Creatures of primal malevolence, Daemons are birthed from the accumulated sins and passions of the mortal races, and given form and will by the Dark Gods of Chaos. Invested with the cruel malice of their creators, they will not rest until reality itself is torn asunder and every soul in the galaxy devoured.
This section contains all of the datasheets that you will need in order to fight battles with your Chaos Daemons miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Chaos Daemons units – these are described below and referenced on the datasheets.Book | Kind | Edition | Version | Last update |
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![]() | Codex | 8 | Indomitus 1.3 | February 2022 |
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![]() | Index | 9 | Indomitus 1.4 | May 2022 |
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![]() | Expansion | 9 | Indomitus 1.0 | March 2022 |
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![]() | Rulebook | 9 | March 2022 | |
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![]() | Expansion | 8 | Indomitus 1.3 | February 2022 |
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![]() | Expansion | 9 | Indomitus 1.0 | August 2021 |
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![]() | Index | 9 | 1.0 | December 2020 |
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![]() | Expansion | 8 | Indomitus 1.0 | July 2020 |
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![]() | Datasheet | 8 | December 2019 |
Q: | When a Stratagem from Codex: Chaos Daemons uses the DAEMON keyword, can it be used to affect any unit with the DAEMON keyword, or only units with the DAEMON Faction keyword? |
A: | These Stratagems can only affect units with the DAEMON Faction keyword. |
Q: | Does the Blue Scribes’ Xirat’p’s Sorcerous Barrage ability allow them to manifest a psychic power that has already been manifested? |
A: | Yes. |
Q: | If I upgrade a Burning Chariot to have Chanting Horrors, do I pay 5 points for each Chanting Horror, or 5 points for all three? |
A: | 5 points for all three. |
Q: | Can a CHARACTER that has been set up on the battlefield using the Denizens of the Warp Stratagem use the Daemonic Ritual ability to summon a DAEMON unit during the same phase? |
A: | No – units that arrive as reinforcements count as having moved for all rules purposes and the Daemonic Ritual ability is used instead of moving. |
Q: | If a GREY KNIGHTS unit deals the final wound on a DAEMON equipped with the Impossible Robe, the player uses the Robe to re-roll the failed save, and the result is a 1 (meaning the Daemon is immediately slain), does the DAEMON count as being slain by a GREY KNIGHTS unit for purposes of using the Daemonic Incursion Stratagem? |
A: | Yes. |
Q: | If a unit of Plaguebearers has had the Plague Banner Stratagem used on them, and is currently under the effects of the Virulent Blessing psychic power, what damage do their Plagueswords inflict on wound rolls of 7+? |
A: | 4. |
Q: | Is the Miasma of Pestilence psychic power from Codex: Chaos Daemons considered to be the same psychic power as in Codex: Death Guard for the purpose of whether a psychic power has already been manifested? |
A: | Yes. More generally, if psychic powers have the same name, they are considered to be the same psychic power. |
Q: | If a CHARACTER is being treated as part of the opponent’s army due to the Treason of Tzeentch psychic power, must units from that CHARACTER’s actual army fight it in the Fight phase if they are within Engagement Range of that CHARACTER? |
A: | Yes. |
Q: | Are mortal wounds considered to be an attack with a Damage characteristic of 1 for the purposes of a Nurgling’s Squishable rule? |
A: | No. That means that this rule cannot be used against mortal wounds. |
Q: | Is the DISCIPLES OF BE’LAKOR keyword a Faction keyword? |
A: | No. |
Throughout this book you will come across a keyword that is within angular brackets, specifically <ALLEGIANCE>. This is shorthand for a keyword of your own choosing, as described below:
The following abilities are common to several CHAOS DAEMON units:
The denizens of the warp do not have a true physical form; they are beings of energy, given fell shape and terrible purpose. Such a creature defies the natural laws of the universe, and many of the most powerful weapons are all but useless against them.
Units with this ability have a 5+ invulnerable save.Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).Daemons of Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Each time a model with this ability loses a wound, roll a dice; on a 5+, the model does not lose that wound.Daemons of Tzeentch reflect their master’s manipulative and capricious nature, their immortal forms forever in flux.
Add 1 to any invulnerable saving throws made for this unit.Slaanesh’s Daemons are graceful and impossibly quick, moving to strike their foes faster than the eye can see.
This unit always fight first in the Fight phase, even if it didn’t charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.Khorne Daemons hunger to spill blood and claim skulls, and their fury in the midst of battle is without limit.
If this unit makes a charge move, is charged, or performs a Heroic Intervention, then until the end of the turn add 1 to the Attacks characteristic of all its models and add 1 to the Strength characteristic of all the melee weapons the unit is armed with.In this section you’ll find rules for Battle-forged armies that include Chaos Daemons Detachments – that is, any Detachment which only includes units with both the CHAOS and DAEMON Faction keywords.
When the armies of the Ruinous Powers go to war, waves of daemonic infantry march across the battlefield, corrupting the ground itself with their very presence.
If your army is Battle-forged, all Troops units in Chaos Daemons Detachments gain this ability. Such a unit that is within range of an objective marker controls it even if there are more enemy models within range of it. If an enemy unit within range of the objective marker has a similar ability, then it is controlled by the player who has the most models within range as normal.The champions of the Daemonic legions act as focal points for the will of the Chaos Gods themselves, infusing nearby minions with a measure of their master’s power.
If your army is Battle-forged, all CHARACTERS in Chaos Daemons Detachments gain a Daemonic Locus, so long as every unit in that Detachment owes its allegiance to the same Chaos God. The Daemonic Locus gained depends upon their allegiance, as shown in the table below. For example, all CHARACTERS in a NURGLE Chaos Daemons Detachment gain the Locus of Virulence.Legions of Skulls are formed in the brazen heart of Khorne’s domain. Sent through the roiling tides of the Cicatrix Maledictum to drive a spike of hatred into Mankind’s realm, a Legion of Skulls will never rest in its quest to spill blood for the Blood God and claim skulls for the Skull Throne.
1CP | ||
LEGION OF SKULLS Specialist Detachment Stratagem The teeming masses of Khorne’s lesser Daemons can shatter worlds when they are gathered in large numbers. Use this Stratagem when choosing your army. Pick a KHORNE Chaos Daemons Detachment (that is, a Chaos Daemons Detachment in which every unit has the KHORNE keyword) from your army to be a Legion of Skulls Specialist Detachment. BLOODLETTER units in that Detachment gain the LEGION OF SKULLS keyword. | ||
This warlord has bathed in the blood of a thousand champions.
Add 1 to your Warlord’s Attacks characteristic. In addition, while there are any enemy CHARACTERS within 6" of your Warlord, add another 1 to your Warlord’s Attacks characteristic.These brass plates absorb the arterial sprays from slain foes, invigorating the wearer.
Roll one D6 at the end of the Fight phase if any enemy models were slain by the bearer that phase, adding 2 to the result if any of the slain models was a CHARACTER; on a 4+, the bearer regains D3 lost wounds.STRATAGEMS If your army includes any Legion of Skulls Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
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The Daemons of Khorne perceive everything through a red mist of undiluted rage. They cannot wait to spill blood, and so surge across the battlefield to get to grips with their foes as quickly as possible so that the slaughter can begin in earnest.
You can re-roll charge rolls for KHORNE DAEMON units that are within 6" of a friendly model with the Locus of Rage in the Charge phase.The Daemons of Nurgle are surrounded by an aura of pestilence and disease that infects all nearby, and their talons and blades drip with thrice-ripened plagues. The merest touch of such a weapon in the presence of such a creature can cause a mortal to wither and die in seconds.
Each time you make a wound roll of 6+ for a NURGLE DAEMON unit within 6" of any friendly model with the Locus of Virulence, that attack inflicts 1 additional damage.The Daemons of Slaanesh dance across the battlefield with a grace and speed that belies belief. They can close the killing fields of a battlefield in a heartbeat, falling upon their surprised and panicstricken prey with psychotic delight.
All SLAANESH DAEMON units within 6" of a friendly model with the Locus of Swiftness in the Charge phase can declare a charge even if they advanced in their Movement phase.The Daemons of Tzeentch surround themselves in layer upon layer of mind-traps and illusions, each mirage shifting into the next. The result utterly confounds those nearby that would do the Daemons harm, and means their attacks are often ineffective.
Roll 2 dice at the start of each Fight phase and discard the highest result. Until the end of that phase, each time your opponent targets a TZEENTCH DAEMON unit within 6" of a friendly model with the Locus of Trickery and makes a hit roll that, after re-rolls but before modifiers, matches your remaining dice result, that hit roll fails.Matched Play Rule – Daemonic Jealousy In a matched play game, you can only select each Exalted ability once. This does not prevent other EXALTED Greater Daemons from having the same Exalted ability (or abilities), but only if they have been rolled for randomly. If you are randomly rolling for Exalted abilities, write ‘Random’ on your army list for that unit and roll the dice before the battle in front of your opponent. | ||
Vessels of distilled rage drenched in gore, Exalted Bloodthirsters are the greatest servants of the Brass Throne and their lust for battle is exceeded only by Khorne himself. Blessed with murderous rampages of star-spanning violence, wars lead by such Daemons result in oceans of blood and mountains of skulls.
1CP | ||
EXALTED BLOODTHIRSTER Khorne Daemons Stratagem Use this Stratagem before the battle. Select one BLOODTHIRSTER model from your army that is not a named character. Until the end of the battle, that model gains the EXALTED keyword, and you select one of the Exalted Bloodthirster abilities below for this model for the duration of the battle. Alternatively, you can randomly determine two abilities by rolling two D6 and applying them both to this model for the duration of the battle (if a double is rolled, roll again until two different results are rolled). Each model can only be affected by this Stratagem once.
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WEAPON | RANGE | TYPE | S | AP | D |
G’rmakht the Destroyer | |||||
G’rmakht the Destroyer | Melee | Melee | +3 | -4 | D6 |
Abilities: When resolving an attack made with this weapon, a damage roll of 1 or 2 counts as 3 instead. |
Mountains of corruption and giants of filth, there are no more bounteous creatures in existence than Exalted Great Unclean Ones, granting Nurgle’s gifts with a charitable largesse. Each has successfully led a Plague Legion in every stage of the cycle of virulence, perpetuating and taking lives in their millions.
1CP | ||
EXALTED GREAT UNCLEAN ONE Nurgle Daemons Stratagem Use this Stratagem before the battle. Select one GREAT UNCLEAN ONE model from your army that is not a named character. Until the end of the battle, that model gains the EXALTED keyword, and you select one of the Exalted Great Unclean One abilities below for this model for the duration of the battle. Alternatively, you can randomly determine two abilities by rolling two D6 and applying them both to this model for the duration of the battle (if a double is rolled, roll again until two different results are rolled). Each model can only be affected by this Stratagem once.
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WEAPON | RANGE | TYPE | S | AP | D |
Effluvior | |||||
Effluvior | 7" | Assault 6 | +1 | -3 | 2 |
Abilities: The bearer can make attacks with this weapon whilst within 1" of an enemy unit, and attacks with this weapon can target enemy units within 1" of friendly units. Excess damage from this weapon is not lost; instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the unit has been destroyed. |
Glamour-wreathed, stiletto-clawed and black-hearted, Exalted Keepers of Secrets are the ultimate expressions of every obsession, their sickening presence enough to drive lesser warriors to rapturous seizures. Perverse acts of tortuous intensity are committed with lightning speed and dark glee.
1CP | ||
EXALTED KEEPER OF SECRETS Slaanesh Daemons Stratagem Use this Stratagem before the battle. Select one KEEPER OF SECRETS model from your army that is not a named character. Until the end of the battle, that model gains the EXALTED keyword, and you select one of the Exalted Keeper of Secrets abilities below for this model for the duration of the battle. Alternatively, you can randomly determine two abilities by rolling two D6 and applying them both to this model for the duration of the battle (if a double is rolled, roll again until two different results are rolled). Each model can only be affected by this Stratagem once.
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WEAPON | RANGE | TYPE | S | AP | D |
Silverstrike | |||||
Silverstrike | Melee | Melee | +2 | -3 | 3 |
Abilities: When the bearer fights, it makes 2 additional attacks with this weapon. In addition, subtract 1 from hit rolls for attacks made by a model that has lost any wounds from this weapon. |
WEAPON | RANGE | TYPE | S | AP | D |
Whip of Agony | |||||
Whip of Agony | 6" | Assault 6 | 6 | -3 | 2 |
Abilities: Attacks made with this weapon automatically wound (no wound roll is made) unless the target is a VEHICLE or TITANIC unit. |
Duplicitous, manipulating and possessing knowledge spanning every time and realm of existence, Exalted Lords of Change ensure the Changer of the Ways’ schemes are carried out as intended. They are foci upon which fate turns, terrifying mutators and bewildering magisters far beyond the ken of mortals.
1CP | ||
EXALTED LORD OF CHANGE Tzeentch Daemons Stratagem Use this Stratagem before the battle. Select one LORD OF CHANGE model from your army that is not a named character. Until the end of the battle, that model gains the EXALTED keyword, and you select one of the Exalted Lord of Change abilities below for this model for the duration of the battle. Alternatively, you can randomly determine two abilities by rolling two D6 and applying them both to this model for the duration of the battle (if a double is rolled, roll again until two different results are rolled). Each model can only be affected by this Stratagem once.
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WEAPON | RANGE | TYPE | S | AP | D |
Warpfire Blade | |||||
Warpfire Blade | Melee | Melee | +2 | -3 | D6 |
Abilities: When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to the normal damage. |
REWARDS OF CHAOS
BANNER OF BLOOD (Khorne Daemons)
BLASTED STANDARD (Tzeentch Daemons)
PLAGUE BANNER (Nurgle Daemons)
RAPTUROUS STANDARD (Slaanesh Daemons)
EXALTED BLOODTHIRSTER (Khorne Daemons)
EXALTED GREAT UNCLEAN ONE (Nurgle Daemons)
EXALTED KEEPER OF SECRETS (Slaanesh Daemons)
EXALTED LORD OF CHANGE (Tzeentch Daemons)
LEGION OF SKULLS (Specialist Detachment)
DENIZENS OF THE WARP
Battle Round
WARP SURGE
LOCUS OF FECUNDITY (Nurgle Daemons)
DAEMONIC PACT
SOUL SACRIFICE
WARP PORTAL (Tzeentch Daemons)
REVOLTING REGENERATION (Nurgle Daemons)
NURGLING INFESTATION (Nurgle Daemons)
NURGLING INFESTATION (Nurgle Daemons)
LOCUS OF CONJURATION (Tzeentch Daemons)
MINIONS OF MAGIC (Tzeentch Daemons)
MAGICAL BOON (Tzeentch Daemons)
NURGLING INFESTATION (Nurgle Daemons)
DAEMONIC POSSESSION
NURGLING INFESTATION (Nurgle Daemons)
BRAZEN SKULL
FLAMES OF MUTATION (Tzeentch Daemons)
NURGLING INFESTATION (Nurgle Daemons)
NURGLING INFESTATION (Nurgle Daemons)
BOUND IN BRASS AND BONE (Khorne Daemons)
SINUOUS UNDULATION (Slaanesh Daemons)
RED TIDE
THE SCENT OF BLOOD (Khorne Daemons)
BRASS STAMPEDE (Khorne Daemons)
NURGLING INFESTATION (Nurgle Daemons)
NURGLING INFESTATION (Nurgle Daemons)
AURA OF ACQUIESCENCE (Slaanesh Daemons)
LOCUS OF GRACE (Slaanesh Daemons)
LOCUS OF WRATH (Khorne Daemons)
ACIDIC SLOBBER (Nurgle Daemons)
FLENSING IMPACT (Slaanesh Daemons)
RAGE ETERNAL (Khorne Daemons)
RAZOR-SHARP CARESS (Slaanesh Daemons)
RUST AND DECAY (Nurgle Daemons)
WARP JAWS (Tzeentch Daemons)
FRENETIC BLOODLUST (Khorne Daemons)
NURGLING INFESTATION (Nurgle Daemons)
AURA OF ACQUIESCENCE (Slaanesh Daemons)
LOCUS OF GRACE (Slaanesh Daemons)
LOCUS OF WRATH (Khorne Daemons)
ACIDIC SLOBBER (Nurgle Daemons)
FLENSING IMPACT (Slaanesh Daemons)
RAGE ETERNAL (Khorne Daemons)
RAZOR-SHARP CARESS (Slaanesh Daemons)
RUST AND DECAY (Nurgle Daemons)
WARP JAWS (Tzeentch Daemons)
FRENETIC BLOODLUST (Khorne Daemons)
NURGLING INFESTATION (Nurgle Daemons)
SONG OF DISCORDANT DESPAIR (Slaanesh Daemons)
DAEMONIC INCURSION
PUTRID DEMISE (Nurgle Daemons)
If your army is Battle-forged and includes any Chaos Daemons Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here, meaning you can spend Command Points to activate them. These help to reflect the unique strategies used by Chaos Daemons on the battlefield.
1CP/2CP | ||
DENIZENS OF THE WARP Chaos Daemons Stratagem Ever lurking in the warp, Daemons will wait until the barriers between realms thin before tearing their way into realspace. Use this Stratagem during deployment. If you spent 1 CP, set up one of your DAEMON units that has a Power Rating of 8 or less in the warp instead of placing it on the battlefield. If you spent 2 CPs, you can choose a DAEMON unit that has a Power Rating of 9 or more instead. At the end of any of your Movement phases that unit can tear its way into reality – set it up anywhere on the battlefield that is more than 9" away from any enemy models. | ||
2CP | ||
DAEMONIC INCURSION Chaos Daemons Stratagem When the Knights of Titan deploy to battle, it is often to combat a full-blown daemonic invasion. Use this Stratagem when one of your DAEMON units (other than a named character) is destroyed by a GREY KNIGHTS unit. The destroyed unit is returned to your army at full strength, and is set up on the battlefield at the end of your next Movement phase, anywhere on the battlefield that is more than 9" from any enemy models. This does not cost you any reinforcement points in a matched play game. | ||
2CP | ||
SOUL SACRIFICE Chaos Daemons Stratagem A daemonic pact of terrible power can be assured for a price… Use this Stratagem before a CHAOS CHARACTER from your army attempts to summon a unit of DAEMONS to the battlefield using a Daemonic Ritual. That character suffers D3 mortal wounds, but you can roll up to 4 dice rather than 3 for the summoning roll. In addition, re-roll hit rolls of 1 for the summoned unit while it is within 6" of the character that performed the Daemonic Ritual. | ||
1CP/3CP | ||
REWARDS OF CHAOS Chaos Daemons Stratagem The Dark Gods sometimes bestow their daemonic lieutenants with powerful artefacts and rewards. Use this Stratagem before the battle. Your army can have one extra Hellforged Artefact for 1 CP, or two extra Hellforged Artefacts for 3 CPs. All of the Hellforged Artefacts that you include must be different and be given to different DAEMON CHARACTERS. You can only use this Stratagem once per battle. | ||
1CP | ||
DAEMONIC PACT Chaos Daemons Stratagem Many foul champions are adept at summoning daemonic allies. Use this Stratagem after a CHAOS CHARACTER from your army summons a unit of DAEMONS to the battlefield using a Daemonic Ritual. That character can immediately attempt to summon a second unit of Daemons to the battlefield by performing another Daemonic Ritual. | ||
1CP | ||
DAEMONIC POSSESSION Chaos Daemons Stratagem Every time a psyker draws upon the warp, they disturb its flow and attract the attention of those that dwell within. Use this Stratagem when an enemy PSYKER unit suffers Perils of the Warp. That unit suffers 2D3 mortal wounds instead of D3. | ||
2CP | ||
WARP SURGE Chaos Daemons Stratagem The winds of the warp blow strong, invigorating daemonkind. Use this Stratagem at the start of any phase. Select a unit of DAEMONS from your army; until the end of the phase, you cannot re-roll saving throws for this unit, but its invulnerable save is improved by 1 (to a maximum of 4+). | ||
1CP | ||
BANNER OF BLOOD Khorne Daemons Stratagem This brass standard constantly drips with blood, the smell of which drives Khorne’s Daemons into an unbridled battle-lust. Use this Stratagem before the battle. Choose one of your KHORNE models with a Daemonic Icon. That icon is upgraded to a Banner of Blood. In addition to its normal ability, the power of the banner can be used once per battle, just before the bearer’s unit declares a charge. When used, the bearer’s unit can charge 3D6" instead of 2D6". | ||
2CP | ||
LOCUS OF WRATH Khorne Daemons Stratagem Khorne’s wrath empowers those who fight beside his champions. Use this Stratagem at the start of any Fight phase. Select a KHORNE DAEMON CHARACTER from your army – until the end of the phase you can re-roll any failed hit rolls made for friendly KHORNE DAEMON units within 6" of that model. | ||
3CP | ||
FRENETIC BLOODLUST Khorne Daemons Stratagem The bloodlust of Khorne’s Daemons is never sated. Use this Stratagem at the end of any Fight phase. Select one of your KHORNE DAEMON units – that unit can immediately fight again. | ||
2CP | ||
REVOLTING REGENERATION Nurgle Daemons Stratagem As the tolling of bells echoes through the warp, the flesh of Nurgle’s Daemons flows like wax to seal gaping wounds. Use this Stratagem at the end of your Movement phase. Select one of your NURGLE DAEMON units. One model in the unit regains D3 lost wounds. If there are no wounded models in the unit, and that unit has suffered any casualties, a single slain model from the unit is returned to play with one wound remaining. | ||
1CP | ||
PLAGUE BANNER Nurgle Daemons Stratagem A pervasive aura of pestilence surrounds this icon, causing rusted blades to weep with even fouler and more toxic diseases. Use this Stratagem before the battle. Choose one of your NURGLE models with a Daemonic Icon. That icon is upgraded to a Plague Banner. In addition to its normal ability, the power of the banner can be used once per battle, just before the bearer’s unit fights. When used, increase the Damage characteristic of all plagueswords carried by the bearer’s unit to 2 until the end of the phase. | ||
2CP | ||
LOCUS OF FECUNDITY Nurgle Daemons Stratagem Wherever Nurgle’s champions walk, disease blooms and maggots hatch from rotten flesh, sustaining his minions. Use this Stratagem at the start of any phase. Select a NURGLE DAEMON CHARACTER from your army – until the end of the phase you can re-roll Disgustingly Resilient rolls of 1 made for friendly NURGLE DAEMON units within 6" of that model. | ||
1CP | ||
BLASTED STANDARD Tzeentch Daemons Stratagem So saturated is this icon with the power of change that it is wreathed in warpfire that leaps out to consume Tzeentch’s foes. Use this Stratagem before the battle. Choose one of your TZEENTCH models with a Daemonic Icon. That icon is upgraded to a Blasted Standard. In addition to its normal ability, the power of the banner can be used once per battle, at the beginning of any Psychic phase. When used, roll 9 dice; for each roll of 6, the closest visible enemy unit within 9" suffers a mortal wound. | ||
1CP | ||
MAGICAL BOON Tzeentch Daemons Stratagem Arcane knowledge and mystical power have ever been the domain of Tzeentch and his minions. Use this Stratagem at the end of your Psychic phase. Select a TZEENTCH DAEMON PSYKER from your army; it can immediately attempt to manifest one additional psychic power this turn. | ||
2CP | ||
LOCUS OF CONJURATION Tzeentch Daemons Stratagem Sorcerous power surrounds Tzeentch’s chosen champions. Use this Stratagem at the start of your Psychic phase. Select a TZEENTCH DAEMON CHARACTER from your army – until the end of the phase you can re-roll any failed Psychic tests made for friendly TZEENTCH DAEMON units within 6" of that model. | ||
1CP | ||
LOCUS OF GRACE Slaanesh Daemons Stratagem Slaanesh’s favoured Daemons lead their minions in an exquisite choreographed dance, every movement of which severs an enemy’s limb or lops off their head. Use this Stratagem at the start of any Fight phase. Select a SLAANESH DAEMON CHARACTER from your army – until the end of the phase, each time you make a wound roll of 6+ for a friendly SLAANESH DAEMON unit within 6" of that character, the model that made that attack can immediately make an extra attack against the same target using the same weapon. These bonus attacks cannot themselves generate any further attacks. | ||
1CP | ||
AURA OF ACQUIESCENCE Slaanesh Daemons Stratagem Dark whispers speak to the minds of those that oppose Slaanesh, promising pleasures should they lower their weapons. Use this Stratagem at the start of any Fight phase. Select a SLAANESH DAEMON unit from your army – enemy units within 3" of that unit reduce their Attacks characteristic by 1 (to a minimum of 1) until the end of that phase. | ||
1CP | ||
RAPTUROUS STANDARD Slaanesh Daemons Stratagem This icon fills all who gaze upon it with such euphoria that they lower their guard and forget to defend themselves from attack. Use this Stratagem before the battle. Choose one of your SLAANESH models with a Daemonic Icon. That icon is upgraded to a Rapturous Standard. In addition to its normal ability, the power of the banner can be used once per battle, just before the bearer’s unit fights. When used, you can re-roll all failed hit rolls made for the bearer’s unit until the end of the phase. | ||
If your army is Battle-forged and includes any Chaos Daemons Detachments – that is, any Detachment that includes only units with both the CHAOS and DAEMONS Faction keywords – (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here.
1CP | ||
RAZOR-SHARP CARESS Slaanesh Daemons Stratagem Gorging on their prey’s emotions, Daemonettes rake their talons through the stoutest armour. Use this Stratagem in the Fight phase. Select one DAEMONETTE INFANTRY unit from your army. Until the end of the phase, the Armour Penetration characteristic of melee weapons models in that unit are equipped with is improved by 1 (e.g. AP -1 becomes AP -2). | ||
1CP | ||
SINUOUS UNDULATION Slaanesh Daemons Stratagem Swift beyond mortal comprehension, Steeds of Slaanesh flow like a serpentine blur, near impossible to hit. Use this Stratagem in your opponent’s Shooting phase when a DAEMONETTE CAVALRY unit from your army is chosen as the target of an attack. Until the end of the phase, when resolving an attack made against that unit, subtract 1 from the hit roll. | ||
1CP | ||
SONG OF DISCORDANT DESPAIR Slaanesh Daemons Stratagem The keening psychic call of hunting Fiends disturbs mental equilibrium, inducing terror and despair. Use this Stratagem at the start of the Morale phase. Select one enemy unit within 6" of a FIENDS unit from your army. Until the end of the phase, subtract 2 from that enemy unit’s Leadership characteristic. | ||
1CP | ||
FLENSING IMPACT Slaanesh Daemons Stratagem Every surface of these dread pain engines is covered in a riot of blades, their merest cut inflicting agony. Use this Stratagem in the Fight phase. Select one DAEMONETTE CHARIOT unit from your army that made a charge move this turn. Until the end of the phase, when resolving an attack made by a model in that unit, an unmodified hit roll of 6 scores 1 additional hit. | ||
1CP | ||
RUST AND DECAY Nurgle Daemons Stratagem Vectors of every contagion from across time and space, Daemon-forged plagueswords are generous to all. Use this Stratagem in the Fight phase. Select one PLAGUEBEARER INFANTRY unit from your army. Until the end of the phase, when resolving an attack made by a model in that unit, an unmodified hit roll of 6 automatically scores a hit and successfully wounds the target (do not make a wound roll). | ||
1CP | ||
PUTRID DEMISE Nurgle Daemons Stratagem Nurgle’s favoured erupt in a putrid shower upon death. Use this Stratagem when a PLAGUEBEARER CAVALRY model from your army is destroyed. Before removing that model, roll one D6 for every unit within 6" (excluding NURGLE units). On a 2+, the unit being rolled for suffers 1 mortal wound. | ||
1CP | ||
ACIDIC SLOBBER Nurgle Daemons Stratagem With imbecilic affection, Beasts shower their ‘friends’ in bile so rotten there is soon no distinguishing the victim. Use this Stratagem in the Fight phase. Select one BEASTS OF NURGLE unit from your army. Until the end of the phase, when resolving an attack made by a model in that unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage. | ||
1CP | ||
NURGLING INFESTATION Nurgle Daemons Stratagem Nurgle’s mites are as numerous as his blessings. Use this Stratagem at the end of any phase except the Morale phase. Select one NURGLING unit from your army. Roll one D6 for each model in that unit that was destroyed that phase. For each roll of 5+, return one destroyed model to that unit with all of its wounds remaining, placing them in unit coherency (if a model cannot be placed in this way, it is not returned to the battlefield). | ||
3CP | ||
RAGE ETERNAL Khorne Daemons Stratagem A rage as limitless as that of Khorne’s soldiers overcomes even death’s boundary in its intensity. Use this Stratagem in the Fight phase when a model in a BLOODLETTER INFANTRY unit from your army is destroyed. Until the end of the phase, roll one D6 each time a model from that unit is destroyed; on a 4+, that model is not removed until after all of the attacking unit’s close combat attacks have been resolved, and the destroyed model can make all of its close combat attacks against the unit that destroyed it before being removed (this model can make these close combat attacks even if it would not normally be able to target that unit). | ||
1CP | ||
BRASS STAMPEDE Khorne Daemons Stratagem Few things can withstand the thunderous and bloody charge of Khorne’s chosen knights. Use this Stratagem in your Charge phase when a BLOODLETTER CAVALRY unit from your army finishes a charge move. For each model in that unit, you can select one enemy unit within 1" of that model and roll one D6; on a 2+, that enemy unit suffers 1 mortal wound; on a 6, that enemy unit suffers D3 mortal wounds. If these mortal wounds destroy all enemy units within 1" of your unit, it can, if you wish, immediately declare another charge. | ||
1CP | ||
THE SCENT OF BLOOD Khorne Daemons Stratagem The rich odour of freshly spilled blood will draw loping Flesh Hounds from the foot of Khorne’s throne itself. Use this Stratagem in your Charge phase. Select one FLESH HOUNDS unit from your army. That unit can be chosen to charge with this phase even if it Advanced this turn. In addition, add 2 to the result of that charge roll if any enemy models (excluding VEHICLES) have been destroyed this turn. | ||
1CP | ||
BOUND IN BRASS AND BONE Khorne Daemons Stratagem Khorne’s constructs manifest as armour-plated horrors, their dense forms proof against the worst attacks. Use this Stratagem in any phase when a BLOODLETTER CHARIOT unit from your army is chosen as the target of an attack. Until the end of the phase, when resolving an attack made against that unit, halve the damage inflicted (rounding up). | ||
1CP | ||
MINIONS OF MAGIC Tzeentch Daemons Stratagem Sorcery is intrinsic to the gangling servants of Tzeentch, fate and mutating flames theirs to manipulate. Use this Stratagem at the start of your Psychic phase. Select one HORRORS INFANTRY unit from your army. The first time that unit attempts to manifest a psychic power this phase, do not roll any dice for its Psychic test – instead, assume a 9 was rolled for that Psychic test. | ||
1CP | ||
WARP JAWS Tzeentch Daemons Stratagem Burning maws capable of boring through the hull of stranded starships are little hindered by thick hides. Use this Stratagem in the Fight phase. Select one SCREAMERS unit from your army. Until the end of the phase, when resolving an attack made by a model in that unit against a MONSTER or VEHICLE unit, add 1 to the wound roll. | ||
1CP | ||
FLAMES OF MUTATION Tzeentch Daemons Stratagem A cloud of iridescent light or a charred lump of meat – none foresee the fate of those touched by warpfire. Use this Stratagem in your Shooting phase. Select one FLAMER unit from your army. Until the end of the phase, when resolving an attack made by a model in that unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage. | ||
1CP | ||
WARP PORTAL Tzeentch Daemons Stratagem Like a shimmering patch of wrong sky, a floating doorway disgorges soaring Daemons wreathed in fire. Use this Stratagem in your Movement phase. Select one FLUXMASTER, FATESKIMMER or BURNING CHARIOT model from your army. Remove that model from the battlefield and set it back up anywhere on the battlefield that is more than 9" from any enemy models. This model cannot move further this phase. | ||
Daemons are made of the stuff of the warp, and many can wield the power of the immaterium itself in battle as easily as a mortal man can breathe. The sorcerers of the daemonic legions unleash fell energies against their enemies with but a flick of a finger, and conjure the blessings of their dark masters to bolster their minions with unnatural power.
Before the battle, generate the psychic powers for PSYKERS that can use powers from the Tzeentch, Nurgle or Slaanesh discipline using the table below. You can either roll a D6 to generate their powers randomly (re-roll any duplicate results), or you can select the psychic powers you wish the psyker to have.D6 | PSYCHIC POWER | |||||||||
1 | BOON OF CHANGE As the Daemon chants, its minions begin to twist and new forms take shape as the will of Tzeentch demands. Boon of Change has a warp charge value of 7. If manifested, select a friendly TZEENTCH DAEMON unit within 18" of the psyker and roll a D3. Consult the table below to discover what characteristic bonus all models in that unit receive until the start of your next Psychic phase.
