Astra Militarum – Datasheets
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Contents

HQ


4

Colonel ‘Iron Hand’ Straken

NoNAME MWSBSSTWALdSvBase
80
Colonel ‘Iron Hand’ Straken (base: 25mm)
1
80
Colonel ‘Iron Hand’ Straken
6"2+3+645493+25mm
Colonel ‘Iron Hand’ Straken is a single model armed with a plasma pistol, shotgun, frag grenades, krak grenades and a bionic arm with devil’s claw. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Shotgun
Shotgun
12"
Assault 2
3
0
1
If the target is within half range, add 1 to this weapon’s Strength.
If the target is within half range, add 1 to this weapon’s Strength.
Bionic arm with devil’s claw
Bionic arm with devil’s claw
Melee
Melee
User
-1
2
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenade
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Unquestioning Loyalty, Voice of Command
Been There, Seen It, Killed It: You can re-roll failed wound rolls made for Colonel ‘Iron Hand’ Straken in the Fight phase when targeting enemy MONSTERS.
Refractor Field: Colonel ‘Iron Hand’ Straken has a 5+ invulnerable save.
Cold Steel and Courage: All models in friendly CATACHAN units within 6" of Colonel 'Iron Hand' Straken at the start of the Fight phase can make 1 additional attack each time they fight during that phase.
Senior Officer: Colonel ‘Iron Hand’ Straken may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.
WARLORD TRAIT!
WARLORD TRAIT!
Lead From the Front: This Warlord can perform a Heroic Intervention if, after the enemy has completed all their charge moves, they are within 6" of any enemy units. This Warlord can move up to 6" when performing a Heroic Intervention, so long as they end the move closer to the nearest enemy model. In addition, if your Warlord charged, was charged or performed a Heroic Intervention, then until the end of the turn you can re-roll failed hit rolls made for them.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, CATACHAN, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, OFFICER, COLONEL ‘IRON HAND’ STRAKEN


6

Commissar Yarrick

NoNAME MWSBSSTWALdSvBase
105
Commissar Yarrick (base: 25mm)
1
105
Commissar Yarrick
6"2+2+344394+25mm
Commissar Yarrick is a single model armed with a bolt pistol, storm bolter, power klaw and the Bale Eye. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bale Eye
Bale Eye
6"
Pistol 1
3
-2
1
-
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Storm bolter
Storm bolter
24"
Rapid Fire 2
4
0
1
-
Power klaw
Power klaw
Melee
Melee
x2
-3
D3
When attacking with this weapon, you must subtract 1 from the hit roll.
When attacking with this weapon, you must subtract 1 from the hit roll.
ABILITIES
ABILITIES
Unquestioning Loyalty
Aura of Discipline: ASTRA MILITARUM units within 6" of a friendly COMMISSAR can use the Commissar’s Leadership instead of their own.
Iron Will: Roll a D6 each time Commissar Yarrick loses his final wound; on a roll of 3+ that wound is not lost.
Power Field: Commissar Yarrick has a 4+ invulnerable save.
Hero of Hades Hive: You can re-roll hit rolls of 1 made for friendly ASTRA MILITARUM units within 6" of Commissar Yarrick. You may re-roll any failed hit rolls for friendly ASTRA MILITARUM units within 6" of Commissar Yarrick when attacking ORK units.
Summary Execution: The first time an ASTRA MILITARUM unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly COMMISSARS, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test).
WARLORD TRAIT!
WARLORD TRAIT!
Master of Command: Your Warlord gains the Voice of Command ability. If your Warlord already has the Voice of Command or Tank Orders ability, they may instead issue one additional order per turn.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, OFFICIO PREFECTUS, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, COMMISSAR, YARRICK


2

Company Commander

NoNAME MWSBSSTWALdSvBase
35
Company Commander (base: 25mm)
1
35
Company Commander
6"3+3+334385+25mm
A Company Commander is a single model armed with a laspistol and frag grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may take a chainsword or an item from the Melee Weapons list.
 • This model may replace its laspistol with an item from the Ranged Weapons list.
ABILITIES
ABILITIES
Unquestioning Loyalty, Voice of Command
Refractor Field: This model has a 5+ invulnerable save.
Senior Officer: This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM,
KEYWORDS: CHARACTER, INFANTRY, OFFICER, COMPANY COMMANDER


14

Knight Commander Pask

NoNAME MWSBSSTW!ALdSvBase
200
Knight Commander Pask (base: Use model)
1
200
Knight Commander Pask
10"6+2+787-12383+Use model
7"6+3+784-6D383+
4"6+4+781-3183+
Knight Commander Pask is a single model. He rides to battle in the cupola of his trusty Leman Russ battle tank, Hand of Steel, which is equipped with a battle cannon and a heavy bolter. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Battle cannon
+5
Battle cannon
72"
Heavy D6
8
-2
D3
Blast
Blast
+5
Demolisher cannon
+5
Demolisher cannon
24"
Heavy D6
10
-3
D6
Blast
Blast
Eradicator nova cannon
Eradicator nova cannon
36"
Heavy D6
6
-2
D3
Blast. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover.
Blast. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover.
Executioner plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
Executioner plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy D6
7
-3
1
Blast
Blast
 - Supercharge
 - Supercharge
36"
Heavy D6
8
-3
2
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
+15
Exterminator autocannon
+15
Exterminator autocannon
48"
Heavy 4
7
-1
2
-
+15
Heavy bolter
+15
Heavy bolter
36"
Heavy 3
5
-1
2
-
+15
Heavy flamer
+15
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+20
Lascannon
+20
Lascannon
48"
Heavy 1
9
-3
D6
-
+25
Multi-melta
+25
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+20
Plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
+20
Plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy D3
7
-3
1
Blast
Blast
 - Supercharge
 - Supercharge
36"
Heavy D3
8
-3
2
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+20
Punisher gatling cannon
+20
Punisher gatling cannon
24"
Heavy 20
5
0
1
-
Vanquisher battle cannon
Vanquisher battle cannon
72"
Heavy 1
8
-3
D6
Roll two dice when inflicting damage with this weapon and discard the lowest result.
Roll two dice when inflicting damage with this weapon and discard the lowest result.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Hand of Steel’s battle cannon may be replaced with an exterminator autocannon, vanquisher battle cannon, eradicator nova cannon, demolisher cannon, punisher gatling cannon or executioner plasma cannon.
 • Hand of Steel’s heavy bolter may be replaced with a heavy flamer or a lascannon.
 • Hand of Steel may take two heavy bolters, two heavy flamers, two multi-meltas or two plasma cannons.
 • Hand of Steel may take items from the Vehicle Equipment list.
ABILITIES
ABILITIES
Grinding Advance
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, Knight Commander Pask can launch Hand of Steel’s smoke launchers; if he does so, until your next Shooting phase your opponent must subtract 1 from any hit rolls that target it.
Knight Commander: Knight Commander Pask may use the Tank Orders ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.
Emergency Plasma Vents: If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon’s shots have been resolved.
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Tank Orders: Knight Commander Pask can issue orders to a friendly CADIAN LEMAN RUSS at the start of your Shooting phase. To issue a Tank Order, pick a target LEMAN RUSS within 6" of Knight Commander Pask and choose which order you wish to issue from the following table. Each LEMAN RUSS can only be given a single order each turn.
TANK ORDERS
ORDER
Full Throttle!
Instead of shooting this phase the ordered model immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn.
Gunners, Kill on Sight!
Re-roll hit rolls of 1 for the ordered model until the end of the phase.
Strike and Shroud!
This order can only be issued to a model that has not yet used its smoke launchers during the battle. The ordered model can shoot its weapons and launch its smoke launchers during this phase.
WARLORD TRAIT!
WARLORD TRAIT!
Superior Tactical Training: Roll a dice each time your Warlord issues an order or tank order. On a 4+ that order can affect an additional CADIAN unit of the same type as the original target (INFANTRY or LEMAN RUSS) within 6" of the Warlord.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, CADIAN, BROOD BROTHERS
KEYWORDS: CHARACTER, VEHICLE, LEMAN RUSS, OFFICER, TANK COMMANDER, KNIGHT COMMANDER PASK


3

Lord Castellan Creed

NoNAME MWSBSSTWALdSvBase
60
Lord Castellan Creed (base: 25mm)
1
60
Lord Castellan Creed
6"3+3+334394+25mm
Lord Castellan Creed is a single model armed with two hot-shot laspistols and a power sword. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Hot-shot laspistol
Hot-shot laspistol
6"
Pistol 1
3
-2
1
-
Power sword
Power sword
Melee
Melee
+1
-3
1
-
ABILITIES
ABILITIES
Unquestioning Loyalty, Voice of Command
Refractor Field: Lord Castellan Creed has a 5+ invulnerable save.
Tactical Genius: If your army is Battle-forged, you receive an additional 2 Command Points if Lord Castellan Creed is your Warlord.
Supreme Commander: Lord Castellan Creed’s Voice of Command ability has a range of 12", and he may use this ability three times in each of your turns. Resolve the effects of the first order before issuing the second order, and so on.
WARLORD TRAIT!
WARLORD TRAIT!
Superior Tactical Training: Roll a dice each time your Warlord issues an order or tank order. On a 4+ that order can affect an additional CADIAN unit of the same type as the original target (INFANTRY or LEMAN RUSS) within 6" of the Warlord.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, CADIAN, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, OFFICER, LORD CASTELLAN CREED


3

Lord Commissar

NoNAME MWSBSSTWALdSvBase
35
Lord Commissar (base: 25mm)
1
35
Lord Commissar
6"2+2+334394+25mm
A Lord Commissar is a single model armed with a bolt pistol and power sword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
+5
Power sword
+5
Power sword
Melee
Melee
+1
-3
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its power sword with up to two items from the Melee Weapons list.
 • This model may replace its bolt pistol with one item from the Ranged Weapons list.
ABILITIES
ABILITIES
Unquestioning Loyalty
Aura of Discipline: ASTRA MILITARUM units within 6" of a friendly COMMISSAR can use the Commissar’s Leadership instead of their own.
Refractor Field: This model has a 5+ invulnerable save.
Summary Execution: The first time an ASTRA MILITARUM unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly COMMISSARS, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test).
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, OFFICIO PREFECTUS, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, COMMISSAR, LORD COMMISSAR


3

Primaris Psyker

NoNAME MWSBSSTWALdSvBase
50
Primaris Psyker (base: 25mm)
1
50
Primaris Psyker
6"3+3+334385+25mm
A Primaris Psyker is a single model armed with a laspistol and force stave.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Force stave
Force stave
Melee
Melee
+3
-1
D3
-
ABILITIES
ABILITIES
Unquestioning Loyalty
It’s For Your Own Good: If this model is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR, they are executed before anything untoward can happen – the power they were attempting still fails, but units within 6" of them do not suffer D3 mortal wounds as normal.
PSYKER
PSYKER
This model can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite power and two psychic powers from the Psykana discipline.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, ASTRA TELEPATHICA, SCHOLASTICA PSYKANA, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, PSYKER, PRIMARIS PSYKER


