Creatures of primal malevolence, Daemons are birthed from the accumulated sins and passions of the mortal races, and given form and will by the Dark Gods of Chaos. Invested with the cruel malice of their creators, they will not rest until reality itself is torn asunder and every soul in the galaxy devoured.
This section contains all of the datasheets that you will need in order to fight battles with your Chaos Daemons miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Chaos Daemons units – these are described below and referenced on the datasheets.Book | Kind | Edition | Version | Last update |
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![]() | Codex | 9 | Indomitus 1.0 | October 2022 |
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![]() | Rulebook | 9 | Q2 2023 | April 2023 |
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![]() | Expansion | 9 | March 2023 | |
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![]() | Index | 9 | Indomitus 1.9 | February 2023 |
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![]() | Expansion | 9 | January 2023 | |
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![]() | Expansion | 8 | Indomitus 1.3 | February 2022 |
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![]() | Index | 9 | 1.0 | December 2020 |
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![]() | Expansion | 8 | Indomitus 1.0 | July 2020 |
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![]() | Index | 8 | Indomitus 1.0 | July 2020 |
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![]() | Datasheet | 8 | December 2019 |
Q: | Does the Pestilent Inspiration Stratagem allow Be’lakor to know powers from the Warprot Discipline? |
A: | Yes, as he is a NURGLE PSYKER. |
Q: | Malefic weapons are never affected by rules that modify their characteristics – does this apply to attacks made with them as well? |
A: | Yes. Unless otherwise specified (e.g. bladed horn), it is not possible to modify the characteristics of an attack made with a malefic weapon. |
Q: | Syll’Esske’s Warlord Trait is listed as Aura of Bewitchment (Aura), but SLAANESH HERALD models (which Syll’Esske is) cannot normally have this Warlord Trait. Is this Syll’Esske’s correct Warlord Trait? |
A: | Yes, Syll’Esske is an exception to the normal rules for HERALD models and has the Aura of Bewitchment Warlord Trait. |
Q: | When using the Dark Invigoration Warp Storm Effect to replenish a unit of HORRORS, which models can be returned to the unit and, if any of those models had split, what happens to the models created as a result of that split? |
A: | Only models that started the battle as part of that unit can be returned to it using Dark Invigoration. When returning a model that split when it was destroyed, any models that were added to the unit as a result of that split remain part of the unit and are unaffected by the returning model. Example: Rich has a unit containing nine Pink Horrors and one Iridescent Horror. One of the Pink Horrors is destroyed and splits into two Blue Horrors as a result, leaving Rich with a unit of eight Pink Horrors, two Blue Horrors and one Iridescent Horror. Rich then uses the Dark Invigoration Warp Storm effect and brings back the Pink Horror that was destroyed. He is then left with a unit containing nine Pink Horrors, two Blue Horrors and one Iridescent Horror. |
Many daemons fashion forms for themselves that exhibit strange and esoteric weapons, with which they give vent to their spiteful natures. While most fight with blade or claws, often they can also lash out with spiked tails, envenomed pseudopods or other bizarre appendages. Daemons may also ride to battle atop other daemonic creatures that make attacks with weapons of their own, or may be attended by daemonic minions who swipe at those who draw near their masters.
Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads ‘Malefic’ and then a value, such as 2 or 4. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means. By far the surest way to banish them, short of ritual witchery, is to fight them at close quarters where a warrior’s conviction and faith may strike as surely as their blade.
Instead of a normal Save characteristic as described in the Warhammer 40,000 Core Book, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic (abbreviated to DSv on that datasheet’s profile line). This characteristic has two values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, this saving throw cannot be modified in any way.Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.
During deployment, you can set up this unit in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of your turn. If that WARP LOCUS model has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.To encounter a creature of the warp is to face a being utterly anathema to the fundamental laws of reality. Even the most emotionless warrior feels an unnatural primal terror while in their presence.
While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit’s Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish energies twist all that they touch, reshaping the landscape into bizarre forms and tormenting mortal beings.
This ability can be used to apply Warp Storm effects to eligible units from your army.A LEGIONES DAEMONICA Detachment is one that only includes models with the LEGIONES DAEMONICA keyword (excluding models with the AGENT OF CHAOS or UNALIGNED keywords).
Eldritch and ritualistic hierarchies exist in the daemonic legions, arcane rules that bind each entity to its place with an immutable inevitability weirdly at odds with the anarchy of the warp.
The daemons of the warp go to war carrying all manner of deadly and esoteric artefacts, creations of pure chaos, aiding their owners in sowing terror and destruction wherever they tread.
If your army includes a LEGIONES DAEMONICA WARLORD, you can give one LEGIONES DAEMONICA CHARACTER model from your army a Relic. This can be selected from the Relics of Khorne, Relics of Tzeentch, Relics of Nurgle or Relics of Slaanesh.When the mortal servants of the Dark Gods march to war, the most favoured may find daemonic entities accompanying them.
The following rules apply if you wish to include any LEGIONES DAEMONICA units in a CHAOS army in which not every unit has the LEGIONES DAEMONICA keyword.There are those amongst the Bloodthirsters of Khorne who serve as the Blood God’s personal guard, his champions, executioners and generals. Such lords of slaughter exhibit might and unholy blessings beyond even those of other Bloodthirsters, and embody the greatest warrior archetypes of the ages. Ka’Bandha is such a being, he who battled the angelic Primarch Sanguinius during the Siege of the Emperor’s Palace, and who almost destroyed the assembled might of the Ultramarines Chapter so many millennia later.
If your army includes any LEGIONES DAEMONICA Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), then when you muster your army, you can upgrade any BLOODTHIRSTER models from your army to be exalted.
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Hate and bloodlust bind this daemon’s corporeal form together with such furious vehemence that its victims struggle to banish the rampaging monster with even the most powerful weapons.
This model cannot lose more than 8 wounds in the same phase. Any wounds that would be lost after that point are not lost.The bloody tides of battle fill this daemonic warrior with surging might, every fresh charge and countercharge sending infernal vitality coursing through its limbs and lending renewed ferocity to its blows.
Each time this model fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to this model’s Strength and Attacks characteristics.If your army includes any LEGIONES DAEMONICA KHORNE units (excluding units in Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to these Stratagems, and can spend CPs to use them.
Ravening packs of Bloodletters spill across the battlefield seeking out the foe, eager to spill their blood.
No sight does more to drive the legions of the Blood God into a killing frenzy than the head of an enemy champion lopped off in a fountain of gore, and another worthy skull added to the charnel mountain upon which Khorne’s brass throne is set.
The infernal armouries of Khorne’s daemon legions overflow with macabre artefacts of unbridled slaughter.
The loathing for witchery that radiates from the daemons of Khorne can unmake even the mightiest of conjurations.
The daemonic cavalry and chariots of the daemons of Khorne slam into the enemy lines like a brass-shod avalanche of death.
The dark icons carried above Khorne’s daemonic hosts spur those who march below them forward with greater fury.
If a LEGIONES DAEMONICA KHORNE CHARACTER model from your army gains a Warlord Trait, you can use the Khorne Warlord Traits table below to determine which Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.
If a KHORNE HERALD model gains a Warlord Trait, they can only have the Aspect of Death (Aura), Brazen Hide or Devastating Blow Warlord Traits. You can either roll one D3 to randomly generate one, or you can select one.
D6 | WARLORD TRAIT |
1 | ASPECT OF DEATH (AURA) Such is the palpable aura of dread this daemon emanates that its enemies may die of sheer terror. While an enemy unit is within 6" of this WARLORD:
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2 | BRAZEN HIDE This daemon’s warpflesh is infused with rune-wrought brass that shatters blades and turns aside even the most powerful enemy blows. Each time this WARLORD would lose a wound, roll one D6: on a 5+, that wound is not lost. |
3 | DEVASTATING BLOW So monstrous is the strength behind this warlord's blows and so unstoppable their hatred that they can lay victims low with but a single strike. Each time this WARLORD makes a melee attack, rules that ignore wounds cannot be used. |
4 | GLORY OF BATTLE The more foes that surround this daemon, the faster and more eagerly it fights.
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5 | IMMENSE POWER The molten fury of the Lord of Battle rages within this daemon, and its body is swollen with unholy might. Each time this WARLORD makes a melee attack, add 1 to that attack’s wound roll. |
6 | RAGE INCARNATE The fury with which this daemon hurls itself at the enemy serves as a beacon of wrath to its like-minded minions.
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If a LEGIONES DAEMONICA KHORNE CHARACTER model gains a Relic, you can give them one of the following Relics of Khorne. Named characters and VEHICLE models cannot be given any of the following Relics.
Note that some Relics replace one of the models existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics of Khorne your models have on your army roster.
ARMOUR OF SCORN Though this armour was forged in the Brass Citadel, it was the Blood God’s contempt that gave it life. Aeons after its creation, it is this same burning scorn that shields its wearer in battle. KHORNE MONSTER model only.
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THE CRIMSON CROWN It is said that this crown was created from a single drop of Khorne’s blood. A measure of the Blood God’s endless wrath is bound within the crown, and its effect upon his daemonic servants is palpable. Fuelled by the artefact’s fell presence, Khorne’s daemons are driven to ever greater heights of savagery and slaughter. At the end of each battle round, if the bearer destroyed any enemy models during that battle round, you can retain up to 2 unspent Warp Storm points. |
RUNE OF BRASS Etched into the daemons armour - or embedded into its flesh - the Rune of Brass retains the infernal heat of its creation. The glare of its still-molten form is agony to witches, for it conjures the all- consuming blaze of the pyre, and twists their powers against them. The bearer has the following ability:Rune of Brass (Aura): While an enemy PSYKER unit is within 12" of the bearer:
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BLOOD-DRINKER TALISMAN Seized from the blasted surface of a crone world, this sentient gemstone resides within the warp-wrought body of its daemonic master. There it pulses with malign murderlust, drinking in the blood that sprays its host’s flesh during battle and channelling the stolen life force to reknit the corporeal form of the daemon within which it resides. Each time the bearer fights, after resolving its attacks, roll one D6 for each enemy model that was destroyed by those attacks. On a 5+, the bearer regains 1 lost wound. The bearer cannot regain more than 6 lost wounds in each Fight phase. |
A’RGATH, THE KING OF BLADES When a daemon is bound within a weapon by its infernal master, it rarely submits willingly to this terrible incarceration. The same cannot be said for A’rgath. A lifetime of slaughter and zealous dedication saw this butcher granted daemonhood. Such was his devotion to Khorne that instead of accepting immortality as a Daemon Prince, he instead chose to take the form of a deadly blade so that he could spill the lifeblood of Khorne’s greatest enemies. Their hand guided by A’rgath’s spirit, this weapons wielder becomes nigh on unstoppable. Countless are the rival champions and mortal heroes that have fallen to his power. Select one melee weapon the bearer is equipped with.
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SKULLREAVER This monstrous axe forms the prison for a Bloodthirster defeated in a duel against a rival champion of Khorne. The rage of the trammelled daemon causes the blade’s infernal runes to blaze with the heat of a captive star, and keeps its edge so supernaturally sharp that a single blow from Skullreaver can lop the head from the mightiest foe or decapitate an entire rank of lesser victims. Model equipped with axe of Khorne only. This Relic replaces an axe of Khorne and has the following profile:Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
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Highest amongst the Lords of Change are those entities whose plotting, foresight and esoteric lore please Tzeentch most greatly. Such malevolent manipulators weave webs of fate and deception that span soaring gulfs of time and space. They oversee the sanity-blasting campaigns of Tzeentch’s daemon legions, manipulate his cult followers in realspace, and apply themselves to twisting both the warp and reality to most greatly empower the Dark God they serve. For such efforts, Tzeentch rewards his favoured daemons with mind-bending blessings of empyric power.
If your army includes any LEGIONES DAEMONICA Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), then when you muster your army, you can upgrade any LORD OF CHANGE models from your army to be exalted. When a model is upgraded to be exalted it gains Exalted abilities.
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No foe, be they mortal or daemonic, can trust their perceptions around this most cunning of daemons. A veil of sorcerous illusion wreathes it so densely that its enemies may not discern the daemon’s true location even should they stand in its very shadow.
Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll.The merest touch of this daemon’s magicks causes the fabric of realspace to twist and distort. Screaming victims find their bodies and wargear erupting into grotesque mutant growth that soon reduces even the most stoic or magnificent warrior to a mewling heap of fleshy ruination.
At the end of your Psychic phase, roll one D6 for each enemy unit that suffered any mortal wounds as a result of a psychic power manifested by this model this turn: on a 2+, that unit suffers 1 mortal wound.Orbited by glowing runes that dance through the air like will-o’-the-wisps, the fates of all its allies and foes play out before the bottomless wells of this daemon’s unblinking eyes.
In your Command phase, if this model is on the battlefield, roll one D6: on a 4+, you gain one Command point.If your army includes any LEGIONES DAEMONICA TZEENTCH units (excluding units in Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to these Stratagems, and can spend CPs to use them.
The mutating change-fires unleashed by the freakish daemons of Tzeentch pour through or melt away even the most formidable armour.
Employing their rubbery flesh as a conduit for the raw energies of the warp, these daemons spew the resultant torrent of warp-stuff as wave upon wave of mutating flame.
Many Tzeentchian daemons possess slavering maws that drool corrosive warp-stuff quite capable of eating through or transmogrifying the toughest corporeal armour.
Arcane knowledge and mystical power have ever been the domain of Tzeentch and his minions.
Many are the arcane devices wielded by the servants of Tzeentch.
This daemon prises open an unnatural shortcut through the warp.
Tzeentchian daemons advance wreathed in kaleidoscopic flame.
The daemons unleash transmutational energies from their icon.
Before the battle, generate the psychic powers for PSYKER models in your army that know powers from the Pandaemoniac discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER model knows.
D6 | PSYCHIC POWER | |||||||||
1 | BOON OF CHANGE As the daemon chants, its minions begin to twist and new forms take shape as the will of Tzeentch demands. Blessing: Boon of Change has a warp charge value of 6. If manifested, select one friendly LEGIONES DAEMONICA TZEENTCH unit within 18" of this PSYKER and roll one D3. Until the start of your next Psychic phase, that unit gains the relevant bonus from the table below:
If the result of the Psychic test was 9 or more, you can select which result applies instead of rolling a D3. |
2 | BOLT OF CHANGE The daemon unleashes a bolt of warp energy that afflicts the foe with sickening and uncontrollable mutations. Witchfire: Bolt of Change has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this PSYKER, and roll nine D6:
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3 | GAZE OF FATE Using its powers of precognition to unravel the strands of destiny, this daemon extracts secrets from the sea of souls and channels them through its own potent form. Blessing: Gaze of Fate has a warp charge value of 7. If manifested, at the end of the battle round, if this PSYKER is on the battlefield, you can retain up to 2 unspent Warp Storm points. |
4 | TREASON OF TZEENTCH The psyker reaches into the mind of its victim, subverting their will and turning them upon their own allies. Malediction: Treason of Tzeentch has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, that enemy unit is not affected by the aura abilities of other enemy units. |
5 | INFERNAL FLAMES Cackling madly, the psyker’s minions are wreathed in pink and blue flames that leap forth to consume their foes. Blessing: Infernal Flames has a warp charge value of 7. If manifested, select one friendly LEGIONES DAEMONICA TZEENTCH CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a ranged attack, add 1 to that attack’s wound roll. |
6 | INFERNAL GATEWAY Opening a portal to the warp, this daemon creates a tear in the fabric of the mortal plane that sucks foes into certain oblivion. Witchfire: Infernal Gateway has a warp charge value of 8. If manifested, the closest enemy unit within 18" of and visible to this PSYKER and each other enemy unit within 3" of that enemy unit suffers D3 mortal wounds. If the result of the Psychic test was 12 or more, each affected unit suffers 3 mortal wounds instead. |
If a LEGIONES DAEMONICA TZEENTCH CHARACTER model from your army gains a Warlord Trait, you can use the Tzeentch Warlord Traits table below to determine which Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.
If a TZEENTCH HERALD model is your WARLORD, they can only have the Born of Sorcery, Incorporeal Form or Fractal Mind Warlord Traits. You can either roll one D3 to randomly generate one, or you can select one.
D6 | WARLORD TRAIT |
1 | BORN OF SORCERY Tapping into the infinite power of the warp comes as easily to this daemon as breathing air does to a mortal. Add 1 to Psychic tests taken for this WARLORD. |
2 | INCORPOREAL FORM This daemon’s body flickers constantly in and out of reality, making it difficult for adversaries to land a telling blow against it. Each time an attack is made against this WARLORD, subtract 1 from that attack’s wound roll. |
3 | FRACTAL MIND This daemon’s consciousness is a many-faceted tangle of infinite complexity that allows it to divide its perceptions and attention in a way that would drive mortal minds to madness. If this WARLORD attempts to perform a psychic action in your Psychic phase, it can still attempt to manifest one psychic power during that phase without that psychic action failing. |
4 | WARP TETHER This daemon embeds its essence into realspace like a thorn, then exudes tendrils of energy that anchor its minions within corporeal reality.
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5 | LOREKEEPER OF TZEENTCH Like some malevolent arachnid, this daemon extends its web ever further, ensnaring mortal wisdom and arcane lore and devouring it. Each time this WARLORD successfully manifests a psychic power from the Pandaemoniac discipline, add 6" to the range of that psychic power. If that psychic power specifies more than one range, only add 6" to the first range specified. |
6 | TYRANT OF THE WARP The sheer ensorcelled might of this daemons presence in the warp is enough to dissuade rival entities and predatory sentiences from attempting to assail it on the metaphysical battleground.
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If a LEGIONES DAEMONICA TZEENTCH CHARACTER model gains a Relic, you can give them one of the following Relics of Tzeentch. Named characters and VEHICLE models cannot be given any of the following Relics.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics of Tzeentch your models have on your army roster.
THE ENDLESS GRIMOIRE Within the pages of this magical tome lie the secrets of every cantrip, incantation and spell ever conceived. Though the bearer of this grimoire has access to the infinite knowledge bound within, they must battle the temptation simply to fall into the flickering pages of the tome and drink in endless reams of knowledge until they lose all grasp or influence upon the events transpiring around them. PSYKER model only. The bearer can attempt the following action:Study Grimoire (Action): At the start of your Shooting phase, the bearer can start to perform this action. This action is completed at the start of your next Command phase. If completed, select one psychic power from the Pandaemoniac discipline. Until the end of the battle, the bearer knows that psychic power in addition to any others it knows. |
THE IMPOSSIBLE ROBE The wearer of this robe exists between several realities at once. Thus can a daemonic commander potentially control Tzeentch’s interests in multiple times and places simultaneously to further multiple aspects of the Great Plan. This effect makes it hard for foes to truly harm the wearer, who flickers between planes of reality in an unpredictable fashion. However, the robe is capricious, and has been known to rip its wearer out of reality altogether should they lose control of its powers. Once per phase, when a saving throw is failed for the bearer, you can use this ability. If you do so, the Damage characteristic of that attack is changed to 0. |
THE EVERSTAVE This staff blazes with vibrant warpflame. As soon as its master takes up the eldritch weapon, they too are wreathed in the same daemonic fire. From within this magenta inferno, the Everstave’s daemonic bearer hurls searing gouts of Tzeentch’s pink fire, turning armour to ash and immolating or irrevocably mutating the flesh beneath. PSYKER model only. Each time the bearer attempts to manifest a Witchfire psychic power or Smite, on an unmodified Psychic test of 9 or more, that psychic power cannot be denied. |
WARPFIRE BLADE Existing in nine times nine dimensions, the Warpfire Blade flickers with its bearer’s sorcerous power. Every iteration of the blade strikes in differing forms and at varying angles - a plane of sharpened will, an outstretched hand of friendship, a wave of stellar fire - seeking a route through every sub-existence to sever the soul of those it strikes. Select one melee weapon the bearer is equipped with.
