No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
380 Be’lakor (base: 100mm) |
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1 | 380 Be’lakor |
12" | 2+ | 2+ | 8 | 7 | 9-16 | 6 | 9 | 6+ | 100mm |
8" | 2+ | 2+ | 7 | 7 | 5-8 | 5 | 9 | 6+ | |||
6" | 2+ | 2+ | 6 | 7 | 1-4 | 4 | 9 | 6+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
The Blade of Shadows | ||||||
Each time an attack is·made with this weapon, select one of the profiles below to make that attack with. | ||||||
The Blade of Shadows | Each time an attack is·made with this weapon, select one of the profiles below to make that attack with. | |||||
- Sweeping strike | ||||||
- Sweeping strike | Melee | Melee | User | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
- Piercing strike | ||||||
- Piercing strike | Melee | Melee | +4 | -4 | D3+3 | Each time an attack is made with this weapon profile, invulnerable saving throws cannot be made against that attack. |
Each time an attack is made with this weapon profile, invulnerable saving throws cannot be made against that attack. |
ABILITIES | |
ABILITIES |
Immortal Vigour: This model has a 4+ invulnerable save. Each time a ranged attack is made against this model, subtract 1 from that attack’s wound roll. Shadow Form: Each time an attack is made against this model, your opponent cannot re-roll the hit roll. Each time an attack is made against this unit, subtract 1 from that attack’s hit roll. First-chosen: If this model is your WARLORD, it must have the Shadow Lord Warlord Trait. Lord of Torment (Aura): While an enemy unit is within 6" of this model, subtract 1 from the Leadership characteristic of models in that unit, and each time a Combat Attrition test is taken for that unit, subtract 1 from that Combat Attrition test. The Dark Master (Aura): While a friendly DAEMON or DISCIPLES OF BE'LAKOR unit (excluding VEHICLE units) is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Spiteful Jealousy: If your army is Battle-forged, you cannot include this model in a Detachment that includes any other DAEMON PRINCE models. Each time this model makes an attack that targets a DAEMON PRINCE model, you can re-roll the hit roll and you can re-roll the wound roll. |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Noctic discipline. | |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Shadow Lord: In your Command phase, select one friendly DISCIPLES OF BE’LAKOR unit (excluding VEHICLE units) within 9" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. |
FACTION KEYWORDS: CHAOS, DAEMON, KHORNE, TZEENTCH, NURGLE, SLAANESH | |
KEYWORDS: MONSTER, CHARACTER, PSYKER, FLY, DAEMON PRINCE, BE’LAKOR |
2CP | ||
SOUL SACRIFICE Chaos Daemons Stratagem A daemonic pact of terrible power can be assured for a price… Use this Stratagem before a CHAOS CHARACTER from your army attempts to summon a unit of DAEMONS to the battlefield using a Daemonic Ritual. That character suffers D3 mortal wounds, but you can roll up to 4 dice rather than 3 for the summoning roll. In addition, re-roll hit rolls of 1 for the summoned unit while it is within 6" of the character that performed the Daemonic Ritual. | ||
1CP/3CP | ||
REWARDS OF CHAOS Chaos Daemons Stratagem The Dark Gods sometimes bestow their daemonic lieutenants with powerful artefacts and rewards. Use this Stratagem before the battle. Your army can have one extra Hellforged Artefact for 1 CP, or two extra Hellforged Artefacts for 3 CPs. All of the Hellforged Artefacts that you include must be different and be given to different DAEMON CHARACTERS. You can only use this Stratagem once per battle. | ||
1CP | ||
DAEMONIC PACT Chaos Daemons Stratagem Many foul champions are adept at summoning daemonic allies. Use this Stratagem after a CHAOS CHARACTER from your army summons a unit of DAEMONS to the battlefield using a Daemonic Ritual. That character can immediately attempt to summon a second unit of Daemons to the battlefield by performing another Daemonic Ritual. | ||
2CP | ||
LOCUS OF WRATH Khorne Daemons Stratagem Khorne’s wrath empowers those who fight beside his champions. Use this Stratagem at the start of any Fight phase. Select a KHORNE DAEMON CHARACTER from your army – until the end of the phase you can re-roll any failed hit rolls made for friendly KHORNE DAEMON units within 6" of that model. | ||
2CP | ||
LOCUS OF FECUNDITY Nurgle Daemons Stratagem Wherever Nurgle’s champions walk, disease blooms and maggots hatch from rotten flesh, sustaining his minions. Use this Stratagem at the start of any phase. Select a NURGLE DAEMON CHARACTER from your army – until the end of the phase you can re-roll Disgustingly Resilient rolls of 1 made for friendly NURGLE DAEMON units within 6" of that model. | ||
1CP | ||
MAGICAL BOON Tzeentch Daemons Stratagem Arcane knowledge and mystical power have ever been the domain of Tzeentch and his minions. Use this Stratagem at the end of your Psychic phase. Select a TZEENTCH DAEMON PSYKER from your army; it can immediately attempt to manifest one additional psychic power this turn. | ||
2CP | ||
LOCUS OF CONJURATION Tzeentch Daemons Stratagem Sorcerous power surrounds Tzeentch’s chosen champions. Use this Stratagem at the start of your Psychic phase. Select a TZEENTCH DAEMON CHARACTER from your army – until the end of the phase you can re-roll any failed Psychic tests made for friendly TZEENTCH DAEMON units within 6" of that model. | ||
1CP | ||
LOCUS OF GRACE Slaanesh Daemons Stratagem Slaanesh’s favoured Daemons lead their minions in an exquisite choreographed dance, every movement of which severs an enemy’s limb or lops off their head. Use this Stratagem at the start of any Fight phase. Select a SLAANESH DAEMON CHARACTER from your army – until the end of the phase, each time you make a wound roll of 6+ for a friendly SLAANESH DAEMON unit within 6" of that character, the model that made that attack can immediately make an extra attack against the same target using the same weapon. These bonus attacks cannot themselves generate any further attacks. | ||
D6 | PSYCHIC POWER |
1 | SHROUDED STEP A black fume envelopes the psyker’s allies. It flows across the battlefield before coalescing into a roiling darkness from which they then emerge. Blessing: Shrouded Step has a warp charge value of 6. If manifested, select one friendly DISCIPLES OF BE’LAKOR INFANTRY unit within 18" of this PSYKER. Remove that unit from the battlefield and set them up anywhere on the battlefield that is more than 9" from any enemy models. If that unit Remained Stationary this turn, it is instead treated as having made a Normal Move this turn. |
2 | WREATHED IN SHADES The psyker draws from the warp a churning mass of damned shades, abandoned worshippers of Be’lakor now doomed to conceal and protect his current servants. Blessing: Wreathed in Shades has a warp charge value of 7. If manifested, select one friendly DISCIPLES OF BE’LAKOR unit (excluding MONSTER and VEHICLE units) within 12" of this PSYKER. Until the start of your next Psychic phase, enemy models cannot target that unit with ranged weapons unless that unit is the closest eligible target to the firing model or it is within 12" of the firing model. |
3 | PALL OF DESPAIR The psyker draws forth every bleak imagining and hopeless terror their victims have ever felt, drowning his enemies’ minds in misery until they barely have the will to keep breathing. Malediction: Pall of Despair has a warp charge value of 7. If manifested, select one enemy unit that is within 18" of and visible to this PSYKER: Roll 3D6: if the result is greater than the enemy units Leadership characteristic, select one of the following to apply to that unit until the start of your next Psychic phase:
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4 | VOIDSLIVERS Reaching with their mind into the darkest depths of the void, the psyker draws forth crystallised slivers of terror, misery and loss before hurling them in a storm at the foe. The darts rip through soul-matter, while leaving the enemy's corporeal forms lifeless but seemingly unharmed. Witchfire: Voidslivers has a warp charge value of 5. If manifested, select one enemy model that is within 12" of and visible to this PSYKER. Draw a line between any part this PSYKER’s base and any part of the selected models base (or hull):
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5 | PENUMBRAL CURSE The psyker curses the blades of the enemy, causing them to become as insubstantial as shadows and to pass harmlessly through the very foes they should have hewn in two. Malediction: Penumbral Curse has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, subtract 1 from that attack’s wound roll and reduce the Armour Penetration characteristic of that attack by 1. |
6 | BETRAYING SHADES Falling to the psyker’s whispered blandishments, the enemy's very shadows turn upon them, clawing and ripping at the mortal forms that cast them. Witchfire: Betraying Shades has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this Psyker. Select up to 6 models in that unit, and add together the unmodified Attacks characteristics of those models. Roll a number of D6 equal to the total (for example, if five of the selected models had an Attacks characteristic of 2, and one had an Attacks characteristic of 3, you would roll thirteen D6). If the result of the Psychic test was 11 or more, add 1 to each dice result. For each roll of 6+, that unit suffers 1 mortal wound. |
This datasheet has HQ Battlefield Role. Full list of Chaos Daemons units sharing same Battlefield Role follows:
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The CHAOS and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The CHARACTER and KHORNE keywords are used in the following Chaos Daemons datasheets:
The KHORNE and DAEMON keywords are used in the following Chaos Daemons datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).The TZEENTCH and DAEMON keywords are used in the following Chaos Daemons datasheets:
The CHAOS keyword is used in the following Chaos Daemons datasheets:
The DAEMON keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The CHARACTER keyword is used in the following Chaos Daemons datasheets:
The PSYKER keyword is used in the following Chaos Daemons datasheets:
The DAEMON and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The TZEENTCH, DAEMON and PSYKER keywords are used in the following Chaos Daemons datasheets:
The TZEENTCH, DAEMON and CHARACTER keywords are used in the following Chaos Daemons datasheets:
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The FLY keyword is used in the following Chaos Daemons datasheets:
The MONSTER keyword is used in the following Chaos Daemons datasheets:
The SLAANESH and DAEMON keywords are used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The SLAANESH, DAEMON and CHARACTER keywords are used in the following Chaos Daemons datasheets:
Daemons of Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Each time a model with this ability loses a wound, roll a dice; on a 5+, the model does not lose that wound.The NURGLE keyword is used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The DAEMON PRINCE keyword is used in the following Chaos Daemons datasheets:
The DAEMON, KHORNE and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The DAEMON and NURGLE keywords are used in the following Chaos Daemons datasheets:
The NURGLE, DAEMON and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The BE’LAKOR keyword is used in the following Chaos Daemons datasheets: