Astra Militarum – Death Rider Command Squadron
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3

Death Rider Command Squadron

NoNAME MWSBSSTWALdSvBase
Death Rider Veteran (base: 40mm)
4Death Rider Veteran10"4+3+343274+40mm
Every model is equipped with: laspistol; death rider hunting lance; savage claws; frag grenades.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
Death rider hunting lance
Death rider hunting lance
Melee
Melee
User
-1
1
Each time a melee attack is made with this weapon, if the bearer's unit made a charge move this turn, that attack has a Strength characteristic of +2, an Armour Penetration characteristic of -3 and a Damage characteristic of 2.
Each time a melee attack is made with this weapon, if the bearer's unit made a charge move this turn, that attack has a Strength characteristic of +2, an Armour Penetration characteristic of -3 and a Damage characteristic of 2.
Savage claws
Savage claws
Melee
Melee
4
-1
1
Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
Frag grenades
Frag grenades
6"
Grenade D6
3
0
1
Blast
Blast
ABILITIES
ABILITIES
Augmented Mount: Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost.
Flanking Manoeuvres: During deployment, you can set this unit up behind enemy lines instead of setting them up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up all of these units wholly within 6" of the same battlefield edge and more than 9" away from any enemy models.
Command Squadron: For each DEATH RIDER SQUADRON COMMANDER unit included in a Detachment, one DEATH RIDER COMMAND SQUADRON unit can be included in that Detachment without taking up a Battlefield Role slot.
FACTION KEYWORDS: IMPERIUM, ASTRA MILITARUM, KRIEG, BROOD BROTHERS
KEYWORDS: CAVALRY, DEATH RIDERS, COMMAND SQUADRON
Price per unit
PISTOL
Due to their compact size, pistols can even be used in melee to shoot at point-blank range.
A model can make attacks with a Pistol even when its unit is within Engagement Range of enemy units, but it must target an enemy unit that is within Engagement Range of its own unit when it does so. In such circumstances, the model can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

When a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with its other ranged weapons. Choose which it will fire (Pistols or non-Pistols) before selecting targets.

  • Can be shot even if firing model’s unit is within Engagement Range of enemy unit.
  • Cannot be shot alongside any other type of weapon.

Death rider hunting lance used in the following datasheets:

Select Weapon
When a model makes a close combat attack, it must do so using a melee weapon (i.e. a weapon that has the ‘Melee’ type). The weapons a model is equipped with are described on its datasheet. If a model is not equipped with any melee weapons, or if it cannot make an attack with any of the melee weapons it is equipped with, then that model makes its attacks using a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, select which it will use before resolving any attacks. If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved. If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. Different attacks made with such a weapon can be made using different profiles if you wish.

If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Note that all the attacks you have declared are always resolved against the target unit even if, when you come to resolve an individual attack, no models in the target unit remain in range (this can happen because of models being destroyed and removed from the battlefield as the result of resolving other attacks made by the attacking model’s unit first).

  • Each close combat attack is made with a melee weapon.
  • A model makes attacks using the close combat weapon profile if it has no other melee weapons.
  • If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next.

Savage claws used in the following datasheets:

Blast Weapons
Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons:
  1. If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks. So if, when determining how many attacks are made with that weapon, the dice rolled results in less than 3 attacks being made, make 3 attacks instead. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 6 or more models, and you roll a 2 to determine how many attacks are made, that roll is counted as being a 3 and that weapon makes three attacks against that unit.
  2. When a Blast weapon targets a unit that has 11 or more models, do not roll dice to randomly determine how many attacks are made – instead, make the maximum possible number of attacks. For example, if a Grenade D6 weapon with the Blast rule targets a unit that has 11 or more models, that weapon makes six attacks against that unit.
Blast weapons can never be used to make attacks against a unit that is within Engagement Range of the firing model’s unit, even if the weapon has the Pistol type or if the firing model is a VEHICLE or a MONSTER – firing high-explosives at point-blank range is simply unwise.

  • Blast Weapons: Minimum three attacks against units with 6+ models. Always make maximum number of attacks against units with 11+ models.
  • Can never be used to attack units within the firing unit’s Engagement Range.
GRENADE
Grenades are handheld explosive devices that a warrior throws at the enemy while their squad mates provide covering fire.
When a unit shoots, one model that is equipped with a Grenade in that unit can resolve attacks with it instead of shooting any other weapons.

  • Only one model can use a Grenade when its unit shoots.

The DEATH RIDERS and SQUADRON COMMANDER keywords are used in the following Astra Militarum datasheets:

The DEATH RIDERS and COMMAND SQUADRON keywords are used in the following Astra Militarum datasheets:

The CAVALRY keyword is used in the following Astra Militarum datasheets:

The DEATH RIDERS keyword is used in the following Astra Militarum datasheets:

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