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SOULBANE This incorporeal blade inflicts no harm upon its victim’s physical body, instead carving its way through the stuff of their very soul. So ephemeral and unreal is this strange weapon that it is impossible to cross blades with Soulbane, for its ghostly edge will pass straight through any guard. Those struck by Soulbane collapse in agony, writhing and screaming as their lacerated essences slowly bleed away into the immaterium. Model equipped with rod of sorcery only. This Relic replaces a rod of sorcery and has the following profile:
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SOUL-EATER STAVE Invisible to those without witch-sight, ethereal pseudopods, grasping talons and maws of non-matter surround this twisted staff, ever alert to the cry of a soul newly torn from its body. Riding the power channelled by the staff’s bearer, they hungrily devour every scrap of life essence they can catch before it is lost to the maelstrom of the warp’s myriad predators. This unholy feast serves to infuse the stave’s daemon wielder with stolen vigour, which flows from the weapon into its master through its nightmarish web of tendrils and parasitic tethers. PSYKER model only. Each time an enemy model is destroyed by a mortal wound inflicted as a result of a psychic power manifested by the bearer, roll one D6: on a 4+, the bearer regains 1 lost wound. The bearer cannot regain more than 6 lost wounds in each Psychic phase as a result of this ability. |
Just as the power of disease waxes and wanes through outbreak and remission, so does Nurgle’s favour see some of his Great Unclean Ones swell almost to bursting with power, even as the blessings of others seep away to naught. Those daemons highest in the Grandfather’s regard boast a veritable cornucopia of malignant abilities and malodorous mutations.
If your army includes any LEGIONES DAEMONICA Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), then when you muster your army, you can upgrade any GREAT UNCLEAN ONE models from your army to be exalted. When a model is upgraded to be exalted it gains Exalted abilities.
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Deep in this daemon’s unnatural innards is a captive warp rent that leads to a near-infinite ocean of supernatural foulness. The Great Unclean One holds this tide of filth within itself, occasionally burping forth pure warp energy, invigorating its fellows with the noisome stench.
At the end of each battle round, if this model is on the battlefield, you can retain up to 2 unspent Warp Storm points.To look upon this creature is to see the fate of all flesh, rotting and sloughing off the bone. Even the sternest warrior is shaken by the inevitability of decay.
This model has the following ability:Between the foul gases that belch from every rent in this daemons diseased form, the swarms of biting plague-mites that engulf its victims, and the slick of fever-sweat and curdled pus that coats its hide, it is nigh on impossible for its enemies to land a clean blow.
Each time a melee attack is made against this model, subtract 1 from that attacks Damage characteristic (to minimum of 1).If your army includes any LEGIONES DAEMONICA NURGLE units (excluding units in Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to these Stratagems, and can spend CPs to use them.
The supernatural corruption of Plaguebearers’ physical forms is such that even the most grievous wounds do not trouble them.
Sloppity Bilepipers are carriers of the deadly chortling murrain, a disease that causes those who contract it to laugh themselves to death.
From the germ of an idea may grow the most perfect plagues.
Nurgle is said to be all-too-generous with his glopsome gifts.
The more slug-like of Nurgles daemons exude a paralysing slime that leaves victims numbed and despairing.
A tsunami of thrumming plague flies roars around the daemons of Nurgle at all times. They carpet the enemy, providing a horrible distraction as they swarm, bite and choke their victims.
Many daemons of Nurgle manifest lumpen and ponderous physical forms whose sheer bulk is a weapon in its own right.
A pervasive aura of pestilence surrounds this icon, causing rusted blades to weep with even fouler and more toxic diseases.
Before the battle, generate the psychic powers for PSYKER models in your army that know powers from the Warprot discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER model knows.
D6 | PSYCHIC POWER |
1 | STREAM OF CORRUPTION The daemon’s jaws stretch impossibly wide. Its rotten body convulses, heaving out clouds of rancid gas and flies before at last it ejects a jetting river of diseased vomit. So contagious and corrosive is this tide of foulness that those not drowned by it are often dissolved into organic gruel or left stricken by supernatural sickness. Witchfire: Stream of Corruption has a warp charge value of 6. If manifested, the closest enemy unit within 12" of and visible to this PSYKER suffers D3 mortal wounds. If that unit contains 11 or more models, that unit suffers D3+2 mortal wounds instead. |
2 | FLESHY ABUNDANCE The daemon blesses their allies with Nurgle’s bountiful energies, swelling them into even more grotesquely resilient and corpulent forms. Blessing: Fleshy Abundance has a warp charge value of 7. If manifested, select one friendly LEGIONES DAEMONICA NURGLE CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Toughness characteristic of models in that unit. |
3 | NURGLE’S ROT Gurgling praise to its god, the daemon exudes a wave of soul-pox that eats away the spiritual essence of those who lack Nurgle’s blessings. Victims’ eyes become glassy, their flesh sinks upon their bones and their limbs fall slack before they collapse and begin to rot before their horrified comrades’ eyes. Witchfire: Nurgle’s Rot has a warp charge value of 7. If manifested, roll 2D6 for each enemy unit within 6" of this PSYKER. If the result is higher than the highest Toughness characteristic of models in that unit, that unit suffers D3 mortal wounds. If the result is at least double the highest Toughness characteristic of models in that unit, that unit suffers D6 mortal wounds instead. |
4 | SHRIVELLING POX Muttering an unholy chant in a blighted tongue, the daemon calls down a foul malignancy that races through the enemies’ ranks like wildfire and chews away at their flesh and organs like a tide of ravenous maggots. Malediction: Shrivelling Pox has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, subtract 1 from the Toughness characteristic of models in that unit. |
5 | VIRULENT BLESSING Calling upon the myriad gifts of Nurgle, the daemon infuses its allies’ weapons, fangs and talons with a seething mix of supernatural maladies that render their merest touch inimical to their luckless victims. Blessing: Virulent Blessing has a warp charge value of 6. If manifested, select one friendly LEGIONES DAEMONICA NURGLE CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Damage characteristic of melee weapons models in that unit are equipped with. |
6 | MALODOROUS PALL Chanting in a phlegm-choked drone, the daemon conjures forth a dense cloud of occluding corpse-gas and biting, blinding flies to engulf the enemy and leave them nauseated and reeling. Malediction: Malodorous Pall has a warp charge value of 8. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, that enemy unit:
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If a LEGIONES DAEMONICA NURGLE CHARACTER model from your army gains a Warlord Trait, you can use the Nurgle Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.
If a NURGLE HERALD model is your WARLORD, they can only have the Heaving Mass, Acidic Ichor or Virulent Touch Warlord Traits. You can either roll one D3 to randomly generate one, or you can select one.
D6 | WARLORD TRAIT |
1 | HEAVING MASS Saturated with corruption and fatted upon a diet of mortal souls, this daemon’s swollen frame seethes with unclean vitality. Add 2 to this WARLORD’s Wounds characteristic. |
2 | ACIDIC ICHOR Those that pierce this daemon’s straining flesh are sprayed with sizzling bile that melts through armour, flesh and bone. Each time this WARLORD loses a wound as a result of a melee attack made by an enemy unit, after the attacking model’s unit has finished making its attacks, roll one D6: on a 4+, that enemy unit suffers 1 mortal wound. Each unit can only suffer a maximum of 6 mortal wounds per phase as a result of this ability. |
3 | VIRULENT TOUCH So saturated with noxious toxins and poisons is this daemon that its merest touch causes its victims to erupt into spreading masses of buboes and sores that burst and redouble until their bodies collapse under the repugnant strain. Each time this WARLORD makes a melee attack (excluding attacks made against TITANIC units), if a hit is scored, that attack automatically wounds the target. |
4 | PLAGUE FLY HIVE (AURA) This daemon’s hole-riddled hide supports a colony of plague flies that crawl busily in and out of its flesh, and swarm forth to bedevil the foe. While an enemy unit is within 6" of this WARLORD:
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5 | OVERFLOWING FECUNDITY This daemon’s hurts are swiftly unmade amidst swift-clotting filth and rotten regrowth. Each time an attack is made against this WARLORD, an unmodified wound roll of 1-3 for that attack automatically fails, irrespective of any abilities that the weapon or the model making the attack may have. |
6 | PESTILENT MIASMA Those who venture too close to this daemon find their injuries blackening in seconds and their infected flesh swiftly turning to rancid soup. At the start of the Fight phase, roll one D6 for each enemy unit within Engagement Range of this WARLORD:
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If a LEGIONES DAEMONICA NURGLE CHARACTER model gains a Relic, you can give them one of the following Relics of Nurgle. Named characters and VEHICLE models cannot be given any of the following Relics.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics of Nurgle your models have on your army roster.
HORN OF NURGLE’S ROT A daemon crowned with this repulsive horn can, with but a single touch, infect mortal victims with Nurgle’s Rot. Even as the afflicted lay dying, their bodies and souls decay and deform, despair curdling their last moments. What were once enemy soldiers rise anew as Plaguebearers of Nurgle, and shamble to take their place in the festering ranks of their fellows. Each time the bearer is selected to fight, after its attacks have been resolved you can select one friendly PLAGUEBEARERS INFANTRY CORE unit wholly within 18" of the bearer to be replenished. Roll one D6 for each enemy model that was destroyed by the bearer this phase. For each 4+, you can return 1 destroyed model to that PLAGUEBEARERS unit with its full wounds remaining, to a maximum of 3 models per turn. These models cannot be set up within Engagement Range of any enemy units unless those enemy units are already within Engagement Range of its unit. Each unit can only be replenished once per turn. |
THE ENTROPIC KNELL To hear the grim tolling of this great bell upon the winds is a death sentence, for its sound heralds the arrival of the Plague Legions. Such is its dread power that a single peal reverberates for long minutes, spreading despair even over the clangour of battle. In your Command phase, select one enemy unit within 12" of this model. Until the start of your next Command phase:
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TOME OF A THOUSAND POXES How this rotten volume found its way out of the diseased libraries of the scholar Ku’gath may never be known, but within its foetid daemon-hide pages are the secrets of many of that daemon’s most ruinous plagues. Even the simplest infection can bloom into new and vibrant potency by using the arcane incantations it contains, each inscribed in divine ichor. PSYKER model only.
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CORRUPTION This fabled weapon is the physical manifestation of corruption. Constantly dripping with foul ooze, the merest scratch from its edge is enough to lay low the hardiest foe, and its toxins can effortlessly overcome even the resilience of a Space Marine. Select one melee weapon the bearer is equipped with:
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EFFLUVIOR Within the hanging skulls of this accursed flail, there is a rancid rot-hole burrowing through reality itself. Down these vile channels rush torrents of liquid warp-filth, the raw and seething slops of the Garden of Nurgle. With every ponderous swing and bludgeoning impact, Effluvior’s skulls spray fans of this lethal slime, causing victims to contort as flesh, metal and bone putrefy. Those not pulverised by the daemon’s attacks are instead reduced to a slick of slime that seeps back into Nurgle’s metaphysical realm. Model equipped with plague flail only. This Relic replaces a plague flail and has the following profile:
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THE ENDLESS GIFT Only the most accomplished plague daemons are granted the Endless Gift. A disease of unutterable malignancy and repulsive beneficence, it changes form constantly from plague to infestation to malaise. The one constant is its ability to reknit its sufferer’s corporeal form from even the most catastrophic of wounds. One moment, infernal bacteria may multiply like wildfire until their gelid mass fills a fleshy rent with fresh daemon-flesh. The next, pestilential vapours may billow from the daemons yawning maw, veiling its ravaged bulk before tattering away to reveal a form healed of its recent hurts. However it happens, the longer the enemy must watch their efforts to fell the daemon falter, the more their despair feeds into the gift and increases its supernatural potency until its vessel is all but immune to banishment. At the start of your Command phase, the bearer regains up to a number of lost wounds equal to the current battle round number. |
The most gifted amongst the Greater Daemons of Slaanesh are living embodiments of unfettered excess and sensory overload. At once sublimely graceful and menacingly bestial, they terrify and repulse mortals even as they beguile them and bewitch their every sense. To stand against such a sublime nightmare given corporeal form is to endure a test of will and resolve that few mortals stand any chance of passing.
If your army includes any LEGIONES DAEMONICA Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), then when you muster your army, you can upgrade any KEEPER OF SECRETS models from your army to be exalted. When a model is upgraded to be exalted it gains Exalted abilities.
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Though the smooth flesh and flowing silken finery of this daemon appear almost delicate, they are as impenetrable as a mind lost to the deepest throes of addiction. Even the largest calibre shots rebound from them as though the blows were no more than the kiss of a perfumed breeze.
Each time a ranged attack is made against this model, subtract 1 from that attack’s wound roll.It is in this daemon’s gift to know the innermost secrets, the most desperate desires and deeply harboured fears of all those it looks upon. It delights in exploiting such stolen insights to maximise the torments of its victims, dissecting their bodies with precise, nerve-shredding blows even as it drowns their minds in sadistic illusions that leave them all but unable to resist.
Each time this model makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.If your army includes any LEGIONES DAEMONICA SLAANESH units (excluding units in Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to these Stratagems, and can spend CPs to use them.
As extensions of their patron deity, the daemons of Slaanesh salivate with undisguised desire at the thought of devouring Aeldari souls.
The keenness of the Daemonettes’ desire to torment their foes manifests in the razored kiss of their vicious talons.
These daemons flow ever-onward through the steps of an immortal ballet, a hideously graceful and wholly unnatural performance that speeds them across the battlefields of realspace.
The greatest ofSlaanesh’s daemons move with an idealised grace and agility rendered hideous by its sheer precision and impossibility.
The most exalted of Slaanesh’s daemons wield mighty artefacts, powerful symbols of the favour of the Dark Prince.
Fiends sing a strange dirge, its melodies catching in the minds of enemy psykers like hooks in flesh and flooding their thoughts with feverish bewilderment.
Slicing the skein of reality, Slaaneshi charioteers steer their charge into the warp before re-emerging to run the enemy down.
This icon fills all who gaze upon it with such euphoria that they stand slack and glazed even as the daemons of Slaanesh descend upon them.
Before the battle, generate the psychic powers for PSYKER models in your army that know powers from the Soulstain discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER model knows.
D6 | PSYCHIC POWER |
1 | CACOPHONIC CHOIR The daemon emits an ear-piercing chorus of warp-infused screams that erupt from its distended maw and shatter the sanity of its foes. Witchfire: Cacophonic Choir has a warp charge value of 7. If manifested, roll 3D6. The closest enemy unit within 18" of and visible to this PSYKER suffers 1 mortal wound for each point that the result exceeds that enemy unit’s Leadership characteristic by (to a maximum of 6 mortal wounds). |
2 | SYMPHONY OF PAIN Drawing in all the screams of pain and pleasure from across the battlefield, the daemon melds them into a disorienting and otherworldly music that beguiles even as it torments. Malediction: Symphony of Pain has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, each time a melee attack is made by a model in that unit, subtract 1 from that attack’s hit roll and wound roll. |
3 | HYSTERICAL FRENZY The daemon sends a barbed lash of deranged fervour and furious bliss uncoiling across the battlefield to goad its allies to greater efforts. Blessing: Hysterical Frenzy has a warp charge value of 7. If manifested, select one friendly LEGIONES DAEMONICA SLAANESH CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
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4 | DELIGHTFUL AGONIES Manipulating the very stuff of its allies’ corporeal manifestations, the daemon turns their physical hurts to euphoric stimuli, allowing them to fight on even with their physical selves in tatters. Blessing: Delightful Agonies has a warp charge value of 6. If manifested, select one friendly LEGIONES DAEMONICA SLAANESH CORE unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, each time a model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. |
5 | PAVANE OF SLAANESH Compelled by this daemons plaintive urging, its victims begin an ever-more-desperate dance, flailing and contorting with wild abandon until flesh tears and bones snap from the unnatural contortions. Witchfire: Pavane of Slaanesh has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Roll one D6 for each model in that unit. For each 5+, that unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). |
6 | PHANTASMAGORIA Fixing its malevolent gaze upon its chosen victims, the daemon floods their minds with rapturous visions of delight and horror. These escalate to such overwhelming heights that soon those foes not tearing themselves or one another to pieces instead simply drop dead from insupportable sensory overload. Witchfire: Phantasmagoria has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this PSYKER and roll six D6. For each 5+, that unit suffers 1 mortal wound. Until the start of your next Psychic phase, each time that unit suffers a mortal wound as a result of this psychic power, subtract 1 from the Leadership characteristic of models in that unit. |
If a LEGIONES DAEMONICA SLAANESH CHARACTER model gains a Warlord Trait, you can use the Slaanesh Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.
If a SLAANESH HERALD model is your WARLORD, they can only have the Warp Mists, Fatal Caress or The Murderdance Warlord Traits. You can either roll one D3 to randomly generate one, or you can select one.
D6 | WARLORD TRAIT |
1 | WARP MISTS The stuff of the warp clings to this daemon’s form, swirling around it like iridescent silks. At the end of each battle round, if this WARLORD is on the battlefield, you can retain up to 2 unspent Warp Storm points. |
2 | FATAL CARESS With a swift flick of a blade or razor-sharp claw, this daemon can inflict agonising pleasures that drive the1 victim instantly insane. Each time this WARLORD makes a melee attack, on an unmodified successful wound roll of 5+, invulnerable saving throws cannot be made against that attack. |
3 | THE MURDERDANCE A performer in the maniacal dance of death, this daemon hacks and cavorts its way through the enemy ranks without ever missing a step. Each time this WARLORD fights, if it made a charge move this turn, then until that fight is resolved, add D3 to its Attacks characteristic. |
4 | QUICKSILVER DUELLIST A corporeal embodiment of arrogance, this daemon redoubles its efforts when humbling an enemy champion. Each time this WARLORD makes a melee attack:
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5 | SAVAGE HEDONIST This daemon is a glutton for violence, striking ever harder to maintain the thrill of combat. At the start of each battle round, add 1 to this WARLORD’s Strength characteristic (to a maximum of +3). |
6 | AURA OF BEWITCHMENT (AURA) Even the most disciplined warriors succumb to this daemon’s beguilements, all thoughts lost in a haze of hallucinatory desire. While an enemy unit is within 6" of this WARLORD, that unit cannot perform actions. If that unit is performing an action when it comes into range of this ability, it immediately fails. |
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If a LEGIONES DAEMONICA SLAANESH CHARACTER model gains a Relic, you can give them one of the following Relics of Slaanesh. Named characters cannot be given any of the following Relics.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Relics of Slaanesh your models have on your army roster.
THE FORBIDDEN GEM This gem was the purest diamond in the Aeldari empire in the time before the Fall. It was a source of jealous pride to its keeper, a noble by the name of Ydrisyll, who spent increasing amounts of time transfixed by its beauty. One of Slaanesh’s first deeds after his apocalyptic birth was to capture Ydrisyll’s soul and cage it within the very gem he once so coveted. Gazing upon this corrupted diamond now inspires uncontrollable jealousy, leaving mortal senses hopelessly addled. In your Command phase, select one enemy unit within 12" of the bearer. Until the start of your next Command phase, any aura abilities that unit has have no effect. |
THE MARK OF EXCESS A daemon favoured with Slaanesh’s own mark of excess faces an existence of constant, desperate addiction. Whenever the cursed recipient sheds the lifeblood of a worthy foe it is rewarded by a sensory explosion of bliss so all-consuming that the daemon will fight harder than ever to feel such sensations again.
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SOULSTEALER This gluttonous blade gulps down the souls of its victims before invigorating the corporeal form of its wielder. Its greed stems from the starving Keeper of Secrets bound within - an arrogant entity that sought to devour enough Aeldari souls to challenge Slaanesh itself. As punishment for the daemon’s monstrous hubris, Slaanesh trapped it within Soulstealer, condemning the Keeper of Secrets to sustain other daemons with its frenzied appetite while retaining nothing for itself. Model equipped with witstealer sword or hellforged sword only. This Relic replaces a witstealer sword or hellforged sword and has the following profile:
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SLOTHFUL CLAWS Formed from the essence of a Keeper of Secrets, these claws have taken many guises and been bound to the corporeal forms of countless daemons. The slightest scratch from them imparts a smothering lethargy that weighs heavy on limbs, mind and soul alike, leaving victims mired in blissful lassitude. Model equipped with ravaging claws or snapping claws only. Select 1 ravaging claws or snapping claws the bearer is equipped with.
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SILVERSTRIKE The blinding speed with which this blade flicks out makes it appear as if it does not even occupy the space between thrust and strike. This swiftness makes the weird languor the blade inflicts on its victims seem all the more grotesque by comparison, those struck responding with slow and witless smiles even as their flesh peels apart or their limbs thump heavily to the ground. Model equipped with witstealer sword only. This Relic replaces a witstealer sword and has the following profile:
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WHIP OF AGONY This twitching lash coils lazily and deceptively around its master’s limbs, lurking innocently like a hidden compulsion until willed into a serpentine strike. The Whip of Agony exudes a psychic poison, linking its sentience with the nerves of any it touches. With the connection made, the whip’s febrile imagination pours pain and horror into the sensoria of its victims. Model equipped with living whip or lashes of torment only.