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2 | BOLT OF CHANGE The Daemon unleashes a bolt of roiling warp energy that wracks the foe with sickening and uncontrollable mutations. Bolt of Change has a warp charge value of 8. If manifested, select an enemy unit that is within 18" of the psyker and visible to it. That unit suffers D3 mortal wounds. If a CHARACTER is slain by this power, you can add a Chaos Spawn to your army within 6” of the character and not within Engagement Range of any enemy models before they are removed as a casualty. |
3 | GAZE OF FATE The Daemon uses its powers of precognition to unravel the strands of destiny, and in doing so discovers the one true path to victory. Gaze of Fate has a warp charge value of 6. If manifested, you can re-roll a single dice roll later during your turn. |
4 | TREASON OF TZEENTCH The psyker reaches into the mind of its victim, subverting their will and turning them upon their own allies. Treason of Tzeentch has a warp charge value of 8. If manifested, select an enemy CHARACTER that is within 18" of the psyker and visible to it (excluding the opponent’s Warlord) and roll 2D6. If the result is greater than the character’s Leadership characteristic, until the end of the following Fight phase treat that character as if it were a friendly model from your army in your Shooting, Charge and Fight phases. |
5 | FLICKERING FLAMES Cackling madly, the psyker’s minions are wreathed in pink and blue flames that leap forth to consume their foes. Flickering Flames has a warp charge value of 5. If manifested, pick a friendly TZEENTCH DAEMON unit within 18" of the psyker. Until your next Psychic phase, add 1 to any wound rolls made for that unit’s shooting weapons. |
6 | INFERNAL GATEWAY The psyker opens a portal to the warp, a tear in the fabric of the mortal plane that sucks foes into certain oblivion. Infernal Gateway has a warp charge value of 8. If manifested, identify the nearest enemy model that is within 12" of the psyker and visible to it; that model’s unit, and every other unit (friend and foe) within 3" of that model, suffers D3 mortal wounds. The number of mortal wounds inflicted is D6 instead if the power is manifested with a Psychic test of 12+. |
D6 | PSYCHIC POWER |
1 | STREAM OF CORRUPTION The psyker spews forth a stream of disease on its enemies. Stream of Corruption has a warp charge value of 5. If manifested, the closest enemy unit within 7" of the psyker and visible to it suffers D3 mortal wounds if it has fewer than 10 models, or D6 mortal wounds if it has 10 or more models. |
2 | FLESHY ABUNDANCE Nurgle’s bountiful energies surge through the target, healing their wounds beneath new growths of swollen flesh. Fleshy Abundance has a warp charge value of 5. If manifested, select a friendly NURGLE DAEMON unit within 18" of the psyker. One model in that unit regains D3 lost wounds. |
3 | NURGLE’S ROT Gurgling praise to its god, the psyker exudes a wave of soul-pox that rapidly kills those who lack Nurgle’s blessings. Nurgle’s Rot has a warp charge value of 7. If manifested, roll a D6 for every unit (excluding NURGLE units) within 7" of the psyker. On a 4+ the unit being rolled for suffers D3 mortal wounds. |
4 | SHRIVELLING POX Muttering an unholy chant in a blighted tongue, the psyker calls down poxed blessings on a chosen foe. Shrivelling Pox has a warp charge value of 6. If manifested, select an enemy unit that is within 18" of the psyker and visible to it. Until the start of your next Psychic phase, subtract one from the target unit’s Toughness characteristic. |
5 | VIRULENT BLESSING The psyker blesses its allies with a bounty of fresh diseases with which to infect their enemies. Virulent Blessing has a warp charge value of 7. If manifested, select a friendly NURGLE DAEMON unit within 18" of the psyker. Until the start of your next Psychic phase:
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6 | MIASMA OF PESTILENCE As the psyker chants in a phlegm-choked drone, a dark cloud of filth and flies shrouds its allies from view. Miasma of Pestilence has a warp charge value of 6. If manifested, select a friendly NURGLE DAEMON unit within 18" of the psyker. Until the start of your next Psychic phase, your opponent must subtract 1 from all hit rolls that target that unit. |
D6 | PSYCHIC POWER |
1 | CACOPHONIC CHOIR The psyker emits an ear-piercing chorus of screams that shatters the sanity of its foes. Cacophonic Choir has a warp charge value of 6. If manifested, roll 2D6 (adding 2 to the result if the Psychic test result was more than 10). The closest enemy unit that is within 18" of the psyker and visible to it suffers a mortal wound for each point that the total exceeds their highest Leadership characteristic. |
2 | SYMPHONY OF PAIN The psyker’s chants unleash destructive Chaos energy. Symphony of Pain has a warp charge value of 6. If manifested, the nearest enemy unit that is within 18" of the psyker and visible to it is struck by unbearable pain. Your opponent must subtract 1 from all hit rolls made for this unit until the start of your next Psychic phase. |
3 | HYSTERICAL FRENZY The psyker sends out a psychic lash that goads its allies. Hysterical Frenzy has a warp charge value of 8. If manifested, select a single friendly SLAANESH DAEMON unit within 18" of the psyker that is within 1" of an enemy unit. That unit can fight as if it were the Fight phase. |
4 | DELIGHTFUL AGONIES The psyker manipulates the pleasure centres of its allies’ minds, causing even great pain to register as sheer ecstasy. Delightful Agonies has a warp charge value of 5. If manifested, select a single friendly SLAANESH DAEMON unit within 18" of the psyker. Until the start of your next Psychic phase, roll a D6 each time a model in that unit loses a wound – on a 6 that model does not lose a wound. |
5 | PAVANE OF SLAANESH As the psyker sings, its spasming victims’ flesh tears and bones snap as they dance themselves to death. Pavane of Slaanesh has a warp charge value of 6. If manifested, select an enemy unit that is within 18" of the psyker and visible to them. Roll a D6 for each model in the unit; the unit suffers a mortal wound for each roll of 6. |
6 | PHANTASMAGORIA The psyker summons illusions to terrify and entice their foes. Phantasmagoria has a warp charge value of 6. If manifested, enemy units must subtract 1 from their Leadership characteristic until the start of your next Psychic phase whilst they are within 12" of the psyker. |
If your army includes Be’lakor, then before the battle, generate the psychic powers for him using the table below. You can either roll a D3 to generate his powers randomly (re-roll any duplicate results), or you can select the psychic powers you wish Be’lakor to have.
D3 | PSYCHIC POWER |
1 | INFERNAL GAZE Unholy power streams from Be’lakor’s eyes, charring and melting everything caught in its path. Infernal Gaze has a warp charge value of 5. If manifested, select an enemy unit that is within 18" of Be’lakor and is visible to him and roll 3 dice. The target suffers one mortal wound for each roll of 4+. |
2 | DEATH HEX Be’lakor places a dire hex upon his enemies. Wards and energised shields flicker and fail, leaving the foe exposed. Death Hex has a warp charge value of 8. If manifested, select an enemy unit that is within 12" of Be’lakor and is visible to him. Until the start of your next Psychic phase, that unit cannot take invulnerable saves. |
3 | GIFT OF CHAOS As the power of the warp surges through Be’lakor’s victim, bones snap and flesh rips as a new form takes shape. Gift of Chaos has a warp charge value of 6. If manifested, select an enemy model that is within 6" of Be’lakor and is visible to him and roll a D6. If the result is greater than the target’s Toughness characteristic, its unit suffers D3+3 mortal wounds. If a CHARACTER is slain by this power, you can add a Chaos Spawn to your army and set it up within 1" of the character before it is removed. |
There are several abilities and psychic powers available to Chaos Daemons that can transform their victims into Chaos Spawn. If such an ability or psychic power instructs you add a Chaos Spawn to your army, use the datasheet below for the model. Choose the Chaos Spawn’s allegiance when you set it up on the battlefield. In a matched play game, you must pay reinforcement points in order to use any Chaos Spawn that are created. Each has a points value of 23 (this includes all of its weapons).
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Chaos Spawn (base: 50mm) | |||||||||||
1 | Chaos Spawn | 7" | 4+ | - | 5 | 5 | 4 | D6 | 9 | 5+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Hideous mutations | ||||||
Hideous mutations | Melee | Melee | User | -2 | 2 | - |
ABILITIES | |||||||||
ABILITIES |
Fearsome: Enemy units within 1" of any Chaos Spawn must subtract 1 from their Leadership. Mutated Beyond Reason: When a Chaos Spawn makes its close combat attacks, roll a D3 and consult the table below:
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FACTION KEYWORDS: CHAOS, | |||||||||
KEYWORDS: BEAST, CHAOS SPAWN |
A general of a daemonic legion is mighty champion, chosen by their dark master to bring ruin and destruction upon their foes. Possessed of dire power, they epitomise an aspect of the Chaos God in whose image they were created.
If a CHARACTER WITH THE DAEMON FACTION KEYWORD is your Warlord, it can generate a Warlord Trait from one of the following tables instead of the one in the Warhammer 40,000 rulebook. You can either roll on the appropriate table to randomly generate a Warlord Trait, or you can select the one that best suits the Warlord’s temperament and preferred style of warfare. Warlords can only generate Warlord Traits from their own Chaos God (e.g. KHORNE Warlords can only have a Khorne Warlord Trait).D6 | WARLORD TRAIT |
1 | ASPECT OF DEATH Such is the palpable aura of dread this Daemon emanates that its enemies often die of sheer terror. Each time an enemy unit fails a Morale test within 8" of your Warlord, one additional model flees from that unit. |
2 | GLORY OF BATTLE This Daemon knows no greater pleasure than being surrounded by foes in battle. Add 1 to your Warlord’s Attacks characteristic whilst there are more enemy models within 8" of it than there are friendly models. |
3 | OBLIVIOUS TO PAIN Nothing will keep this Daemon from the slaughter; not even injury will slow his advance, and only serves to stoke its anger. Roll a dice each time your Warlord loses a wound. On a roll of 6, your Warlord does not lose that wound and you can re-roll all failed hit and wound rolls made for it until the end of your next turn. |
4 | IMMENSE POWER The molten fury of the Lord of Battle has been poured into this Daemon, and its body is swollen with Khorne’s might. Add 1 to your Warlord’s Strength characteristic. |
5 | DEVASTATING BLOW The Blood God has granted this Daemon the strength to fell even the greatest enemies with a single, almighty blow. Each time your Warlord fights, it can make a single Devastating Blow attack instead of its normal close combat attacks. If it does, make a single hit roll; if successful, the target suffers D3 mortal wounds. |
6 | RAGE INCARNATE The fury with which this Daemon hurls itself at the enemy serves as a beacon of wrath to its like-minded minions. Re-roll hit rolls of 1 for friendly KHORNE DAEMON units that charged this turn and are within 8" of your Warlord when they fight. |
D6 | WARLORD TRAIT |
1 | BORN OF SORCERY Tapping into the infinite power of the warp comes as easily to this Daemon as breathing air does to a mortal. Add 1 to the result of the first Psychic tests made for your Warlord in each Psychic phase. |
2 | INCORPOREAL FORM This Daemon’s body flickers in and out of reality, making it difficult for adversaries to land a telling blow against it. Reduce all damage inflicted on your Warlord by 1 (to a minimum of 1). For example, if this Warlord failed a saving throw against a weapon that inflicts 3 damage, it will only lose 2 wounds. |
3 | WARP TETHER This Daemon is blessed with an iron grip on the mortal world, and is able to sustain its minions with the power of the warp. You can re-roll failed Morale tests for friendly TZEENTCH DAEMON units within 9" of your Warlord. |
4 | LOREKEEPER OF TZEENTCH Tzeentch has gifted this Daemon with stewardship of the Hidden Library within the Impossible Fortress. Intimate knowledge of mystical lore are the rewards for such a duty. Add 6" to the range of the first psychic power manifested by your Warlord in each Psychic phase. |
5 | TYRANT OF THE WARP The invasive attention of warp-spawned horrors – so often fatal to mortal psykers – are as nothing to this Daemon. Roll a dice each time your Warlord suffers Perils of the Warp; on a 2+ your Warlord’s psychic mastery is such that they do not suffer Perils of the Warp. |
6 | DAEMONSPARK This Daemon bears the mark of the Daemonspark, causing nearby Tzeentchian Daemons to blaze with deadly flames. Re-roll wound rolls of 1 in the Shooting phase for friendly TZEENTCH DAEMON units that are within 9" of your Warlord. |
D6 | WARLORD TRAIT |
1 | BLESSED WITH CORPULENCE Nurgle’s blessing upon this Daemon is plain to see, for his frame is hideously bloated and riddled with corruption. Add 1 to your Warlord’s Wounds characteristic. |
2 | ACIDIC ICHOR Those that pierce this Daemon’s straining flesh are sprayed with sizzling bile that melts through armour, flesh and bone. Roll a dice each time your Warlord loses a wound in the Fight phase. On a 4+ the unit that inflicted that wound is splashed by acidic ichor and suffers a mortal wound after all of its own attacks have been resolved. |
3 | PLAGUEFLY HIVE This Daemon’s pockmarked hide conceals a colony of plagueflies that swarm forth to bite and bedevil the foe should they get too close. Your opponent must subtract 1 from all hit rolls that target your Warlord if the attacking unit is within 7". |
4 | VIRULENT TOUCH So saturated with noxious toxins and vile poisons is this Daemon that its merest touch ensures a gruesome and deadly demise. Add 1 to all wound rolls made by your Warlord in the Fight phase unless it is targeting a VEHICLE. |
5 | IMPENETRABLE HIDE Beneath this Daemon’s hide are layers of rotting blubber, a dense mass that must be dug through to reach the vitals buried beneath. Your Warlord has a Save characteristic of 4+. |
6 | PESTILENT MIASMA Those who venture too close to this Daemon find their injuries blackening in seconds and their infected flesh swiftly turning to rot. Roll a dice for each enemy unit that is within 1" of your Warlord at the start of your turn. On a roll of 4+ that unit suffers a mortal wound. |
D6 | WARLORD TRAIT |
1 | CELERITY OF SLAANESH This Daemon is possessed of an incredible swiftness, and is able to close upon its prey with impossible speed. Add 3" to your Warlord’s Movement characteristic. |
2 | QUICKSILVER DUELLIST This Daemon fights with phenomenal skill and grace when confronted by another champion. You can re-roll failed hit and wound rolls for attacks made by your Warlord in the Fight phase against CHARACTERS. |
3 | THE MURDERDANCE A performer of the maniacal dance of death, this Daemon hacks and cavorts its way through the enemy ranks without ever missing a step. If your Warlord charges in the Charge phase, add D3 to their Attacks characteristic until the end of the ensuing Fight phase (roll at the end of the Charge phase). |
4 | FATAL CARESS With a swift flick of a blade or razor-sharp claw, this Daemon can inflict agonising pleasures that drive the victim instantly insane. Each time you make a wound roll of 6+ for your Warlord in the Fight phase, the target suffers a mortal wound in addition to any other damage. |
5 | SAVAGE HEDONIST This Daemon is a glutton for violence, striking ever faster and harder to maintain the thrill of combat. Add 1 to your Warlord’s Attacks characteristic. |
6 | BEWITCHING AURA Even the most disciplined warriors can succumb to this Daemon’s beguilements, all thoughts of fighting lost as they stand slack-jawed in a haze of hallucinatory desire. Enemy models subtract 1 from their Attacks characteristic (to a minimum of 1) whilst they are within 6" of your Warlord. This does not affect enemy VEHICLES. |
CHARACTER | WARLORD TRAIT |
Aetaos’rau’keres | Inspiring Leader (Aura) |
An’ggrath the Unbound | Inspiring Leader (Aura) |
Be’lakor | Shadow Lord |
Cor’bax Utterblight | Inspiring Leader (Aura) |
Epidemius | Virulent Touch |
Horticulous Slimux | Acidic Ichor |
Kairos Fateweaver | Tyrant of the Warp |
Karanak | Aspect of Death |
Mamon Transfigured | Inspiring Leader (Aura) |
Rotigus | Pestilent Miasma |
Samus | Inspiring Leader (Aura) |
Scabeiathrax the Bloated | Inspiring Leader (Aura) |
Shalaxi Helbane | Quicksilver Duellist |
Skarbrand | Rage Incarnate |
Skulltaker | Devastating Blow |
Syll’Esske, the Vengeful Allegiance | Bewitching Aura |
The Blue Scribes | Daemonspark |
The Changeling | Incorporeal Form |
The Masque of Slaanesh | The Murderdance |
Uraka the Warfiend | Inspiring Leader (Aura) |
Zarakynel | Inspiring Leader (Aura) |
It pleases the Dark Master to be worshipped as a daemonic deity, and to have his devotees fight and die upon his behalf. There are no shortage of heretics willing to do so. After all, Be’lakor promises great rewards to those who serve him, and he has had millennia to perfect his lies...
Heretic Astartes, mortal cultists and nightmarish daemons - all serve Be’lakor and fight amongst the ranks of his Disciples. These fanatical heretics have forsaken the Dark Gods in favour of worshipping their first and greatest champion. The rewards for this pact are great. Be’lakor’s servants manifest echoes of his own supernatural powers, exuding terrifying auras or flickering in and out of reality amidst cowls of animate shadow. Yet the price of power is eternal servitude, for Be’lakor will suffer no rival.
The Disciples of Be’lakor is an Army of Renown.Suffused with Be’lakor’s unholy power, these daemons exude a shadowy aura that masks their minions from prying eyes in both realspace and the warp.
While a friendly DAEMONIC DISCIPLES unit is within 6" of this model, each time a ranged attack is made against that unit:Fanatical worship of Be’lakor affords his disciples a fragment of his unnatural obfuscatory powers.
Be’lakor commands his disciples with the experience of battles fought through countless aeons.
In your Command phase, select one friendly DISCIPLES OF BE’LAKOR unit (excluding VEHICLE units) within 9" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.Though they have forsaken the Dark Gods in favour of Be'lakor, his mortal Disciples can still draw temporary power from offering soulpacts to the daemons who fight in his service.
Mortal and daemon alike fight side by side in the service of the Dark Master, the energies of the immaterium flowing through and empowering both.
The Disciples of Be'lakor flow around and through their enemies like wraiths from the depths of the warp.
Be’lakor’s daemonic hosts draw strength from the mortals fighting beside them, anchoring themselves in realspace by sinking ephemeral talons into the soulstuff of their allies.
The swelling fear of their mortal prey serves as an intoxicating elixir to Be'lakor's daemonic followers, each draught reknitting sundered warpflesh or drawingfresh and hungry entities through the veil to war .
In the instant the enemy's blows fall, Be'lakor's blessings render his worshippers as insubstantial as shadow.
D6 | PSYCHIC POWER |
1 | SHROUDED STEP A black fume envelopes the psyker’s allies. It flows across the battlefield before coalescing into a roiling darkness from which they then emerge. Blessing: Shrouded Step has a warp charge value of 6. If manifested, select one friendly DISCIPLES OF BE’LAKOR INFANTRY unit within 18" of this PSYKER. Remove that unit from the battlefield and set them up anywhere on the battlefield that is more than 9" from any enemy models. If that unit Remained Stationary this turn, it is instead treated as having made a Normal Move this turn. |
2 | WREATHED IN SHADES The psyker draws from the warp a churning mass of damned shades, abandoned worshippers of Be’lakor now doomed to conceal and protect his current servants. Blessing: Wreathed in Shades has a warp charge value of 7. If manifested, select one friendly DISCIPLES OF BE’LAKOR unit (excluding MONSTER and VEHICLE units) within 12" of this PSYKER. Until the start of your next Psychic phase, enemy models cannot target that unit with ranged weapons unless that unit is the closest eligible target to the firing model or it is within 12" of the firing model. |
3 | PALL OF DESPAIR The psyker draws forth every bleak imagining and hopeless terror their victims have ever felt, drowning his enemies’ minds in misery until they barely have the will to keep breathing. Malediction: Pall of Despair has a warp charge value of 7. If manifested, select one enemy unit that is within 18" of and visible to this PSYKER: Roll 3D6: if the result is greater than the enemy units Leadership characteristic, select one of the following to apply to that unit until the start of your next Psychic phase:
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4 | VOIDSLIVERS Reaching with their mind into the darkest depths of the void, the psyker draws forth crystallised slivers of terror, misery and loss before hurling them in a storm at the foe. The darts rip through soul-matter, while leaving the enemy's corporeal forms lifeless but seemingly unharmed. Witchfire: Voidslivers has a warp charge value of 5. If manifested, select one enemy model that is within 12" of and visible to this PSYKER. Draw a line between any part this PSYKER’s base and any part of the selected models base (or hull):
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5 | PENUMBRAL CURSE The psyker curses the blades of the enemy, causing them to become as insubstantial as shadows and to pass harmlessly through the very foes they should have hewn in two. Malediction: Penumbral Curse has a warp charge value of 7. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, subtract 1 from that attack’s wound roll and reduce the Armour Penetration characteristic of that attack by 1. |
6 | BETRAYING SHADES Falling to the psyker’s whispered blandishments, the enemy's very shadows turn upon them, clawing and ripping at the mortal forms that cast them. Witchfire: Betraying Shades has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this Psyker. Select up to 6 models in that unit, and add together the unmodified Attacks characteristics of those models. Roll a number of D6 equal to the total (for example, if five of the selected models had an Attacks characteristic of 2, and one had an Attacks characteristic of 3, you would roll thirteen D6). If the result of the Psychic test was 11 or more, add 1 to each dice result. For each roll of 6+, that unit suffers 1 mortal wound. |
Hellforged Artefacts are items of legendary rarity, gifted only to those Daemons who have proved themselves worthy. To possess such a relic immediately sets a Daemon out amongst its peers, but as is always the way with Chaos, such power comes at a price. Should the Daemon fail in its task despite the boon they have received, they risk the eternal displeasure of their master.
If your army is led by a Warlord with the DAEMON Faction keyword, you may give one of the following Hellforged Artefacts to a CHARACTER WITH THE DAEMON FACTION KEYWORD in your army. Named characters such as Skarbrand already have one or more artefacts, and cannot be given any of the following artefacts. Note that some weapons replace one of the character’s existing weapons, or an item of wargear. Where this is the case, you must, if you are playing a matched play game or are otherwise using points values, still pay the cost of the weapon or item of wargear that is being replaced if it is not already included in the model’s points cost. Write down any Hellforged Artefacts your characters may have on your army roster.ARMOUR OF SCORN
Though this armour was forged in the Brass Citadel, it was the Blood God’s contempt for the weapons and sorceries of lesser warriors that gave it life. Aeons after its creation, it is this same burning scorn which shields its wearer in battle.
KHORNE MONSTER model only. The wearer of the Armour of Scorn has a 4+ invulnerable save and can attempt to deny one psychic power in each enemy Psychic phase.THE CRIMSON CROWN
It is said that this crown was created from a single drop of Khorne’s blood and forged by his withering gaze. A measure of the Blood God’s endless wrath is bound within the crown, and its effect upon his daemonic servants is palpable. Fuelled by the artefact’s fell presence, Khorne’s Daemons are driven to ever greater heights of savagery and slaughter.
KHORNE model only. Each time you make a wound roll of 6+ for a friendly KHORNE DAEMON unit within 6" of the bearer of the Crimson Crown, the model that made that attack can immediately make an extra attack against the same target using the same weapon. These bonus attacks cannot themselves generate any further attacks.A’RGATH, THE KING OF BLADES
When a Daemon is bound within a weapon by its infernal master, it rarely submits willingly to this terrible incarceration. The same cannot be said for A’rgath. A lifetime of slaughter and zealous dedication saw this butcher granted daemonhood. Such was his devotion to Khorne that instead of accepting immortality as a Daemon Prince, he instead chose to take the form of a deadly blade so that he could spill the lifeblood of Khorne’s greatest enemies. Their hand guided by A’rgath’s spirit, the sword’s wielder becomes nigh unstoppable. Countless are the rival champions and mortal heroes that have fallen to his power.
KHORNE model with blade of blood or hellforged sword only. A’rgath, the King of Blades replaces the bearer’s blade of blood or hellforged sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
A’rgath | |||||
A’rgath | Melee | Melee | +1 | -4 | D3 |
Abilities: Re-roll all failed wound rolls for this weapon when targeting a CHARACTER. If wielded by a MONSTER, increase this weapon’s Damage characteristic to 3. |
SKULLREAVER
Carved with runes of death and ruin, the edge of this ebon blade glows with barely contained power. The Bloodthirster bound within this mighty axe channels every iota of its hate and rage into these runes until they glow with molten heat, and the greater the foe the wielder faces, the hotter the runes burn.
KHORNE model with axe of Khorne, great axe of Khorne or daemonic axe only. Skullreaver replaces the bearer’s axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Skullreaver | |||||
Skullreaver | Melee | Melee | +3 | -4 | D6 |
Abilities: Re-roll all failed wound rolls for this weapon when targeting a TITANIC unit. Each time you make a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to the normal damage. |
THE ENDLESS GRIMOIRE
Within the pages of this magical tome lie the secrets of every cantrip, incantation and spell ever conceived by Tzeentch. Though the bearer of this grimoire has access to the infinite knowledge bound within, only the Changer of the Ways himself could hope to master the full scope of its power.
TZEENTCH PSYKER only. The bearer of the Endless Grimoire knows one additional psychic power from the Tzeentch discipline.SOUL BANE
This incorporeal blade inflicts no harm upon its victim’s physical body, instead carving its way through the stuff of his very soul. So ephemeral and unreal is this strange weapon that it is impossible to cross blades with Soul Bane, for its ghostly edge will pass straight through any guard. Those struck by Soul Bane collapse in agony, writhing and screaming as their lacerated souls slowly bleed away into the aether.
TZEENTCH HERALD only. Soul Bane replaces the bearer’s ritual dagger and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Soul Bane | |||||
Soul Bane | Melee | Melee | User | -5 | 1 |
Abilities: Invulnerable saves cannot be taken against this weapon. |
THE IMPOSSIBLE ROBE
The wearer of this robe exists between several realities at once. Thus can a daemonic commander potentially control Tzeentch’s interests in multiple times and places at once to further several aspects of the Great Plan. This effect makes it hard for foes to truly harm the wearer, who flickers in and out of reality in an unpredictable fashion. However, the robe is capricious, and has been known to rip its wearer out of reality altogether should he lose control of its powers.
