Ranged Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Harvester cannon
Harvester cannon
48"
Heavy 3
7
-1
D3
-
Heartstring lyre
When you choose this weapon to shoot with, select one of the profiles below.
Heartstring lyre
When you choose this weapon to shoot with, select one of the profiles below.
 - Cacophonous melody
 - Cacophonous melody
18"
Assault 6
4
-1
1
-
 - Euphonic blast
 - Euphonic blast
24"
Assault 1
8
-3
3
-
Lashes of torment
Lashes of torment
6"
Assault D6
4
0
1
This weapon can be fired even if there are enemy units within Engagement Range of the bearer, and attacks made with this weapon can target enemy units within Engagement Range of friendly units.
This weapon can be fired even if there are enemy units within Engagement Range of the bearer, and attacks made with this weapon can target enemy units within Engagement Range of friendly units.
Living whip
Living whip
6"
Assault 6
6
-2
2
-
Phlegm bombardment
Phlegm bombardment
36"
Heavy D6
8
-2
3
Blast
Blast
Scourging whip (shooting)
Scourging whip (shooting)
6"
Assault D6
User
-2
1
-

Melee Weapons

WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Axe of Dominion
Axe of Dominion
Melee
Melee
+3
-3
3
-
Bladed axle
Bladed axle
Melee
Melee
x2
-1
2
When the bearer fights, it makes D6 additional attacks with this weapon and no more than that number of attacks can be made with this weapon.
When the bearer fights, it makes D6 additional attacks with this weapon and no more than that number of attacks can be made with this weapon.
Churning fangs and claws
Churning fangs and claws
Melee
Melee
User
-2
2
-
Coiled tentacles
Coiled tentacles
Melee
Melee
+1
-2
3
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
+10
Daemonic axe
+10
Daemonic axe
Melee
Melee
+1
-3
3
When attacking with this weapon, you must subtract 1 from the hit roll.
When attacking with this weapon, you must subtract 1 from the hit roll.
Daemonic claws
Daemonic claws
Melee
Melee
User
0
1
-
Dissecting claws
Dissecting claws
Melee
Melee
User
-1
2
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
Hellflayer’s bladed axle
Hellflayer’s bladed axle
Melee
Melee
x2
-1
2
After models riding a Hellflayer makes their close combat attacks, you can attack with the chariot’s bladed axle. Make D6 additional attacks, using this weapon profile.
After models riding a Hellflayer makes their close combat attacks, you can attack with the chariot’s bladed axle. Make D6 additional attacks, using this weapon profile.
Hellforged sword
Hellforged sword
Melee
Melee
User
-2
3
-
Hideous mutations
Hideous mutations
Melee
Melee
User
-2
2
-
Iron claw
Iron claw
Melee
Melee
x2
-3
D6
-
Jagged claws
Jagged claws
Melee
Melee
User
-2
2
Each time the bearer fights, it can make 2 additional attacks with this weapon.
Each time the bearer fights, it can make 2 additional attacks with this weapon.
Lashing tongue (Herald of Slaanesh on Steed)
Lashing tongue (Herald of Slaanesh on Steed)
Melee
Melee
4
0
1
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
Lashing tongue (Seekers)
Lashing tongue (Seekers)
Melee
Melee
4
0
1
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
Lashing tongues (Herald of Slaanesh on Exalted Seeker Chariot)
Lashing tongues (Herald of Slaanesh on Exalted Seeker Chariot)
Melee
Melee
4
0
1
When the bearer fights, it makes 8 additional attacks with this weapon and no more than 8 attacks can be made with this weapon.
When the bearer fights, it makes 8 additional attacks with this weapon and no more than 8 attacks can be made with this weapon.
Lashing tongues (Herald of Slaanesh)
Lashing tongues (Herald of Slaanesh)
Melee
Melee
4
0
1
When the bearer fights, it makes 4 additional attacks with this weapon and no more than 4 attacks can be made with this weapon.
When the bearer fights, it makes 4 additional attacks with this weapon and no more than 4 attacks can be made with this weapon.
+0..0
Malefic talons
+0..0
Malefic talons
Melee
Melee
User
-2
2
Each time the bearer fights, it can make 1 additional attack with this weapon. A model armed with two sets of malefic talons can make 3 additional attacks with them instead.
Each time the bearer fights, it can make 1 additional attack with this weapon. A model armed with two sets of malefic talons can make 3 additional attacks with them instead.
Piercing claws
Piercing claws
Melee
Melee
User
-1
1
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
Ravaging claws
Ravaging claws
Melee
Melee
User
-1
2
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
Ravaging claws
Ravaging claws
Melee
Melee
User
-1
2
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
Scourging whip (melee)
Scourging whip (melee)
Melee
Melee
User
-1
1
Make D3 hit rolls for each attack made with this weapon, instead of 1.
Make D3 hit rolls for each attack made with this weapon, instead of 1.
Serrated claws
Serrated claws
Melee
Melee
User
-2
2
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4 instead of -2.
Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4 instead of -2.
Slicing claws
Slicing claws
Melee
Melee
User
-4
3
Each time the bearer fights, it makes 4 additional attacks with this weapon.
Each time the bearer fights, it makes 4 additional attacks with this weapon.
Snapping claws
Snapping claws
Melee
Melee
User
-3
3
When the bearer fights, it makes a number of additional attacks with this weapon equal to the number shown in its damage table. When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
When the bearer fights, it makes a number of additional attacks with this weapon equal to the number shown in its damage table. When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
Soulpiercer
Soulpiercer
Melee
Melee
x2
-4
D6
When resolving an attack made with this weapon against a CHARACTER unit, on a wound roll of 6+ this weapon has a Damage characteristic of 6 for that attack.
When resolving an attack made with this weapon against a CHARACTER unit, on a wound roll of 6+ this weapon has a Damage characteristic of 6 for that attack.
Steed of Slaanesh’s lashing tongue (Exalted Seeker Chariot)
Steed of Slaanesh’s lashing tongue (Exalted Seeker Chariot)
Melee
Melee
4
0
1
After models riding an Exalted Seeker Chariot make their close combat attacks, you can attack with the Steeds of Slaanesh. Make 8 additional attacks, using this weapon profile.
After models riding an Exalted Seeker Chariot make their close combat attacks, you can attack with the Steeds of Slaanesh. Make 8 additional attacks, using this weapon profile.
Steed of Slaanesh’s lashing tongue (Seeker Chariot)
Steed of Slaanesh’s lashing tongue (Seeker Chariot)
Melee
Melee
4
0
1
After models riding a Seeker Chariot make their close combat attacks, you can attack with the Steeds of Slaanesh. Make 4 additional attacks, using this weapon profile.
After models riding a Seeker Chariot make their close combat attacks, you can attack with the Steeds of Slaanesh. Make 4 additional attacks, using this weapon profile.
Steed of Slaanesh’s lashing tongue (Hellflayer)
Steed of Slaanesh’s lashing tongue (Hellflayer)
Melee
Melee
4
0
1
After models riding a Hellflayer make their close combat attacks, you can attack with the Steeds of Slaanesh. Make 4 additional attacks, using this weapon profile.
After models riding a Hellflayer make their close combat attacks, you can attack with the Steeds of Slaanesh. Make 4 additional attacks, using this weapon profile.
The Blade of Shadows
The Blade of Shadows
Melee
Melee
+1
-5
3
-
The Souleater Blade
The Souleater Blade
Melee
Melee
+2
-3
3
Each time an attack is made with this weapon, an unmodified wound roll of 4+ inflicts 3 mortal wounds on the target and the attack sequence ends.
Each time an attack is made with this weapon, an unmodified wound roll of 4+ inflicts 3 mortal wounds on the target and the attack sequence ends.
Tusked maw
Tusked maw
Melee
Melee
x2
-3
3
-
Vicious barbed tail
Vicious barbed tail
Melee
Melee
User
-3
D3
When the bearer fights, no more than 1 attack can be made with this weapon.
When the bearer fights, no more than 1 attack can be made with this weapon.
Warpclaw
Warpclaw
Melee
Melee
User
-2
D3
Make 2 hit rolls for each attack made with this weapon, instead of 1.
Make 2 hit rolls for each attack made with this weapon, instead of 1.
Warpsword
Warpsword
Melee
Melee
User
-3
3
You can re-roll failed hit rolls for this weapon.
You can re-roll failed hit rolls for this weapon.
Witstealer sword
Witstealer sword
Melee
Melee
+2
-3
3
When resolving an attack made by a model that has lost one or more wounds from an attack made with this weapon, subtract 1 from the hit roll.
When resolving an attack made by a model that has lost one or more wounds from an attack made with this weapon, subtract 1 from the hit roll.

Other Wargear

OTHER WARGEAR
ABILITIES 
+15
Daemonic Icon (Seekers)
If this unit has a Daemonic Icon, then when a Morale test is taken for this unit, on a roll of 1 it is automatically passed and you can return up to D3 destroyed models from this unit to the battlefield with all of their wounds remaining, placing them in unit coherency (if a model cannot be placed in this way, it is not returned to the battlefield).
+15
Daemonic Icon (Seekers)
If this unit has a Daemonic Icon, then when a Morale test is taken for this unit, on a roll of 1 it is automatically passed and you can return up to D3 destroyed models from this unit to the battlefield with all of their wounds remaining, placing them in unit coherency (if a model cannot be placed in this way, it is not returned to the battlefield).
+10
Instrument of Chaos
If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll.
+10
Instrument of Chaos
If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll.
Ritual Knife
If this model has a ritual knife, after making a consolidate move, select one enemy unit within 1" of this model and roll one D6; on a 2-5 that unit suffers 1 mortal wound, on a 6 that unit suffers D3 mortal wounds.
Ritual Knife
If this model has a ritual knife, after making a consolidate move, select one enemy unit within 1" of this model and roll one D6; on a 2-5 that unit suffers 1 mortal wound, on a 6 that unit suffers D3 mortal wounds.
+10
Shining Aegis
If this model has a shining aegis, then when it would lose a wound, roll one D6; on a 6 that wound is not lost. If that wound would be lost as a result of a mortal wound, that wound is not lost on a 5+ instead of 6.
+10
Shining Aegis
If this model has a shining aegis, then when it would lose a wound, roll one D6; on a 6 that wound is not lost. If that wound would be lost as a result of a mortal wound, that wound is not lost on a 5+ instead of 6.
Sinistrous Hand
If this model has a sinistrous hand, then at the end of the Fight phase, if any enemy models that are not VEHICLES were destroyed as a result of an attack made with a melee weapon by this model that phase, this model regains up to D3 lost wounds.
Sinistrous Hand
If this model has a sinistrous hand, then at the end of the Fight phase, if any enemy models that are not VEHICLES were destroyed as a result of an attack made with a melee weapon by this model that phase, this model regains up to D3 lost wounds.

Harvester cannon used in following datasheets:

Heavy Support
HEAVY
Heavy weapons are amongst the biggest guns on the battlefield, but they require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
When an INFANTRY model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon’s attacks if the firing model’s unit has moved for any reason this turn (e.g. it made a Normal Move this turn).

  • Subtract 1 from hit rolls if firing model is INFANTRY and its unit has moved this turn.

Heartstring lyre used in following datasheets:

HQ

Lashes of torment used in following datasheets:

Heavy Support
Seeker Chariot
Fast Attack
HQ
Herald of Slaanesh on Hellflayer
Herald of Slaanesh on Seeker Chariot
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models are within Engagement Range of each other. While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Models cannot be set up within Engagement Range of enemy models.

  • Engagement Range: 1" horizontally + 5" vertically.
  • Models cannot be set up within Engagement Range of enemy models.

Living whip used in following datasheets:

HQ
Shalaxi Helbane

Phlegm bombardment used in following datasheets:

Heavy Support
Blast Weapons
Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons:
  1. If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 6 or more models, and you roll a 2 to determine how many attacks are made, that roll is counted as being a 3 and that weapon makes three attacks against that unit.
  2. When a Blast weapon targets a unit that has 11 or more models, do not roll dice to randomly determine how many attacks are made – instead, make the maximum possible number of attacks. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 11 or more models, that weapon makes six attacks against that unit.
Blast weapons can never be used to make attacks against a unit that is within Engagement Range of the firing model’s unit, even if the weapon has the Pistol type or if the firing model is a VEHICLE or a MONSTER – firing high-explosives at point-blank range is simply unwise.

  • Blast Weapons: Minimum three attacks against units with 6+ models. Always make maximum number of attacks against units with 11+ models.
  • Can never be used to attack units within the firing unit’s Engagement Range.
HEAVY
Heavy weapons are amongst the biggest guns on the battlefield, but they require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
When an INFANTRY model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon’s attacks if the firing model’s unit has moved for any reason this turn (e.g. it made a Normal Move this turn).

  • Subtract 1 from hit rolls if firing model is INFANTRY and its unit has moved this turn.

Scourging whip (shooting) used in following datasheets:

HQ

Axe of Dominion used in following datasheets:

HQ

Bladed axle used in following datasheets:

HQ

Churning fangs and claws used in following datasheets:

Heavy Support

Coiled tentacles used in following datasheets:

HQ

Daemonic axe used in following datasheets:

HQ

Daemonic claws used in following datasheets:

Fast Attack

Dissecting claws used in following datasheets:

Elites

Hellflayer’s bladed axle used in following datasheets:

Fast Attack

Hellforged sword used in following datasheets:

HQ

Hideous mutations used in following datasheets:

Fast Attack

Iron claw used in following datasheets:

Heavy Support

Jagged claws used in following datasheets:

Heavy Support

Lashing tongue (Herald of Slaanesh on Steed) used in following datasheets:

HQ

Lashing tongue (Seekers) used in following datasheets:

Fast Attack

Lashing tongues (Herald of Slaanesh on Exalted Seeker Chariot) used in following datasheets:

HQ

Lashing tongues (Herald of Slaanesh) used in following datasheets:

HQ
Herald of Slaanesh on Seeker Chariot

Malefic talons used in following datasheets:

HQ
Daemon Prince of Chaos
+0/+15

Piercing claws used in following datasheets:

Troops
Heavy Support
Seeker Chariot
Fast Attack
Seekers

Ravaging claws used in following datasheets:

HQ
Contorted Epitome
Herald of Slaanesh on Exalted Seeker Chariot
Herald of Slaanesh on Hellflayer
Herald of Slaanesh on Seeker Chariot
Infernal Enrapturess

Scourging whip (melee) used in following datasheets:

HQ

Serrated claws used in following datasheets:

HQ

Slicing claws used in following datasheets:

Lords of War

Snapping claws used in following datasheets:

HQ
Shalaxi Helbane

Soulpiercer used in following datasheets:

HQ

Steed of Slaanesh’s lashing tongue (Exalted Seeker Chariot) used in following datasheets:

Heavy Support

Steed of Slaanesh’s lashing tongue (Seeker Chariot) used in following datasheets:

Heavy Support

Steed of Slaanesh’s lashing tongue (Hellflayer) used in following datasheets:

Fast Attack

The Blade of Shadows used in following datasheets:

HQ

The Souleater Blade used in following datasheets:

Lords of War

Tusked maw used in following datasheets:

Heavy Support

Vicious barbed tail used in following datasheets:

Elites

Warpclaw used in following datasheets:

Heavy Support

Warpsword used in following datasheets:

Heavy Support

Witstealer sword used in following datasheets:

HQ

Daemonic Icon (Seekers) used in following datasheets:

Fast Attack
Morale Tests
To take a Morale test, roll one D6 and add the number of models from the unit that have been destroyed this turn. If the result is equal to or less than the highest Leadership (Ld) characteristic in the unit, the Morale test is passed and nothing else happens. An unmodified roll of 1 also always results in a passed Morale test, irrespective of the total result. In any other case, the Morale test is failed, one model flees that unit, and you must then take Combat Attrition tests for the remaining models in the unit. You decide which model from your unit flees – that model is removed from play and counts as having been destroyed, but it never triggers any rules that are used when a model is destroyed.

  • Morale test = D6 + number of models destroyed this turn.
  • Unmodified roll of 1 always a success (no models flee).
  • If Morale test exceeds unit’s Ld, one model flees and other models must take Combat Attrition tests.
Unit Coherency
A unit that has more than one model must be set up and finish any sort of move as a single group, with all models within 2" horizontally and 5" vertically of at least one other model from their unit. While a unit has six or more models, all models must instead be within 2" horizontally and 5" vertically of at least two other models from their unit. This is called unit coherency. If a unit cannot end any kind of move in unit coherency, that move cannot be made. Units are primarily moved in the Movement phase, but they can also be moved in the Charge phase and the Fight phase.

Some rules allow you to add models to a unit during the battle; such models must always be set up in unit coherency with the unit they are being added to. Sometimes there will be insufficient room to set up all the models from a unit, or it will not be possible to set up all the models so that they are in unit coherency. When this is the case, any models that cannot be set up are considered to have been destroyed.

  • Unit coherency: 2" horizontally + 5" vertically.
  • Each model must be in unit coherency with one other model from own unit.
  • While unit has 6+ models, each model must be in unit coherency with 2 other models from own unit.

Instrument of Chaos used in following datasheets:

Troops
Fast Attack
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models are within Engagement Range of each other. While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Models cannot be set up within Engagement Range of enemy models.

  • Engagement Range: 1" horizontally + 5" vertically.
  • Models cannot be set up within Engagement Range of enemy models.
Charging with a Unit
Once you have chosen an eligible unit to declare a charge with, you must select one or more enemy units within 12" of it as the targets of its charge. The target(s) of this charge do not need to be visible to the charging unit. You then make a charge roll for your unit by rolling 2D6. This is the maximum number of inches each model in the charging unit can now be moved if they can make the charge move. To make a charge move, the unit’s charge roll must be sufficient that it is able to end that move in unit coherency and within Engagement Range of every unit that was a target of its charge, without moving within Engagement Range of any enemy units that were not a target of its charge. If this is possible, then the charge is successful and the models in the unit make a charge move so as to fulfil the above conditions. If this is impossible, the charge fails and no models in the charging unit move this phase.

  • Declare targets of the charge (must be within 12").
  • Charge roll = 2D6".
  • If insufficient to move charging unit into Engagement Range of all targets, charge fails.
  • If charge successful, models make their charge move.
  • Cannot make a charge move within Engagement Range of any unit that was not the target of the charge.

Ritual Knife used in following datasheets:

HQ
Consolidate
When a unit consolidates, you can move each model in the unit up to 3" – this is a Consolidation move. Each model must finish its Consolidation move closer to the closest enemy model. A model that is already touching an enemy model cannot move, but still counts as having consolidated. Remember that a unit must finish any type of move in unit coherency.

  • Consolidate: Move up to 3".
  • Must end closer to the closest enemy model.

Shining Aegis used in following datasheets:

HQ
Shalaxi Helbane
+10

Sinistrous Hand used in following datasheets:

HQ