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EXQUISITE GIFTS (Legions of Slaanesh – Requisition)
RELICS OF THE BRASS CITADEL (Legions of Khorne – Requisition)
RELICS OF THE GREAT GARDEN (Legions of Nurgle – Requisition)
RELICS OF THE IMPOSSIBLE FORTRESS (Legions of Tzeentch – Requisition)
LEGION OF SKULLS (Specialist Detachment)
Battle Round
RACE THROUGH THE WARP (Legions of Slaanesh – Strategic Ploy)
MUTABLE FORM (Legiones Daemonica – Boarding Actions – Strategic Ploy)
WARP PORTAL (Legions of Tzeentch – Strategic Ploy)
INSUBSTANTIAL ENTITIES (Legiones Daemonica – Boarding Actions – Strategic Ploy)
DARK ALLURE (Legiones Daemonica – Boarding Actions – Strategic Ploy)
SLIME TRAIL (Legions of Nurgle – Strategic Ploy)
BLASTED STANDARD (Legions of Tzeentch – Wargear)
MAGICAL BOON (Legions of Tzeentch – Epic Deed)
PESTILENT INSPIRATION (Legions of Nurgle – Epic Deed)
BEINGS OF THE EMPYREAN (Legiones Daemonica – Boarding Actions – Strategic Ploy)
MELODIC DELIRIUM (Legions of Slaanesh – Strategic Ploy)
CONTEMPT FOR SORCERY (Legions of Khorne – Strategic Ploy)
BRAZEN SKULL
BURNING WARPFIRE (Legions of Tzeentch – Battle Tactic)
CHORTLING MURRAIN (Legions of Nurgle – Epic Deed)
MINIONS OF MAGIC (Legions of Tzeentch – Battle Tactic)
WAVE OF UNNATURAL FLAMES (Legiones Daemonica – Boarding Actions – Battle Tactic)
SWARMING FLIES (Legions of Nurgle – Strategic Ploy)
REVOLTING CONSTITUTION (Legions of Nurgle – Battle Tactic)
REVOLTING CONSTITUTION (Legiones Daemonica – Boarding Actions – Battle Tactic)
RED TIDE
BANNER OF BLOOD (Legions of Khorne – Wargear)
BRASS STAMPEDE (Legions of Khorne – Strategic Ploy)
CRUSHING BULK (Legions of Nurgle – Strategic Ploy)
ICON OF CORRUPTION (Legiones Daemonica – Boarding Actions – Wargear)
ICON OF CORRUPTION (Legiones Daemonica – Boarding Actions – Wargear)
FRENETIC BLOODLUST (Legions of Khorne – Battle Tactic)
IMPOSSIBLE ELEGANCE (Legions of Slaanesh – Epic Deed)
RAPTUROUS STANDARD (Legions of Slaanesh – Wargear)
FRENETIC BLOODLUST (Legiones Daemonica – Boarding Actions – Battle Tactic)
SWARMING FLIES (Legions of Nurgle – Strategic Ploy)
GLORIOUS DECAPITATION (Legions of Khorne – Epic Deed)
PLAGUE BANNER (Legions of Nurgle – Wargear)
RAZOR-SHARP CARESS (Legions of Slaanesh – Battle Tactic)
THE ENDLESS DANCE (Legions of Slaanesh – Battle Tactic)
THIRST FOR SOULS (Legions of Slaanesh – Battle Tactic)
WARP JAWS (Legions of Tzeentch – Battle Tactic)
FLAMES OF MUTATION (Legions of Tzeentch – Strategic Ploy)
FRENETIC BLOODLUST (Legions of Khorne – Battle Tactic)
IMPOSSIBLE ELEGANCE (Legions of Slaanesh – Epic Deed)
RAPTUROUS STANDARD (Legions of Slaanesh – Wargear)
FRENETIC BLOODLUST (Legiones Daemonica – Boarding Actions – Battle Tactic)
SWARMING FLIES (Legions of Nurgle – Strategic Ploy)
GLORIOUS DECAPITATION (Legions of Khorne – Epic Deed)
PLAGUE BANNER (Legions of Nurgle – Wargear)
RAZOR-SHARP CARESS (Legions of Slaanesh – Battle Tactic)
THE ENDLESS DANCE (Legions of Slaanesh – Battle Tactic)
THIRST FOR SOULS (Legions of Slaanesh – Battle Tactic)
WARP JAWS (Legions of Tzeentch – Battle Tactic)
FLAMES OF MUTATION (Legions of Tzeentch – Strategic Ploy)
GLORIOUS DECAPITATION (Legions of Khorne – Epic Deed)
Before the battle, generate the psychic powers for PSYKER models in your army that know powers from the Noctic discipline using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER model knows.
D6 | PSYCHIC POWER |
1 | SHROUDED STEP A black fume envelops the psyker’s allies. It flows across the battlefield before coalescing into a roiling darkness from which they then emerge. Blessing: Shrouded Step has a warp charge value of 6. If manifested, select one friendly LEGIONES DAEMONICA INFANTRY or DISCIPLES OF BE’LAKOR INFANTRY unit within 18" of this PSYKER. Remove that unit from the battlefield and set it up anywhere on the battlefield that is more than 9" from any enemy models. |
2 | WREATHED IN SHADES The psyker draws from the warp a churning mass of damned shades, abandoned worshippers of Be’lakor now doomed to conceal and protect his current servants. Blessing: Wreathed in Shades has a warp charge value of 7. If manifested, select one friendly LEGIONES DAEMONICA or DISCIPLES OF BE’LAKOR unit (excluding MONSTER and VEHICLE units) within 12" of this PSYKER. Until the start of your next Psychic phase, enemy models cannot target that unit with ranged weapons unless that unit is the closest eligible target to the firing model or it is within 12" of the firing model. |
3 | PALL OF DESPAIR The psyker draws forth every bleak imagining and hopeless terror their victims have ever felt, drowning their enemies’ minds in misery until they barely have the will to keep breathing. Malediction: Pall of Despair has a warp charge value of 7. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Roll 3D6: if the result is greater than that unit’s Leadership characteristic, select one of the following to apply to that unit:
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4 | VOIDSLIVERS Reaching with their mind into the darkest depths of the void, the psyker draws forth crystallised slivers of terror, misery and loss before hurling them in a storm at the foe. The darts rip through soul-matter, while leaving the enemy’s corporeal forms lifeless but seemingly unharmed. Witchfire: Voidslivers has a warp charge value of 5. If manifested, select one enemy model within 12" of and visible to this PSYKER. Draw a line between any part of this PSYKER’s base and any part of the selected model’s base (or hull):
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5 | PENUMBRAL CURSE The psyker curses the blades of the enemy, causing them to become as insubstantial as shadows, and to pass harmlessly through the very foes they should have hewn in two. Malediction: Penumbral Curse has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, subtract 1 from that attack’s wound roll and worsen the Armour Penetration characteristic of that attack by 1. |
6 | BETRAYING SHADES Falling to the psyker’s whispered blandishments, the enemy’s very shadows turn upon them, clawing and ripping at the mortal forms that cast them. Witchfire: Betraying Shades has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER.
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If Be’lakor gains a Warlord Trait, he must have the one shown below:
Be’lakor is a nexus for occluding shadow, veiling his enemies’ sight and leaving them helpless to parry the vicious blows of his servants both mortal and daemonic.
In your Command phase, select one friendly LEGIONES DAEMONICA CORE or DISCIPLES OF BE’LAKOR unit (excluding VEHICLE units) within 9" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.It pleases the Dark Master to be worshipped as a daemonic deity, and to have his devotees fight and die on his behalf. There is no shortage of heretics willing to do so. After all, Be’lakor promises great rewards to those who serve him, and he has had millennia to perfect his lies...
Heretic Astartes, mortal cultists and nightmarish daemons - all serve Be’lakor and fight amongst the ranks of his Disciples. These fanatical heretics have forsaken the Dark Gods in favour of worshipping their first and greatest champion, whom many of them view as at least a demigod in his own right. Be’lakor’s servants manifest echoes of his own supernatural powers, exuding terrifying auras or flickering in and out of reality amidst cowls of animate shadow. Yet the price of power is eternal servitude, for Be’lakor will suffer no rival.
The Disciples of Be’lakor is an Army of Renown.Fanatical worship of Be’lakor affords his disciples a fragment of his unnatural obfuscatory powers.
Though they have forsaken the Chaos Gods in favour of Be’lakor, the Dark Master’s mortal Disciples can still draw temporary power from offering soul-pacts to the daemons who fight in his service.
Mortal and daemon alike fight side by side in the service of the Dark Master, the energies of the immaterium flowing through and empowering both.
The Disciples of Be’lakor flow around and through their enemies like wraiths from the depths of the warp.
Be’lakor’s daemonic hosts draw strength from the mortals fighting beside them, anchoring themselves in realspace by sinking ephemeral talons into the soul-stuff of their allies.
The swelling fear of their mortal prey serves as an intoxicating elixir to Be’lakor’s daemonic followers, each draught reknitting sundered warpflesh or drawing fresh and hungry entities through the veil to war.
In the instant the enemy’s blows fall, Be’lakor’s blessings render his worshippers as insubstantial as shadow.
Legions of Skulls are formed in the brazen heart of Khorne’s domain. Sent through the roiling tides of the Cicatrix Maledictum to drive a spike of hatred into Mankind’s realm, a Legion of Skulls will never rest in its quest to spill blood for the Blood God and claim skulls for the Skull Throne.
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LEGION OF SKULLS Specialist Detachment Stratagem The teeming masses of Khorne’s lesser Daemons can shatter worlds when they are gathered in large numbers. Use this Stratagem when choosing your army. Pick a KHORNE Chaos Daemons Detachment (that is, a Chaos Daemons Detachment in which every unit has the KHORNE keyword) from your army to be a Legion of Skulls Specialist Detachment. BLOODLETTER units in that Detachment gain the LEGION OF SKULLS keyword. | ||
This warlord has bathed in the blood of a thousand champions.
Add 1 to your Warlord’s Attacks characteristic. In addition, while there are any enemy CHARACTERS within 6" of your Warlord, add another 1 to your Warlord’s Attacks characteristic.These brass plates absorb the arterial sprays from slain foes, invigorating the wearer.
Roll one D6 at the end of the Fight phase if any enemy models were slain by the bearer that phase, adding 2 to the result if any of the slain models was a CHARACTER; on a 4+, the bearer regains D3 lost wounds.STRATAGEMS If your army includes any Legion of Skulls Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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In this section you’ll find additional rules for playing Crusade battles with Chaos Daemons, such as Agendas, Battle Traits and Crusade Relics that are bespoke to Chaos Daemons units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
Some mortal skulls are more worthy than others.
To the daemons of Tzeentch, unleashing the corrupting and mutating powers of sorcery is a victory in and of itself.
Where Nurgle’s daemons wreak their butchery, the heaped slain swiftly fester and bloom with new life pleasing to the Plague God.
Though despising the crude butchery of Khorne’s daemons, those of Slaanesh delight in sudden explosions of elegant savagery.
The daemons of Chaos despoil that which their foes hold precious.
As the greatest daemons slaughter their way across reality, so they grow in power, earning rewards from their patron deity and learning how to shape realspace to augment their forms.
The Great Game of the Dark Gods plays out across the battlefields of realspace, their servants taking great risks to claim the mightiest prizes. Should a daemonic general achieve some audacious victory, this reflects well upon the cause of their patron deity. Of course, the reverse is also true...
The Greater Daemons of the Dark Gods are eternal rivals, and their battles with one another transcend both bonds of loyalty and the bounds of reality. With each clash, the victor furthers the cause of their patron deity while diminishing the influence of their rival’s master.
Should a daemon’s essence spill from its corporeal form, a rival may seize the opportunity to ritually bind it into a weapon. While imprisoned, the trammelled daemon lends supernatural power to its wielder’s blows, all the time planning its eventual escape.
When daemons break out of captivity, they are able to put their new-found experience to great use while plotting their revenge.
This daemon is a wellspring of supernatural rage, a bellowing berserker whose mere presence catalyses its underlings to new heights of apoplectic savagery and crunching violence.
KHORNE model only. While a friendly LEGIONES DAEMONICA KHORNE CORE unit is within range of this ability, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 automatically wounds the target.Khorne daemons rarely pause in their slaughter, their insatiable desire to reap the skulls of their foes driving them onwards.
KHORNE model only. While a friendly LEGIONES DAEMONICA KHORNE CORE unit is within range of this ability, each time that unit makes a consolidation move, models in that unit can move an additional 3".This daemon is a walking rift, a prismatic lens through which the sorcerous energies of the warp flows in waves. Nearby daemons of Tzeentch harness the endless outpouring of power and weave it into fresh and potent magicks to hurl at their foes.
TZEENTCH model only. While a friendly LEGIONES DAEMONICA TZEENTCH PSYKER unit is within range of this ability, each time a Psychic test is taken for that unit, you can re-roll any or all dice rolls of 1-2.Change eternal is amongst the greatest powers of the daemons of Tzeentch, and one this entity turns to its advantage. Blows fated to banish its minions change to become fumbling failures. Wounded daemonic forms alter their nature to become hale and undamaged. With one rippling change after another, victory for the foe transforms into crushing and inexplicable defeat.
TZEENTCH model only While a friendly LEGIONES DAEMONICA TZEENTCH CORE unit is within range of this ability, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.Like a swift-spreading plague rampaging through a frightened crowd, or a raging fever sweeping over its delirious host, the daemonic foot soldiers of Nurgle flicker across the battlefield to manifest suddenly amidst victims who believed themselves safely out of reach.
NURGLE model only. While a friendly PLAGUEBEARERS CORE unit is within range of this ability, you can re-roll charge rolls made for that unit.The daemons of Nurgle are tremendously hard to destroy, all the more so in the presence of this walking font of unclean fecundity. Bountiful waves of diseased vigour roll off the daemon, its grotesque generosity an echo of Nurgles own that mends ruptured corporeal forms, reknits burst innards and thickens leathery flesh with fresh layers of rancid blubber.
NURGLE model only. While a friendly LEGIONES DAEMONICA NURGLE CORE unit is within range of this ability, each time an attack is allocated to a model in that unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).The daemons of Slaanesh gift blissful agonies to their victims, each bladed caress causing organs to rupture and bones to shatter amidst convulsions of overwhelming pleasure.
SLAANESH model only. While a friendly LEGIONES DAEMONICA SLAANESH CORE unit is within range of this ability, each time a model in that unit makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.Slaaneshi daemons dance across the battlefield with a grace and speed that defies belief. Their obsessive desire to close with their mortal playthings causes the stuff of reality to yield before them, allowing the daemons to cavort directly into battle with shrieks of wild delight.
SLAANESH model only. While a friendly LEGIONES DAEMONICA SLAANESH CORE unit is within range of this ability, that unit is eligible to charge, even if it Advanced in the same turn.
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AVATAR OF UNREALITY With every step this malign entity takes, the tortured stuff of reality writhes in agony. Each time you make a Warp Storm roll, if this model is on the battlefield, roll 1 additional D6. |
EMPYRIC BEACON This daemon shines like a beacon in the senses of others of its kind, drawing them inexorably to it. This model has the WARP LOCUS keyword. |
FAVOURED FOLLOWERS This entity’s aura of power and corruption draws potent entities into its thrall. Each time you add a LEGIONES DAEMONICA CORE unit to your Order of Battle, you can remove up to 3 Ascendancy points from the Dark God that shares an Allegiance keyword with that unit. If you do so, that LEGIONES DAEMONICA CORE unit immediately gains a number of experience points equal to twice the number of Ascendancy points removed. |
INFERNAL MARK This daemon’s patron deity has rewarded it with the merest spark of its divine power, rendering it all the more mighty.
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PORTAL KEEPER Able to fashion metaphysical keys from the raw stuff of the warp, this cunning abomination unlocks the hidden angles and fractures in reality, throwing the doors to the sea of souls open wide.
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CROWN OF CONQUESTS Whether manifesting as a crackling halo of power, an uneven crest of jagged horns, a circlet of burning brass or in some other unholy aspect, this dark gift infuses its keeper with the tormented souls of once-great mortal commanders. With the merest effort of will, the daemon can torture all manner of strategic insights out of its captive advisers.
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SLAYER OF KINGS A metaphysical weapon of incredible strength has been bestowed upon this daemon, a jealous thing of tremendous power that infuses its form and aids it in laying low the greatest foes.
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LORD OF THE STORM This blessing renders the daemon a veritable lightning rod for the energies of raging warp storms, allowing it to draw empyric phenomena to itself and focus their fury to a screaming point. If this model is your WARLORD, and the Warp Storm ability is in effect, while this model is on the battlefield:
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EXALTED SERVANT Worshipful mortals depict this entity seated at its master’s right hand, and whisper in fearful tones of how its matchless deeds have been rewarded by the greatest gifts of their chosen Dark God. You can use the Exalted Daemon Requisition once for 0RP, but if you do so, you must select this model. If this model is not eligible for that Requisition it cannot be given this Reward. When you do so, that Requisition can be used to give this model an additional Exalted ability. Adjust that model’s Power Rating as appropriate and make of note of this on its Crusade card. You cannot use this ability if doing so would cause your total Power Level to exceed your Crusade forces Supply Limit. |
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Cuirass of Rage This solid brazen plate covers the daemons chest and is infused with their fury and scorn at those who attempt to strike them down. Even the mightiest blows are turned aside by its rune-graven surface, leaving no mark. KHORNE model only. Once per turn, the first time a saving throw is failed for the bearer, the Damage characteristic of that attack is changed to 0. |
Crystal Tome Feared even by many of Tzeentch’s servants for its reputed sentience, the Crystal Tome is said by some to contain the true name of every being that has ever existed, or even might have but did not. Invoking a creatures true name grants tremendous power over it. TZEENTCH model only. In your Command phase, select one enemy unit within 12" of the bearer. Until your next Command phase, that enemy unit is not affected by the aura abilities of other enemy units. |
Shroud of Corruption This foetid cloth tangles itself about its wearer, clinging like sweat-drenched sheets ensnaring a fever victim in their delirium. Some even claim that it was the receptacle for Grandfather Nurgle’s own gushing sternutations, and indeed it does seem to be saturated with the most infectious and clammily mucal of warp maladies. NURGLE model only. The bearer has the following ability:Shroud of Corruption (Aura): While an enemy unit is within 6" of this model, at the end of your Movement phase, roll one D6: on a 4+, that unit suffers 1 mortal wound. |
Jewel of Excess Seeming as one perfect ornament amongst many worn by this daemon, the Jewel of Excess is in fact a tormenting prison, housing the souls of every psyker ever slain by the bearer, their power now the daemons. SLAANESH PSYKER model only.
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G’rmakht the Destroyer The black blade of this enormous axe contains the essence of G’rmakht, a Bloodthirster whose cyclic imprisonment is an eternal torment. Should the axe’s wielder fall, and its death be sufficiently violent, G’rmakht uses their banishment to temporarily unbind its soul-chains, manifesting in the former daemons place and venting unbridled anger upon any it finds, before the axe’s inescapable power ensnares it once more. Model equipped with axe of Khorne only. This Relic replaces an axe of Khorne and has the following profile:Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
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Tome of Endless Dimensions The crystalline pages of this grimoire stream with constantly shifting fragments of words, whose meanings entwine and contradict as they filter through from overlapping but subtly different realities. Should a mortal seek to comprehend these etchings they would be swiftly driven mad by almost-glimpsed snatches of sanity-blasting revelation. To the fluctuating consciousness of a daemon, however, the empowering sorcerous secrets are all too easily gleaned. TZEENTCH model only. Each time the bearer attempts to manifest a Witchfire psychic power or Smite, on an unmodified Psychic test of 9 or more, if that power is not denied, after resolving the effects of that psychic power, you can resolve the effects of that psychic power again. |
Contagion Blade Said to have been lost for aeons at the bottom of Nurgle’s great cauldron, mortal legend tells how this blade was finally recovered after having absorbed the essence of hundreds of Nurgle’s finest contagions. Only the most favoured of the Plague God’s daemonic servants have ever been witnessed wielding this malignant blade. The merest scratch from its edge causes countless diseases to bloom within the victim before bursting forth in a fulsome eruption of infectious gore and moistened spores inimical to any unfortunate caught in the blast. Model equipped with bileblade only. This Relic replaces a bileblade and has the following profile:
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Tears of Asuryan When Slaanesh was birthed into the warp by the decadence of the Aeldari, she devoured the souls of many of that ancient race. Tales tell how the Aeldari god Asuryan witnessed the horrible fate of so many of his children and wept bitter tears that crystallised into these rainbow-hued gems. Only rarely is a daemon of Slaanesh encountered bearing such jewels, but should they use one in ritual imitation of She Who Thirsts, the power unleashed is little short of apocalyptic. SLAANESH model only. Once per battle, in your Command phase, the bearer can shatter a Tear of Asuryan. When they do so:
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The daemons of Chaos hurst from the pandemonium of warp space to despoil and corrupt all around. Unbound by even the most fundamental laws of realspace, these malevolent terrors unleash infernal powers upon their luckless victims.
