Chaos Daemons – Bloodcrushers
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6

Bloodcrushers

NoNAME  M WS BS S T W A Ld DSv Base
40
Bloodcrusher (base: 90 x 52mm)
2‑5
40
Bloodcrusher
10" 3+ 3+ 5 5 4 3 7 4+/4+ 90 x 52mm
40
Bloodhunter (base: 90 x 52mm)
1
40
Bloodhunter
10" 3+ 3+ 5 5 4 4 8 4+/4+ 90 x 52mm
If this unit contains 4 or more models it has Power Rating 12. Every model is equipped with: bladed horn; hellblade.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bladed horn
Bladed horn
Melee
Melee
User
-2
1
Malefic 4. Each time the bearer fights, if it made a charge move this turn, then until that fight is resolved, change the Strength characteristic of this weapon to +2 (even though it is a malefic weapon).
Malefic 4. Each time the bearer fights, if it made a charge move this turn, then until that fight is resolved, change the Strength characteristic of this weapon to +2 (even though it is a malefic weapon).
Hellblade
Hellblade
Melee
Melee
User
-3
2
-
OTHER WARGEAR
ABILITIES 
Daemonic icon
While this unit contains any models equipped with a daemonic icon:
  • It has the ICON keyword.
  • Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
Daemonic icon
While this unit contains any models equipped with a daemonic icon:
  • It has the ICON keyword.
  • Each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
Instrument of Chaos
While this unit contains any models equipped with an instrument of Chaos:
  • It has the INSTRUMENT keyword.
  • Add 1 to the Leadership characteristic of models in this unit.
Instrument of Chaos
While this unit contains any models equipped with an instrument of Chaos:
  • It has the INSTRUMENT keyword.
  • Add 1 to the Leadership characteristic of models in this unit.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • One Bloodcrusher that is not equipped with a daemonic icon can be equipped with 1 instrument of Chaos.
 • One Bloodcrusher that is not equipped with an instrument of Chaos can be equipped with 1 daemonic icon.
ABILITIES
ABILITIES
Daemonic
FACTION KEYWORDS: CHAOS, LEGIONES DAEMONICA, KHORNE
KEYWORDS: CAVALRY, DAEMON, BLOODLETTERS, CORE, BLOODCRUSHERS

Datasheet-related Stratagems

FRENETIC BLOODLUST1CP/2CP
Legions of Khorne – Battle Tactic Stratagem

Ravening packs of Bloodletters spill across the battlefield seeking out the foe, eager to spill their blood.

Use this Stratagem at the start of the Fight phase. Select one BLOODLETTERS CORE unit from your army.
  • If that unit is not within Engagement Range of any enemy units, make a Normal Move of up to 6" with that unit. It must end this move closer to the closest visible enemy unit.
  • If that unit is within Engagement Range of any enemy units, make a pile-in move with that unit.
If this unit makes a Normal Move, this Stratagem costs 2CP; otherwise, it costs 1CP.
FRENETIC BLOODLUST1CP/2CP
Legiones Daemonica – Boarding Actions – Battle Tactic Stratagem

Ravening packs of Bloodletters spill down corridors and across chambers, seeking out the foe, eager to spill their blood.

Use this Stratagem at the start of the Fight phase. Select one BLOODLETTERS CORE unit from your army. If that unit is not within Engagement Range of any enemy units, make a Normal Move of up to 6" with that unit. It must end this move closer to the closest visible enemy unit (if there is one). If that BLOODLETTERS CORE unit is within Engagement Range of any enemy units, make a pile-in move with that unit. If that unit makes a Normal Move, this Stratagem costs 2CP; otherwise, it costs 1CP.
BRASS STAMPEDE1CP
Legions of Khorne – Strategic Ploy Stratagem

The daemonic cavalry and chariots of the daemons of Khorne slam into the enemy lines like a brass-shod avalanche of death.

Use this Stratagem after a LEGIONES DAEMONICA KHORNE CAVALRY or LEGIONES DAEMONICA KHORNE VEHICLE unit from your army finishes a charge move. Select one enemy unit within Engagement Range of that unit and roll one D6 for each model in the charging unit, adding 3 to the result if the charging unit is a VEHICLE unit:
  • For each 6-8, that enemy unit suffers D3 mortal wounds.
  • For each 9, that enemy unit suffers D3+3 mortal wounds.
MUTABLE FORM1CP
Legiones Daemonica – Boarding Actions – Strategic Ploy Stratagem

Many daemons can shift their forms at will, drawing on the powers of the warp to manifest new weapons, powers and otherworldly abilities in the blink of an eye.

Use this Stratagem in your Command phase. Select one LEGIONES DAEMONICA model from your army that has any Enhancements. You can replace one of that model’s Enhancements with another. Select an Enhancement as normal and replace one of this model’s existing Enhancements with it. If that new Enhancement has an effect which takes place at a specific point in the battle which has already passed, that Enhancement has no effect.
INSUBSTANTIAL ENTITIES2CP
Legiones Daemonica – Boarding Actions – Strategic Ploy Stratagem

Daemons are not mortal creatures, their forms shifting between the warp and realspace, passing through solid barriers with ease.

Use this Stratagem in your Movement phase, when a LEGIONES DAEMONICA unit from your army is selected to make a Normal Move. When making that move, models in that unit can move within Engagement Range of enemy models, and can move through models, walls and closed Hatchways, but cannot move more than 6" and cannot end their move within any of these, nor within Engagement Range of any enemy models. You can only use this Stratagem once.
BANNER OF BLOOD1CP
Legions of Khorne – Wargear Stratagem

The dark icons carried above Khorne’s daemonic hosts spur those who march below them forward with greater fury.

Use this Stratagem when a LEGIONES DAEMONICA KHORNE ICON unit from your army is selected to charge. Until the end of the phase, each time you make a charge roll for that unit, roll one additional D6 and discard the lowest result.
ICON OF CORRUPTION2CP
Legiones Daemonica – Boarding Actions – Wargear Stratagem

The unearthly icons that are raised above the daemonic hosts take many grotesque forms, but all are loci for their powers.

Use this Stratagem at the end of the Charge phase. Select one enemy unit that is within Engagement Range of a LEGIONES DAEMONICA ICON unit from your army and roll one D6 for each model in that enemy unit. For each result of 5+, that enemy unit suffers 1 mortal wound.
1CP

LEGION OF SKULLS

Specialist Detachment Stratagem

The teeming masses of Khorne’s lesser Daemons can shatter worlds when they are gathered in large numbers.

Use this Stratagem when choosing your army. Pick a KHORNE Chaos Daemons Detachment (that is, a Chaos Daemons Detachment in which every unit has the KHORNE keyword) from your army to be a Legion of Skulls Specialist Detachment. BLOODLETTER units in that Detachment gain the LEGION OF SKULLS keyword.
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models are within Engagement Range of each other. While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Models cannot be set up within Engagement Range of enemy models.

  • Engagement Range: 1" horizontally + 5" vertically.
  • Models cannot be set up within Engagement Range of enemy models.
Select Weapon
When a model makes a close combat attack, it must do so using a melee weapon (i.e. a weapon that has the ‘Melee’ type). The weapons a model is equipped with are described on its datasheet. If a model is not equipped with any melee weapons, or if it cannot make an attack with any of the melee weapons it is equipped with, then that model makes its attacks using a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, select which it will use before resolving any attacks. If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved. If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. Different attacks made with such a weapon can be made using different profiles if you wish.

If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Note that all the attacks you have declared are always resolved against the target unit even if, when you come to resolve an individual attack, no models in the target unit remain in range (this can happen because of models being destroyed and removed from the battlefield as the result of resolving other attacks made by the attacking model’s unit first).

  • Each close combat attack is made with a melee weapon.
  • A model makes attacks using the close combat weapon profile if it has no other melee weapons.
  • If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next.
Daemonic Invulnerability

Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means. By far the surest way to banish them, short of ritual witchery, is to fight them at close quarters where a warrior’s conviction and faith may strike as surely as their blade.

Instead of a normal Save characteristic as described in the Warhammer 40,000 Core Book, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic (abbreviated to DSv on that datasheet’s profile line). This characteristic has two values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, this saving throw cannot be modified in any way.
Allegiance Keywords
Most of the datasheets in this book have an Allegiance keyword. The following are Allegiance keywords:
  • KHORNE
  • TZEENTCH
  • NURGLE
  • SLAANESH
If a unit instead has the Faction keyword, then when you add that unit to your army, you must select one of the listed Allegiance keywords above and replace the keyword in all instances on that Datasheet with the selected Allegiance keyword.

Example: If you include a Daemon Prince in your army, and you decide it is a Daemon Prince of Khorne, its keyword becomes KHORNE and its Prince of Chaos ability reads, ‘While a friendly LEGIONES DAEMONICA KHORNE CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.’
Manifestation

Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.

During deployment, you can set up this unit in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of your turn. If that WARP LOCUS model has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.

If every unit from your army has the LEGIONES DAEMONICA keyword, then in the Reinforcements step of one of your Movement phases you can instead set up this unit anywhere on the battlefield with one of the following restrictions:
  • Wholly within your deployment zone and more than 3" away from any enemy models.
  • Neither wholly within your deployment zone nor within your opponent’s deployment zone, and more than a number of inches away from each enemy unit, equal to the current Leadership characteristic of that enemy unit (to a minimum of 3" and a maximum of 9").
Daemonic Terror (Aura)

To encounter a creature of the warp is to face a being utterly anathema to the fundamental laws of reality. Even the most emotionless warrior feels an unnatural primal terror while in their presence.

While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit’s Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.
Warp Storm

When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish energies twist all that they touch, reshaping the landscape into bizarre forms and tormenting mortal beings.

This ability can be used to apply Warp Storm effects to eligible units from your army.
Daemonic
This unit has the following abilities: Daemonic Invulnerability; Manifestation; Daemonic Terror; Warp Storm.
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts 1 point of damage on the target unit, and they are always applied one at a time. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit. Unlike damage inflicted by normal attacks, excess damage from mortal wounds is not lost. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

If an attack inflicts mortal wounds in addition to the normal damage, resolve the normal damage first. If an attack inflicts mortal wounds in addition to the normal damage, but the normal damage is subsequently saved, the target unit still suffers the mortal wounds, as described before. If an ability modifies the damage inflicted by a weapon, and that weapon can inflict mortal wounds in addition to the normal damage, the modifier does not apply to any mortal wounds that are inflicted (unless the rule specifically states otherwise).

  • Each mortal wound inflicted on a unit causes one model in the unit to lose one wound.
  • No saving throws can be made against mortal wounds.
  • Mortal wounds inflicted by attacks in addition to normal damage always apply, even if normal damage saved.
Normal Move
When a unit makes a Normal Move, each model in that unit can move a distance in inches equal to or less than the Move (M) characteristic shown on its datasheet, but no model can be moved within Engagement Range of enemy models.

  • Normal Move: Models move up to M".
  • Cannot move within Engagement Range of any enemy models.

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Malefic Weapons

Many daemons fashion forms for themselves that exhibit strange and esoteric weapons, with which they give vent to their spiteful natures. While most fight with blade or claws, often they can also lash out with spiked tails, envenomed pseudopods or other bizarre appendages. Daemons may also ride to battle atop other daemonic creatures that make attacks with weapons of their own, or may be attended by daemonic minions who swipe at those who draw near their masters.

Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads ‘Malefic’ and then a value, such as 2 or 4. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.

Unless otherwise specified, malefic weapons are never affected by effects or abilities that allow models to make additional attacks, or abilities that would add to, subtract from, or improve their characteristics in any way.

Example: A Skullmaster is equipped with a blade of blood and its Juggernaut’s bladed horn, which has the ‘Malefic 4’ ability. Each time this model fights, it makes a number of attacks equal to its Attacks characteristic with its blade of blood, then an additional 4 attacks with the bladed horn profile.

The CAVALRY keyword is used in the following Chaos Daemons datasheets:

This datasheet has Elites Battlefield Role. Full list of Chaos Daemons units sharing same Battlefield Role follows:

The CORE keyword is used in the following Chaos Daemons datasheets:

Charging with a Unit
Once you have chosen an eligible unit to declare a charge with, you must select one or more enemy units within 12" of it as the targets of its charge. The target(s) of this charge do not need to be visible to the charging unit. You then make a charge roll for your unit by rolling 2D6. This is the maximum number of inches each model in the charging unit can now be moved if they can make the charge move. To make a charge move, the unit’s charge roll must be sufficient that it is able to end that move in unit coherency and within Engagement Range of every unit that was a target of its charge, without moving within Engagement Range of any enemy units that were not a target of its charge. If this is possible, then the charge is successful and the models in the unit make a charge move so as to fulfil the above conditions. If this is impossible, the charge fails and no models in the charging unit move this phase.

  • Declare targets of the charge (must be within 12").
  • Charge roll = 2D6".
  • If insufficient to move charging unit into Engagement Range of all targets, charge fails.
  • If charge successful, models make their charge move.
  • Cannot make a charge move within Engagement Range of any unit that was not the target of the charge.
Pile In
When a unit piles in, you can move each model in that unit up to 3" – this is a pile-in move. Each model in the unit must finish its pile-in move closer to the closest enemy model. A model that is already touching an enemy model cannot move, but still counts as having piled in. Remember that a unit must finish any type of move in unit coherency.

  • Pile in: Move up to 3".
  • Must end closer to the closest enemy model.
Combat Attrition Tests
If a unit fails a Morale test, then after the first model has fled the unit, you must take Combat Attrition tests. To do so, roll one D6 for each remaining model in that unit, subtracting 1 from the result if the unit is below Half-strength; for each result of 1, one additional model flees that unit. You decide which models from your unit flee – those models are removed from play and count as having been destroyed, but they never trigger any rules that are used when a model is destroyed.

  • Combat Attrition tests: Roll one D6 for each remaining model in unit; for each 1, one additional model flees.
  • Subtract 1 from Combat Attrition tests if unit is below Half-strength.

The BLOODLETTERS and CORE keywords are used in the following Chaos Daemons datasheets:

The BLOODLETTERS keyword is used in the following Chaos Daemons datasheets:

Heavy Support

The BLOODLETTER keyword is used in the following Chaos Daemons datasheets:

Heavy Support

Daemonic icon used in the following datasheets:

The ICON keyword is used in the following Chaos Daemons datasheets:


– if equipped with the Daemonic icon this unit gains the ICON keyword.

Instrument of Chaos used in the following datasheets:

The INSTRUMENT keyword is used in the following Chaos Daemons datasheets:


– if equipped with the Instrument of Chaos this unit gains the INSTRUMENT keyword.

The LEGIONES DAEMONICA and ICON keywords are used in the following Chaos Daemons datasheets:


– if equipped with the Daemonic icon this unit gains the ICON keyword.

The LEGIONES DAEMONICA, KHORNE and CAVALRY keywords are used in the following Chaos Daemons datasheets:

The LEGIONES DAEMONICA, KHORNE and VEHICLE keywords are used in the following Chaos Daemons datasheets:

Fortifications

Hellblade used in the following datasheets:

The LEGIONES DAEMONICA, KHORNE and ICON keywords are used in the following Chaos Daemons datasheets:


– if equipped with the Daemonic icon this unit gains the ICON keyword.

Bladed horn used in the following datasheets:

© Vyacheslav Maltsev 2013-2023