12

Tank Commander

NoNAME MWSBSSTW!ALdSvBase
175
Tank Commander (base: Use model)
1
175
Tank Commander
10"6+3+787-12373+Use model
7"6+4+784-6D373+
4"6+5+781-3173+
A Tank Commander is a single model. He rides to battle from the cupola of a Leman Russ battle tank, which is equipped with a battle cannon and a heavy bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Battle cannon
+5
Battle cannon
72"
Heavy D6
8
-2
D3
Blast
Blast
+5
Demolisher cannon
+5
Demolisher cannon
24"
Heavy D6
10
-3
D6
Blast
Blast
Eradicator nova cannon
Eradicator nova cannon
36"
Heavy D6
6
-2
D3
Blast. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover.
Blast. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover.
Executioner plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
Executioner plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy D6
7
-3
1
Blast
Blast
 - Supercharge
 - Supercharge
36"
Heavy D6
8
-3
2
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.
+15
Exterminator autocannon
+15
Exterminator autocannon
48"
Heavy 4
7
-1
2
-
+15
Heavy bolter
+15
Heavy bolter
36"
Heavy 3
5
-1
2
-
+15
Heavy flamer
+15
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+20
Lascannon
+20
Lascannon
48"
Heavy 1
9
-3
D6
-
+25
Multi-melta
+25
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+20
Plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
+20
Plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy D3
7
-3
1
Blast
Blast
 - Supercharge
 - Supercharge
36"
Heavy D3
8
-3
2
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+20
Punisher gatling cannon
+20
Punisher gatling cannon
24"
Heavy 20
5
0
1
-
Vanquisher battle cannon
Vanquisher battle cannon
72"
Heavy 1
8
-3
D6
Roll two dice when inflicting damage with this weapon and discard the lowest result.
Roll two dice when inflicting damage with this weapon and discard the lowest result.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its battle cannon with an exterminator autocannon, vanquisher battle cannon, eradicator nova cannon, demolisher cannon, punisher gatling cannon or executioner plasma cannon.
 • This model may replace its heavy bolter with a heavy flamer or a lascannon.
 • This model may take two heavy bolters, two heavy flamers, two multi-meltas or two plasma cannons.
 • This model may take items from the Vehicle Equipment list.
ABILITIES
ABILITIES
Grinding Advance
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll.
Emergency Plasma Vents: If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon’s shots have been resolved.
Tank Orders: This model can issue one order each turn to a friendly LEMAN RUSS at the start of your Shooting phase. To issue a tank order, pick a target LEMAN RUSS within 6" of this model and choose which order you wish to issue from the table to the right. Each LEMAN RUSS can only be given a single order each turn.
TANK ORDERS
ORDER
Full Throttle!
Instead of shooting this phase the ordered model immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn.
Gunners, Kill on Sight!
Re-roll hit rolls of 1 for the ordered model until the end of the phase.
Strike and Shroud!
This order can only be issued to a model that has not yet used its smoke launchers during the battle. The ordered model can shoot its weapons and launch its smoke launchers during this phase.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM,
KEYWORDS: CHARACTER, VEHICLE, LEMAN RUSS, OFFICER, TANK COMMANDER


3

Tempestor Prime

NoNAME MWSBSSTWALdSvBase
40
Tempestor Prime (base: 25mm)
1
40
Tempestor Prime
6"3+3+334384+25mm
A Tempestor Prime is a single model armed with a hot-shot laspistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+2
Bolt pistol
+2
Bolt pistol
12"
Pistol 1
4
0
1
-
Hot-shot laspistol
Hot-shot laspistol
6"
Pistol 1
3
-2
1
-
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenade
Krak grenade
6"
Grenade 1
6
-1
D3
-
OTHER WARGEAR
ABILITIES 
+5
Tempestus Command Rod
A model with a Tempestus command rod may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.
+5
Tempestus Command Rod
A model with a Tempestus command rod may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may take a chainsword or one item from the Melee Weapons list.
 • This model may replace its hot-shot laspistol with a Tempestus command rod, a bolt pistol or a plasma pistol.
ABILITIES
ABILITIES
Unquestioning Loyalty, Voice of Command
Aerial Drop: During deployment, you can set up this model in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the model can make an aerial drop – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM TEMPESTUS, <TEMPESTUS REGIMENT>, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, OFFICER, TEMPESTOR PRIME


3

Aradia Madellan

NoNAME MWSBSSTWALdSvBase
45
Aradia Madellan (base: 32mm)
1
45
Aradia Madellan
6"3+3+334385+32mm
Aradia Madellan is a single model armed with a laspistol and force stave. Only one of this model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Force stave
Force stave
Melee
Melee
+3
-1
D3
-
ABILITIES
ABILITIES
Unquestioning Loyalty
It’s For Your Own Good: If Aradia Madellan is slain as a result of Perils of the Warp whilst within 6" of a friendly COMMISSAR, she is executed before anything untoward can happen - the power she was attempting still fails, but units within 6" of her do not suffer D3 mortal wounds as normal.
PSYKER
PSYKER
Aradia Madellan can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. She knows the Smite and Psychic Augment powers.

Psychic Augment: Psychic Augment has a warp charge value of 8. If manifested, select a friendly ASTRA MILITARUM INFANTRY unit within 12" of the psyker. Add 1 to hit rolls for attacks made by that unit until the
start of your next psychic phase.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, ASTRA TELEPATHICA, SCHOLASTICA PSYKANA, BROOD BROTHERS
KEYWORDS: INFANTRY, CHARACTER, PSYKER, PRIMARIS PSYKER, ARADIA MADELLAN


7

Gaunt’s Ghosts

NoNAME MWSBSSTWALdSvBase
Colonel-Commissar Ibram Gaunt (base: 28mm)
1Colonel-Commissar Ibram Gaunt6"2+2+334394+28mm
Colonel CoIm Corbec (base: 28mm)
1Colonel CoIm Corbec6"3+3+334385+28mm
Major Elim Rawne (base: 28mm)
1Major Elim Rawne6"3+3+333375+28mm
Master Sniper Hlaine Larkin (base: 28mm)
1Master Sniper Hlaine Larkin6"3+2+332165+28mm
Trooper ‘Try Again’ Bragg (base: 28mm)
1Trooper ‘Try Again’ Bragg6"3+5+432275+28mm
Scout Sergeant Oan Mkoll (base: 28mm)
1Scout Sergeant Oan Mkoll6"2+2+332475+28mm
  • Colonel-Commissar Ibram Gaunt is equipped with: bolt pistol; Gaunt’s chainsword; straight silver knife; frag grenades.
  • Colonel CoIm Corbec is equipped with: Corbec’s hot-shot lascarbine; straight silver knife; frag grenades.
  • Major Elim Rawne is equipped with: lascarbine; straight silver knife; frag grenades.
  • Master Sniper Hlaine Larkin is equipped with: Larkin’s long-las; straight silver knife; frag grenades.
  • Trooper ‘Try Again’ Bragg is equipped with: autocannon; straight silver knife; frag grenades.
  • Scout Sergeant Oan Mkoll is equipped with: lascarbine; straight silver knife; frag grenades.
Your army can only include 1 GAUNT’S GHOSTS unit.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Autocannon
Autocannon
48"
Heavy 2
7
-1
2
-
Corbec’s hot-shot lascarbine
Corbec’s hot-shot lascarbine
24"
Assault 3
3
-3
1
-
Lascarbine
Lascarbine
24"
Assault 3
3
0
1
-
Larkin’s long-las
Larkin’s long-las
36"
Heavy 1
5
-2
D3
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, on an unmodified wound roll of 6, the target suffers D3 mortal wounds in addition to the normal damage.
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, on an unmodified wound roll of 6, the target suffers D3 mortal wounds in addition to the normal damage.
Gaunt’s chainsword
Gaunt’s chainsword
Melee
Melee
User
-1
2
Each time the bearer fights, it makes D3 additional attacks with this weapon.
Each time the bearer fights, it makes D3 additional attacks with this weapon.
Straight silver knife
Straight silver knife
Melee
Melee
User
-1
1
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
ABILITIES
ABILITIES
Unquestioning Loyalty
First and Only: This unit can only be included in an ASTRA MILITARUM Detachment or an Auxiliary Support Detachment. If this unit is selected as your WARLORD then Colonel-Commissar Ibram Gaunt is your WARLORD. If he has a Warlord Trait, it must be Inspiring Leader.
Covert Stealth Team: During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.
Gaunt’s Ghosts: Friendly ASTRA MILITARUM units cannot issue orders to this unit. This unit can perform actions and still make ranged attacks without that action failing.
Tanith Camo-cloak: This unit is not an eligible target for ranged attacks if it is more than 18" away from the firing unit. Each time a ranged attack is made against this unit, subtract 1 from that attack’s hit roll. Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throws made against that attack.
Colonel-Commissar Ibram Gaunt: Each time this unit takes a Morale test, if it contains Colonel-Commissar Ibram Gaunt, that test is automatically passed.
Colonel CoIm Corbec: Once per battle round, if this unit contains Colonel Colm Corbec, when this unit uses an Astra Militarum or Core Stratagem, that Stratagem costs one fewer CPs to use (to a minimum of 0CP]. Note that the CP cost is only reduced by 1CP for that use of the Stratagem, any future usages of it cost the normal amount of CPs.
Major Elim Rawne: At the start of the Fight phase, if this unit contains Major Elim Rawne, select one enemy unit within Engagement Range of this unit. That unit fights last that phase.
Master Sniper Hlaine Larkin: Each time a model in this unit makes a ranged attack, if this unit contains Master Sniper Hlaine Larkin, the target does not receive the benefit of cover against that attack.
Trooper ‘Try Again’ Bragg: Trooper ‘Try Again’ Bragg does not suffer the penalty to hit rolls incurred for moving and firing a Heavy weapon in the same turn. In addition, in the Shooting phase, each time this unit has resolved its attacks, if no hits were scored with Trooper ‘Try Again’ Bragg’s autocannon, this model can immediately shoot again.
Scout Sergeant Oan Mkoll: While this unit contains Scout Sergeant Oan Mkoll, models in this unit have a 5+ invulnerable save.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, TANITH, BROOD BROTHERS
KEYWORDS: INFANTRY, CHARACTER, OFFICIO PREFECTUS, GAUNT’S GHOSTS


2

Death Korps Marshal

NoNAME MWSBSSTWALdSvBase
35
Death Korps Marshal (base: 25mm)
1
35
Death Korps Marshal
6"3+3+334394+25mm
A Death Korps Marshal is equipped with: laspistol; power sword; frag grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
Power sword
Power sword
Melee
Melee
+1
-3
1
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s laspistol can be replaced with one of the following: 1 bolt pistol; 1 plasma pistol.
 • This model’s power sword can be replaced with 1 chainsword.
ABILITIES
ABILITIES
Unquestioning Loyalty, Voice of Command
Refractor Field: This model has a 5+ invulnerable save.
Senior Officer: This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, KRIEG, BROOD BROTHERS
KEYWORDS: INFANTRY, CHARACTER, OFFICER, DEATH KORPS MARSHAL


3

Death Rider Squadron Commander

NoNAME MWSBSSTWALdSvBase
45
Squadron Commander (base: 25mm)
1
45
Squadron Commander
10"3+3+345384+25mm
A Death Rider Squadron Commander is equipped with: death rider hunting lance; laspistol; power sword; savage claws; frag grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
Death rider hunting lance
Death rider hunting lance
Melee
Melee
User
-1
1
Each time a melee attack is made with this weapon, if the bearer's unit made a charge move this turn, that attack has a Strength characteristic of +2, an Armour Penetration characteristic of -3 and a Damage characteristic of 2.
Each time a melee attack is made with this weapon, if the bearer's unit made a charge move this turn, that attack has a Strength characteristic of +2, an Armour Penetration characteristic of -3 and a Damage characteristic of 2.
Power sword
Power sword
Melee
Melee
+1
-3
1
-
Savage claws
Savage claws
Melee
Melee
4
-1
1
Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s laspistol can be replaced with one of the following: 1 bolt pistol; 1 plasma pistol.
 • This model’s power sword can be replaced with 1 chainsword.
ABILITIES
ABILITIES
Voice of Command
Flanking Manoeuvres: During deployment, you can set this unit up behind enemy lines instead of setting them up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up all of these units wholly within 6" of the same battlefield edge and more than 9" away from any enemy models.
Augmented Mount: Each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost.
Refractor Field: This model has a 5+ invulnerable save.
Death Rider Officer: This model can issue orders to CAVALRY units, as well as INFANTRY units. All other rules for issuing orders still apply.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, KRIEG, BROOD BROTHERS
KEYWORDS: CAVALRY, CHARACTER, OFFICER, DEATH RIDERS, SQUADRON COMMANDER


2

Company Commander (Legendary)

NoNAME MWSBSSTWALdSvBase
30
Company Commander (base: 25mm)
1
30
Company Commander
6"3+3+334385+25mm
A Company Commander is a single model armed with a laspistol and frag grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
+5
Power axe
+5
Power axe
Melee
Melee
+2
-2
1
-
+5
Power maul
+5
Power maul
Melee
Melee
+3
-1
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may take a chainsword or an item from the Melee Weapons list.
 • This model may replace its laspistol with an item from the Ranged Weapons list.
 • This model can be equipped with one of the following instead of 1 chainsword: 1 power axe; 1 power maul.
ABILITIES
ABILITIES
Unquestioning Loyalty, Voice of Command
Refractor Field: This model has a 5+ invulnerable save.
Senior Officer: This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM,
KEYWORDS: CHARACTER, INFANTRY, OFFICER, COMPANY COMMANDER


4

Lord Commissar (Legendary)

NoNAME MWSBSSTWALdSvBase
30
Lord Commissar (base: 25mm)
1
30
Lord Commissar
6"2+2+334394+25mm
A Lord Commissar is a single model armed with a bolt pistol and power sword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+1
Bolt pistol
+1
Bolt pistol
12"
Pistol 1
4
0
1
-
+5
Power axe
+5
Power axe
Melee
Melee
+2
-2
1
-
+5
Power maul
+5
Power maul
Melee
Melee
+3
-1
1
-
+5
Power sword
+5
Power sword
Melee
Melee
+1
-3
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its power sword with up to two items from the Melee Weapons list.
 • This model may replace its bolt pistol with one item from the Ranged Weapons list.
 • For each power sword this model is equipped with, it can instead be equipped with: 1 power axe; 1 power maul.
ABILITIES
ABILITIES
Unquestioning Loyalty
Aura of Discipline: ASTRA MILITARUM units within 6" of a friendly COMMISSAR can use the Commissar’s Leadership instead of their own.
Refractor Field: This model has a 5+ invulnerable save.
Summary Execution: The first time an ASTRA MILITARUM unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly COMMISSARS, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test).
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, OFFICIO PREFECTUS, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, COMMISSAR, LORD COMMISSAR


3

Tempestor Prime (Legendary)

NoNAME MWSBSSTWALdSvBase
35
Tempestor Prime (base: 25mm)
1
35
Tempestor Prime
6"3+3+334384+25mm
A Tempestor Prime is a single model armed with a hot-shot laspistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+1
Bolt pistol
+1
Bolt pistol
12"
Pistol 1
4
0
1
-
Hot-shot laspistol
Hot-shot laspistol
6"
Pistol 1
3
-2
1
-
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
+5
Power axe
+5
Power axe
Melee
Melee
+2
-2
1
-
+5
Power maul
+5
Power maul
Melee
Melee
+3
-1
1
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenade
Krak grenade
6"
Grenade 1
6
-1
D3
-
OTHER WARGEAR
ABILITIES 
+5
Tempestus Command Rod
A model with a Tempestus command rod may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.
+5
Tempestus Command Rod
A model with a Tempestus command rod may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may take a chainsword or one item from the Melee Weapons list.
 • This model may replace its hot-shot laspistol with a Tempestus command rod, a bolt pistol or a plasma pistol.
 • This model can be equipped with one of the following instead of 1 chainsword: 1 power axe; 1 power maul.
ABILITIES
ABILITIES
Unquestioning Loyalty, Voice of Command
Aerial Drop: During deployment, you can set up this model in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the model can make an aerial drop – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM TEMPESTUS, <TEMPESTUS REGIMENT>, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, OFFICER, TEMPESTOR PRIME


3

Death Korps Marshal Karis Venner

NoNAME MWSBSSTWALdSvBase
50
Death Korps Marshal Karis Venner (base: 25mm)
1
50
Death Korps Marshal Karis Venner
6"3+3+334394+25mm
Death Korps Marshal Karis Venner is equipped with: hot-shot laspistol; power sword; frag grenades; krak grenades. You can only include one DEATH KORPS MARSHAL KARIS VENNER model in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Hot-shot laspistol
Hot-shot laspistol
6"
Pistol 1
3
-2
1
-
Power sword
Power sword
Melee
Melee
+1
-3
1
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenade
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Unquestioning Loyalty, Voice of Command
Refractor Field: This model has a 5+ invulnerable save.
Senior Officer: This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.
Implacable Officer (Aura): At the start of the Morale phase, select one friendly KRIEG unit within 6" of this model. Until the end of the phase, that unit automatically passes Morale tests.
Memento Mori: Each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost.
WARLORD TRAIT!
WARLORD TRAIT!
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, KRIEG, BROOD BROTHERS
KEYWORDS: INFANTRY, CHARACTER, OFFICER, DEATH KORPS MARSHAL, DEATH KORPS MARSHAL KARIS VENNER


6

Salamander Command Vehicle

NoNAME MWSBSSTW!ALdSvBase
100
Salamander Command Vehicle (base: Use model)
1
100
Salamander Command Vehicle
12"6+3+676-10383+Use model
8"6+4+673-5D383+
4"6+5+671-2183+
A Salamander Command Vehicle is equipped with: heavy bolter; heavy flamer.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Heavy bolter
Heavy bolter
36"
Heavy 3
5
-1
2
-
Heavy flamer
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+5
Heavy stubber
+5
Heavy stubber
36"
Heavy 3
4
0
1
-
+5
Hunter-killer missile
+5
Hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
+3
Storm bolter
+3
Storm bolter
24"
Rapid Fire 2
4
0
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with 1 hunter-killer missile.
 • This model can be equipped with one of the following: 1 heavy stubber; 1 storm bolter.
ABILITIES
ABILITIES
Auspex Surveyor: At the start of your Shooting phase, select one enemy unit within 24" of and visible to this model. Until the end of the phase, this model has the following ability: ‘Enemy Sighted (Aura): While a friendly VEHICLE unit is within 6" of this model, each time a model in that unit makes an attack against that enemy unit, the target does not receive the benefits of cover against that attack.’
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Scout Vehicle: At the start of the first battle round but before the first turn begins, you can move this unit up to 9". It cannot end this move within 9" of any enemy models.
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; if it does so, until your next Shooting phase your opponent must subtract 1 from any hit rolls that target it.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM,
KEYWORDS: VEHICLE, SALAMANDER COMMAND VEHICLE


Troops


5

Conscripts

NoNAME MWSBSSTWALdSvBase
5
Conscript (base: 25mm)
20‑30
5
Conscript
6"5+5+331145+25mm
This unit contains 20 Conscripts. It can include up to 10 additional Conscripts (Power Rating +2). Each Conscript is armed with a lasgun and frag grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lasgun
Lasgun
24"
Rapid Fire 1
3
0
1
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
ABILITIES
ABILITIES
Unquestioning Loyalty
Raw Recruits: Roll a D6 each time an OFFICER uses the Voice of Command ability to issue an order to this unit; on a 4+ the order applies as normal, otherwise the order has no effect and no other orders can be issued to this unit for the rest of this turn.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM,
KEYWORDS: INFANTRY, CONSCRIPTS


3

Infantry Squad

NoNAME MWSBSSTWALdSvBase
Guardsman (base: 25mm)
9Guardsman6"4+4+331165+25mm
Sergeant (base: 25mm)
1Sergeant6"4+4+331275+25mm
Heavy Weapons Team (base: 60mm)
-Heavy Weapons Team6"4+4+332265+60mm
This unit contains 1 Sergeant and 9 Guardsmen.
 • Each Guardsman is armed with a lasgun and frag grenades.
 • The Sergeant is armed with a laspistol and frag grenades.
 • A Heavy Weapons Team is armed with a lasgun and frag grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lasgun
Lasgun
24"
Rapid Fire 1
3
0
1
-
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
+5
Power sword
+5
Power sword
Melee
Melee
+1
-3
1
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
OTHER WARGEAR
ABILITIES 
+5
Vox-caster
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
+5
Vox-caster
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • One Guardsman may take a vox-caster.
 • Two other Guardsmen may form a Heavy Weapons Team who must take an item from the Heavy Weapons list.
 • One other Guardsman may replace his lasgun with an item from the Special Weapons list.
 • The Sergeant may replace their laspistol with an item from the Ranged Weapons list.
 • The Sergeant may take a chainsword or a power sword.
ABILITIES
ABILITIES
Unquestioning Loyalty
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM,
KEYWORDS: INFANTRY, INFANTRY SQUAD


3

Militarum Tempestus Scions

NoNAME MWSBSSTWALdSvBase
9
Tempestus Scion (base: 25mm)
4‑9
9
Tempestus Scion
6"4+3+331164+25mm
9
Tempestor (base: 25mm)
1
9
Tempestor
6"3+3+331274+25mm
This unit contains 1 Tempestor and 4 Tempestus Scions. It can include up to 5 additional Tempestus Scions (Power Rating +2).
 • Each Tempestus Scion is armed with a hot-shot lasgun, frag grenades and krak grenades.
 • The Tempestor is armed with a hot-shot laspistol, chainsword, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+2
Bolt pistol
+2
Bolt pistol
12"
Pistol 1
4
0
1
-
+5
Flamer
+5
Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+5
Grenade launcher
When attacking with this weapon, choose one of the profiles below.
+5
Grenade launcher
When attacking with this weapon, choose one of the profiles below.
 - Frag grenade
 - Frag grenade
24"
Assault D6
3
0
1
Blast
Blast
 - Krak grenade
 - Krak grenade
24"
Assault 1
6
-1
D3
-
Hot-shot lasgun
Hot-shot lasgun
18"
Rapid Fire 1
3
-2
1
-
Hot-shot laspistol
Hot-shot laspistol
6"
Pistol 1
3
-2
1
-
+5
Hot-shot volley gun
+5
Hot-shot volley gun
24"
Heavy 4
4
-2
1
-
+10
Meltagun
+10
Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+10
Plasma gun
Before selecting targets, select one of the profiles below to make attacks with.
+10
Plasma gun
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
24"
Rapid Fire 1
7
-3
1
-
 - Supercharge
 - Supercharge
24"
Rapid Fire 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenade
Krak grenade
6"
Grenade 1
6
-1
D3
-
OTHER WARGEAR
ABILITIES 
+5
Vox-caster
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
+5
Vox-caster
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • One Tempestus Scion may either replace its hot-shot lasgun with a hot-shot laspistol and a vox-caster, or take a hot-shot laspistol and a vox-caster in addition to their hot-shot lasgun.
 • For every five models in the unit, up to two other Tempestus Scions may replace their hot-shot lasgun with a flamer, meltagun, plasma gun, grenade launcher or hot-shot volley gun.
 • The Tempestor may replace their chainsword with an item from the Melee Weapons list.
 • The Tempestor may replace their hot-shot laspistol with a bolt pistol or plasma pistol.
ABILITIES
ABILITIES
Unquestioning Loyalty
Aerial Drop: During deployment, you can set up this unit in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the unit can make an aerial drop – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM TEMPESTUS, <TEMPESTUS REGIMENT>, BROOD BROTHERS
KEYWORDS: INFANTRY, TEMPESTUS SCIONS


3

Infantry Squad (Legendary)

NoNAME MWSBSSTWALdSvBase
4
Guardsman (base: 25mm)
10
4
Guardsman
6"4+4+331165+25mm
4
Sergeant (base: 25mm)
-
4
Sergeant
6"4+4+331275+25mm
8
Heavy Weapons Team (base: 60mm)
-
8
Heavy Weapons Team
6"4+4+332265+60mm
This unit contains 1 Sergeant and 9 Guardsmen.
 • Each Guardsman is armed with a lasgun and frag grenades.
 • The Sergeant is armed with a laspistol and frag grenades.
 • A Heavy Weapons Team is armed with a lasgun and frag grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lasgun
Lasgun
24"
Rapid Fire 1
3
0
1
-
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
+5
Power sword
+5
Power sword
Melee
Melee
+1
-3
1
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
+5
Power axe
+5
Power axe
Melee
Melee
+2
-2
1
-
+5
Power maul
+5
Power maul
Melee
Melee
+3
-1
1
-
OTHER WARGEAR
ABILITIES 
+5
Vox-caster
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
+5
Vox-caster
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • One Guardsman may take a vox-caster.
 • Two other Guardsmen may form a Heavy Weapons Team who must take an item from the Heavy Weapons list.
 • One other Guardsman may replace his lasgun with an item from the Special Weapons list.
 • The Sergeant may replace their laspistol with an item from the Ranged Weapons list.
 • The Sergeant may take a chainsword or a power sword.
 • The Sergeant can be equipped with one of the following instead of 1 chainsword: 1 power axe; 1 power maul.
ABILITIES
ABILITIES
Unquestioning Loyalty
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM,
KEYWORDS: INFANTRY, INFANTRY SQUAD


3

Militarum Tempestus Scions (Legendary)

NoNAME MWSBSSTWALdSvBase
7
Tempestus Scion (base: 25mm)
4‑9
7
Tempestus Scion
6"4+3+331164+25mm
7
Tempestor (base: 25mm)
1
7
Tempestor
6"3+3+331274+25mm
This unit contains 1 Tempestor and 4 Tempestus Scions. It can include up to 5 additional Tempestus Scions (Power Rating +2).
 • Each Tempestus Scion is armed with a hot-shot lasgun, frag grenades and krak grenades.
 • The Tempestor is armed with a hot-shot laspistol, chainsword, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+1
Bolt pistol
+1
Bolt pistol
12"
Pistol 1
4
0
1
-
+5
Flamer
+5
Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+5
Grenade launcher
When attacking with this weapon, choose one of the profiles below.
+5
Grenade launcher
When attacking with this weapon, choose one of the profiles below.
 - Frag grenade
 - Frag grenade
24"
Assault D6
3
0
1
Blast
Blast
 - Krak grenade
 - Krak grenade
24"
Assault 1
6
-1
D3
-
Hot-shot lasgun
Hot-shot lasgun
18"
Rapid Fire 1
3
-2
1
-
Hot-shot laspistol
Hot-shot laspistol
6"
Pistol 1
3
-2
1
-
+5
Hot-shot volley gun
+5
Hot-shot volley gun
24"
Heavy 4
4
-2
1
-
+10
Meltagun
+10
Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
+5
Plasma pistol
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
12"
Pistol 1
7
-3
1
-
 - Supercharge
 - Supercharge
12"
Pistol 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
+10
Plasma gun
Before selecting targets, select one of the profiles below to make attacks with.
+10
Plasma gun
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
24"
Rapid Fire 1
7
-3
1
-
 - Supercharge
 - Supercharge
24"
Rapid Fire 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
+5
Power axe
+5
Power axe
Melee
Melee
+2
-2
1
-
+5
Power maul
+5
Power maul
Melee
Melee
+3
-1
1
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenade
Krak grenade
6"
Grenade 1
6
-1
D3
-
OTHER WARGEAR
ABILITIES 
+5
Vox-caster
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
+5
Vox-caster
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • One Tempestus Scion may either replace its hot-shot lasgun with a hot-shot laspistol and a vox-caster, or take a hot-shot laspistol and a vox-caster in addition to their hot-shot lasgun.
 • For every five models in the unit, up to two other Tempestus Scions may replace their hot-shot lasgun with a flamer, meltagun, plasma gun, grenade launcher or hot-shot volley gun.
 • The Tempestor may replace their chainsword with an item from the Melee Weapons list.
 • The Tempestor may replace their hot-shot laspistol with a bolt pistol or plasma pistol.
 • The Tempestor can be equipped with one of the following instead of 1 chainsword: 1 power axe; 1 power maul.
ABILITIES
ABILITIES
Unquestioning Loyalty
Aerial Drop: During deployment, you can set up this unit in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the unit can make an aerial drop – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM TEMPESTUS, <TEMPESTUS REGIMENT>, BROOD BROTHERS
KEYWORDS: INFANTRY, TEMPESTUS SCIONS


2

Death Korps Grenadier Squad

NoNAME MWSBSSTWALdSvBase
7
Death Korps Grenadier (base: 25mm)
4‑9
7
Death Korps Grenadier
6"3+3+331164+25mm
7
Death Korps Watchmaster (base: 25mm)
1
7
Death Korps Watchmaster
6"3+3+331274+25mm
7
Death Korps Grenadier Weapons Team (base: 60mm)
1
7
Death Korps Grenadier Weapons Team
6"3+3+332264+60mm
If this unit contains 6 or more models, it has Power Rating 4. Each Death Korps Grenadier is equipped with: hot-shot lasgun; frag grenades; krak grenades. The Death Korps Watchmaster is equipped with: hot-shot laspistol; chainsword; frag grenades; krak grenades. A Death Korps Grenadier Weapons Team is equipped with: heavy flamer; frag grenades; krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Hot-shot laspistol
Hot-shot laspistol
6"
Pistol 1
3
-2
1
-
+10
Heavy flamer
+10
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+5
Heavy stubber
+5
Heavy stubber
36"
Heavy 3
4
0
1
-
Hot-shot lasgun
Hot-shot lasgun
18"
Rapid Fire 1
3
-2
1
-
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenade
Krak grenade
6"
Grenade 1
6
-1
D3
-
OTHER WARGEAR
ABILITIES 
+5
Vox-caster
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
+5
Vox-caster
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • The Death Korps Watchmaster’s hot-shot laspistol can be replaced with one weapon from the Ranged Weapons list.
 • The Death Korps Watchmaster’s chainsword can be replaced with one weapon from the Melee Weapons list.
 • 1 Death Korps Grenadier can be equipped with 1 vox-caster.
 • Up to 2 Death Korps Grenadiers can each have their hot-shot lasgun replaced with one of the following: 1 heavy stubber; 1 weapon from the Special Weapons list.
 • 2 Death Korps Grenadier models can form 1 Death Korps Grenadier Weapons Team.
ABILITIES
ABILITIES
Unquestioning Loyalty
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, KRIEG, BROOD BROTHERS
KEYWORDS: INFANTRY, DEATH KORPS GRENADIER SQUAD


Dedicated Transport


5

Chimera

NoNAME MWSBSSTW!ALdSvBase
65
Chimera (base: Use model)
1
65
Chimera
12"6+4+676-10373+Use model
8"6+5+673-5D373+
4"6+6+671-2173+
A Chimera is a single model equipped with a multi-laser, a heavy bolter and two lasgun arrays.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+10
Heavy bolter
+10
Heavy bolter
36"
Heavy 3
5
-1
2
-
+10
Heavy flamer
+10
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Lasgun array
Lasgun array
24"
Rapid Fire 3
3
0
1
This weapon can only be fired if a unit is embarked upon the vehicle equipped with it.
This weapon can only be fired if a unit is embarked upon the vehicle equipped with it.
Multi-laser
Multi-laser
36"
Heavy 3
6
0
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its heavy bolter with a heavy flamer.
 • This model may replace its multi-laser with a heavy flamer or a heavy bolter.
 • This model may take items from the Vehicle Equipment list.
ABILITIES
ABILITIES
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.
TRANSPORT
TRANSPORT
This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the space of two other models and each OGRYN takes the space of three other models.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM,
KEYWORDS: VEHICLE, TRANSPORT, CHIMERA


5

Taurox

NoNAME MWSBSSTW!ALdSvBase
90
Taurox (base: Use model)
1
90
Taurox
14"6+4+666-10373+Use model
10"6+5+663-5D373+
6"6+6+661-2173+
A Taurox is a single model equipped with two autocannons.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Autocannon
Autocannon
48"
Heavy 2
7
-1
2
-
+5
Heavy stubber
+5
Heavy stubber
36"
Heavy 3
4
0
1
-
+3
Storm bolter
+3
Storm bolter
24"
Rapid Fire 2
4
0
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may take a storm bolter or heavy stubber.
ABILITIES
ABILITIES
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
TRANSPORT
TRANSPORT
This model can transport 10 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the space of two other models and each OGRYN takes the space of three other models.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM,
KEYWORDS: VEHICLE, TRANSPORT, TAUROX


7

Taurox Prime

NoNAME MWSBSSTW!ALdSvBase
115
Taurox Prime (base: Use model)
1
115
Taurox Prime
14"6+3+666-10373+Use model
10"6+4+663-5D373+
6"6+5+661-2173+
A Taurox Prime is a single model equipped with a Taurox battle cannon and two hot-shot volley guns.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Autocannon
+5
Autocannon
48"
Heavy 2
7
-1
2
-
+5
Heavy stubber
+5
Heavy stubber
36"
Heavy 3
4
0
1
-
Hot-shot volley gun
Hot-shot volley gun
24"
Heavy 4
4
-2
1
-
+3
Storm bolter
+3
Storm bolter
24"
Rapid Fire 2
4
0
1
-
Taurox battle cannon
Taurox battle cannon
48"
Heavy D6
7
-1
D3
Blast
Blast
+5
Taurox gatling cannon
+5
Taurox gatling cannon
24"
Heavy 20
4
0
1
-
+15
Taurox missile launcher
When attacking with this weapon, choose one of the profiles below.
+15
Taurox missile launcher
When attacking with this weapon, choose one of the profiles below.
 - Frag missile
 - Frag missile
48"
Heavy 2D6
4
0
1
Blast
Blast
 - Krak missile
 - Krak missile
48"
Heavy 2
8
-2
D6
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its Taurox battle cannon with a Taurox gatling cannon or a Taurox missile launcher.
 • This model may replace its two hot-shot volley guns with two autocannons.
 • This model may take a storm bolter or a heavy stubber.
ABILITIES
ABILITIES
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
TRANSPORT
TRANSPORT
This model can transport 10 MILITARUM TEMPESTUS or OFFICIO PREFECTUS INFANTRY models.
TRANSPORT
TRANSPORT
This model can transport 10 BROOD BROTHERS OFFICIO PREFECTUS INFANTRY models or 10 INFANTRY models that replaced their MILITARUM TEMPESTUS keyword with BROOD BROTHERS.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM TEMPESTUS, <TEMPESTUS REGIMENT>, BROOD BROTHERS
KEYWORDS: VEHICLE, TRANSPORT, TAUROX PRIME


4

Hades Breaching Drill

NoNAME MWSBSSTWALdSvBase
80
Hades Breaching Drill (base: Use model)
1
80
Hades Breaching Drill
6"4+4+677D3+373+Use model
A Hades Breaching Drill is equipped with: melta-cutter drill.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Melta-cutter drill
Melta-cutter drill
Melee
Melee
x2
-4
3
Each time an attack is made with this weapon against a BUILDING, that attack automatically hits the target. Each time an attack made with this weapon targets a VEHICLE unit, that attack has a Damage characteristic of 6.
Each time an attack is made with this weapon against a BUILDING, that attack automatically hits the target. Each time an attack made with this weapon targets a VEHICLE unit, that attack has a Damage characteristic of 6.
ABILITIES
ABILITIES
Subterranean Assault: During deployment, you can set up this unit underground instead of setting it up on the battlefield. If you do, you can also set up one VETERANS or COMBAT ENGINEER SQUAD unit underground with it. During the Reinforcements step of one of your Movement phases, you can set up this unit, and any unit set up underground with it anywhere on the battlefield within 3" of each other and more than 9" away from any enemy models.
Specialist Operators: If your army is Battle-forged, you can only include one of this unit in a Detachment for each VETERANS or COMBAT ENGINEER SQUAD unit in the same Detachment.
Whirling Blades: This model has a 4+ invulnerable save against melee attacks.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM,
KEYWORDS: VEHICLE, HADES BREACHING DRILL


5

Trojan Support Vehicle

NoNAME MWSBSSTW!ALdSvBase
85
Trojan Support Vehicle (base: Use model)
1
85
Trojan Support Vehicle
12"6+4+676-10373+Use model
8"6+5+673-5D373+
4"6+6+671-2173+
A Trojan Support Vehicle is equipped with: heavy bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Heavy bolter
Heavy bolter
36"
Heavy 3
5
-1
2
-
Heavy flamer
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+5
Hunter-killer missile
+5
Hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model's heavy bolter can be replaced with 1 heavy flamer.
 • This model can be equipped with 1 hunter-killer missile.
ABILITIES
ABILITIES
Support Vehicle: At the end of your Movement phase, this model can repair one friendly VEHICLE model within 3" of it. That VEHICLE model regains 1 lost wound. Each model can only be repaired once per turn. In addition, if that VEHICLE model has already shot with any weapons that can only be used once per battle, those weapons can be used one additional time this battle.
Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
TRANSPORT
TRANSPORT
This model has a transport capacity of 6 ASTRA MILITARUM INFANTRY models. Each Heavy Weapon Team or Veteran Heavy Weapon Team model takes the space of 2 models and each OGRYN model takes the space of 3 models.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM,
KEYWORDS: VEHICLE, TRANSPORT, TROJAN SUPPORT VEHICLE


4

Centaur Light Carrier

NoNAME MWSBSSTWALdSvBase
50
Centaur Light Carrier (base: Use model)
1
50
Centaur Light Carrier
12"6+4+567273+Use model
A Centaur Light Carrier is equipped with: 2 heavy stubbers.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Heavy stubber
Heavy stubber
36"
Heavy 3
4
0
1
-
+5
Hunter-killer missile
+5
Hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model can be equipped with 1 hunter-killer missile.
ABILITIES
ABILITIES
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.
Artillery Tractor: In your Movement phase, each time this model is selected to make a Normal Move it can tow 1 friendly ARTILLERY model within 1" of it. If it does, after this model has finished its move, that ARTILLERY model can be moved to a position on the battlefield that is within 12" of its original location and within 1" of this model. An ARTILLERY model cannot be towed more than once per turn.
Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
TRANSPORT
TRANSPORT
This model has a transport capacity of 5 INFANTRY models. Each Heavy Weapons Team model or Veteran Heavy Weapons Team model takes the space of 2 models, and each OGRYN model takes the space of 3 models.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM,
KEYWORDS: VEHICLE, TRANSPORT, CENTAUR LIGHT CARRIER


5

Chimera (Legendary)

NoNAME MWSBSSTW!ALdSvBase
65
Chimera (base: Use model)
1
65
Chimera
12"6+4+676-10373+Use model
8"6+5+673-5D373+
4"6+6+671-2173+
A Chimera is a single model equipped with a multi-laser, a heavy bolter and two lasgun arrays.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+15
Heavy bolter
+15
Heavy bolter
36"
Heavy 3
5
-1
2
-
+15
Heavy flamer
+15
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Lasgun array
Lasgun array
24"
Rapid Fire 3
3
0
1
This weapon can only be fired if a unit is embarked upon the vehicle equipped with it.
This weapon can only be fired if a unit is embarked upon the vehicle equipped with it.
+5
Multi-laser
+5
Multi-laser
36"
Heavy 3
6
0
1
-
+25
Twin heavy bolter
+25
Twin heavy bolter
36"
Heavy 6
5
-1
2
-
+10
Autocannon
+10
Autocannon
48"
Heavy 2
7
-1
2
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its heavy bolter with a heavy flamer.
 • This model may replace its multi-laser with a heavy flamer or a heavy bolter.
 • This model may take items from the Vehicle Equipment list.
 • This model can have its multi-laser replaced with 1 twin heavy bolter.
 • This model can have its multi-laser replaced with 1 autocannon.
ABILITIES
ABILITIES
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.
TRANSPORT
TRANSPORT
This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the space of two other models and each OGRYN takes the space of three other models.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, BROOD BROTHERS
KEYWORDS: VEHICLE, TRANSPORT, CHIMERA


5

Storm Chimera

NoNAME MWSBSSTW!ALdSvBase
95
Storm Chimera (base: Use model)
1
95
Storm Chimera
12"6+4+676-10373+Use model
8"6+5+673-5D373+
4"6+6+671-2173+
A Storm Chimera is equipped with: autocannon; heavy bolter.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Autocannon
Autocannon
48"
Heavy 2
7
-1
2
-
Heavy bolter
Heavy bolter
36"
Heavy 3
5
-1
2
-
Heavy flamer
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Heavy stubber
Heavy stubber
36"
Heavy 3
4
0
1
-
Hunter-killer missile
Hunter-killer missile
48"
Heavy 1
10
-2
D6
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
Storm bolter
Storm bolter
24"
Rapid Fire 2
4
0
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model’s heavy bolter can be replaced with 1 heavy flamer.
 • This model can be equipped with 1 hunter-killer missile.
 • This model can be equipped with one of the following: 1 heavy stubber; 1 storm bolter.
 • This model can be equipped with one of the following: 1 dozer blade; 1 track guards.
ABILITIES
ABILITIES
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this model can use its smoke launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.
Explodes: When this model is destroyed, roll one D6 before removing it from play: on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Dozer blade: If a vehicle with a dozer blade charges in the Charge phase, add 1 to hit rolls made for it until the end of the ensuing Fight phase.
Track guards: A vehicle with track guards always counts as having its starting number of Wounds when determining its Move characteristic (i.e. its Move characteristic does not decrease as it suffers wounds).
TRANSPORT
TRANSPORT
This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the space of two other models and each OGRYN takes the space of three other models.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, KRIEG, BROOD BROTHERS
KEYWORDS: VEHICLE, TRANSPORT, STORM CHIMERA


Elites


2

Astropath

NoNAME MWSBSSTWALdSvBase
35
Astropath (base: 25mm)
1
35
Astropath
6"5+6+333166+25mm
An Astropath is a single model armed with a Telepathica stave.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Telepathica stave
Telepathica stave
Melee
Melee
+1
0
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its Telepathica stave with a laspistol.
ABILITIES
ABILITIES
Unquestioning Loyalty
Astral Divination: At the start of your Shooting phase, pick an enemy unit within 18" of this model. For the duration of the phase, the unit you picked gains no bonus to their saving throws for being in cover when it is targeted by attacks made by friendly ASTRA MILITARUM units within 6" of this model.
Telepathic Assault: Each time you take a Psychic test for this unit when it attempts to manifest Smite, roll 1D6 instead of 2D6.
PSYKER
PSYKER
This model can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite power and one power from the Psykana discipline.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, ASTRA TELEPATHICA, SCHOLASTICA PSYKANA, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, PSYKER, ASTROPATH


5

Bullgryns

NoNAME MWSBSSTWALdSvBase
35
Bullgryn (base: 40mm)
2‑8
35
Bullgryn
6"3+4+553374+40mm
35
Bullgryn Bone ’ead (base: 40mm)
1
35
Bullgryn Bone ’ead
6"3+4+553484+40mm
This unit contains 1 Bullgryn Bone ’ead and 2 Bullgryns. It may contain up to 3 additional Bullgryns (Power Rating +5) or up to 6 additional Bullgryns (Power Rating +10). Each model is armed with a grenadier gauntlet and frag bombs and equipped with a slabshield.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Grenadier gauntlet
Grenadier gauntlet
12"
Assault D6
4
0
1
Blast
Blast
Bullgryn maul
Bullgryn maul
Melee
Melee
+2
-1
2
-
Frag bomb
Frag bomb
6"
Grenade D6
4
0
1
Blast
Blast
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Any model may replace its grenadier gauntlet with a Bullgryn maul.
 • Any model may replace its slabshield with a brute shield.
ABILITIES
ABILITIES
Unquestioning Loyalty
Brute shield: Models equipped with a brute shield have a 4+ invulnerable save.
Slabshield: Add 2 to armour saving throws for a model equipped with a slabshield (invulnerable saving throws are not affected).
Avalanche of Muscle: You can add 1 to the Attacks characteristic of this unit in the Fight phase on any turn in which it made a successful charge. This ability may only be used the first time this unit fights each turn.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM AUXILLA, BROOD BROTHERS
KEYWORDS: INFANTRY, OGRYN, BULLGRYNS


3

Colour Sergeant Kell

NoNAME MWSBSSTWALdSvBase
45
Colour Sergeant Kell (base: 25mm)
1
45
Colour Sergeant Kell
6"3+3+334374+25mm
Colour Sergeant Kell is a single model armed with a laspistol, power fist and power sword. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Power fist
Power fist
Melee
Melee
x2
-3
2
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
Power sword
Power sword
Melee
Melee
+1
-3
1
-
ABILITIES
ABILITIES
Unquestioning Loyalty
Colours of the Cadian 8th: Friendly CADIAN units within 6" of Colour Sergeant Kell may re-roll failed Morale tests.
Listen Up, Maggots!: You can make one additional order with a single friendly CADIAN OFFICER within 6" of Colour Sergeant Kell in each of your turns.
Sworn Protector: Roll a D6 each time Lord Castellan Creed loses a wound whilst he is within 3" of Colour Sergeant Kell; on a 2+ Lord Castellan Creed does not lose a wound but Colour Sergeant Kell suffers a mortal wound.
WARLORD TRAIT!
WARLORD TRAIT!
Superior Tactical Training: Roll a dice each time your Warlord issues an order or tank order. On a 4+ that order can affect an additional CADIAN unit of the same type as the original target (INFANTRY or LEMAN RUSS) within 6" of the Warlord.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, CADIAN, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, COLOUR SERGEANT KELL


2

Command Squad

NoNAME MWSBSSTWALdSvBase
Veteran (base: 25mm)
4Veteran6"4+3+331165+25mm
Veteran Heavy Weapons Team (base: 60mm)
0‑1Veteran Heavy Weapons Team6"4+3+332265+60mm
This unit contains 4 Veterans. Each model is armed with a lasgun and frag grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+10
Heavy flamer
+10
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Lasgun
Lasgun
24"
Rapid Fire 1
3
0
1
-
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
OTHER WARGEAR
ABILITIES 
+5
Medi-pack
At the end of any of your Movement phases, a model with a medi-pack can attempt to heal a single model. Select a friendly ASTRA MILITARUM INFANTRY unit within 3" and roll a D6. On a roll of 4+, one model in the unit recovers a wound it lost earlier in the battle (if the unit has a Wounds characteristic of 1, one model slain earlier in the battle is returned to the unit instead). A unit can only be the target of this ability once in each turn.
+5
Medi-pack
At the end of any of your Movement phases, a model with a medi-pack can attempt to heal a single model. Select a friendly ASTRA MILITARUM INFANTRY unit within 3" and roll a D6. On a roll of 4+, one model in the unit recovers a wound it lost earlier in the battle (if the unit has a Wounds characteristic of 1, one model slain earlier in the battle is returned to the unit instead). A unit can only be the target of this ability once in each turn.
+5
Vox-caster
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
+5
Vox-caster
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Any Veteran may replace their lasgun with a laspistol.
 • Any Veteran with a laspistol may also take a chainsword.
 • One Veteran may take a vox-caster.
 • One other Veteran may replace their lasgun with a heavy flamer.
 • One other Veteran may take a regimental standard.
 • One other Veteran may take a medi-pack.
 • Two other Veterans may form a Veteran Heavy Weapons Team which must take an item from the Heavy Weapons list.
 • Any other Veteran may replace their lasgun with an item from the Special Weapons list.
ABILITIES
ABILITIES
Unquestioning Loyalty
Regimental Standard:
+5
All friendly <REGIMENT> units add 1 to their Leadership whilst they are within 6" of any <REGIMENT> Veteran with a regimental standard.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM,
KEYWORDS: INFANTRY, VETERANS, COMMAND SQUAD


2

Commissar

NoNAME MWSBSSTWALdSvBase
25
Commissar (base: 25mm)
1
25
Commissar
6"3+3+333385+25mm
A Commissar is a single model armed with a bolt pistol.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Bolt pistol
Bolt pistol
12"
Pistol 1
4
0
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may take up to two items from the Melee Weapons list.
 • This model may replace their bolt pistol with an item from the Ranged Weapons list.
ABILITIES
ABILITIES
Unquestioning Loyalty
Aura of Discipline: ASTRA MILITARUM units within 6" of a friendly COMMISSAR can use the Commissar’s Leadership instead of their own.
Summary Execution: The first time an ASTRA MILITARUM unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly COMMISSARS, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test).
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, OFFICIO PREFECTUS, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, COMMISSAR


2

Crusaders

NoNAME MWSBSSTWALdSvBase
16
Crusader (base: 25mm)
2‑10
16
Crusader
6"3+4+331274+25mm
This unit contains 2 Crusaders. It may contain up to 2 additional Crusaders (Power Rating +2), up to 4 additional Crusaders (Power Rating +4), up to 6 additional Crusaders (Power Rating +6) or up to 8 additional Crusaders (Power Rating +8). Each Crusader is armed with a power sword.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Power sword
Power sword
Melee
Melee
+1
-3
1
-
ABILITIES
ABILITIES
Unquestioning Loyalty
Acts of Faith: Roll a D6 at the start of each of your turns. On a roll of 2+, one unit from your army with this ability can perform an Act of Faith chosen from the following list.

Hand of the Emperor: The unit can immediately move as if it were the Movement phase.

Divine Guidance: The unit can immediately shoot as if it were the Shooting phase.

The Passion: The unit can, if it is within 1" of an enemy unit, immediately pile in and attack as if it were the Fight phase.

Spirit of the Martyr: One model in the unit recovers D3 lost wounds, or you can return a single slain model to the unit with 1 wound remaining.
Shield of Faith: Models in this unit have a 6+ invulnerable save. In addition, this unit can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. However, if it does so, instead of rolling 2D6, only roll a single D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power. When attempting to deny a psychic power, first select a model in the unit – measure range, visibility etc. from this model.
Zealot: You can re-roll failed hit rolls for a unit with this ability in a turn in which it charged, made a heroic intervention, or was charged by an enemy unit.
Storm Shield: The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, ADEPTUS MINISTORUM, BROOD BROTHERS
KEYWORDS: INFANTRY, CRUSADERS


2

Master of Ordnance

NoNAME MWSBSSTWALdSvBase
35
Master of Ordnance (base: 25mm)
1
35
Master of Ordnance
6"4+3+333265+25mm
A Master of Ordnance is a single model armed with a laspistol and an artillery barrage.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Artillery barrage
Artillery barrage
100"
Heavy D6
8
-2
D3
Blast. This weapon can only be fired once per battle, and cannot be used if the bearer moves. This weapon can target units that are not visible to the bearer (when doing so, subtract 1 from the hit rolls). You may only use one artillery barrage per turn, regardless of how many Masters of Ordnance you have in your army.
Blast. This weapon can only be fired once per battle, and cannot be used if the bearer moves. This weapon can target units that are not visible to the bearer (when doing so, subtract 1 from the hit rolls). You may only use one artillery barrage per turn, regardless of how many Masters of Ordnance you have in your army.
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
ABILITIES
ABILITIES
Unquestioning Loyalty
Master of Ballistics: You can re-roll any hit rolls of 1 made for friendly <REGIMENT> BASILISKS, WYVERNS, MANTICORES or DEATHSTRIKES when they target enemy units over 36" away in the Shooting phase, if they are within 6" of this model.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM,
KEYWORDS: CHARACTER, INFANTRY, OFFICER, MASTER OF ORDNANCE


3

Militarum Tempestus Command Squad

NoNAME MWSBSSTWALdSvBase
Tempestus Scion (base: 25mm)
4Tempestus Scion6"4+3+331164+25mm
This unit contains 4 Tempestus Scions. Each model is armed with a hot-shot lasgun, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Flamer
+5
Flamer
12"
Assault D6
4
0
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
+5
Grenade launcher
When attacking with this weapon, choose one of the profiles below.
+5
Grenade launcher
When attacking with this weapon, choose one of the profiles below.
 - Frag grenade
 - Frag grenade
24"
Assault D6
3
0
1
Blast
Blast
 - Krak grenade
 - Krak grenade
24"
Assault 1
6
-1
D3
-
Hot-shot lasgun
Hot-shot lasgun
18"
Rapid Fire 1
3
-2
1
-
Hot-shot laspistol
Hot-shot laspistol
6"
Pistol 1
3
-2
1
-
+5
Hot-shot volley gun
+5
Hot-shot volley gun
24"
Heavy 4
4
-2
1
-
+10
Meltagun
+10
Meltagun
12"
Assault 1
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+10
Plasma gun
Before selecting targets, select one of the profiles below to make attacks with.
+10
Plasma gun
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
24"
Rapid Fire 1
7
-3
1
-
 - Supercharge
 - Supercharge
24"
Rapid Fire 1
8
-3
2
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenade
Krak grenade
6"
Grenade 1
6
-1
D3
-
OTHER WARGEAR
ABILITIES 
+5
Platoon Standard
All MILITARUM TEMPESTUS units within 6" of any friendly units with a platoon standard may add 1 to their Leadership when taking Morale tests.
+5
Platoon Standard
All MILITARUM TEMPESTUS units within 6" of any friendly units with a platoon standard may add 1 to their Leadership when taking Morale tests.
+5
Medi-pack
At the end of any of your Movement phases, a model with a medi-pack can attempt to heal a single model. Select a friendly ASTRA MILITARUM INFANTRY unit within 3" and roll a D6. On a roll of 4+, one model in the unit recovers a wound it lost earlier in the battle (if the unit has a Wounds characteristic of 1, one model slain earlier in the battle is returned to the unit instead). A unit can only be the target of this ability once in each turn.
+5
Medi-pack
At the end of any of your Movement phases, a model with a medi-pack can attempt to heal a single model. Select a friendly ASTRA MILITARUM INFANTRY unit within 3" and roll a D6. On a roll of 4+, one model in the unit recovers a wound it lost earlier in the battle (if the unit has a Wounds characteristic of 1, one model slain earlier in the battle is returned to the unit instead). A unit can only be the target of this ability once in each turn.
+5
Vox-caster
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
+5
Vox-caster
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • One model may either replace its hot-shot lasgun with a hot-shot laspistol and a vox-caster, or take a hot-shot laspistol and a vox-caster in addition to their hot-shot lasgun.
 • One other model may either replace its hot-shot lasgun with a hot-shot laspistol and a medi-pack, or take a hot-shot laspistol and a medi-pack in addition to their hot-shot lasgun.
 • One other model may take a platoon standard.
 • Up to four other models may replace their hot-shot lasgun with a flamer, meltagun, plasma gun, grenade launcher or hot-shot volley gun.
ABILITIES
ABILITIES
Unquestioning Loyalty
Aerial Drop: During deployment, you can set up this unit in a high-altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your Movement phases the unit can make an aerial drop – set it up anywhere on the battlefield that is more than 9" away from any enemy models.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM TEMPESTUS, <TEMPESTUS REGIMENT>, BROOD BROTHERS
KEYWORDS: INFANTRY, TEMPESTUS COMMAND SQUAD


2

Ministorum Priest

NoNAME MWSBSSTWALdSvBase
40
Ministorum Priest (base: 25mm)
1
40
Ministorum Priest
6"4+4+334376+25mm
A Ministorum Priest is a single model armed with a laspistol, frag grenades and krak grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Autogun
Autogun
24"
Rapid Fire 1
3
0
1
-
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenade
Krak grenade
6"
Grenade 1
6
-1
D3
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may take an autogun.
 • This model may take a chainsword.
ABILITIES
ABILITIES
Unquestioning Loyalty
Zealot: You can re-roll failed hit rolls for this unit in a turn in which it charged, made a heroic intervention, or was charged by an enemy unit.
Rosarius: This model has a 4+ invulnerable save.
War Hymns: You can add 1 to the Attacks characteristic of all models in ADEPTUS MINISTORUM INFANTRY and ASTRA MILITARUM INFANTRY units that are within 6" of any friendly MINISTORUM PRIESTS.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, ADEPTUS MINISTORUM, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, MINISTORUM PRIEST


3

Nork Deddog

NoNAME MWSBSSTWALdSvBase
60
Nork Deddog (base: 40mm)
1
60
Nork Deddog
6"3+4+556484+40mm
Nork Deddog is a single model armed with a ripper gun, a huge knife and frag bombs. He can also deliver a thunderous headbutt. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Ripper gun (shooting)
Ripper gun (shooting)
12"
Assault 3
5
0
1
-
Huge knife
Huge knife
Melee
Melee
User
-1
2
-
Ripper gun (melee)
Ripper gun (melee)
Melee
Melee
User
-1
1
-
Thunderous headbutt
Thunderous headbutt
Melee
Melee
+3
-2
D3
Nork can only make a single thunderous headbutt attack each time he fights.
Nork can only make a single thunderous headbutt attack each time he fights.
Frag bomb
Frag bomb
6"
Grenade D6
4
0
1
Blast
Blast
ABILITIES
ABILITIES
Unquestioning Loyalty
Avalanche of Muscle: You can add 1 to the Attacks characteristic of this model in the Fight phase on any turn in which it made a successful charge. This ability may only be used the first time this model fights each turn.
Heroic Sacrifice: If Nork Deddog is slain in the Fight phase, you can immediately fight with him before removing his model as a casualty, even if he has already been chosen to fight during that phase.
Loyal to the End: Roll a D6 each time a friendly ASTRA MILITARUM INFANTRY CHARACTER (excluding OGRYNS) loses a wound whilst they are within 3" of Nork Deddog; on a 2+ the Astra Militarum character does not lose a wound but Nork Deddog suffers a mortal wound. In addition, Nork Deddog may not be selected as your Warlord, and may not be given a Warlord Trait.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM AUXILLA, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, OGRYN, NORK DEDDOG


2

Officer of the Fleet

NoNAME MWSBSSTWALdSvBase
25
Officer of the Fleet (base: 25mm)
1
25
Officer of the Fleet
6"4+3+333265+25mm
An Officer of the Fleet is a single model armed with a laspistol.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
ABILITIES
ABILITIES
Unquestioning Loyalty
Air Raid Requested: Once per battle, in your Shooting phase, you can pick an enemy unit, other than a CHARACTER, that is visible to this model anywhere on the battlefield, and then roll a D6. On a roll of 1-3, nothing happens. On a roll of 4-5 the target unit suffers D3 mortal wounds. On a roll of 6, the target unit suffers 3 mortal wounds. You may only call in one air raid per turn, regardless of the number of Officers of the Fleet.
Strafing Coordinates: At the start of the Shooting phase, pick an enemy unit, other than one which can FLY, within 18" of this model. For the duration of the phase, you can re-roll hit rolls of 1 for any friendly AERONAUTICA IMPERIALIS units that can FLY that target the unit you picked.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, AERONAUTICA IMPERIALIS, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, OFFICER, OFFICER OF THE FLEET


6

Ogryn Bodyguard

NoNAME MWSBSSTWALdSvBase
50
Ogryn Bodyguard (base: 40mm)
1
50
Ogryn Bodyguard
6"3+4+556485+40mm
An Ogryn Bodyguard is a single model armed with a ripper gun, a huge knife and frag bombs.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Grenadier gauntlet
+5
Grenadier gauntlet
12"
Assault D6
4
0
1
Blast
Blast
Ripper gun (shooting)
Ripper gun (shooting)
12"
Assault 3
5
0
1
-
+5
Bullgryn maul
+5
Bullgryn maul
Melee
Melee
+2
-1
2
-
Huge knife
Huge knife
Melee
Melee
User
-1
2
-
Ripper gun (melee)
Ripper gun (melee)
Melee
Melee
User
-1
1
-
Frag bomb
Frag bomb
6"
Grenade D6
4
0
1
Blast
Blast
OTHER WARGEAR
ABILITIES 
+5
Bullgryn Plate
A model in Bullgryn plate has a Save characteristic of 4+.
+5
Bullgryn Plate
A model in Bullgryn plate has a Save characteristic of 4+.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may replace its ripper gun with a grenadier gauntlet or Bullgryn maul.
 • This model may replace its huge knife with a slabshield or brute shield.
 • This model may take Bullgryn plate.
ABILITIES
ABILITIES
Unquestioning Loyalty
Avalanche of Muscle: You can add 1 to the Attacks characteristic of this model in the Fight phase on any turn in which it made a successful charge. This ability may only be used the first time this model fights each turn.
Brute shield: Models equipped with a brute shield have a 4+ invulnerable save.
Bodyguard: Roll a D6 each time a friendly ASTRA MILITARUM INFANTRY CHARACTER (excluding OGRYNS) loses a wound whilst they are within 3" of any models with this ability; on a 3+ the Astra Militarum character does not lose a wound but one model with this ability suffers a mortal wound. In addition, this model may not be selected as your Warlord, and may not be given a Warlord Trait.
Slabshield: Add 2 to armour saving throws for a model equipped with a slabshield (invulnerable saving throws are not affected).
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM AUXILLA, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, OGRYN, OGRYN BODYGUARD


4

Ogryns

NoNAME MWSBSSTWALdSvBase
25
Ogryn (base: 40mm)
2‑8
25
Ogryn
6"3+4+553375+40mm
25
Ogryn Bone ’ead (base: 40mm)
1
25
Ogryn Bone ’ead
6"3+4+553485+40mm
This unit contains 1 Ogryn Bone ’ead and 2 Ogryns. It may contain up to 3 additional Ogryns (Power Rating +4) or up to 6 additional Ogryns (Power Rating +8). Each model is armed with a ripper gun and frag bombs.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Ripper gun (shooting)
Ripper gun (shooting)
12"
Assault 3
5
0
1
-
Ripper gun (melee)
Ripper gun (melee)
Melee
Melee
User
-1
1
-
Frag bomb
Frag bomb
6"
Grenade D6
4
0
1
Blast
Blast
ABILITIES
ABILITIES
Unquestioning Loyalty
Avalanche of Muscle: You can add 1 to the Attacks characteristic of this unit in the Fight phase on any turn in which it made a successful charge. This ability may only be used the first time this unit fights each turn.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM AUXILLA, BROOD BROTHERS
KEYWORDS: INFANTRY, OGRYN


2

Platoon Commander

NoNAME MWSBSSTWALdSvBase
25
Platoon Commander (base: 25mm)
1
25
Platoon Commander
6"3+3+333375+25mm
A Platoon Commander is a single model armed with a laspistol and frag grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may take a chainsword or an item from the Melee Weapons list.
 • This model may replace its laspistol with an item from the Ranged Weapons list.
ABILITIES
ABILITIES
Unquestioning Loyalty, Voice of Command
Refractor Field: This model has a 5+ invulnerable save.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM,
KEYWORDS: CHARACTER, INFANTRY, OFFICER, PLATOON COMMANDER


2

Ratlings

NoNAME MWSBSSTWALdSvBase
10
Ratling (base: 25mm)
5‑10
10
Ratling
5"5+3+221156+25mm
This unit contains 5 Ratlings. It may contain up to 5 additional Ratlings (Power Rating +2). Each model is armed with a sniper rifle.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Sniper rifle
Sniper rifle
36"
Heavy 1
4
0
1
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
ABILITIES
ABILITIES
Unquestioning Loyalty
Find the Best Spot: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 18" away from the enemy deployment zone and any enemy models.
Shoot Sharp and Scarper: Immediately after making a Shooting attack (other than firing Overwatch), this unit can move as if it were the Movement phase (though it cannot Advance as part of this move).
Naturally Stealthy: Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM AUXILLA, BROOD BROTHERS
KEYWORDS: INFANTRY, RATLINGS


3

Sergeant Harker

NoNAME MWSBSSTWALdSvBase
55
Sergeant Harker (base: 25mm)
1
55
Sergeant Harker
6"3+3+433475+25mm
Sergeant Harker is a single model armed with Payback, frag grenades and krak grenades. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Payback
Payback
36"
Assault 3
5
-2
2
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
Krak grenade
Krak grenade
6"
Grenade 1
6
-1
D3
-
ABILITIES
ABILITIES
Unquestioning Loyalty
Harker’s Hellraisers: You can re-roll hit rolls of 1 in the Shooting phase for friendly CATACHAN units within 6" of Sergeant Harker.
WARLORD TRAIT!
WARLORD TRAIT!
Lead From the Front: This Warlord can perform a Heroic Intervention if, after the enemy has completed all their charge moves, they are within 6" of any enemy units. This Warlord can move up to 6" when performing a Heroic Intervention, so long as they end the move closer to the nearest enemy model. In addition, if your Warlord charged, was charged or performed a Heroic Intervention, then until the end of the turn you can re-roll failed hit rolls made for them.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, CATACHAN, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, SERGEANT HARKER


2

Servitors

NoNAME MWSBSSTWALdSvBase
Servitor (base: 25mm)
4Servitor5"5+5+331164+25mm
This unit contains 4 Servitors. Each Servitor is armed with a servo-arm.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+5
Heavy bolter
+5
Heavy bolter
36"
Heavy 3
5
-1
2
-
+15
Multi-melta
+15
Multi-melta
24"
Heavy 2
8
-4
D6
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
+10
Plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
+10
Plasma cannon
Before selecting targets, select one of the profiles below to make attacks with.
 - Standard
 - Standard
36"
Heavy D3
7
-3
1
Blast
Blast
 - Supercharge
 - Supercharge
36"
Heavy D3
8
-3
2
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Servo-arm
Servo-arm
Melee
Melee
x2
-2
3
Each servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the hit roll.
Each servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the hit roll.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Up to two models may replace their servo-arm with a heavy bolter, plasma cannon or multi-melta.
ABILITIES
ABILITIES
Unquestioning Loyalty
Mindlock: Servitors improve both their Weapon Skill and Ballistic Skill to 4+, and their Leadership to 9, whilst they are within 6" of any friendly TECH-PRIESTS.

Designer’s Note: When selecting this unit for your army, choose which forge world it will be from. This replaces the <FORGE WORLD> keyword in all instances on this datasheet.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, ADEPTUS MECHANICUS, <FORGE WORLD>, BROOD BROTHERS
KEYWORDS: INFANTRY, SERVITORS


2

Special Weapons Squad

NoNAME MWSBSSTWALdSvBase
Guardsman (base: 25mm)
6Guardsman6"4+4+331165+25mm
This unit contains 6 Guardsmen. Each model is armed with a lasgun and frag grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lasgun
Lasgun
24"
Rapid Fire 1
3
0
1
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Three models must replace their lasgun with an item from the Special Weapons list.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM,
KEYWORDS: INFANTRY, SPECIAL WEAPONS SQUAD


2

Tech-Priest Enginseer

NoNAME MWSBSSTWALdSvBase
35
Tech-Priest Enginseer (base: 32mm)
1
35
Tech-Priest Enginseer
6"4+4+444283+32mm
A Tech-Priest Enginseer is a single model armed with an Omnissian axe, a laspistol and a servo-arm.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Omnissian axe
Omnissian axe
Melee
Melee
+1
-2
2
-
Servo-arm
Servo-arm
Melee
Melee
x2
-2
3
Each servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the hit roll.
Each servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the hit roll.
ABILITIES
ABILITIES
Unquestioning Loyalty
Bionics: This model has a 6+ invulnerable save.
Master of Machines: At the end of your Movement phase this model can repair a single friendly <FORGE WORLD> VEHICLE, ASTRA MILITARUM VEHICLE or QUESTOR MECHANICUS model within 3". If the model being repaired is a <FORGE WORLD> or ASTRA MILITARUM model, it regains D3 lost wounds; if it is a QUESTOR MECHANICUS model, it regains 1 lost wound. A model may not be the target of the Master of Machines ability more than once per turn.

Designer’s Note: When selecting this unit for your army, choose which forge world it will be from. This replaces the <FORGE WORLD> keyword in all instances on this datasheet.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, CULT MECHANICUS, <FORGE WORLD>, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, TECH-PRIEST, ENGINSEER


5

Veterans

NoNAME MWSBSSTWALdSvBase
Veteran (base: 25mm)
9Veteran6"4+3+331165+25mm
Veteran Sergeant (base: 25mm)
1Veteran Sergeant6"4+3+331275+25mm
Veteran Weapons Team (base: 60mm)
0‑1Veteran Weapons Team6"4+3+332265+60mm
This unit contains 1 Veteran Sergeant and 9 Veterans.
 • Each Veteran is armed with a lasgun and frag grenades.
 • The Veteran Sergeant is armed with a laspistol and frag grenades.
 • A Veteran Heavy Weapons Team is armed with a lasgun and frag grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Autogun
Autogun
24"
Rapid Fire 1
3
0
1
-
Lasgun
Lasgun
24"
Rapid Fire 1
3
0
1
-
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
+10
Heavy flamer
+10
Heavy flamer
12"
Heavy D6
5
-1
1
Each time an attack is made with this weapon, that attack automatically hits the target.
Each time an attack is made with this weapon, that attack automatically hits the target.
Shotgun
Shotgun
12"
Assault 2
3
0
1
If the target is within half range, add 1 to this weapon’s Strength.
If the target is within half range, add 1 to this weapon’s Strength.
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
OTHER WARGEAR
ABILITIES 
+5
Vox-caster
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
+5
Vox-caster
If a friendly OFFICER is within 3" of a unit with a vox-caster when using their Voice of Command ability, you may extend the range of the order to 18" if the target unit also contains a vox-caster.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Any Veteran may replace their lasgun with a shotgun or an autogun.
 • One Veteran may take a vox-caster.
 • One other Veteran may replace their lasgun with a heavy flamer.
 • Two other Veterans may form a Veteran Heavy Weapons Team who must take an item from the Heavy Weapons list.
 • Up to three other Veterans may replace their lasgun with an item from the Special Weapons list.
 • The Veteran Sergeant may take a chainsword or an item from the Melee Weapons list.
 • The Veteran Sergeant may replace their laspistol with an item from the Ranged Weapons list.
ABILITIES
ABILITIES
Unquestioning Loyalty
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM,
KEYWORDS: INFANTRY, VETERANS


1

Wyrdvane Psykers

NoNAME MWSBSSTWALdSvBase
8
Wyrdvane Psyker (base: 25mm)
3‑9
8
Wyrdvane Psyker
6"5+4+331176+25mm
This unit contains 3 Wyrdvane Psykers. It may contain up to 3 additional Wyrdvane Psykers (Power Rating +1) or up to 6 additional Wyrdvane Psykers (Power Rating +2). Each model is armed with a laspistol and a Wyrdvane stave.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Wyrdvane stave
Wyrdvane stave
Melee
Melee
+1
0
1
-
ABILITIES
ABILITIES
Unquestioning Loyalty
Choir of Minds: Each time you take a Psychic test or Deny the Witch test for this unit, roll 1D6 instead of 2D6. You can add 1 to Psychic tests you make for this unit if it has 3 or more models, or 2 to tests if it has 6 or more models.
PSYKER
PSYKER
This unit can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the Smite power and one power from the Psykana discipline.

When manifesting or denying a psychic power, first select a model in the unit – measure range, visibility etc. from this model. If this unit suffers Perils of the Warp, it suffers D3 mortal wounds as described in the core rules, but units within 6" will only suffer damage if the Perils of the Warp causes the last model in the manifesting unit to be slain.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, ASTRA TELEPATHICA, SCHOLASTICA PSYKANA, BROOD BROTHERS
KEYWORDS: INFANTRY, PSYKER, WYRDVANE PSYKERS


3

Sly Marbo

NoNAME MWSBSSTWALdSvBase
60
Sly Marbo (base: 32mm)
1
60
Sly Marbo
6"2+2+334475+32mm
Sly Marbo is a single model. He is armed with a ripper pistol, frag grenades and an envenomed blade. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Ripper pistol
Ripper pistol
12"
Pistol 3
5
0
1
This weapon wounds INFANTRY units on a roll of 2+.
This weapon wounds INFANTRY units on a roll of 2+.
Envenomed blade
Envenomed blade
Melee
Melee
+1
0
1
This weapon wounds INFANTRY units on a roll of 2+.
This weapon wounds INFANTRY units on a roll of 2+.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
ABILITIES
ABILITIES
Unquestioning Loyalty
Loner: Officers cannot issue orders to Sly Marbo. Sly Marbo can never have a Warlord Trait.
One With his Surroundings: Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack.
Like Fighting a Shadow: Once per battle, at the start of any of your Movement phases. Sly Marbo can disappear so long as there are no enemy models within 6" of him. If he does, remove him from the battlefield. At the end of your next Movement phase he reappears using the Lethal Ambush ability.
Lethal Ambush: During deployment, you can set up Sly Marbo in ambush instead of placing him on the battlefield. At the end of any of your Movement phases he can emerge from hiding and attack - set him up anywhere on the battlefield that is more than 9" away from any enemy models. Sly Marbo can then do one of the following:
  • Stalk with Blade: Sly Marbo can immediately move up to D6" in any direction. In addition, until the start of your next turn, add 2 to Sly Marbos Attacks characteristic.
  • Snipe with Pistol: Sly Marbo can immediately shoot his ripper pistol as if it were the Shooting phase (doing so does not prevent him from shooting in the Shooting phase of this turn). Until the start of your next turn, each time you select a target for this model’s ripper pistol, you can ignore the Look Out, Sir rule.
  • Detonate Concealed Explosives: Pick an enemy unit on the battlefield and roll a D6. Subtract 1 from the result if the unit is a CHARACTER, but add 1 if the unit contains 10 or more models. On a 4+ that unit suffers D3 mortal wounds, but on a 7+ it suffers D6 mortal wounds.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, CATACHAN, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, SLY MARBO


2

Commissar Severina Raine

NoNAME MWSBSSTWALdSvBase
35
Commissar Severina Raine (base: 32mm)
1
35
Commissar Severina Raine
6"3+3+333384+32mm
Commissar Severina Raine is a single model armed with Penance and Evenfall. Only one of this model may be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Penance
Penance
12"
Pistol 1
4
-1
1
-
Evanfall
Evanfall
Melee
Melee
User
-1
1
-
ABILITIES
ABILITIES
Unquestioning Loyalty
Aura of Discipline: ASTRA MILITARUM units within 6" of a friendly COMMISSAR can use the Commissar’s Leadership instead of their own.
Summary Execution: The first time an ASTRA MILITARUM unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly COMMISSAR models, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test).
Leading from the Front: Friendly ASTRA MILITARUM units within 6" of this model automatically pass Morale tests whilst this model is within 1" of an enemy model.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, OFFICIO PREFECTUS, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, COMMISSAR, SEVERINA RAINE


2

Gotfret de Montbard

NoNAME MWSBSSTWALdSvBase
40
Gotfret de Montbard (base: 32mm)
1
40
Gotfret de Montbard
6"3+4+334474+32mm
Gotfret de Montbard is a single model armed with a power sword and storm shield. Only one of this model can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Power sword
Power sword
Melee
Melee
+1
-3
1
-
ABILITIES
ABILITIES
Unquestioning Loyalty, Acts of Faith
Hacking Advance: Each unmodified hit roll of 6 made for Gotfret de Montbard’s attacks in the Fight phase scores 2 hits instead of 1.
Shield of Faith: Gotfret de Montbard can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. However, if he does so, instead of rolling 2D6, only roll a single D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power.
Zealot: You can re-roll failed hit rolls for Gotfret de Montbard in a turn in which he charged, made a Heroic Intervention, or was charged by an enemy unit.
Storm Shield: The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
Ecclesiarchy Battle Conclave: If your army is Battle-forged, this unit does not take up slots in a Detachment that includes any MINISTORUM PRIESTS.
Servant of the Imperium: Gotfret de Montbard can be included in an ASTRA MILITARUM Detachment without preventing other units in that Detachment from gaining a Regimental Doctrine. Note, however, that Gotfret de Montbard can never benefit from a Regimental Doctrine.
FACTION KEYWORDS: IMPERIUM, ADEPTUS MINISTORUM, ASTRA MILITARUM, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, ECCLESIARCHY BATTLE CONCLAVE, CRUSADER, GOTFRET DE MONTBARD


2

Rein and Raus

NoNAME MWSBSSTWALdSvBase
Rein (base: 25mm)
1Rein6"5+2+222166+25mm
Raus (base: 25mm)
1Raus6"5+2+222166+25mm
This unit contains two models, Rein and Raus. Rein is armed with a sniper rifle and stub pistol. Raus is armed with a stub pistol and demolition charge. Only one of this unit can be included in your army.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Sniper rifle
Sniper rifle
36"
Heavy 1
4
0
1
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
Stub pistol
Stub pistol
9"
Pistol 1
4
0
1
-
Demolition charge
Demolition charge
6"
Grenade D6
8
-3
D3
Blast. The bearer can only shoot with this weapon once per battle.
Blast. The bearer can only shoot with this weapon once per battle.
ABILITIES
ABILITIES
Unquestioning Loyalty
Find the Best Spot: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 18" away from the enemy deployment zone and any enemy models.
Shoot Sharp and Scarper: Immediately after making a shooting attack with Rein or Raus (other than firing Overwatch), that model can move as if it were the Movement phase (though it cannot Advance as part of this move).
Naturally Stealthy: Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack.
You Go High, I’ll Go Low: The first time this unit is set up on the battlefield, both models must be placed in unit coherency with each other. From that point onwards, each operates independently and is treated as a separate unit.
Grappling Hook: When moving with Raus, do not count any vertical distance he moves against the total he can move that turn (i.e. moving vertically is free for this model).
The Ratling Twins: You can re-roll failed hit and wound rolls when shooting with Reins sniper rifle if the target is also visible to Raus.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM AUXILLA, BROOD BROTHERS
KEYWORDS (Rein): CHARACTER, INFANTRY, RATLING, REIN
KEYWORDS (Raus): CHARACTER, INFANTRY, RATLING, RAUS


2

Combat Engineer Squad

NoNAME MWSBSSTWALdSvBase
8
Engineer (base: 25mm)
4‑9
8
Engineer
6"4+3+331164+25mm
25
Engineer Weapons Team (base: 60mm)
0‑1
25
Engineer Weapons Team
6"4+3+332264+60mm
8
Engineer Watchmaster (base: 25mm)
1
8
Engineer Watchmaster
6"4+3+331274+25mm
If this unit contains 1 Engineer Weapons Team model, change the number of Engineers this unit can contain to 2-7. If this unit contains 6 or more models, or 1 Engineer Weapon Team model and at least 4 other models, it has Power Rating 4. Every Engineer or Engineer Watchmaster is equipped with: Engineer shotgun; frag grenades, gas bombs. An Engineer Weapons Team is equipped with: mole launcher; frag grenades, gas bombs.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Engineer shotgun
Engineer shotgun
12"
Assault 3
4
0
1
-
Gas bombs
Gas bombs
6"
Grenade D6
2
-2
1
Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit.
Blast. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit.
Mole launcher
Mole launcher
24"
Heavy D6
5
-1
1
Blast. This weapon can target units that are not visible to the bearer.
Blast. This weapon can target units that are not visible to the bearer.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
ABILITIES
ABILITIES
Unquestioning Loyalty
Sappers: During deployment, if every model in this unit has this ability, then you can set up this unit underground instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
Engineer Weapons Team: For the purposes of determining transport capacity, an Engineer Weapons Team is considered to be a Heavy Weapons Team.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, KRIEG, BROOD BROTHERS
KEYWORDS: INFANTRY, COMBAT ENGINEER SQUAD


3

Death Rider Command Squadron

NoNAME MWSBSSTWALdSvBase
Death Rider Veteran (base: 40mm)
4Death Rider Veteran10"4+3+343274+40mm
Every model is equipped with: laspistol; death rider hunting lance; savage claws; frag grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Death rider hunting lance
Death rider hunting lance
Melee
Melee
User
-1
1
Each time a melee attack is made with this weapon, if the bearer's unit made a charge move this turn, that attack has a Strength characteristic of +2, an Armour Penetration characteristic of -3 and a Damage characteristic of 2.
Each time a melee attack is made with this weapon, if the bearer's unit made a charge move this turn, that attack has a Strength characteristic of +2, an Armour Penetration characteristic of -3 and a Damage characteristic of 2.
Savage claws
Savage claws
Melee
Melee
4
-1
1
Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
ABILITIES
ABILITIES
Augmented Mount: Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost.
Flanking Manoeuvres: During deployment, you can set this unit up behind enemy lines instead of setting them up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up all of these units wholly within 6" of the same battlefield edge and more than 9" away from any enemy models.
Command Squadron: For each DEATH RIDER SQUADRON COMMANDER unit included in a Detachment, one DEATH RIDER COMMAND SQUADRON unit can be included in that Detachment without taking up a Battlefield Role slot.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, KRIEG, BROOD BROTHERS
KEYWORDS: CAVALRY, DEATH RIDERS, COMMAND SQUADRON


2

Commissar (Legendary)

NoNAME MWSBSSTWALdSvBase
15
Commissar (base: 25mm)
1
15
Commissar
6"3+3+333385+25mm
A Commissar is a single model armed with a bolt pistol.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
+1
Bolt pistol
+1
Bolt pistol
12"
Pistol 1
4
0
1
-
+5
Power axe
+5
Power axe
Melee
Melee
+2
-2
1
-
+5
Power maul
+5
Power maul
Melee
Melee
+3
-1
1
-
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may take up to two items from the Melee Weapons list.
 • This model may replace their bolt pistol with an item from the Ranged Weapons list.
 • For each power sword this model is equipped with, it can instead be equipped with: 1 power axe; 1 power maul.
ABILITIES
ABILITIES
Unquestioning Loyalty
Aura of Discipline: ASTRA MILITARUM units within 6" of a friendly COMMISSAR can use the Commissar’s Leadership instead of their own.
Summary Execution: The first time an ASTRA MILITARUM unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly COMMISSARS, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test).
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, OFFICIO PREFECTUS, BROOD BROTHERS
KEYWORDS: CHARACTER, INFANTRY, COMMISSAR


2

Platoon Commander (Legendary)

NoNAME MWSBSSTWALdSvBase
20
Platoon Commander (base: 25mm)
1
20
Platoon Commander
6"3+3+333375+25mm
A Platoon Commander is a single model armed with a laspistol and frag grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Chainsword
Chainsword
Melee
Melee
User
0
1
When the bearer fights, it makes 1 additional attack with this weapon.
When the bearer fights, it makes 1 additional attack with this weapon.
+5
Power axe
+5
Power axe
Melee
Melee
+2
-2
1
-
+5
Power maul
+5
Power maul
Melee
Melee
+3
-1
1
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
WARGEAR OPTIONS
WARGEAR OPTIONS
 • This model may take a chainsword or an item from the Melee Weapons list.
 • This model may replace its laspistol with an item from the Ranged Weapons list.
 • This model can be equipped with one of the following instead of 1 chainsword: 1 power axe; 1 power maul.
ABILITIES
ABILITIES
Unquestioning Loyalty, Voice of Command
Refractor Field: This model has a 5+ invulnerable save.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM,
KEYWORDS: CHARACTER, INFANTRY, OFFICER, PLATOON COMMANDER


2

Special Weapons Squad (Legendary)

NoNAME MWSBSSTWALdSvBase
4
Guardsman (base: 25mm)
6
4
Guardsman
6"4+4+331165+25mm
This unit contains 6 Guardsmen. Each model is armed with a lasgun and frag grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Lasgun
Lasgun
24"
Rapid Fire 1
3
0
1
-
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
+5
Demolition charge
+5
Demolition charge
6"
Grenade D6
8
-3
D3
Blast. The bearer can only shoot with this weapon once per battle.
Blast. The bearer can only shoot with this weapon once per battle.
WARGEAR OPTIONS
WARGEAR OPTIONS
 • Three models must replace their lasgun with an item from the Special Weapons list.
 • Any model can be equipped with 1 demolition charge and 1 lasgun instead of 1 flamer.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM,
KEYWORDS: INFANTRY, SPECIAL WEAPONS SQUAD


5

Veterans (Legendary)

NoNAME MWSBSSTWALdSvBase
5
Veteran (base: 25mm)
9
5
Veteran
6"4+3+331165+25mm
5
Veteran Sergeant (base: 25mm)
1
5
Veteran Sergeant
6"4+3+331275+25mm
10
Veteran Weapons Team (base: 25mm)
0‑1
10
Veteran Weapons Team
6"4+3+332265+25mm
This unit contains 1 Veteran Sergeant and 9 Veterans.
 • Each Veteran is armed with a lasgun and frag grenades.
 • The Veteran Sergeant is armed with a laspistol and frag grenades.
 • A Veteran Heavy Weapons Team is armed with a lasgun and frag grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Autogun
Autogun
24"
Rapid