UNHOLY FURY This entity is little more than a corporeal manifestation of anger, a gestalt personification of pure and unadulterated rage that hurls itself at its victims again and again. KHORNE model only. The bearer is eligible to declare a charge in a turn in which it Advanced or Fell Back. |
INCORPOREAL FORM This daemons body flickers constantly in and out of reality, making it difficult for adversaries to land a telling blow against it. TZEENTCH model only. Each time an attack is made against the bearer, subtract 1 from that attack’s wound roll. |
THE ENDLESS GIFT Only the most accomplished plague daemons are granted the Endless Gift. A disease of unutterable malignancy and repulsive beneficence, it changes form constantly from plague to infestation to malaise. The one constant is its ability to reknit its sufferers corporeal form from even the most catastrophic of wounds. NURGLE model only. At the start of your Command phase, the bearer regains up to a number of lost wounds equal to the current battle round number. |
FATAL CARESS With a swift flick of a blade or razor-sharp claw, this daemon can inflict agonising pleasures that drive the victim instantly insane. SLAANESH model only. Each time the bearer makes a melee attack, on an unmodified successful wound roll of 5+, invulnerable saving throws cannot be made against that attack. |
Ravening packs of Bloodletters spill down corridors and across chambers, seeking out the foe, eager to spill their blood.
When Horrors of Tzeentch uneleash waves of overlapping flames, few are the foes who can escape them.
The supernatural corruption of Plaguebearers’ physical forms is such that even the most grievous wounds do not trouble them.
Many daemons can shift their forms at will, drawing on the powers of the warp to manifest new weapons, powers and otherworldly abilities in the blink of an eye.
Daemons of Slaanesh possess a sickening yet mesmerising beauty that renders their enemies glassy-eyed with entrancement.
Daemons are not mortal creatures, their forms shifting between the warp and realspace, passing through solid barriers with ease.
Born of the warp, daemons are highly attuned to its power and tides, able to draw upon it and weave it at will.
The unearthly icons that are raised above the daemonic hosts take many grotesque forms, but all are loci for their powers.
Below you will find a glossary that contains a number of terms used in this Codex.
Below you will find a bullet pointed summary of several Chaos Daemons rules. In most games, you may find referencing this summary is all you need to resolve a rule, but if not, follow the link to read the entirety of the rule.
The LEGIONES DAEMONICA, NURGLE and PSYKER keywords are used in the following Chaos Daemons datasheets:
From the germ of an idea may grow the most perfect plagues.
The NURGLE and PSYKER keywords are used in the following Chaos Daemons datasheets:
Many daemons fashion forms for themselves that exhibit strange and esoteric weapons, with which they give vent to their spiteful natures. While most fight with blade or claws, often they can also lash out with spiked tails, envenomed pseudopods or other bizarre appendages. Daemons may also ride to battle atop other daemonic creatures that make attacks with weapons of their own, or may be attended by daemonic minions who swipe at those who draw near their masters.
Many Chaos Daemons weapons are malefic weapons. Such a weapon will have an ability that reads ‘Malefic’ and then a value, such as 2 or 4. Each time the bearer fights, it makes a number of additional attacks with that weapon equal to that value, and no more than that number of attacks can be made with that weapon while resolving that fight. If a model is equipped with more than one malefic weapon, it can make additional attacks with each one it is equipped with.AURA OF BEWITCHMENT (AURA)
Even the most disciplined warriors succumb to this daemon’s beguilements, all thoughts lost in a haze of hallucinatory desire.
While an enemy unit is within 6" of this WARLORD, that unit cannot perform actions. If that unit is performing an action when it comes into range of this ability, it immediately fails.
The SLAANESH and HERALD keywords are used in the following Chaos Daemons datasheets:
The HERALD keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA keyword is used in the following Chaos Daemons datasheets:
To encounter a creature of the warp is to face a being utterly anathema to the fundamental laws of reality. Even the most emotionless warrior feels an unnatural primal terror while in their presence.
While an enemy unit is within 6" of this unit, subtract 1 from that enemy unit’s Leadership characteristic and subtract 1 from any Combat Attrition tests taken for that enemy unit.The INSTRUMENT keyword is used in the following Chaos Daemons datasheets:
The HORRORS keyword is used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means. By far the surest way to banish them, short of ritual witchery, is to fight them at close quarters where a warrior’s conviction and faith may strike as surely as their blade.
Instead of a normal Save characteristic as described in the Warhammer 40,000 Core Book, each LEGIONES DAEMONICA datasheet has a Daemonic Save characteristic (abbreviated to DSv on that datasheet’s profile line). This characteristic has two values. The first characteristic is used when a melee attack is allocated to that model, while the second characteristic is used when a ranged attack is allocated to that model. In either case, this saving throw cannot be modified in any way.The WARP LOCUS keyword is used in the following Chaos Daemons datasheets:
Daemonic legions tear through the fabric of realspace, malevolent entities flickering into being like phantasms from a nightmare. Worse still, as terror and panic take hold of their victims, so their mortal souls become ever easier prey for the entities pouring through from the warp.
During deployment, you can set up this unit in the warp instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models, or more than 6" away from any enemy models and wholly within 6" of a friendly WARP LOCUS model that was on the battlefield at the start of your turn. If that WARP LOCUS model has an Allegiance keyword, the unit being set up can only use this ability if it has the same Allegiance keyword.When daemons pour into realspace, maelstroms of warp energy spill through in their wake. Manifest emotion and unbridled, nightmarish energies twist all that they touch, reshaping the landscape into bizarre forms and tormenting mortal beings.
This ability can be used to apply Warp Storm effects to eligible units from your army.The AGENT OF CHAOS keyword is used in the following Chaos Space Marines datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The LEGIONES DAEMONICA and KHORNE keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and NURGLE keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and TZEENTCH keywords are used in the following Chaos Daemons datasheets:
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The LEGIONES DAEMONICA and SLAANESH keywords are used in the following Chaos Daemons datasheets:
The SWARM keyword is used in the following Chaos Daemons datasheets:
The GREATER DAEMON keyword is used in the following Chaos Daemons datasheets:
The BE’LAKOR keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The WORLD EATERS keyword is used in the following Chaos Space Marines datasheets:
The THOUSAND SONS keyword is used in the following Thousand Sons datasheets:
The DEATH GUARD keyword is used in the following Death Guard datasheets:
The EMPEROR’S CHILDREN keyword is used in the following Chaos Space Marines datasheets:
The BLOODTHIRSTER keyword is used in the following Chaos Daemons datasheets:
The SKARBRAND keyword is used in the following Chaos Daemons datasheets:
The LORD OF CHANGE keyword is used in the following Chaos Daemons datasheets:
The GREAT UNCLEAN ONE keyword is used in the following Chaos Daemons datasheets:
The KEEPER OF SECRETS keyword is used in the following Chaos Daemons datasheets:
As the greatest daemons slaughter their way across reality, so they grow in power, earning rewards from their patron deity and learning how to shape realspace to augment their forms.
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The BLOODLETTERS and CORE keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, KHORNE and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The FLESH HOUNDS keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, KHORNE and CAVALRY keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, KHORNE and VEHICLE keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, KHORNE and ICON keywords are used in the following Chaos Daemons datasheets:
The KHORNE and HERALD keywords are used in the following Chaos Daemons datasheets:
ASPECT OF DEATH (AURA)
Such is the palpable aura of dread this daemon emanates that its enemies may die of sheer terror.
While an enemy unit is within 6" of this WARLORD:
BRAZEN HIDE
This daemon’s warpflesh is infused with rune-wrought brass that shatters blades and turns aside even the most powerful enemy blows.
Each time this WARLORD would lose a wound, roll one D6: on a 5+, that wound is not lost.
DEVASTATING BLOW
So monstrous is the strength behind this warlord's blows and so unstoppable their hatred that they can lay victims low with but a single strike.
Each time this WARLORD makes a melee attack, rules that ignore wounds cannot be used.
The LEGIONES DAEMONICA, KHORNE and CORE keywords are used in the following Chaos Daemons datasheets:
RAGE INCARNATE
The fury with which this daemon hurls itself at the enemy serves as a beacon of wrath to its like-minded minions.
The KHORNE and MONSTER keywords are used in the following Chaos Daemons datasheets:
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The KAIROS FATEWEAVER keyword is used in the following Chaos Daemons datasheets:
The HORRORS and CORE keywords are used in the following Chaos Daemons datasheets:
The FLAMERS keyword is used in the following Chaos Daemons datasheets:
The SCREAMERS keyword is used in the following Chaos Daemons datasheets:
The FATESKIMMER keyword is used in the following Chaos Daemons datasheets:
The BURNING CHARIOT keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, TZEENTCH and PSYKER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, TZEENTCH and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, TZEENTCH and ICON keywords are used in the following Chaos Daemons datasheets:
The PSYKER keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, TZEENTCH and CORE keywords are used in the following Chaos Daemons datasheets:
The TZEENTCH and HERALD keywords are used in the following Chaos Daemons datasheets:
BORN OF SORCERY
Tapping into the infinite power of the warp comes as easily to this daemon as breathing air does to a mortal.
Add 1 to Psychic tests taken for this WARLORD.
INCORPOREAL FORM
This daemon’s body flickers constantly in and out of reality, making it difficult for adversaries to land a telling blow against it.
Each time an attack is made against this WARLORD, subtract 1 from that attack’s wound roll.
FRACTAL MIND
This daemon’s consciousness is a many-faceted tangle of infinite complexity that allows it to divide its perceptions and attention in a way that would drive mortal minds to madness.
If this WARLORD attempts to perform a psychic action in your Psychic phase, it can still attempt to manifest one psychic power during that phase without that psychic action failing.
TYRANT OF THE WARP
The sheer ensorcelled might of this daemons presence in the warp is enough to dissuade rival entities and predatory sentiences from attempting to assail it on the metaphysical battleground.
WARP TETHER
This daemon embeds its essence into realspace like a thorn, then exudes tendrils of energy that anchor its minions within corporeal reality.
The VEHICLE keyword is used in the following Chaos Daemons datasheets:
The ROTIGUS keyword is used in the following Chaos Daemons datasheets:
The PLAGUEBEARER keyword is used in the following Chaos Daemons datasheets:
The SLOPPITY BILEPIPER keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, NURGLE and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The BEASTS OF NURGLE keyword is used in the following Chaos Daemons datasheets:
The HORTICULOUS SLIMUX keyword is used in the following Chaos Daemons datasheets:
The PLAGUE DRONES keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, NURGLE and ICON keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, NURGLE and CORE keywords are used in the following Chaos Daemons datasheets:
The NURGLE and HERALD keywords are used in the following Chaos Daemons datasheets:
HEAVING MASS
Saturated with corruption and fatted upon a diet of mortal souls, this daemon’s swollen frame seethes with unclean vitality.
Add 2 to this WARLORD’s Wounds characteristic.
ACIDIC ICHOR
Those that pierce this daemon’s straining flesh are sprayed with sizzling bile that melts through armour, flesh and bone.
Each time this WARLORD loses a wound as a result of a melee attack made by an enemy unit, after the attacking model’s unit has finished making its attacks, roll one D6: on a 4+, that enemy unit suffers 1 mortal wound. Each unit can only suffer a maximum of 6 mortal wounds per phase as a result of this ability.
VIRULENT TOUCH
So saturated with noxious toxins and poisons is this daemon that its merest touch causes its victims to erupt into spreading masses of buboes and sores that burst and redouble until their bodies collapse under the repugnant strain.
Each time this WARLORD makes a melee attack (excluding attacks made against TITANIC units), if a hit is scored, that attack automatically wounds the target.
PESTILENT MIASMA
Those who venture too close to this daemon find their injuries blackening in seconds and their infected flesh swiftly turning to rancid soup.
At the start of the Fight phase, roll one D6 for each enemy unit within Engagement Range of this WARLORD:
The PLAGUEBEARERS, INFANTRY and CORE keywords are used in the following Chaos Daemons datasheets:
The SHALAXI HELBANE keyword is used in the following Chaos Daemons datasheets:
The datasheets using AELDARI keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Rogue Traders.The AELDARI keyword is used in the following datasheets:
The DAEMONETTES keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, SLAANESH and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, SLAANESH, CHARACTER and VEHICLE keywords are used in the following Chaos Daemons datasheets:
The FIENDS keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, SLAANESH and VEHICLE keywords are used in the following Chaos Daemons datasheets:
The SOUL GRINDER keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, SLAANESH and ICON keywords are used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA, SLAANESH and CORE keywords are used in the following Chaos Daemons datasheets:
WARP MISTS
The stuff of the warp clings to this daemon’s form, swirling around it like iridescent silks.
At the end of each battle round, if this WARLORD is on the battlefield, you can retain up to 2 unspent Warp Storm points.
FATAL CARESS
With a swift flick of a blade or razor-sharp claw, this daemon can inflict agonising pleasures that drive the1 victim instantly insane.
Each time this WARLORD makes a melee attack, on an unmodified successful wound roll of 5+, invulnerable saving throws cannot be made against that attack.
THE MURDERDANCE
A performer in the maniacal dance of death, this daemon hacks and cavorts its way through the enemy ranks without ever missing a step.
Each time this WARLORD fights, if it made a charge move this turn, then until that fight is resolved, add D3 to its Attacks characteristic.
QUICKSILVER DUELLIST
A corporeal embodiment of arrogance, this daemon redoubles its efforts when humbling an enemy champion.
Each time this WARLORD makes a melee attack:
The most exalted of Slaanesh’s daemons wield mighty artefacts, powerful symbols of the favour of the Dark Prince.
The infernal armouries of Khorne’s daemon legions overflow with macabre artefacts of unbridled slaughter.
Nurgle is said to be all-too-generous with his glopsome gifts.
Many are the arcane devices wielded by the servants of Tzeentch.
The BLOODLETTER keyword is used in the following Chaos Daemons datasheets:
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LEGION OF SKULLS Specialist Detachment Stratagem The teeming masses of Khorne’s lesser Daemons can shatter worlds when they are gathered in large numbers. Use this Stratagem when choosing your army. Pick a KHORNE Chaos Daemons Detachment (that is, a Chaos Daemons Detachment in which every unit has the KHORNE keyword) from your army to be a Legion of Skulls Specialist Detachment. BLOODLETTER units in that Detachment gain the LEGION OF SKULLS keyword. | ||
Slicing the skein of reality, Slaaneshi charioteers steer their charge into the warp before re-emerging to run the enemy down.
Many daemons can shift their forms at will, drawing on the powers of the warp to manifest new weapons, powers and otherworldly abilities in the blink of an eye.
This daemon prises open an unnatural shortcut through the warp.
Daemons are not mortal creatures, their forms shifting between the warp and realspace, passing through solid barriers with ease.
Daemons of Slaanesh possess a sickening yet mesmerising beauty that renders their enemies glassy-eyed with entrancement.
The more slug-like of Nurgles daemons exude a paralysing slime that leaves victims numbed and despairing.
The daemons unleash transmutational energies from their icon.
Arcane knowledge and mystical power have ever been the domain of Tzeentch and his minions.
The LEGIONES DAEMONICA and PSYKER keywords are used in the following Chaos Daemons datasheets:
Born of the warp, daemons are highly attuned to its power and tides, able to draw upon it and weave it at will.
Fiends sing a strange dirge, its melodies catching in the minds of enemy psykers like hooks in flesh and flooding their thoughts with feverish bewilderment.
The loathing for witchery that radiates from the daemons of Khorne can unmake even the mightiest of conjurations.
1CP | ||
BRAZEN SKULL Chaos Daemons Stratagem Plucking the skull of an enemy from the ground, this servant of Khorne imbues it with his burning rage and hurls it at the foe. Use this Stratagem in your Shooting phase. Pick a LEGION OF SKULLS model from your army. Pick an enemy unit within 8" of this model that is visible to them, and roll a D6; if the result equals or exceeds this model’s Ballistic Skill characteristic, that enemy unit suffers D3 mortal wounds. | ||
Employing their rubbery flesh as a conduit for the raw energies of the warp, these daemons spew the resultant torrent of warp-stuff as wave upon wave of mutating flame.
Sloppity Bilepipers are carriers of the deadly chortling murrain, a disease that causes those who contract it to laugh themselves to death.
The mutating change-fires unleashed by the freakish daemons of Tzeentch pour through or melt away even the most formidable armour.
When Horrors of Tzeentch uneleash waves of overlapping flames, few are the foes who can escape them.
A tsunami of thrumming plague flies roars around the daemons of Nurgle at all times. They carpet the enemy, providing a horrible distraction as they swarm, bite and choke their victims.
The supernatural corruption of Plaguebearers’ physical forms is such that even the most grievous wounds do not trouble them.
The PLAGUEBEARERS and CORE keywords are used in the following Chaos Daemons datasheets:
The supernatural corruption of Plaguebearers’ physical forms is such that even the most grievous wounds do not trouble them.
2CP | ||
RED TIDE Chaos Daemons Stratagem When the bloodletting begins, nearby servants of the Blood God are drawn to it with a single-minded focus. Use this Stratagem in your Charge phase. Pick an enemy unit that was charged by a LEGION OF SKULLS unit from your army this phase. You can add 2 to charge rolls for other LEGION OF SKULLS units from your army that declare a charge against the same enemy unit (and do not declare charges against any other enemy unit) until the end of the phase. | ||
The dark icons carried above Khorne’s daemonic hosts spur those who march below them forward with greater fury.
The daemonic cavalry and chariots of the daemons of Khorne slam into the enemy lines like a brass-shod avalanche of death.
Many daemons of Nurgle manifest lumpen and ponderous physical forms whose sheer bulk is a weapon in its own right.
The LEGIONES DAEMONICA and ICON keywords are used in the following Chaos Daemons datasheets:
The unearthly icons that are raised above the daemonic hosts take many grotesque forms, but all are loci for their powers.
Ravening packs of Bloodletters spill across the battlefield seeking out the foe, eager to spill their blood.
The greatest ofSlaanesh’s daemons move with an idealised grace and agility rendered hideous by its sheer precision and impossibility.
This icon fills all who gaze upon it with such euphoria that they stand slack and glazed even as the daemons of Slaanesh descend upon them.
Ravening packs of Bloodletters spill down corridors and across chambers, seeking out the foe, eager to spill their blood.
No sight does more to drive the legions of the Blood God into a killing frenzy than the head of an enemy champion lopped off in a fountain of gore, and another worthy skull added to the charnel mountain upon which Khorne’s brass throne is set.
A pervasive aura of pestilence surrounds this icon, causing rusted blades to weep with even fouler and more toxic diseases.
The keenness of the Daemonettes’ desire to torment their foes manifests in the razored kiss of their vicious talons.
These daemons flow ever-onward through the steps of an immortal ballet, a hideously graceful and wholly unnatural performance that speeds them across the battlefields of realspace.
As extensions of their patron deity, the daemons of Slaanesh salivate with undisguised desire at the thought of devouring Aeldari souls.
Many Tzeentchian daemons possess slavering maws that drool corrosive warp-stuff quite capable of eating through or transmogrifying the toughest corporeal armour.
Tzeentchian daemons advance wreathed in kaleidoscopic flame.
The LEGIONES DAEMONICA and INFANTRY keywords are used in the following Chaos Daemons datasheets:
The MONSTER keyword is used in the following Chaos Daemons datasheets:
The LEGIONES DAEMONICA and CORE keywords are used in the following Chaos Daemons datasheets:
The datasheets using CHAOS keyword can be found in the following Factions:
Chaos: Chaos Daemons, Chaos Knights, Chaos Space Marines, Death Guard, Heretic Titan Legions, Renegades and Heretics, Thousand Sons, World Eaters.The CHAOS keyword is used in the following datasheets:
The datasheets using DAEMON PRINCE keyword can be found in the following Factions:
Chaos: Chaos Daemons, Chaos Space Marines, Death Guard, Thousand Sons, World Eaters.The DAEMON PRINCE keyword is used in the following datasheets:
The GREATER DAEMON keyword is used in the following Chaos Daemons datasheets:
The datasheets using DAEMON ENGINE keyword can be found in the following Factions:
Chaos: Chaos Space Marines, Death Guard, Thousand Sons, World Eaters.The DAEMON ENGINE keyword is used in the following datasheets: