No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
180 Vulture Gunship (base: 120 x 92mm flying base) |
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1 | 180 Vulture Gunship |
20-45" | 6+ | 4+ | 6 | 7 | 8-14 | 3 | 7 | 3+ | 120 x 92mm flying base |
20-35" | 6+ | 5+ | 6 | 7 | 4-7 | D3 | 7 | 3+ | |||
20-25" | 6+ | 6+ | 6 | 7 | 1-3 | 1 | 7 | 3+ |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Heavy bolter | ||||||
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
Multiple rocket pod | ||||||
Multiple rocket pod | 36" | Assault D6 | 6 | -2 | 1 | Blast |
Blast | ||||||
+15 Vulture gatling cannon | ||||||
+15 Vulture gatling cannon | 24" | Heavy 20 | 5 | 0 | 1 | - |
Vulture hellstrike rack | ||||||
Vulture hellstrike rack | 72" | Heavy 2 | 8 | -2 | D6+2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's 2 multiple rocket pods and Vulture hellstrike rack can be replaced with 2 Vulture gatling cannons.
|
ABILITIES | |
ABILITIES |
Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
FACTION KEYWORDS: IMPERIUM, , AERONAUTICA IMPERIALIS | |
KEYWORDS: VEHICLE, AIRCRAFT, FLY, VULTURE GUNSHIP |
Astra Militarum troops are often trained in holding ground and unleashing decisive defensive volleys.
Astra Militarum vehicles are so rugged and robust that damaged systems can be temporarily pushed beyond their limits in extremis.
Sacrifices must be made on the field of war, and ruthless officers willingly give the order to unleash firestorms even at the risk of their own troops’ lives.
Specially trained soldiers lace the ground ahead of their defences with all manner of incendiary charges, mines and razored snares.
The IMPERIUM keyword is used in the following Astra Militarum datasheets:
The
keyword is used in the following Astra Militarum datasheets:The PLATOON keyword is used in the following Astra Militarum datasheets:
The GRIM DEMEANOUR keyword is used in the following Astra Militarum datasheets:
The CATACHAN keyword is used in the following Astra Militarum datasheets:
The VETERAN GUERRILLAS keyword is used in the following Astra Militarum datasheets:
The MELTA MINE keyword is used in the following Astra Militarum datasheets:
The SLY MARBO keyword is used in the following Astra Militarum datasheets:
This datasheet has Flyers Battlefield Role. Full list of Astra Militarum units sharing same Battlefield Role follows:
The AERONAUTICA IMPERIALIS keyword is used in the following Astra Militarum datasheets:
The VEHICLE keyword is used in the following Astra Militarum datasheets:
The AIRCRAFT keyword is used in the following Astra Militarum datasheets:
The FLY keyword is used in the following Astra Militarum datasheets:
The VEHICLE keywords are used in the following Astra Militarum datasheets:
andThe TITANIC keyword is used in the following Astra Militarum datasheets:
Heavy bolter used in the following datasheets:
Multiple rocket pod used in the following datasheets: