
-3
3
-
Axe of Khorne
Axe of Khorne
Melee
Melee
+3
-4
D6
-
+5
Baleful sword
+5
Baleful sword
Melee
Melee
+1
-3
D6
When attacking with this weapon, you must subtract 1 from the hit roll.
When attacking with this weapon, you must subtract 1 from the hit roll.
Balesword
Balesword
Melee
Melee
User
-3
1
You can re-roll failed wound rolls for this weapon.
You can re-roll failed wound rolls for this weapon.
+10
Bileblade
+10
Bileblade
Melee
Melee
User
-3
D3
You can re-roll failed wound rolls for this weapon.
You can re-roll failed wound rolls for this weapon.
+10
Bilesword
+10
Bilesword
Melee
Melee
+1
-3
D6
You can re-roll failed wound rolls for this weapon.
You can re-roll failed wound rolls for this weapon.
Blade of blood
Blade of blood
Melee
Melee
User
-3
D3
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 3.
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of 3.
Blade of Decay
Blade of Decay
Melee
Melee
+2
-4
D3+3
Each time an attack is made with this weapon, you can re-roll that attack’s wound roll.
Each time an attack is made with this weapon, you can re-roll that attack’s wound roll.
Bladed axle
Bladed axle
Melee
Melee
x2
-1
2
When the bearer fights, it makes D6 additional attacks with this weapon and no more than that number of attacks can be made with this weapon.
When the bearer fights, it makes D6 additional attacks with this weapon and no more than that number of attacks can be made with this weapon.
Bladed horn
Bladed horn
Melee
Melee
User
-1
1
When the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. When resolving an attack made with this weapon in a turn in which the bearer made a charge move, this weapon has a Strength characteristic of +2 for that attack.
When the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. When resolving an attack made with this weapon in a turn in which the bearer made a charge move, this weapon has a Strength characteristic of +2 for that attack.
Blood Throne’s hellblades
Blood Throne’s hellblades
Melee
Melee
4
-3
1
After a Blood Throne makes its close combat attacks, you can attack with its attendants. Make 2 additional attacks, using this weapon profile. Any attacks with a wound roll of 6+ for this weapon have a Damage characteristic of 2.
After a Blood Throne makes its close combat attacks, you can attack with its attendants. Make 2 additional attacks, using this weapon profile. Any attacks with a wound roll of 6+ for this weapon have a Damage characteristic of 2.
Churning fangs and claws
Churning fangs and claws
Melee
Melee
User
-2
2
-
Coiled tentacles
Coiled tentacles
Melee
Melee
+1
-2
3
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
+10
Daemonic axe
+10
Daemonic axe
Melee
Melee
+1
-3
3
When attacking with this weapon, you must subtract 1 from the hit roll.
When attacking with this weapon, you must subtract 1 from the hit roll.
Daemonic claws
Daemonic claws
Melee
Melee
User
0
1
-
Disc of Tzeentch’s blades
Disc of Tzeentch’s blades
Melee
Melee
4
0
1
After a model riding a Disc of Tzeentch makes its close combat attacks, you can attack with its mount. Make 1 additional attack, using this weapon profile.
After a model riding a Disc of Tzeentch makes its close combat attacks, you can attack with its mount. Make 1 additional attack, using this weapon profile.
Diseased claws and teeth
Diseased claws and teeth
Melee
Melee
User
0
1
You can re-roll wound rolls of 1 for this weapon.
You can re-roll wound rolls of 1 for this weapon.
Dissecting claws
Dissecting claws
Melee
Melee
User
-1
2
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
Distended maw
Distended maw
Melee
Melee
User
-1
1
You can re-roll wound rolls of 1 for this weapon.
You can re-roll wound rolls of 1 for this weapon.
+20
Doomsday bell
+20
Doomsday bell
Melee
Melee
+1
-1
D3
-
Fanged maw
Fanged maw
Melee
Melee
User
-1
1
Each time Rotigus fights, he can make D6 additional attacks with this weapon.
Each time Rotigus fights, he can make D6 additional attacks with this weapon.
Fist of Decay
Fist of Decay
Melee
Melee
User
-3
3
-
Gaping maw
Gaping maw
Melee
Melee
User
-3
3
-
Gnarlrod
Gnarlrod
Melee
Melee
+1
-2
3
You can re-roll failed wound rolls for this weapon.
You can re-roll failed wound rolls for this weapon.
Gore-drenched fangs
Gore-drenched fangs
Melee
Melee
User
-1
1
-
Great axe of Khorne
When attacking with this weapon, choose one of the profiles below.
Great axe of Khorne
When attacking with this weapon, choose one of the profiles below.
 - Mighty strike
 - Mighty strike
Melee
Melee
x2
-4
D6
Each time you roll to determine how much damage this weapon inflicts, roll 2 dice and discard the lowest result.
Each time you roll to determine how much damage this weapon inflicts, roll 2 dice and discard the lowest result.
 - Sweeping blow
 - Sweeping blow
Melee
Melee
User
-2
1
Make 2 hit rolls instead of 1 for each attack made with this weapon.
Make 2 hit rolls instead of 1 for each attack made with this weapon.
Hellblade
Hellblade
Melee
Melee
User
-3
1
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has a Damage characteristic of 2 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has a Damage characteristic of 2 for that attack.
Hellflayer’s bladed axle
Hellflayer’s bladed axle
Melee
Melee
x2
-1
2
After models riding a Hellflayer makes their close combat attacks, you can attack with the chariot’s bladed axle. Make D6 additional attacks, using this weapon profile.
After models riding a Hellflayer makes their close combat attacks, you can attack with the chariot’s bladed axle. Make D6 additional attacks, using this weapon profile.
Hellforged sword
Hellforged sword
Melee
Melee
User
-2
3
-
Hideous mutations
Hideous mutations
Melee
Melee
User
-2
2
-
Iron claw
Iron claw
Melee
Melee
x2
-3
D6
-
Jagged claws
Jagged claws
Melee
Melee
User
-2
2
Each time the bearer fights, it can make 2 additional attacks with this weapon.
Each time the bearer fights, it can make 2 additional attacks with this weapon.
Juggernaut’s bladed horn
Juggernaut’s bladed horn
Melee
Melee
5
-1
1
After a model riding a Juggernaut makes its close combat attacks, you can attack with its mount. Make 3 additional attacks, using this weapon profile.
After a model riding a Juggernaut makes its close combat attacks, you can attack with its mount. Make 3 additional attacks, using this weapon profile.
Lamprey bite
Lamprey bite
Melee
Melee
+2
-3
2
-
Lashing tongue (Herald of Slaanesh on Steed)
Lashing tongue (Herald of Slaanesh on Steed)
Melee
Melee
4
0
1
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
Lashing tongue (Seekers)
Lashing tongue (Seekers)
Melee
Melee
4
0
1
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
Lashing tongues (Herald of Slaanesh on Exalted Seeker Chariot)
Lashing tongues (Herald of Slaanesh on Exalted Seeker Chariot)
Melee
Melee
4
0
1
When the bearer fights, it makes 8 additional attacks with this weapon and no more than 8 attacks can be made with this weapon.
When the bearer fights, it makes 8 additional attacks with this weapon and no more than 8 attacks can be made with this weapon.
Lashing tongues (Herald of Slaanesh)
Lashing tongues (Herald of Slaanesh)
Melee
Melee
4
0
1
When the bearer fights, it makes 4 additional attacks with this weapon and no more than 4 attacks can be made with this weapon.
When the bearer fights, it makes 4 additional attacks with this weapon and no more than 4 attacks can be made with this weapon.
Lopping shears
Lopping shears
Melee
Melee
+1
-3
D3
You can re-roll failed wound rolls for this weapon.
You can re-roll failed wound rolls for this weapon.
+0..0
Malefic talons
+0..0
Malefic talons
Melee
Melee
User
-2
2
Each time the bearer fights, it can make 1 additional attack with this weapon. A model armed with two sets of malefic talons can make 3 additional attacks with them instead.
Each time the bearer fights, it can make 1 additional attack with this weapon. A model armed with two sets of malefic talons can make 3 additional attacks with them instead.
Marotter
Marotter
Melee
Melee
User
0
1
You can re-roll wound rolls of 1 made for this weapon.
You can re-roll wound rolls of 1 made for this weapon.
Mulch’s acidic maw
Mulch’s acidic maw
Melee
Melee
7
-4
3
After Horticulous makes his close combat attacks, you can attack with Mulch. Make 1 additional attack, using this weapon profile.
After Horticulous makes his close combat attacks, you can attack with Mulch. Make 1 additional attack, using this weapon profile.
Nurglings
Nurglings
Melee
Melee
2
0
1
Each time the bearer fights, it makes 2D6 additional attacks with this weapon.
Each time the bearer fights, it makes 2D6 additional attacks with this weapon.
Piercing claws
Piercing claws
Melee
Melee
User
-1
1
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
Plaguesword
Plaguesword
Melee
Melee
User
0
1
You can re-roll failed wound rolls for this weapon.
You can re-roll failed wound rolls for this weapon.
Pox Rider plaguesword
Pox Rider plaguesword
Melee
Melee
4
0
1
Each time the bearer fights, it can make 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Each time the bearer fights, it can make 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
Putrid appendages
Putrid appendages
Melee
Melee
User
0
2
You can re-roll failed wound rolls for this weapon.
You can re-roll failed wound rolls for this weapon.
Ravaging claws
Ravaging claws
Melee
Melee
User
-1
2
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
Ravaging claws
Ravaging claws
Melee
Melee
User
-1
2
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
Ritual dagger
Ritual dagger
Melee
Melee
User
-1
1
Each time this weapon slays an enemy model, the bearer regains 1 lost wound.
Each time this weapon slays an enemy model, the bearer regains 1 lost wound.
Rot Fly’s prehensile proboscis
Rot Fly’s prehensile proboscis
Melee
Melee
4
0
2
After a model riding a Rot Fly makes its close combat attacks, you can attack with its mount. Make 4 additional attacks, using this weapon profile. You can re-roll failed wound rolls for these attacks.
After a model riding a Rot Fly makes its close combat attacks, you can attack with its mount. Make 4 additional attacks, using this weapon profile. You can re-roll failed wound rolls for these attacks.
Scourging whip (melee)
Scourging whip (melee)
Melee
Melee
User
-1
1
Make D3 hit rolls for each attack made with this weapon, instead of 1.
Make D3 hit rolls for each attack made with this weapon, instead of 1.
Screamers’ lamprey bite
Screamers’ lamprey bite
Melee
Melee
6
-3
2
After a model riding a Burning Chariot makes its close combat attacks, you can attack with its mount. Make 6 additional attacks, using this weapon profile.
After a model riding a Burning Chariot makes its close combat attacks, you can attack with its mount. Make 6 additional attacks, using this weapon profile.
Serrated claws
Serrated claws
Melee
Melee
User
-2
2
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4 instead of -2.
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4 instead of -2.
Sharp quills
Sharp quills
Melee
Melee
User
0
1
-
Slaughter and Carnage
When attacking with this weapon, choose one of the profiles below.
Slaughter and Carnage
When attacking with this weapon, choose one of the profiles below.
 - Mighty strike
 - Mighty strike
Melee
Melee
x2
-4
D6
You can re-roll failed hit rolls for this weapon.
You can re-roll failed hit rolls for this weapon.
 - Sweeping blow
 - Sweeping blow
Melee
Melee
User
-2
1
Make 2 hit rolls instead of 1 for each attack made with this weapon.
Make 2 hit rolls instead of 1 for each attack made with this weapon.
Slaughtering blade
Slaughtering blade
Melee
Melee
User
-4
3
Each time an attack is made with this weapon against a unit (excluding VEHICLE units), add 1 to that attack’s wound roll.
Each time an attack is made with this weapon against a unit (excluding VEHICLE units), add 1 to that attack’s wound roll.
Slicing claws
Slicing claws
Melee
Melee
User
-4
3
Each time the bearer fights, it makes 4 additional attacks with this weapon.
Each time the bearer fights, it makes 4 additional attacks with this weapon.
Snapping claws
Snapping claws
Melee
Melee
User
-3
3
When the bearer fights, it makes a number of additional attacks with this weapon equal to the number shown in its damage table. When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When the bearer fights, it makes a number of additional attacks with this weapon equal to the number shown in its damage table. When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
Soul-rending fangs
Soul-rending fangs
Melee
Melee
User
-2
2
-
Soulpiercer
Soulpiercer
Melee
Melee
x2
-4
D6
When resolving an attack made with this weapon against a CHARACTER unit, on a wound roll of 6+ this weapon has a Damage characteristic of 6 for that attack.
When resolving an attack made with this weapon against a CHARACTER unit, on a wound roll of 6+ this weapon has a Damage characteristic of 6 for that attack.
Staff of Tomorrow
Staff of Tomorrow
Melee
Melee
+2
-3
D6
Each time a CHARACTER is slain by this weapon, you can add a Chaos Spawn model to your army. Set up the Chaos Spawn within 6” of the character and not within Engagement Range of any enemy models before they are removed as a casualty.
Each time a CHARACTER is slain by this weapon, you can add a Chaos Spawn model to your army. Set up the Chaos Spawn within 6” of the character and not within Engagement Range of any enemy models before they are removed as a casualty.
Staff of Tzeentch
Staff of Tzeentch
Melee
Melee
User
-2
3
Each time a CHARACTER is slain by this weapon, you can add a Chaos Spawn model to your army. Set up the Chaos Spawn within 6” of the character and not within Engagement Range of any enemy models before they are removed as a casualty.
Each time a CHARACTER is slain by this weapon, you can add a Chaos Spawn model to your army. Set up the Chaos Spawn within 6” of the character and not within Engagement Range of any enemy models before they are removed as a casualty.
Steed of Slaanesh’s lashing tongue (Exalted Seeker Chariot)
Steed of Slaanesh’s lashing tongue (Exalted Seeker Chariot)
Melee
Melee
4
0
1
After models riding an Exalted Seeker Chariot make their close combat attacks, you can attack with the Steeds of Slaanesh. Make 8 additional attacks, using this weapon profile.
After models riding an Exalted Seeker Chariot make their close combat attacks, you can attack with the Steeds of Slaanesh. Make 8 additional attacks, using this weapon profile.
Steed of Slaanesh’s lashing tongue (Seeker Chariot)
Steed of Slaanesh’s lashing tongue (Seeker Chariot)
Melee
Melee
4
0
1
After models riding a Seeker Chariot make their close combat attacks, you can attack with the Steeds of Slaanesh. Make 4 additional attacks, using this weapon profile.
After models riding a Seeker Chariot make their close combat attacks, you can attack with the Steeds of Slaanesh. Make 4 additional attacks, using this weapon profile.
Steed of Slaanesh’s lashing tongue (Hellflayer)
Steed of Slaanesh’s lashing tongue (Hellflayer)
Melee
Melee
4
0
1
After models riding a Hellflayer make their close combat attacks, you can attack with the Steeds of Slaanesh. Make 4 additional attacks, using this weapon profile.
After models riding a Hellflayer make their close combat attacks, you can attack with the Steeds of Slaanesh. Make 4 additional attacks, using this weapon profile.
The Blade of Shadows
The Blade of Shadows
Melee
Melee
+1
-5
3
-
The Executioner’s Axe (melee)
The Executioner’s Axe (melee)
Melee
Melee
+2
-3
3
Each time an attack is made with this profile, on a wound roll of 6, that attack has a Damage characteristic of 6.
Each time an attack is made with this profile, on a wound roll of 6, that attack has a Damage characteristic of 6.
The Slayer Sword
The Slayer Sword
Melee
Melee
User
-3
3
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of D3+3.
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with a Damage of D3+3.
The Souleater Blade
The Souleater Blade
Melee
Melee
+2
-3
3
Each time an attack is made with this weapon, an unmodified wound roll of 4+ inflicts 3 mortal wounds on the target and the attack sequence ends.
Each time an attack is made with this weapon, an unmodified wound roll of 4+ inflicts 3 mortal wounds on the target and the attack sequence ends.
The Staff of Cataclysm (melee)
The Staff of Cataclysm (melee)
Melee
Melee
x2
-4
3
-
The Trickster’s Staff
The Trickster’s Staff
Melee
Melee
*
*
*
When the Changeling fights, choose a melee weapon carried by any enemy INFANTRY model within 1" of the Changeling. The Trickster’s Staff uses that weapon’s profile until the end of the phase.
When the Changeling fights, choose a melee weapon carried by any enemy INFANTRY model within 1" of the Changeling. The Trickster’s Staff uses that weapon’s profile until the end of the phase.
Tongues of flame
Tongues of flame
Melee
Melee
User
-1
1
-
Tusked maw
Tusked maw
Melee
Melee
x2
-3
3
-
Vicious barbed tail
Vicious barbed tail
Melee
Melee
User
-3
D3
When the bearer fights, no more than 1 attack can be made with this weapon.
When the bearer fights, no more than 1 attack can be made with this weapon.
Warpclaw
Warpclaw
Melee
Melee
User
-2
D3
Make 2 hit rolls for each attack made with this weapon, instead of 1.
Make 2 hit rolls for each attack made with this weapon, instead of 1.
Warpfire talons
Warpfire talons
Melee
Melee
User
-3
D3
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Warpsword
Warpsword
Melee
Melee
User
-3
3
You can re-roll failed hit rolls for this weapon.
You can re-roll failed hit rolls for this weapon.
Witstealer sword
Witstealer sword
Melee
Melee
+2
-3
3
When resolving an attack made by a model that has lost one or more wounds from an attack made with this weapon, subtract 1 from the hit roll.
When resolving an attack made by a model that has lost one or more wounds from an attack made with this weapon, subtract 1 from the hit roll.
Yawning maw
Yawning maw
Melee
Melee
5
-1
2
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit.
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit.

Other Wargear

OTHER WARGEAR
ABILITIES 
+15
Daemonic Icon (Seekers)
If this unit has a Daemonic Icon, then when a Morale test is taken for this unit, on a roll of 1 it is automatically passed and you can return up to D3 destroyed models from this unit to the battlefield with all of their wounds remaining, placing them in unit coherency (if a model cannot be placed in this way, it is not returned to the battlefield).
+15
Daemonic Icon (Seekers)
If this unit has a Daemonic Icon, then when a Morale test is taken for this unit, on a roll of 1 it is automatically passed and you can return up to D3 destroyed models from this unit to the battlefield with all of their wounds remaining, placing them in unit coherency (if a model cannot be placed in this way, it is not returned to the battlefield).
+10
Instrument of Chaos
If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll.
+10
Instrument of Chaos
If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll.
Irritating Chant
If a Burning Chariot is ridden by Chanting Horrors, your opponent must subtract 1 from Psychic tests made for enemy units within 9" of any such models.
Irritating Chant
If a Burning Chariot is ridden by Chanting Horrors, your opponent must subtract 1 from Psychic tests made for enemy units within 9" of any such models.
Ritual Knife
If this model has a ritual knife, after making a consolidate move, select one enemy unit within 1" of this model and roll one D6; on a 2-5 that unit suffers 1 mortal wound, on a 6 that unit suffers D3 mortal wounds.
Ritual Knife
If this model has a ritual knife, after making a consolidate move, select one enemy unit within 1" of this model and roll one D6; on a 2-5 that unit suffers 1 mortal wound, on a 6 that unit suffers D3 mortal wounds.
+10
Rod of Sorcery
Increase the range of this model’s Smite power from 18" to 30" if it has a rod of sorcery.
+10
Rod of Sorcery
Increase the range of this model’s Smite power from 18" to 30" if it has a rod of sorcery.
+10
Shining Aegis
If this model has a shining aegis, then when it would lose a wound, roll one D6; on a 6 that wound is not lost. If that wound would be lost as a result of a mortal wound, that wound is not lost on a 5+ instead of 6.
+10
Shining Aegis
If this model has a shining aegis, then when it would lose a wound, roll one D6; on a 6 that wound is not lost. If that wound would be lost as a result of a mortal wound, that wound is not lost on a 5+ instead of 6.
Sinistrous Hand
If this model has a sinistrous hand, then at the end of the Fight phase, if any enemy models that are not VEHICLES were destroyed as a result of an attack made with a melee weapon by this model that phase, this model regains up to D3 lost wounds.
Sinistrous Hand
If this model has a sinistrous hand, then at the end of the Fight phase, if any enemy models that are not VEHICLES were destroyed as a result of an attack made with a melee weapon by this model that phase, this model regains up to D3 lost wounds.
+5
Staff of Change
Increase the range of this model’s Smite power from 18" to 24" if it has a staff of change.
+5
Staff of Change
Increase the range of this model’s Smite power from 18" to 24" if it has a staff of change.

Bellow of endless fury used in following datasheets:

HQ

Bloodflail used in following datasheets:

HQ

Bloodlash used in following datasheets:

Lords of War

Burning roar used in following datasheets:

Fast Attack

Contagion spray used in following datasheets:

HQ

Coruscating flames used in following datasheets:

Troops

Death’s heads used in following datasheets:

Fast Attack

Disgusting sneezes used in following datasheets:

HQ
PISTOL
Due to their compact size, pistols can even be used in melee to shoot at point-blank range.
A model can make attacks with a Pistol even when its unit is within Engagement Range of enemy units, but it must target an enemy unit that is within Engagement Range of its own unit when it does so. In such circumstances, the model can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

When a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with its other ranged weapons. Choose which it will fire (Pistols or non-Pistols) before selecting targets.

  • Can be shot even if firing model’s unit is within Engagement Range of enemy unit.
  • Cannot be shot alongside any other type of weapon.

Fire of Tzeentch used in following datasheets:

Heavy Support
Elites
HEAVY
Heavy weapons are amongst the biggest guns on the battlefield, but they require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
When an INFANTRY model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon’s attacks if the firing model’s unit has moved for any reason this turn (e.g. it made a Normal Move this turn).

  • Subtract 1 from hit rolls if firing model is INFANTRY and its unit has moved this turn.

Flickering flames used in following datasheets:

Elites

Grasping tongue used in following datasheets:

Fast Attack

Harvester cannon used in following datasheets:

Heavy Support
HEAVY
Heavy weapons are amongst the biggest guns on the battlefield, but they require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
When an INFANTRY model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon’s attacks if the firing model’s unit has moved for any reason this turn (e.g. it made a Normal Move this turn).

  • Subtract 1 from hit rolls if firing model is INFANTRY and its unit has moved this turn.

Heartstring lyre used in following datasheets:

HQ

Hellfire used in following datasheets:

HQ

Horrific vomit used in following datasheets:

Lords of War
Blast Weapons
Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons:
  1. If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 6 or more models, and you roll a 2 to determine how many attacks are made, that roll is counted as being a 3 and that weapon makes three attacks against that unit.
  2. When a Blast weapon targets a unit that has 11 or more models, do not roll dice to randomly determine how many attacks are made – instead, make the maximum possible number of attacks. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 11 or more models, that weapon makes six attacks against that unit.
Blast weapons can never be used to make attacks against a unit that is within Engagement Range of the firing model’s unit, even if the weapon has the Pistol type or if the firing model is a VEHICLE or a MONSTER – firing high-explosives at point-blank range is simply unwise.

  • Blast Weapons: Minimum three attacks against units with 6+ models. Always make maximum number of attacks against units with 11+ models.
  • Can never be used to attack units within the firing unit’s Engagement Range.

Lash of Khorne used in following datasheets:

HQ

Lashes of torment used in following datasheets:

Heavy Support
Seeker Chariot
Fast Attack
HQ
Herald of Slaanesh on Hellflayer
Herald of Slaanesh on Seeker Chariot
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models are within Engagement Range of each other. While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Models cannot be set up within Engagement Range of enemy models.

  • Engagement Range: 1" horizontally + 5" vertically.
  • Models cannot be set up within Engagement Range of enemy models.

Living whip used in following datasheets:

HQ
Shalaxi Helbane

Phlegm bombardment used in following datasheets:

Heavy Support
HEAVY
Heavy weapons are amongst the biggest guns on the battlefield, but they require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
When an INFANTRY model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon’s attacks if the firing model’s unit has moved for any reason this turn (e.g. it made a Normal Move this turn).

  • Subtract 1 from hit rolls if firing model is INFANTRY and its unit has moved this turn.

Plague flail used in following datasheets:

HQ

Rancid vomit used in following datasheets:

Heavy Support

Rot cannon used in following datasheets:

Heavy Support
HEAVY
Heavy weapons are amongst the biggest guns on the battlefield, but they require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
When an INFANTRY model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon’s attacks if the firing model’s unit has moved for any reason this turn (e.g. it made a Normal Move this turn).

  • Subtract 1 from hit rolls if firing model is INFANTRY and its unit has moved this turn.

Scourging whip (shooting) used in following datasheets:

HQ

Skull cannon used in following datasheets:

Heavy Support
Saving Throw
The player commanding the target unit then makes one saving throw by rolling one D6 and modifying the roll by the Armour Penetration (AP) characteristic of the weapon that the attack was made with. For example, if the weapon has an AP of -1, then 1 is subtracted from the saving throw roll. If the result is equal to, or greater than, the Save (Sv) characteristic of the model the attack was allocated to, then the saving throw is successful and the attack sequence ends. If the result is less than the model’s Save characteristic, then the saving throw fails and the model suffers damage. An unmodified roll of 1 always fails.
Terrain and Cover
Some pieces of terrain can provide certain bonuses to units in your army. Each bonus and how to acquire it is described in the Terrain Features section of the Core Rules. If a model has acquired such a bonus (to it's Save, Leadership or other characteristics), it is considered as receiving the benefit of cover. There are ways for some models to ignore such bonuses while making an attack, but it should be known what kind of benefit is ignored (see the Rare Rules for clarification).
HEAVY
Heavy weapons are amongst the biggest guns on the battlefield, but they require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
When an INFANTRY model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon’s attacks if the firing model’s unit has moved for any reason this turn (e.g. it made a Normal Move this turn).

  • Subtract 1 from hit rolls if firing model is INFANTRY and its unit has moved this turn.

Streams of brackish filth used in following datasheets:

HQ

The Executioner’s Axe (shooting) used in following datasheets:

HQ

The Staff of Cataclysm (shooting) used in following datasheets:

Lords of War

An’ggrath’s axe of Khorne used in following datasheets:

Lords of War

Attendants’ claws and teeth used in following datasheets:

HQ
Great Unclean One
Rotigus

Axe of Dominion used in following datasheets:

HQ

Axe of Khorne used in following datasheets:

HQ
Wrath of Khorne Bloodthirster

Baleful sword used in following datasheets:

HQ

Balesword used in following datasheets:

HQ
Poxbringer

Bileblade used in following datasheets:

HQ

Bilesword used in following datasheets:

HQ

Blade of blood used in following datasheets:

HQ
Bloodmaster
Skullmaster

Blade of Decay used in following datasheets:

Lords of War

Bladed axle used in following datasheets:

HQ

Bladed horn used in following datasheets:

Elites
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models are within Engagement Range of each other. While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Models cannot be set up within Engagement Range of enemy models.

  • Engagement Range: 1" horizontally + 5" vertically.
  • Models cannot be set up within Engagement Range of enemy models.
Charging with a Unit
Once you have chosen an eligible unit to declare a charge with, you must select one or more enemy units within 12" of it as the targets of its charge. The target(s) of this charge do not need to be visible to the charging unit. You then make a charge roll for your unit by rolling 2D6. This is the maximum number of inches each model in the charging unit can now be moved if they can make the charge move. To make a charge move, the unit’s charge roll must be sufficient that it is able to end that move in unit coherency and within Engagement Range of every unit that was a target of its charge, without moving within Engagement Range of any enemy units that were not a target of its charge. If this is possible, then the charge is successful and the models in the unit make a charge move so as to fulfil the above conditions. If this is impossible, the charge fails and no models in the charging unit move this phase.

  • Declare targets of the charge (must be within 12").
  • Charge roll = 2D6".
  • If insufficient to move charging unit into Engagement Range of all targets, charge fails.
  • If charge successful, models make their charge move.
  • Cannot make a charge move within Engagement Range of any unit that was not the target of the charge.

Blood Throne’s hellblades used in following datasheets:

HQ

Churning fangs and claws used in following datasheets:

Heavy Support

Coiled tentacles used in following datasheets:

HQ

Daemonic axe used in following datasheets:

HQ

Daemonic claws used in following datasheets:

Fast Attack

Disc of Tzeentch’s blades used in following datasheets:

HQ
The Blue Scribes

Diseased claws and teeth used in following datasheets:

Troops

Dissecting claws used in following datasheets:

Elites

Distended maw used in following datasheets:

HQ

Doomsday bell used in following datasheets:

HQ

Fanged maw used in following datasheets:

HQ

Fist of Decay used in following datasheets:

HQ

Gaping maw used in following datasheets:

HQ

Gnarlrod used in following datasheets:

HQ

Gore-drenched fangs used in following datasheets:

Fast Attack

Great axe of Khorne used in following datasheets:

HQ

Hellblade used in following datasheets:

Troops
Heavy Support
Elites

Hellflayer’s bladed axle used in following datasheets:

Fast Attack

Hellforged sword used in following datasheets:

HQ

Hideous mutations used in following datasheets:

Fast Attack

Iron claw used in following datasheets:

Heavy Support

Jagged claws used in following datasheets:

Heavy Support

Juggernaut’s bladed horn used in following datasheets:

HQ

Lamprey bite used in following datasheets:

Fast Attack

Lashing tongue (Herald of Slaanesh on Steed) used in following datasheets:

HQ

Lashing tongue (Seekers) used in following datasheets:

Fast Attack

Lashing tongues (Herald of Slaanesh on Exalted Seeker Chariot) used in following datasheets:

HQ

Lashing tongues (Herald of Slaanesh) used in following datasheets:

HQ
Herald of Slaanesh on Seeker Chariot

Lopping shears used in following datasheets:

HQ

Malefic talons used in following datasheets:

HQ
Daemon Prince of Chaos
+0/+15

Marotter used in following datasheets:

HQ

Mulch’s acidic maw used in following datasheets:

HQ

Nurglings used in following datasheets:

Lords of War

Piercing claws used in following datasheets:

Troops
Heavy Support
Seeker Chariot
Fast Attack
Seekers

Plaguesword used in following datasheets:

Fast Attack
Troops
HQ

Pox Rider plaguesword used in following datasheets:

Fast Attack

Putrid appendages used in following datasheets:

Elites

Ravaging claws used in following datasheets:

HQ
Contorted Epitome
Herald of Slaanesh on Exalted Seeker Chariot
Herald of Slaanesh on Hellflayer
Herald of Slaanesh on Seeker Chariot
Infernal Enrapturess

Ritual dagger used in following datasheets:

HQ
Fateskimmer
Fluxmaster

Rot Fly’s prehensile proboscis used in following datasheets:

Fast Attack

Scourging whip (melee) used in following datasheets:

HQ

Screamers’ lamprey bite used in following datasheets:

Heavy Support
HQ

Serrated claws used in following datasheets:

HQ

Sharp quills used in following datasheets:

HQ

Slaughter and Carnage used in following datasheets:

HQ

Slaughtering blade used in following datasheets:

HQ

Slicing claws used in following datasheets:

Lords of War

Snapping claws used in following datasheets:

HQ
Shalaxi Helbane

Soul-rending fangs used in following datasheets:

HQ

Soulpiercer used in following datasheets:

HQ

Staff of Tomorrow used in following datasheets:

HQ
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models are within Engagement Range of each other. While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Models cannot be set up within Engagement Range of enemy models.

  • Engagement Range: 1" horizontally + 5" vertically.
  • Models cannot be set up within Engagement Range of enemy models.

Staff of Tzeentch used in following datasheets:

HQ
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models are within Engagement Range of each other. While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Models cannot be set up within Engagement Range of enemy models.

  • Engagement Range: 1" horizontally + 5" vertically.
  • Models cannot be set up within Engagement Range of enemy models.

Steed of Slaanesh’s lashing tongue (Exalted Seeker Chariot) used in following datasheets:

Heavy Support

Steed of Slaanesh’s lashing tongue (Seeker Chariot) used in following datasheets:

Heavy Support

Steed of Slaanesh’s lashing tongue (Hellflayer) used in following datasheets:

Fast Attack

The Blade of Shadows used in following datasheets:

HQ

The Executioner’s Axe (melee) used in following datasheets:

HQ

The Slayer Sword used in following datasheets:

HQ

The Souleater Blade used in following datasheets:

Lords of War

The Staff of Cataclysm (melee) used in following datasheets:

Lords of War

The Trickster’s Staff used in following datasheets:

HQ

Tongues of flame used in following datasheets:

Heavy Support
Elites

Tusked maw used in following datasheets:

Heavy Support

Vicious barbed tail used in following datasheets:

Elites

Warpclaw used in following datasheets:

Heavy Support

Warpfire talons used in following datasheets:

Lords of War

Warpsword used in following datasheets:

Heavy Support
HQ

Witstealer sword used in following datasheets:

HQ

Yawning maw used in following datasheets:

Fast Attack

Daemonic Icon (Seekers) used in following datasheets:

Fast Attack

Instrument of Chaos used in following datasheets:

Troops
Daemonettes
+10
Plaguebearers
+10
Horrors
+10
Fast Attack
Seekers
+10
Elites
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models are within Engagement Range of each other. While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Models cannot be set up within Engagement Range of enemy models.

  • Engagement Range: 1" horizontally + 5" vertically.
  • Models cannot be set up within Engagement Range of enemy models.
Charging with a Unit
Once you have chosen an eligible unit to declare a charge with, you must select one or more enemy units within 12" of it as the targets of its charge. The target(s) of this charge do not need to be visible to the charging unit. You then make a charge roll for your unit by rolling 2D6. This is the maximum number of inches each model in the charging unit can now be moved if they can make the charge move. To make a charge move, the unit’s charge roll must be sufficient that it is able to end that move in unit coherency and within Engagement Range of every unit that was a target of its charge, without moving within Engagement Range of any enemy units that were not a target of its charge. If this is possible, then the charge is successful and the models in the unit make a charge move so as to fulfil the above conditions. If this is impossible, the charge fails and no models in the charging unit move this phase.

  • Declare targets of the charge (must be within 12").
  • Charge roll = 2D6".
  • If insufficient to move charging unit into Engagement Range of all targets, charge fails.
  • If charge successful, models make their charge move.
  • Cannot make a charge move within Engagement Range of any unit that was not the target of the charge.
5 points for all three Chanting Horrors

Irritating Chant used in following datasheets:

Heavy Support
HQ
Psychic Tests
When a PSYKER unit attempts to manifest a psychic power, you must take a Psychic test for that unit by rolling 2D6. If the total is equal to or greater than that power’s warp charge value, the Psychic test is passed. If you roll a double 1 or a double 6 when taking a Psychic test, that unit immediately suffers Perils of the Warp.

  • Psychic test: Passed if 2D6 equals or exceeds psychic power’s warp charge.
  • If double 1 or double 6 rolled, PSYKER suffers Perils of the Warp.

Ritual Knife used in following datasheets:

HQ
Consolidate
When a unit consolidates, you can move each model in the unit up to 3" – this is a Consolidation move. Each model must finish its Consolidation move closer to the closest enemy model. A model that is already touching an enemy model cannot move, but still counts as having consolidated. Remember that a unit must finish any type of move in unit coherency.

  • Consolidate: Move up to 3".
  • Must end closer to the closest enemy model.

Rod of Sorcery used in following datasheets:

HQ

Shining Aegis used in following datasheets:

HQ
Shalaxi Helbane
+10

Sinistrous Hand used in following datasheets:

HQ

Staff of Change used in following datasheets:

HQ
Fateskimmer
+5
Fluxmaster
+5