TZEENTCH model only. The wearer of the Impossible Robe has a 4+ invulnerable save. In addition, once per game you can re-roll a single failed saving throw for the wearer, but if the re-roll results in a 1, the wearer is immediately slain.THE EVERSTAVE
This staff blazes with vibrant warpflame. As soon as its master takes up this staff, he too is wreathed in the same daemonic fire, though no harm befalls him. From within this magenta inferno, the Everstave’s daemonic bearer can hurl searing gouts of Tzeentch’s Pink Fire, turning armour to ash and immolating or irrevocably mutating the flesh beneath with coruscating empyric flames.
TZEENTCH model with rod of sorcery or staff of change only. Add 1 to the bearer’s Psychic tests whenever it attempts to manifest Smite.HORN OF NURGLE’S ROT
Those slain by a Daemon crowned with the fabled Horn of Nurgle’s Rot are doomed to rise once more, their soul infected with an aggressive strain of Nurgle’s Rot that decays and transforms them in a the space of a few heartbeats. The victim’s altered corpse soon stands once more to join the shambling ranks of Nurgle’s Plaguebearers.
NURGLE model only. Roll a D6 each time the bearer kills an enemy model in the Fight phase whilst within 7" of one or more friendly units of Plaguebearers. On a 4+ you can add a single Plaguebearer model to one of those units.THE ENTROPIC KNELL
To hear the grim tolling of this great bell upon the winds is a death sentence, for its sound heralds the arrival of the Plague Legions. Such is its dread power that a single peal reverberates for long minutes, spreading dread and despair even over the clangour of battle.
NURGLE model only. Enemy units must subtract 1 from their Leadership characteristic whilst they are within 7" of the bearer of the Entropic Knell.CORRUPTION
This fabled weapon is the literal manifestation of corruption. Constantly dripping with foul ooze, the merest scratch from its plague-ridden edge is enough to lay low the hardiest foe, and its toxins can effortlessly overcome even the resilience of a Space Marine.
NURGLE model with plaguesword, balesword, bileblade or hellforged sword only. Corruption replaces the model’s plaguesword, balesword, bileblade or hellforged sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Corruption | |||||
Corruption | Melee | Melee | +2 | -3 | D3 |
Abilities: Re-roll all failed wound rolls made for this weapon. |
THE FORBIDDEN GEM
This gem was the purest diamond in the Aeldari empire in the time before the Fall. It was a source of jealous pride to its keeper, a noble by the name of Ydrisyll, who spent ever more time transfixed by its beauty. One of Slaanesh’s first deeds after his apocalyptic birth was to capture Ydrisyll’s soul and cage it within the very gem he once so coveted. Gazing upon this corrupted diamond now inspires uncontrollable jealousy, leaving mortal senses hopelessly addled.
SLAANESH model only. Once per game, at the start of any enemy phase, the bearer of the Forbidden Gem can use it to hypnotise a single enemy CHARACTER within 12". Roll 3D6; if the total exceeds that model’s Leadership characteristic, it cannot act until the end of the phase (i.e. it cannot move, manifest psychic powers, shoot, charge or fight) and it cannot use any abilities on its datasheet that affect another unit (e.g. aura abilities and abilities that heal other models).THE MARK OF EXCESS
A Daemon favoured with Slaanesh’s own Mark of Excess faces an existence of constant, desperate addiction. Whenever the cursed recipient sheds the lifeblood of a worthy foe it is rewarded by a sensory explosion of bliss so all-consuming that the Daemon will fight harder than ever to feel such sensations again.
SLAANESH models only. Add 1 to the bearer’s Attacks characteristic. Add a further 1 each time the bearer slays a CHARACTER or MONSTER.SOULSTEALER
This gluttonous blade gulps down the souls of its victims before invigorating body of its wielder. Its soulgreed stems from the starving Keeper of Secrets bound within – an arrogant entity that sought to devour enough Aeldari souls to challenge Slaanesh himself. As punishment for the Daemon’s monstrous hubris, Slaanesh trapped it within Soulstealer, condemning the Keeper of Secrets for eternity.
SLAANESH model with witstealer sword or hellforged sword only. Soulstealer replaces the sword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Soulstealer | |||||
Soulstealer | Melee | Melee | +1 | -3 | 3 |
Abilities: Each time a model is slain by this weapon, the bearer regains 1 lost wound. Re-roll all failed wound rolls made for this weapon when targeting an AELDARI unit. |
SLOTHFUL CLAWS
Formed from the essence of a Keeper of Secrets, these claws have taken many guises and been bound to the flesh of countless Heralds over the millennia. When the Slothful Claws strike, the blow appears clumsy and ponderous to its victim. This is but an illusion; in truth, these claws strike like lightning while the foe reels in sluggish confusion.
SLAANESH HERALD only. The slothful claws replace the bearer’s ravaging claws and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Slothful Claws | |||||
Slothful Claws | Melee | Melee | +1 | -2 | 2 |
Abilities: Each time you make a wound roll of 4+ for this weapon, that hit is resolved with a AP of -4 instead of -2. |
1CP/2CP | ||
DENIZENS OF THE WARP Chaos Daemons Stratagem Ever lurking in the warp, Daemons will wait until the barriers between realms thin before tearing their way into realspace. Use this Stratagem during deployment. If you spent 1 CP, set up one of your DAEMON units that has a Power Rating of 8 or less in the warp instead of placing it on the battlefield. If you spent 2 CPs, you can choose a DAEMON unit that has a Power Rating of 9 or more instead. At the end of any of your Movement phases that unit can tear its way into reality – set it up anywhere on the battlefield that is more than 9" away from any enemy models. | ||
The CHAOS and CHARACTER keywords are used in the following Chaos Daemons datasheets:
The KHORNE keyword is used in the following Chaos Daemons datasheets:
The TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The NURGLE keyword is used in the following Chaos Daemons datasheets:
The SLAANESH keyword is used in the following Chaos Daemons datasheets:
The CHARACTER and KHORNE keywords are used in the following Chaos Daemons datasheets:
The KHORNE and DAEMON keywords are used in the following Chaos Daemons datasheets:
Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those who stand against the Ruinous Powers.
Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they were themselves summoned to the battlefield this turn).2CP | ||
DAEMONIC INCURSION Chaos Daemons Stratagem When the Knights of Titan deploy to battle, it is often to combat a full-blown daemonic invasion. Use this Stratagem when one of your DAEMON units (other than a named character) is destroyed by a GREY KNIGHTS unit. The destroyed unit is returned to your army at full strength, and is set up on the battlefield at the end of your next Movement phase, anywhere on the battlefield that is more than 9" from any enemy models. This does not cost you any reinforcement points in a matched play game. | ||
1CP | ||
PLAGUE BANNER Nurgle Daemons Stratagem A pervasive aura of pestilence surrounds this icon, causing rusted blades to weep with even fouler and more toxic diseases. Use this Stratagem before the battle. Choose one of your NURGLE models with a Daemonic Icon. That icon is upgraded to a Plague Banner. In addition to its normal ability, the power of the banner can be used once per battle, just before the bearer’s unit fights. When used, increase the Damage characteristic of all plagueswords carried by the bearer’s unit to 2 until the end of the phase. | ||
The DAEMON and NURGLE keywords are used in the following Chaos Daemons datasheets:
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VIRULENT BLESSING
The psyker blesses its allies with a bounty of fresh diseases with which to infect their enemies.
Virulent Blessing has a warp charge value of 7. If manifested, select a friendly NURGLE DAEMON unit within 18" of the psyker. Until the start of your next Psychic phase:
MIASMA OF PESTILENCE
As the psyker chants in a phlegm-choked drone, a dark cloud of filth and rot flies shrouds his allies from view.
Blessing: Miasma of Pestilence has a warp charge value of 6. If manifested, select one friendly DEATH GUARD unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attacks hit roll.
TREASON OF TZEENTCH
The psyker reaches into the mind of its victim, subverting their will and turning them upon their own allies.
Treason of Tzeentch has a warp charge value of 8. If manifested, select an enemy CHARACTER that is within 18" of the psyker and visible to it (excluding the opponent’s Warlord) and roll 2D6. If the result is greater than the character’s Leadership characteristic, until the end of the following Fight phase treat that character as if it were a friendly model from your army in your Shooting, Charge and Fight phases.
The BLOODLETTER keyword is used in the following Chaos Daemons datasheets:
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The SLAANESH and DAEMON keywords are used in the following Chaos Daemons datasheets:
The TZEENTCH and DAEMON keywords are used in the following Chaos Daemons datasheets:
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The BLOODTHIRSTER keyword is used in the following Chaos Daemons datasheets:
The GREAT UNCLEAN ONE keyword is used in the following Chaos Daemons datasheets:
Daemons of Nurgle are inured to pain, their rotting bodies shrugging off all but the most traumatic damage with ease.
Each time a model with this ability loses a wound, roll a dice; on a 5+, the model does not lose that wound.The KEEPER OF SECRETS keyword is used in the following Chaos Daemons datasheets:
The LORD OF CHANGE keyword is used in the following Chaos Daemons datasheets:
The DAEMON and CHARACTER keywords are used in the following Chaos Daemons datasheets:
1CP/3CP | ||
REWARDS OF CHAOS Chaos Daemons Stratagem The Dark Gods sometimes bestow their daemonic lieutenants with powerful artefacts and rewards. Use this Stratagem before the battle. Your army can have one extra Hellforged Artefact for 1 CP, or two extra Hellforged Artefacts for 3 CPs. All of the Hellforged Artefacts that you include must be different and be given to different DAEMON CHARACTERS. You can only use this Stratagem once per battle. | ||
1CP | ||
BANNER OF BLOOD Khorne Daemons Stratagem This brass standard constantly drips with blood, the smell of which drives Khorne’s Daemons into an unbridled battle-lust. Use this Stratagem before the battle. Choose one of your KHORNE models with a Daemonic Icon. That icon is upgraded to a Banner of Blood. In addition to its normal ability, the power of the banner can be used once per battle, just before the bearer’s unit declares a charge. When used, the bearer’s unit can charge 3D6" instead of 2D6". | ||
1CP | ||
BLASTED STANDARD Tzeentch Daemons Stratagem So saturated is this icon with the power of change that it is wreathed in warpfire that leaps out to consume Tzeentch’s foes. Use this Stratagem before the battle. Choose one of your TZEENTCH models with a Daemonic Icon. That icon is upgraded to a Blasted Standard. In addition to its normal ability, the power of the banner can be used once per battle, at the beginning of any Psychic phase. When used, roll 9 dice; for each roll of 6, the closest visible enemy unit within 9" suffers a mortal wound. | ||
1CP | ||
RAPTUROUS STANDARD Slaanesh Daemons Stratagem This icon fills all who gaze upon it with such euphoria that they lower their guard and forget to defend themselves from attack. Use this Stratagem before the battle. Choose one of your SLAANESH models with a Daemonic Icon. That icon is upgraded to a Rapturous Standard. In addition to its normal ability, the power of the banner can be used once per battle, just before the bearer’s unit fights. When used, you can re-roll all failed hit rolls made for the bearer’s unit until the end of the phase. | ||
1CP | ||
EXALTED BLOODTHIRSTER Khorne Daemons Stratagem Use this Stratagem before the battle. Select one BLOODTHIRSTER model from your army that is not a named character. Until the end of the battle, that model gains the EXALTED keyword, and you select one of the Exalted Bloodthirster abilities below for this model for the duration of the battle. Alternatively, you can randomly determine two abilities by rolling two D6 and applying them both to this model for the duration of the battle (if a double is rolled, roll again until two different results are rolled). Each model can only be affected by this Stratagem once.
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1CP | ||
EXALTED GREAT UNCLEAN ONE Nurgle Daemons Stratagem Use this Stratagem before the battle. Select one GREAT UNCLEAN ONE model from your army that is not a named character. Until the end of the battle, that model gains the EXALTED keyword, and you select one of the Exalted Great Unclean One abilities below for this model for the duration of the battle. Alternatively, you can randomly determine two abilities by rolling two D6 and applying them both to this model for the duration of the battle (if a double is rolled, roll again until two different results are rolled). Each model can only be affected by this Stratagem once.
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1CP | ||
EXALTED KEEPER OF SECRETS Slaanesh Daemons Stratagem Use this Stratagem before the battle. Select one KEEPER OF SECRETS model from your army that is not a named character. Until the end of the battle, that model gains the EXALTED keyword, and you select one of the Exalted Keeper of Secrets abilities below for this model for the duration of the battle. Alternatively, you can randomly determine two abilities by rolling two D6 and applying them both to this model for the duration of the battle (if a double is rolled, roll again until two different results are rolled). Each model can only be affected by this Stratagem once.
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1CP | ||
EXALTED LORD OF CHANGE Tzeentch Daemons Stratagem Use this Stratagem before the battle. Select one LORD OF CHANGE model from your army that is not a named character. Until the end of the battle, that model gains the EXALTED keyword, and you select one of the Exalted Lord of Change abilities below for this model for the duration of the battle. Alternatively, you can randomly determine two abilities by rolling two D6 and applying them both to this model for the duration of the battle (if a double is rolled, roll again until two different results are rolled). Each model can only be affected by this Stratagem once.
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1CP | ||
LEGION OF SKULLS Specialist Detachment Stratagem The teeming masses of Khorne’s lesser Daemons can shatter worlds when they are gathered in large numbers. Use this Stratagem when choosing your army. Pick a KHORNE Chaos Daemons Detachment (that is, a Chaos Daemons Detachment in which every unit has the KHORNE keyword) from your army to be a Legion of Skulls Specialist Detachment. BLOODLETTER units in that Detachment gain the LEGION OF SKULLS keyword. | ||
2CP | ||
WARP SURGE Chaos Daemons Stratagem The winds of the warp blow strong, invigorating daemonkind. Use this Stratagem at the start of any phase. Select a unit of DAEMONS from your army; until the end of the phase, you cannot re-roll saving throws for this unit, but its invulnerable save is improved by 1 (to a maximum of 4+). | ||
The NURGLE, DAEMON and CHARACTER keywords are used in the following Chaos Daemons datasheets:
2CP | ||
LOCUS OF FECUNDITY Nurgle Daemons Stratagem Wherever Nurgle’s champions walk, disease blooms and maggots hatch from rotten flesh, sustaining his minions. Use this Stratagem at the start of any phase. Select a NURGLE DAEMON CHARACTER from your army – until the end of the phase you can re-roll Disgustingly Resilient rolls of 1 made for friendly NURGLE DAEMON units within 6" of that model. | ||
1CP | ||
DAEMONIC PACT Chaos Daemons Stratagem Many foul champions are adept at summoning daemonic allies. Use this Stratagem after a CHAOS CHARACTER from your army summons a unit of DAEMONS to the battlefield using a Daemonic Ritual. That character can immediately attempt to summon a second unit of Daemons to the battlefield by performing another Daemonic Ritual. | ||
2CP | ||
SOUL SACRIFICE Chaos Daemons Stratagem A daemonic pact of terrible power can be assured for a price… Use this Stratagem before a CHAOS CHARACTER from your army attempts to summon a unit of DAEMONS to the battlefield using a Daemonic Ritual. That character suffers D3 mortal wounds, but you can roll up to 4 dice rather than 3 for the summoning roll. In addition, re-roll hit rolls of 1 for the summoned unit while it is within 6" of the character that performed the Daemonic Ritual. | ||
The FLUXMASTER keyword is used in the following Chaos Daemons datasheets:
The FATESKIMMER keyword is used in the following Chaos Daemons datasheets:
The BURNING CHARIOT keyword is used in the following Chaos Daemons datasheets:
1CP | ||
WARP PORTAL Tzeentch Daemons Stratagem Like a shimmering patch of wrong sky, a floating doorway disgorges soaring Daemons wreathed in fire. Use this Stratagem in your Movement phase. Select one FLUXMASTER, FATESKIMMER or BURNING CHARIOT model from your army. Remove that model from the battlefield and set it back up anywhere on the battlefield that is more than 9" from any enemy models. This model cannot move further this phase. | ||
2CP | ||
REVOLTING REGENERATION Nurgle Daemons Stratagem As the tolling of bells echoes through the warp, the flesh of Nurgle’s Daemons flows like wax to seal gaping wounds. Use this Stratagem at the end of your Movement phase. Select one of your NURGLE DAEMON units. One model in the unit regains D3 lost wounds. If there are no wounded models in the unit, and that unit has suffered any casualties, a single slain model from the unit is returned to play with one wound remaining. | ||
The NURGLINGS keyword is used in the following Chaos Daemons datasheets:
1CP | ||
NURGLING INFESTATION Nurgle Daemons Stratagem Nurgle’s mites are as numerous as his blessings. Use this Stratagem at the end of any phase except the Morale phase. Select one NURGLING unit from your army. Roll one D6 for each model in that unit that was destroyed that phase. For each roll of 5+, return one destroyed model to that unit with all of its wounds remaining, placing them in unit coherency (if a model cannot be placed in this way, it is not returned to the battlefield). | ||
The TZEENTCH, DAEMON and CHARACTER keywords are used in the following Chaos Daemons datasheets:
2CP | ||
LOCUS OF CONJURATION Tzeentch Daemons Stratagem Sorcerous power surrounds Tzeentch’s chosen champions. Use this Stratagem at the start of your Psychic phase. Select a TZEENTCH DAEMON CHARACTER from your army – until the end of the phase you can re-roll any failed Psychic tests made for friendly TZEENTCH DAEMON units within 6" of that model. | ||
The HORRORS and INFANTRY keywords are used in the following Chaos Daemons datasheets:
1CP | ||
MINIONS OF MAGIC Tzeentch Daemons Stratagem Sorcery is intrinsic to the gangling servants of Tzeentch, fate and mutating flames theirs to manipulate. Use this Stratagem at the start of your Psychic phase. Select one HORRORS INFANTRY unit from your army. The first time that unit attempts to manifest a psychic power this phase, do not roll any dice for its Psychic test – instead, assume a 9 was rolled for that Psychic test. | ||
The TZEENTCH, DAEMON and PSYKER keywords are used in the following Chaos Daemons datasheets:
1CP | ||
MAGICAL BOON Tzeentch Daemons Stratagem Arcane knowledge and mystical power have ever been the domain of Tzeentch and his minions. Use this Stratagem at the end of your Psychic phase. Select a TZEENTCH DAEMON PSYKER from your army; it can immediately attempt to manifest one additional psychic power this turn. | ||
1CP | ||
DAEMONIC POSSESSION Chaos Daemons Stratagem Every time a psyker draws upon the warp, they disturb its flow and attract the attention of those that dwell within. Use this Stratagem when an enemy PSYKER unit suffers Perils of the Warp. That unit suffers 2D3 mortal wounds instead of D3. | ||
1CP | ||
BRAZEN SKULL Chaos Daemons Stratagem Plucking the skull of an enemy from the ground, this servant of Khorne imbues it with his burning rage and hurls it at the foe. Use this Stratagem in your Shooting phase. Pick a LEGION OF SKULLS model from your army. Pick an enemy unit within 8" of this model that is visible to them, and roll a D6; if the result equals or exceeds this model’s Ballistic Skill characteristic, that enemy unit suffers D3 mortal wounds. | ||
The FLAMER keyword is used in the following Chaos Daemons datasheets:
1CP | ||
FLAMES OF MUTATION Tzeentch Daemons Stratagem A cloud of iridescent light or a charred lump of meat – none foresee the fate of those touched by warpfire. Use this Stratagem in your Shooting phase. Select one FLAMER unit from your army. Until the end of the phase, when resolving an attack made by a model in that unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage. | ||
The BLOODLETTER and CHARIOT keywords are used in the following Chaos Daemons datasheets:
1CP | ||
BOUND IN BRASS AND BONE Khorne Daemons Stratagem Khorne’s constructs manifest as armour-plated horrors, their dense forms proof against the worst attacks. Use this Stratagem in any phase when a BLOODLETTER CHARIOT unit from your army is chosen as the target of an attack. Until the end of the phase, when resolving an attack made against that unit, halve the damage inflicted (rounding up). | ||
The DAEMONETTE and CAVALRY keywords are used in the following Chaos Daemons datasheets:
1CP | ||
SINUOUS UNDULATION Slaanesh Daemons Stratagem Swift beyond mortal comprehension, Steeds of Slaanesh flow like a serpentine blur, near impossible to hit. Use this Stratagem in your opponent’s Shooting phase when a DAEMONETTE CAVALRY unit from your army is chosen as the target of an attack. Until the end of the phase, when resolving an attack made against that unit, subtract 1 from the hit roll. | ||
2CP | ||
RED TIDE Chaos Daemons Stratagem When the bloodletting begins, nearby servants of the Blood God are drawn to it with a single-minded focus. Use this Stratagem in your Charge phase. Pick an enemy unit that was charged by a LEGION OF SKULLS unit from your army this phase. You can add 2 to charge rolls for other LEGION OF SKULLS units from your army that declare a charge against the same enemy unit (and do not declare charges against any other enemy unit) until the end of the phase. | ||
The FLESH HOUNDS keyword is used in the following Chaos Daemons datasheets:
1CP | ||
THE SCENT OF BLOOD Khorne Daemons Stratagem The rich odour of freshly spilled blood will draw loping Flesh Hounds from the foot of Khorne’s throne itself. Use this Stratagem in your Charge phase. Select one FLESH HOUNDS unit from your army. That unit can be chosen to charge with this phase even if it Advanced this turn. In addition, add 2 to the result of that charge roll if any enemy models (excluding VEHICLES) have been destroyed this turn. | ||
The BLOODLETTER and CAVALRY keywords are used in the following Chaos Daemons datasheets:
1CP | ||
BRASS STAMPEDE Khorne Daemons Stratagem Few things can withstand the thunderous and bloody charge of Khorne’s chosen knights. Use this Stratagem in your Charge phase when a BLOODLETTER CAVALRY unit from your army finishes a charge move. For each model in that unit, you can select one enemy unit within 1" of that model and roll one D6; on a 2+, that enemy unit suffers 1 mortal wound; on a 6, that enemy unit suffers D3 mortal wounds. If these mortal wounds destroy all enemy units within 1" of your unit, it can, if you wish, immediately declare another charge. | ||
1CP | ||
AURA OF ACQUIESCENCE Slaanesh Daemons Stratagem Dark whispers speak to the minds of those that oppose Slaanesh, promising pleasures should they lower their weapons. Use this Stratagem at the start of any Fight phase. Select a SLAANESH DAEMON unit from your army – enemy units within 3" of that unit reduce their Attacks characteristic by 1 (to a minimum of 1) until the end of that phase. | ||
The SLAANESH, DAEMON and CHARACTER keywords are used in the following Chaos Daemons datasheets:
1CP | ||
LOCUS OF GRACE Slaanesh Daemons Stratagem Slaanesh’s favoured Daemons lead their minions in an exquisite choreographed dance, every movement of which severs an enemy’s limb or lops off their head. Use this Stratagem at the start of any Fight phase. Select a SLAANESH DAEMON CHARACTER from your army – until the end of the phase, each time you make a wound roll of 6+ for a friendly SLAANESH DAEMON unit within 6" of that character, the model that made that attack can immediately make an extra attack against the same target using the same weapon. These bonus attacks cannot themselves generate any further attacks. | ||
The DAEMON, KHORNE and CHARACTER keywords are used in the following Chaos Daemons datasheets:
2CP | ||
LOCUS OF WRATH Khorne Daemons Stratagem Khorne’s wrath empowers those who fight beside his champions. Use this Stratagem at the start of any Fight phase. Select a KHORNE DAEMON CHARACTER from your army – until the end of the phase you can re-roll any failed hit rolls made for friendly KHORNE DAEMON units within 6" of that model. | ||
The BEASTS OF NURGLE keyword is used in the following Chaos Daemons datasheets:
1CP | ||
ACIDIC SLOBBER Nurgle Daemons Stratagem With imbecilic affection, Beasts shower their ‘friends’ in bile so rotten there is soon no distinguishing the victim. Use this Stratagem in the Fight phase. Select one BEASTS OF NURGLE unit from your army. Until the end of the phase, when resolving an attack made by a model in that unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage. | ||
The DAEMONETTE and CHARIOT keywords are used in the following Chaos Daemons datasheets:
1CP | ||
FLENSING IMPACT Slaanesh Daemons Stratagem Every surface of these dread pain engines is covered in a riot of blades, their merest cut inflicting agony. Use this Stratagem in the Fight phase. Select one DAEMONETTE CHARIOT unit from your army that made a charge move this turn. Until the end of the phase, when resolving an attack made by a model in that unit, an unmodified hit roll of 6 scores 1 additional hit. | ||
The BLOODLETTER and INFANTRY keywords are used in the following Chaos Daemons datasheets:
3CP | ||
RAGE ETERNAL Khorne Daemons Stratagem A rage as limitless as that of Khorne’s soldiers overcomes even death’s boundary in its intensity. Use this Stratagem in the Fight phase when a model in a BLOODLETTER INFANTRY unit from your army is destroyed. Until the end of the phase, roll one D6 each time a model from that unit is destroyed; on a 4+, that model is not removed until after all of the attacking unit’s close combat attacks have been resolved, and the destroyed model can make all of its close combat attacks against the unit that destroyed it before being removed (this model can make these close combat attacks even if it would not normally be able to target that unit). | ||
The DAEMONETTE and INFANTRY keywords are used in the following Chaos Daemons datasheets:
1CP | ||
RAZOR-SHARP CARESS Slaanesh Daemons Stratagem Gorging on their prey’s emotions, Daemonettes rake their talons through the stoutest armour. Use this Stratagem in the Fight phase. Select one DAEMONETTE INFANTRY unit from your army. Until the end of the phase, the Armour Penetration characteristic of melee weapons models in that unit are equipped with is improved by 1 (e.g. AP -1 becomes AP -2). | ||
The PLAGUEBEARER and INFANTRY keywords are used in the following Chaos Daemons datasheets:
1CP | ||
RUST AND DECAY Nurgle Daemons Stratagem Vectors of every contagion from across time and space, Daemon-forged plagueswords are generous to all. Use this Stratagem in the Fight phase. Select one PLAGUEBEARER INFANTRY unit from your army. Until the end of the phase, when resolving an attack made by a model in that unit, an unmodified hit roll of 6 automatically scores a hit and successfully wounds the target (do not make a wound roll). | ||
The SCREAMERS keyword is used in the following Chaos Daemons datasheets:
1CP | ||
WARP JAWS Tzeentch Daemons Stratagem Burning maws capable of boring through the hull of stranded starships are little hindered by thick hides. Use this Stratagem in the Fight phase. Select one SCREAMERS unit from your army. Until the end of the phase, when resolving an attack made by a model in that unit against a MONSTER or VEHICLE unit, add 1 to the wound roll. | ||
3CP | ||
FRENETIC BLOODLUST Khorne Daemons Stratagem The bloodlust of Khorne’s Daemons is never sated. Use this Stratagem at the end of any Fight phase. Select one of your KHORNE DAEMON units – that unit can immediately fight again. | ||
The FIENDS keyword is used in the following Chaos Daemons datasheets:
1CP | ||
SONG OF DISCORDANT DESPAIR Slaanesh Daemons Stratagem The keening psychic call of hunting Fiends disturbs mental equilibrium, inducing terror and despair. Use this Stratagem at the start of the Morale phase. Select one enemy unit within 6" of a FIENDS unit from your army. Until the end of the phase, subtract 2 from that enemy unit’s Leadership characteristic. | ||
The PLAGUEBEARER and CAVALRY keywords are used in the following Chaos Daemons datasheets:
1CP | ||
PUTRID DEMISE Nurgle Daemons Stratagem Nurgle’s favoured erupt in a putrid shower upon death. Use this Stratagem when a PLAGUEBEARER CAVALRY model from your army is destroyed. Before removing that model, roll one D6 for every unit within 6" (excluding NURGLE units). On a 2+, the unit being rolled for suffers 1 mortal wound. | ||
The CHAOS keyword is used in the following Chaos Daemons datasheets:
The BEAST keyword is used in the following Chaos Daemons datasheets:
The CHARACTER and DAEMON keywords are used in the following Chaos Daemons datasheets:
The BE’LAKOR keyword is used in the following Chaos Daemons datasheets:
The DAEMON PRINCE keyword is used in the following Chaos Daemons datasheets:
The DAEMON ENGINE keyword is used in the following Chaos Space Marines datasheets:
The WORLD EATERS keyword is used in the following Chaos Space Marines datasheets:
The THOUSAND SONS keyword is used in the following Thousand Sons datasheets:
The DEATH GUARD keyword is used in the following Death Guard datasheets:
The EMPEROR’S CHILDREN keyword is used in the following Chaos Space Marines datasheets:
The CHAOS KNIGHTS keyword is used in the following Chaos Knights datasheets:
The TITANICUS TRAITORIS keyword is used in the following Heretic Titan Legions datasheets:
The KHORNE BERZERKERS keyword is used in the following Chaos Space Marines datasheets:
The RUBRIC MARINES keyword is used in the following Thousand Sons datasheets:
The PLAGUE MARINES keyword is used in the following Death Guard datasheets:
The NOISE MARINES keyword is used in the following Chaos Space Marines datasheets:
The datasheets using HERETIC ASTARTES and INFANTRY keywords can be found in the following Factions:
Chaos: Chaos Space Marines, Death Guard, Thousand Sons.The HERETIC ASTARTES and INFANTRY keywords are used in the following datasheets:
The DAEMON keyword is used in the following Chaos Daemons datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The datasheets using BUILDING keyword can be found in the following Factions:
Unaligned: Unaligned.The BUILDING keyword is used in the following datasheets:
The datasheets using CHAOS and DAEMON keywords can be found in the following Factions:
Chaos: Chaos Daemons, Chaos Space Marines, Death Guard, Thousand Sons.The CHAOS and DAEMON keywords are used in the following datasheets:
The BLACK LEGION and CHARACTER keywords are used in the following Chaos Space Marines datasheets:
The KHORNE and MONSTER keywords are used in the following Chaos Daemons datasheets:
The TZEENTCH and PSYKER keywords are used in the following Chaos Daemons datasheets:
The HERALD OF TZEENTCH keyword is used in the following Chaos Daemons datasheets:
The HERALD OF SLAANESH keyword is used in the following Chaos Daemons datasheets:
Bellow of endless fury used in the following datasheets:
Bloodflail used in the following datasheets:
Bloodlash used in the following datasheets:
Burning roar used in the following datasheets:
Contagion spray used in the following datasheets:
Coruscating flames used in the following datasheets:
Death’s heads used in the following datasheets:
Disgusting sneezes used in the following datasheets:
Fire of Tzeentch used in the following datasheets:
Flickering flames used in the following datasheets:
Grasping tongue used in the following datasheets:
Harvester cannon used in the following datasheets:
Heartstring lyre used in the following datasheets:
Hellfire used in the following datasheets:
Horrific vomit used in the following datasheets:
Lash of Khorne used in the following datasheets:
Lashes of torment used in the following datasheets:
Living whip used in the following datasheets:
Phlegm bombardment used in the following datasheets:
Plague flail used in the following datasheets:
Rancid vomit used in the following datasheets:
Rot cannon used in the following datasheets:
Scourging whip (shooting) used in the following datasheets:
Skull cannon used in the following datasheets:
Streams of brackish filth used in the following datasheets:
The Executioner’s Axe (shooting) used in the following datasheets:
The Staff of Cataclysm (shooting) used in the following datasheets:
An’ggrath’s axe of Khorne used in the following datasheets:
Attendants’ claws and teeth used in the following datasheets:
Axe of Dominion used in the following datasheets:
Axe of Khorne used in the following datasheets:
Baleful sword used in the following datasheets:
Balesword used in the following datasheets:
Bileblade used in the following datasheets:
Bilesword used in the following datasheets:
Blade of blood used in the following datasheets:
Blade of Decay used in the following datasheets:
Bladed axle used in the following datasheets:
Bladed horn used in the following datasheets:
Blood Throne’s hellblades used in the following datasheets:
Churning fangs and claws used in the following datasheets:
Coiled tentacles used in the following datasheets:
Daemonic axe used in the following datasheets:
Daemonic claws used in the following datasheets:
Disc of Tzeentch’s blades used in the following datasheets:
Diseased claws and teeth used in the following datasheets:
Dissecting claws used in the following datasheets:
Distended maw used in the following datasheets:
Doomsday bell used in the following datasheets:
Fanged maw used in the following datasheets:
Fist of Decay used in the following datasheets:
Gaping maw used in the following datasheets:
Gnarlrod used in the following datasheets:
Gore-drenched fangs used in the following datasheets:
Great axe of Khorne used in the following datasheets:
Hellblade used in the following datasheets:
Hellflayer’s bladed axle used in the following datasheets:
Hellforged sword used in the following datasheets:
Iron claw used in the following datasheets:
Jagged claws used in the following datasheets:
Juggernaut’s bladed horn used in the following datasheets:
Lamprey bite used in the following datasheets:
Lashing tongue (Seekers) used in the following datasheets:
Lashing tongue (Herald of Slaanesh on Steed) used in the following datasheets:
Lashing tongues (Herald of Slaanesh) used in the following datasheets:
Lashing tongues (Herald of Slaanesh on Exalted Seeker Chariot) used in the following datasheets:
Lopping shears used in the following datasheets:
Malefic talons used in the following datasheets:
Marotter used in the following datasheets:
Mulch’s acidic maw used in the following datasheets:
Nurglings used in the following datasheets:
Piercing claws used in the following datasheets:
Plaguesword used in the following datasheets:
Pox Rider plaguesword used in the following datasheets:
Putrid appendages used in the following datasheets:
Ravaging claws used in the following datasheets:
Ritual dagger used in the following datasheets:
Rot Fly’s prehensile proboscis used in the following datasheets:
Scourging whip (melee) used in the following datasheets:
Screamers’ lamprey bite used in the following datasheets:
Serrated claws used in the following datasheets:
Sharp quills used in the following datasheets:
Slaughter and Carnage used in the following datasheets:
Slaughtering blade used in the following datasheets:
Slicing claws used in the following datasheets:
Snapping claws used in the following datasheets:
Soul-rending fangs used in the following datasheets:
Soulpiercer used in the following datasheets:
Staff of Tomorrow used in the following datasheets:
Staff of Tzeentch used in the following datasheets:
Steed of Slaanesh’s lashing tongue (Exalted Seeker Chariot) used in the following datasheets:
Steed of Slaanesh’s lashing tongue (Seeker Chariot) used in the following datasheets:
Steed of Slaanesh’s lashing tongue (Hellflayer) used in the following datasheets:
The Blade of Shadows used in the following datasheets:
The Executioner’s Axe (melee) used in the following datasheets:
The Slayer Sword used in the following datasheets:
The Souleater Blade used in the following datasheets:
The Staff of Cataclysm (melee) used in the following datasheets:
The Trickster’s Staff used in the following datasheets:
Tongues of flame used in the following datasheets:
Tusked maw used in the following datasheets:
Vicious barbed tail used in the following datasheets:
Warpclaw used in the following datasheets:
Warpfire talons used in the following datasheets:
Warpsword used in the following datasheets:
Witstealer sword used in the following datasheets:
Yawning maw used in the following datasheets:
Daemonic Icon (Seekers) used in the following datasheets:
Instrument of Chaos used in the following datasheets:
Irritating Chant used in the following datasheets:
Ritual Knife used in the following datasheets:
Rod of Sorcery used in the following datasheets:
Shining Aegis used in the following datasheets:
Sinistrous Hand used in the following datasheets:
Staff of Change used in the following datasheets: