The Astra Militarum is the sledgehammer of the Emperor, and its countless armies form the vast majority of the Imperium’s military might. Although often outclassed in terms of strength and technological advancement, the warriors and vehicles of the Imperial Guard stand together, relentlessly wearing down their enemies until nothing is left but a cratered wasteland.
This section contains all of the datasheets that you will need in order to fight battles with your Astra Militarum miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several Astra Militarum units – these are described below and referenced on the datasheets.Book | Kind | Edition | Version | Last update |
![]() | ||||
![]() | Codex | 9 | Indomitus 1.0 | March 2023 |
![]() | ||||
![]() | Index | 9 | Indomitus 1.9 | February 2023 |
![]() | ||||
![]() | Expansion | 9 | February 2023 | |
![]() | ||||
![]() | Expansion | 9 | January 2023 | |
![]() | ||||
![]() | Codex | 9 | Indomitus 1.2 | January 2023 |
![]() | ||||
![]() | Index | 9 | 1.0 | December 2020 |
![]() | ||||
![]() | Expansion | 8 | Indomitus 1.1 | July 2020 |
![]() | ||||
![]() | Datasheet | 8 | December 2019 | |
![]() | ||||
![]() | Boxset | 8 | August 2019 | |
![]() | ||||
![]() | Datasheet | 8 | February 2019 | |
![]() | ||||
![]() | Boxset | 8 | November 2018 |
Q: | If an OFFICER unit is embarked within a Chimera and uses the Mobile Command Vehicle ability to issue an Order, can that OFFICER issue additional Orders after disembarking, using the Disembarking Officers rule detailed in Voice of Command? |
A: | The OFFICER unit can issue an Order using the Chimera’s Mobile Command Vehicle ability, followed by as many Orders as it can normally issue after disembarking from a TRANSPORT model as per the Disembarking Officers rule. Example: While embarked within a Chimera, Josh’s ‘Iron Hand’ Straken issues one Order using the Mobile Command Vehicle ability, and then disembarks from the Chimera and issues ‘Iron Hand’ Straken’s two normal Orders using the Disembarking Officers rule, for a total of three Orders issued. |
Q: | If Ursula Creed issues an Order to a unit, and that Order is replaced by another Order, does the unit continue to receive any modifier to the Strength characteristic of its ranged attacks conferred by the Lord Castellan’s Fury ability? |
A: | No. If the Order that triggered the Lord Castellan’s Fury ability is replaced by another, the affected unit loses the associated modifier. |
Q: | Can the Trophy Hunters doctrine be selected for the purposes of a Kasrkin unit’s Warrior Elites ability or the Veteran Commandeer Tank Ace upgrade even if my army has a different Regimental Doctrine? |
A: | Yes. |
Q: | Can I use the Field Promotion Stratagem to select the same Warlord Trait as the WARLORD that was just destroyed had, or likewise for any other previously destroyed model which had a Warlord Trait? |
A: | No. |
Q: | If I use the Field Promotion Stratagem to select the Old Grudges Warlord Trait, am I able to select an enemy unit for the purposes of the Old Grudges ability? |
A: | No. You can only select an enemy unit for the Old Grudges ability at the start of the first battle round. |
Q: | When paying Command Points to upgrade a Detachment into a Specialist Detachment, is the Relic they are able to give to a CHARACTER in addition to the Relic they would typically get from their Warlord’s faction? |
A: | No. The Relic(s) listed within a Specialist Detachment can be given to a CHARACTER from your army instead of one from your Warlord’s codex. Don’t forget, however, that many codexes contain Stratagems that enable you to gain additional Relics. |
Q: | Can an Emperor’s Fist unit that Advanced use the Unyielding Advance Stratagem to shoot its turret weapon twice? |
A: | Yes. |
Q: | Does the Hammer of Sunderance Relic count as a turret weapon for the purposes of Grinding Advance? |
A: | Yes. |
Q: | For the purposes of the Tempestus Drop Force Specialist Detachment, what is a MILITARUM TEMPESTUS Detachment? |
A: | A MILITARUM TEMPESTUS Detachment is an ASTRA MILITARUM Detachment that has the Storm Troopers Regimental Doctrine. |
A unit’s datasheet will list all the abilities it has. Certain abilities that are common to many units are only referenced on the datasheets rather than described in full. These are described below.
The primary weapons of Astra Militarum war engines are housed in armoured turrets, which are raised to ensure clear fire lanes and embedded with a variety of targeting aids.
Some Astra Militarum ranged weapons are turret weapons and have the Turret Weapon ability in their profile. Each time a model with such a weapon is selected to shoot:Imperial Guardsmen do not fight alone, but alongside their brother and sister soldiers in supporting platoons, companies, squadrons and regiments. When an order is issued, it is carried down the chain of command, spreading to every soldier.
If every model from your army (excluding AGENT OF THE IMPERIUM and UNALIGNED models) has the ASTRA MILITARUM keyword:Raised and trained to instil unwavering obedience, officers of the Imperial Guard command authority and respect and issue orders with imperious bellows that cut through the clamour of war.
In your Command phase, ASTRA MILITARUM OFFICERS from your army can issue Orders. There are three types of Orders - Regimental Orders, Prefectus Orders and Mechanised Orders. The Commanding Authority section of each OFFICER’s datasheet will specify which types of Orders that OFFICER knows, and how many Orders it can issue per turn.Forging their battle plans in the flesh and blood of the Astra Militarum’s soldiers, officers dictate the shape of the unfolding war with sweeping strategies.
First Rank, Fire! Second Rank, Fire! By sheer weight of fire, the soldiers of the Astra Militarum can annihilate whole armies of enemies when correctly organised. Until the end of your next Shooting phase, change the Type of all lasguns and hot-shot lasguns models in this unit are equipped with to Heavy 3. |
Take Aim! Amidst battle’s din, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Until the end of your next Shooting phase, each time a model in this unit makes a ranged attack, add 1 to that attack’s hit roll and improve the Armour Penetration characteristic of that attack by 1. |
Fix Bayonets! Officers stir their soldiers’ ire, exhorting them to aim for the enemy’s weaknesses. Until the end of the next Fight phase, each time a model in this unit makes a melee attack, add 1 to that attack’s hit roll and improve the Armour Penetration characteristic of that attack by 1. |
Take Cover! Often the most efficient response to overwhelming enemy fire is to maximise available cover, ensuring soldiers survive to retaliate. Until the start of your next Command phase, each time an attack is allocated to a model in this unit, models in this unit receive the benefits of Light Cover against that attack. If a unit affected by this Order is already receiving the benefits of Light Cover, it additionally receives the benefits of Dense Cover against that attack. |
Move! Move! Move! When need dictates, Imperial Guard soldiers are ordered to move double-time to close with the enemy or secure an open flank.
|
Suppression Fire! Ordered to focus a rapid and repeated volley of fire, soldiers are able to rattle even the staunchest foe with a blizzard of shots. In your next Shooting phase, the first time this unit is selected to shoot, you can select one enemy INFANTRY unit that is visible to it. If you do so:
|
With visionary inspiration and explicit threats, Commissars’ commands speak to the very souls of the soldiers they lead, steeling them against laxity.
Forwards, for the Emperor! With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. Until the end of your next Shooting phase, when this unit is selected to shoot, if it made a Normal Move or Advanced in your previous Movement phase, then until the end of that Shooting phase it counts as having Remained Stationary. |
Duty and Honour! With a flurry of directives, a brutal regimen of organisation can be imposed with absolute authority, reminding soldiers of their duty. Until the start of your next Command phase, this unit can still perform actions in a turn in which it Fell Back or Advanced, and it can shoot without any actions it is performing failing. |
Get Back in the Fight! To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities to demonstrate loyalty. Until the start of your next Command phase, this unit is eligible to shoot or charge (but not both) in a turn in which it Fell Back. |
At All Costs! In the face of a stentorian ultimatum, even wavering soldiers can be induced to doggedly hold the line, no matter the odds. Until the end of your next Command phase, this unit gains the Objective Secured ability. If this unit already has this ability, until the end of your next Command phase, models in this unit count as one additional model when determining control of an objective marker. |
Show Them Steel, Show Them Contempt! With the officer’s clarion call ringing in their ears, soldiers lose all sense of doubt, faith shielding their souls from malevolence. Until the start of your next Command phase:
|
Remain Vigilant! Loudly cautioning against laxity and indolence, the officer instigates searches and watches on every front, guarding against flanks being overrun, enemy ambushes and unforeseen assaults. Until the start of your next Command phase:
|
Crews of Astra Militarum war engines respond like a well-oiled machine to the specialist directives of officers steeped in armoured warfare.
Pound Them to Dust! Drilled endlessly, gunners crewing the largest ordnance are directed to make every shot count in a precision barrage. Until the end of your next Shooting phase, each time this unit is selected to shoot, for the purposes of determining how many attacks are made by Blast weapons models in this unit are equipped with, double the number of models in the target unit. |
Full Throttle! The officer commands crews to rouse their engines, pushing past tolerances to roll forward at speed and outmanoeuvre the foe.
|
Gunners, Kill on Sight! Collating gunnery data, the officer relays it to their crews. Trigger fingers at the ready, they know exactly where the foe will be. Until the end of your next Shooting phase, each time a model in this unit makes a ranged attack, re-roll a hit roll of 1. |
Blitz Them! With a sudden alteration of speed and direction, crews turn their war engine into a weapon, ploughing into the foe like an iron grox. Until the end of your next Charge phase:
|
Shock and Awe! Ordered to seal hatches, deploy deafening countermeasures and commit aggressive advances, tanks become intimidating bastions. Until the end of your next Command phase, this unit gains the Objective Secured ability. |
Pinning Fire! Via area denial bombardments or delayed blast shells, tank crews can paralyse enemy advances, pinning down the swiftest foe. In your next Shooting phase, the first time this unit is selected to shoot, you can select one enemy INFANTRY unit that is visible to it. If you do so:
|
Some rules refer to ‘las weapons’ or ‘hot-shot weapons’. For the purposes of such rules, these types of weapons are defined below:
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Master of Ordnance (base: ?) |
|||||||||||
1 | 25 Master of Ordnance |
6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | ? |
25 Officer of the Fleet (base: ?) |
|||||||||||
1 | 25 Officer of the Fleet |
6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | ? |
40 Astropath (base: ?) |
|||||||||||
1 | 40 Astropath |
6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Laspistol | ||||||
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Force stave | ||||||
Force stave | Melee | Melee | +3 | -1 | D3 | - |
ABILITIES (Master of Ordnance) | |
ABILITIES (Master of Ordnance) |
Artillery Commander: In your Command phase, select one enemy unit within 30" of and visible to this model. Until the start of your next Command phase, each time a friendly ARTILLERY model makes a ranged attack against that enemy unit, re-roll a hit roll of 1.
|
ABILITIES (Officer of the Fleet) | |
ABILITIES (Officer of the Fleet) |
Aeronautica Commander: In your Command phase, select one enemy unit within 30" of and visible to this model. Until the start of your next Command phase, each time a friendly AERONAUTICA IMPERIALIS model makes a ranged attack against that enemy unit, re-roll a hit roll of 1.
|
ABILITIES (Astropath) | |
ABILITIES (Astropath) |
Divination: This model can attempt to perform the following psychic action:
Divination (Psychic Action - Warp Charge 7): In your Psychic phase, one ASTROPATH model from your army can attempt to perform this psychic action. If completed, you gain 1 Command point. |
PSYKER | |
PSYKER |
This unit’s ASTROPATH model can attempt to manifest one psychic power in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and one psychic power from the Psykana discipline. Each time this unit’s ASTROPATH model attempts to Deny the Witch, manifest a psychic power or perform a psychic action, measure distances and draw line of sight from this unit’s ASTROPATH model. If enemy units have any abilities that require measuring distances or drawing line of sight to PSYKER units, do so to this unit’s ASTROPATH model. |
FACTION KEYWORDS: IMPERIUM, | |
KEYWORDS: INFANTRY, MILITARUM AUXILLA, ATTACHÉ | |
KEYWORDS (Master of Ordnance): MASTER OF ORDNANCE | |
KEYWORDS (Officer of the Fleet): OFFICER OF THE FLEET | |
KEYWORDS (Astropath): PSYKER, ASTROPATH |
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
50 Ogryn Bodyguard (base: ?) |
|||||||||||
1 | 50 Ogryn Bodyguard |
6" | 3+ | 4+ | 6 | 5 | 6 | 5 | 8 | 5+ | ? |
60 Nork Deddog (base: ?) |
|||||||||||
1 | 60 Nork Deddog |
6" | 2+ | 3+ | 6 | 5 | 7 | 6 | 8 | 4+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Grenadier gauntlet | ||||||
Grenadier gauntlet | 18" | Assault D6 | 4 | -1 | 1 | Blast |
Blast | ||||||
Ripper gun (shooting) | ||||||
Ripper gun (shooting) | 18" | Assault 3 | 5 | -2 | 2 | - |
+5 Bullgryn maul | ||||||
+5 Bullgryn maul | Melee | Melee | +1 | -1 | 2 | - |
Huge knife | ||||||
Huge knife | Melee | Melee | +2 | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Ripper gun (melee) | ||||||
Ripper gun (melee) | Melee | Melee | User | -1 | 1 | - |
Frag bombs | ||||||
Frag bombs | 6" | Grenade D6 | 3 | -2 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
Ogryn Bodyguard | |||||||
Brute shield | |||||||
The bearer has a 4+ invulnerable save. | |||||||
Brute shield | The bearer has a 4+ invulnerable save. | ||||||
+5 Bullgryn plate | |||||||
The bearer has a Save characteristic of 4+. | |||||||
+5 Bullgryn plate | The bearer has a Save characteristic of 4+. | ||||||
+5 Slabshield | |||||||
The bearer has a Save characteristic of 2+. | |||||||
+5 Slabshield | The bearer has a Save characteristic of 2+. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Ogryn Bodyguard ripper gun can be replaced with one of the following: 1 grenadier gauntlet; 1 Bullgryn maul. • Ogryn Bodyguard huge knife can be replaced with one of the following: 1 brute shield; 1 slabshield. • Ogryn Bodyguard can be equipped with 1 Bullgryn plate.
|
ABILITIES | |
ABILITIES |
Wall of Muscle: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Point-blank Barrage: This model can make attacks with its ripper gun even while its unit is within Engagement Range of enemy units, but it can only make such attacks against enemy units that its unit is within Engagement Range of. In such circumstances, this model can target an enemy unit even if other friendly units are within Engagement Range of that enemy unit. Big Target: Each time an attack targets this model’s unit, use this model’s Toughness characteristic when making wound rolls for that attack. Each time an attack is allocated to a model in this model’s unit, it must be allocated to this model. Each time a model in this model’s unit suffers a mortal wound, this model must suffer that mortal wound. |
ABILITIES (Nork Deddog) | |
ABILITIES (Nork Deddog) |
Make Way: Each time this model makes a pile-in or consolidation move, it can move up to an additional 3". Thunderous Headbutt: Each time this model makes a melee attack, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
FACTION KEYWORDS: IMPERIUM, | |
KEYWORDS: INFANTRY, MILITARUM AUXILLA, ABHUMAN, BODYGUARD | |
KEYWORDS (Ogryn Bodyguard): OGRYNS | |
KEYWORDS (Nork Deddog): OGRYNS, NORK DEDDOG |
Ingrained in every Imperial Guardsman is the strict hierarchy through which officers impose discipline and enact their orders. Filtering down from the highest echelons to the stratified ranks of junior officers and squad leaders, this chain of command binds even the lowest of soldiery to the most intricate and far-reaching battle plans.
Regiments of numerous origins and tactical roles inculcate their soldiers from an early age with the legendary doctrines of the Tactica Imperium. Infantry and tank crews are drilled in close-range fire patterns in the expectation of being thrust into the front lines, while officers are tutored in the effective application of discipline and command.
The infantry squads of this regiment have been ceaselessly drilled in disembarkation assaults. Prepared to pile out the moment the hatches slam open - even as their transport is still moving - their footing and aim is sure enough to fire a deadly volley.
This regiment’s unyielding soldiers fight and die facing the enemy, a virtue made famous by many of Mordian’s proud formations. Standing tall in ordered ranks, they unleash a devastating fusillade of las-fire.
If a unit with this doctrine Remained Stationary in your Movement phase, then until the end of your next Shooting phase, change the Type characteristic of lasguns and hot-shot lasguns models in that unit are equipped with to Heavy 2.The crews of this regiment’s war machines have been instructed in battlefield dominance and are skilled in using their iron steeds to scatter lesser enemies.
This regiment’s vehicle crews are well-practised in blitzkrieg manoeuvres, swiftly encircling enemy positions before breaking through their flanks with a roar of engines.
Skilled in coordinating their targeting with forward spotter elements, this regiments artillery crews are capable of devastating precision shelling.
This regiment has been issued with handcrafted weapons engraved with intricate ornamental detail, redolent of those borne by the Firstborn of Vostroya. These are no artisanal trinkets, however, as the corpses of their many victims attest.
Add 4" to the Range characteristic of all ranged weapons (excluding Relics) models with this doctrine are equipped with.Adept infiltrators or swift vanguard skirmishers, this regiment’s infantry range ahead of the front lines alongside swifter elements, tackling the enemy without warning and reporting observations to Imperial command.
At the start of the first battle round, before the first turn begins, INFANTRY, CAVALRY and SENTINEL units with this doctrine that start the battle wholly within your deployment zone can make a Normal Move of up to 6". They cannot end this move within 9" of the enemy deployment zone or any enemy models.Whether through being trained in anti-armour countermeasures, equipped with upgraded wargear or hailing from worlds rich in predatory carnivores, these soldiers are especially adept at hunting down the foe’s hulking behemoths.
You cannot select this doctrine if you have selected any other doctrine, and if you select this doctrine you cannot select a second. Each time a model with this doctrine makes an attack against a MONSTER or VEHICLE unit, add 1 to the Strength characteristic of that attack.This regiment’s soldiers, akin to many of those hailing from icy Valhalla, are possessed of a grim fatalism at the prospect of death, and will march unflinchingly into the most hellish of firestorms.
Ferocious warrior-soldiers exist in a number of regiments. Some hail from death worlds, such as Catachan with its deadly jungles; others may be cut-throats of a penal regiment, former hive world gangers, once-ordinary soldiers issued with psychoactive stimulants or thickly muscled survivors of a long campaign, able to effortlessly haul heavy guns into new firing positions.
This regiment fought for years through dense war zones harbouring foes in every shadow. Their infantry and most nimble vehicles are keen-eyed stalkers, able to spot lurking enemies amidst tangled ruins or heavy jungles.
Veterans of several war zones, these soldiers’ accuracy has been honed in the fires of conflict.
Famed for their willingness to fight no matter the odds in the manner of the Death Korps of Krieg, or otherwise unafraid of death, the soldiers of this regiment are ready to sacrifice themselves on the field of battle in the Emperor’s name.
Like the lauded Steel Legions of Armageddon, to this regiment the pitiless mathematics of industrialised slaughter have become a grim fact of life. Issued with additional or higher-quality armour or having scavenged extra kit, the regiment’s attrition ratio is lower than most.
Each time an attack with an Armour Penetration characteristic of -1 is allocated to a model with this doctrine, that attack has an Armour Penetration characteristic of 0 instead.Like Tallarn’s infamous masters of the lightning ambush, this regiment’s highly mobile soldiers and roaring tanks strike with overwhelming force before swiftly fading into the wilderness as if they were never there at all.
Though the Astra Militarum are not known for their mobility, there are regiments and battalions that specialise in mechanised warfare. Each rugged transport is packed with warriors ready to spring out the moment the debarkation klaxons sound, lasguns spitting death.
1CP | ||
EMPEROR’S BLADE ASSAULT COMPANY Specialist Detachment Stratagem Designed to quickly seize key strategic locations, the core of the Emperor’s Blade Assault Company comprises squads of hardened troopers mounted aboard fastmoving armoured transports. Use this Stratagem when choosing your army. Pick an ASTRA MILITARUM Detachment from your army to be an Emperor’s Blade Specialist Detachment. COMPANY COMMANDERS, PLATOON COMMANDERS, COMMAND SQUADS, SPECIAL WEAPON SQUADS, VETERANS, INFANTRY SQUADS, CHIMERAS and TAUROXES in that Detachment gain the EMPEROR’S BLADE keyword. | ||
This officer excels at leading their troops into the fray from within their Chimera transports. Their orders booming over the vehicle’s vox array, they deftly deploy their forces for war.
OFFICER from your army with the Voice of Command ability only. Your Warlord can issue orders whilst embarked within an EMPEROR’S BLADE CHIMERA or EMPEROR’S BLADE TAUROX (measuring ranges from any point on the vehicle) and is treated as being within 3" of a vox-caster. When doing so, these orders can only be issued to friendly EMPEROR’S BLADE units.This archeotech from Grand Castellan Deinos’ personal collection is rumoured to date back to the Age of Strife.
The bearer has a 3+ invulnerable save, which cannot be re-rolled for any reason. The first time this invulnerable save is failed, the Shield of Mortwald ceases to function for the rest of the battle.STRATAGEMS If your army includes any Emperor’s Blade Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
| ||||||||||||||||||||||||||||||||||||||
The Emperor’s Conclave is no ordinary gathering of Astra Militarum manpower, but a well-honed fighting force united in its aggressive pursuance of victory and its faith in the old Imperial Guard maxim, ‘The Emperor Protects.’ They give no quarter, whether at range or in melee.
1CP | ||
EMPEROR’S CONCLAVE INFANTRY COMPANY Specialist Detachment Stratagem Regiments raised from shrine worlds and other centres of the Imperial Creed have an unshakeable faith in the Emperor. Use this Stratagem when choosing your army. Pick an ASTRA MILITARUM Detachment from your army to be an Emperor’s Conclave Specialist Detachment. COMPANY COMMANDERS, PLATOON COMMANDERS, COMMAND SQUADS, INFANTRY SQUADS, | ||
This leader’s damning rhetoric fills their followers with a bitter hatred for the foe that drives their every action.
Re-roll hit rolls of 1 for your Warlord and friendly EMPEROR’S CONCLAVE units within 6" of your Warlord in the Fight phase.To hear the psalms of this ancient Terran manuscript recanted fills the common soldier with faith and valour.
If a friendly EMPEROR’S CONCLAVE unit within 6" of the bearer takes a Morale test, roll two D6 and use the lowest result to determine the outcome of the Morale test. In addition, if the bearer is slain, before removing the model from the battlefield, pick another friendly EMPEROR’S CONCLAVE unit within 6" of the bearer. For the rest of the battle that unit does not have to take Morale tests and can add 1 to its Attacks characteristic.STRATAGEMS If your army includes any Emperor’s Conclave Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
| ||||||||||||||||||||||||||||||||||||||
One of the most iconic sights on the battlefields of the Imperium is a massed tank charge, the ground trembling beneath the tracks of dozens of armoured juggernauts. Their turret weapons roar together, the sound like a pride of godly lions roused to destructive wrath.
1CP | ||
EMPEROR’S FIST TANK COMPANY Specialist Detachment Stratagem Designed to smash the enemy battle lines asunder, the massed might of an Emperor’s Fist Tank Company is a terrifying sight, squadron after squadron of Leman Russ tanks roaring across the battlefield. Use this Stratagem when choosing your army. Pick an ASTRA MILITARUM Detachment from your army to be an Emperor’s Fist Specialist Detachment. | ||
This warlord’s cool head is legendary. Even as the foe charges directly into their front lines, this warlord and his troops keep their nerve and take aim carefully, their accurate salvoes ripping through the onrushing enemy ranks and decimating their lines.
You can re-roll hit rolls when your Warlord, and friendly EMPEROR’S FIST units within 6" of your Warlord, fire Overwatch.The Hammer of Sunderance is a battle cannon with glorious reputation. It is said the blows it deals the enemy are the Emperor’s wrath made manifest, and as it punches into enemy tanks and fortifications, it leaves grievous wounds and crippled armour in its wake.
Model with battle cannon only. Hammer of Sunderance replaces the bearer’s battle cannon and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Hammer of Sunderance | |||||
Hammer of Sunderance | 72" | Heavy D6 | 8 | -2 | 3 |
Abilities: Blast |
STRATAGEMS If your army includes any Emperor’s Fist Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
| ||||||||||||||||||||||||||||||||||||||
The pounding impacts of an artillery company’s devastating bombardment have been likened to the Emperor’s own fury descending from the heavens. Rightly so, for their commanders are experts in turning the brute force of their charges into a true weapon of terror.
1CP | ||
EMPEROR’S WRATH ARTILLERY COMPANY Specialist Detachment Stratagem The world fills with fire and thunder as the shells of the Emperor’s Wrath Artillery Company strike home. Use this Stratagem when choosing your army. Pick an ASTRA MILITARUM Detachment from your army to be an Emperor’s Wrath Specialist Detachment. COMPANY COMMANDERS, MASTERS OF ORDNANCE, BASILISKS, HYDRAS, and WYVERNS in that Detachment gain the EMPEROR’S WRATH keyword. | ||
As this officer surveys the land, they shrewdly identify strategic enemy locations an artillery strike would best disrupt, succinctly directing the crews under their command on where to fire.
Each time you roll a wound roll of 6+ for an attack made by a friendly EMPEROR’S WRATH unit while they are within 6" of your Warlord in the Shooting phase, the Armour Penetration characteristic of that attack is improved by 1 (i.e. AP0 becomes AP-1, AP-1 becomes AP-2).After crushing a Chaos incursion in the Agripinaa System, the surviving Astra Militarum regiments were gifted with a dozen of these sophisticated pieces of archeotech. From low orbit, these devices scan the planet’s surface and relay detailed data to the troops on the ground.
In your Shooting phase, pick an EMPEROR’S WRATH unit from your army within 6" of the bearer. Until the end of that phase, enemy units do not receive the benefit of cover when targeted by shooting attacks made by that unit.STRATAGEMS If your army includes any Emperor’s Wrath Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
| ||||||||||||||||||||||||||||||||||||||
The Militarum Tempestus specialise in the rapid delivery of exceptionally well-trained warriors. When such a force disembarks from a low-hovering Valkyrie it becomes all the more lethal, for their pinpoint attacks can tear out the heart of an enemy battle line in seconds.
1CP | ||
TEMPESTUS DROP FORCE Specialist Detachment Stratagem Deployed on Vigilus to adapt to the ever-changing theatres of war, Drop Forces are highly mobile kill teams, experts in rapid redeployment from Valkyrie and neutralisation of key enemy threats in the thick of battle. Use this Stratagem when choosing your army. Pick a MILITARUM TEMPESTUS Detachment from your army to be a Tempestus Drop Force Specialist Detachment. TEMPESTOR PRIMES, TEMPESTUS SCIONS, | ||
An veteran of planning and leading airborne assaults by grav-chute, this warlord and his company are highly sought after when aerial deployment is the order of the day.
Add 1 to hit rolls for attacks made by friendly TEMPESTUS DROP FORCE INFANTRY units that disembarked from a friendly TEMPESTUS DROP FORCE VALKYRIE this turn while they are within 6" of your Warlord.Forged on Cypra Mundi, this small device is granted to officers of the Schola Progenium serving as escort upon the Black Ships of the Astra Telepathica. Emitting a minor null-field, it protects the wearer from psychic attack.
If the bearer is targeted or affected by a psychic power, roll a D6; on a 2+ the psychic power has no effect on the bearer.STRATAGEMS If your army includes any Tempestus Drop Specialist Detachments, you can use Command Points (CPs) to use the following Stratagems:
| ||||||||||||||||||||||||||||||||||||||
|
The singular prestige of commanding a super-heavy tank has only reinforced the high respect granted to this ace by other tank crews. Their sage and tactical advice is cleaved to like the highest order.
SUPER-HEAVY or ROGAL DORN BATTLE TANK model only. This model gains the OFFICER keyword and knows Mechanised Orders. In your Command phase, it can issue one Order, and if this model is a SUPER-HEAVY model, the unit you select for that Order can be an ASTRA MILITARUM TITANIC unit (all other rules for issuing Orders still apply).Having spent long hours on campaign making minor adjustments and personal calibrations to targeting arrays, archaic optics and heirloom scry-shrines, this ace has honed the efficacy of their tank’s powerful guns to perfection.
Each time this model makes a ranged attack, the target does not receive the benefits of cover against that attack.This acquisitive ace has invested considerable time and resources into amassing replacement components, redundancy systems and reinforced mechanisms. This obsession enables their vehicle to grind towards the enemy no matter what is thrown at it.
Each time an attack is made against this model, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.This ace’s skill lies in the leveraging of influence within their regiment and certain officios of the Department Munitorum, requisitioning and diverting the most experienced crew to their command. Acquired through many bloody campaigns, the crew’s diverse skills are drawn on to execute unorthodox manoeuvres and adapt to changing battlefield conditions.
When you add this model to your army, select one doctrine from the Regimental Doctrines (except Born Soldiers) section that no other unit from your army has. This model has that doctrine in addition to any others it has.Whether by installing a small shrine in the crew compartment, sealing litany parchments to the outer hull or beseeching a Regimental Preacher to sanctify their armoured steed, this pious ace has warded their tank against the unholy and the unrighteous.
This patient and predatory tank ace is an expert in shielding their huge vehicle from attack. Positioning their tank amidst obscuring terrain and utilising camouflage webbing, disruptive cameleoline-paint, advanced holo-emitters or other arcane technologies, they repeatedly outfox enemy tank-hunters.
Each time a ranged attack is made against this model, if the attacker is more than 12" away, this model is treated as having the benefits of Light Cover against that attack. If this model has the TITANIC keyword, it only receives this benefit if the attacker is more than 18" away.Many regimental Commissars, especially those assigned to armoured regiments, prefer to bellow threats and orders from the high cupola of a grinding iron steed.
OFFICER model only. This model knows Prefectus Orders in addition to Mechanised Orders. In your Command phase, it can issue one Prefectus Order in addition to one Mechanised Order. When this model issues a Prefectus Order, the unit you select for that Order can be an INFANTRY OFFICER or ABHUMAN unit, but in such cases, the Regimental Tactics ability does not apply (all other rules for issuing Orders still apply).BATTLEFIELD BEQUEST (Astra Militarum – Requisition)
IMPERIAL COMMANDER’S ARMOURY (Astra Militarum – Requisition)
OFFICER CADRE (Astra Militarum – Requisition)
Battle Round
ARTILLERY STRIKE REQUESTED (Astra Militarum – Strategic Ploy)
BATTLEFIELD SURGERY (Astra Militarum – Epic Deed)
RELENTLESS (Astra Militarum – Epic Deed)
CAREFUL PLANNING (Astra Militarum – Boarding Actions – Strategic Ploy)
PRECISION DROP
DEFENSIVE FIRE (Astra Militarum – Boarding Actions – Battle Tactic)
FEINTING STRIKE (Astra Militarum – Strategic Ploy)
UNWAVERING DETERMINATION (Astra Militarum – Boarding Actions – Strategic Ploy)
RAPID REDEPLOY
ORBITAL INTERFERENCE (Astra Militarum – Strategic Ploy)
FLAK BARRAGE (Astra Militarum – Strategic Ploy)
POUNDING BARRAGE
SUPPRESSIVE FIRE
UNYIELDING ADVANCE
ACCEPTABLE LOSSES (Astra Militarum – Strategic Ploy)
ARMOURED FIST (Astra Militarum – Battle Tactic)
EXPERIENCED EYE (Astra Militarum – Battle Tactic)
INGRAINED PRECISION (Astra Militarum – Battle Tactic)
MAVERICK MANOEUVRES (Astra Militarum – Strategic Ploy)
MOUNT UP! (Astra Militarum – Strategic Ploy)
OVERCHARGED LAS-CELLS (Astra Militarum – Wargear)
OVERLAPPING FIELDS OF FIRE (Astra Militarum – Battle Tactic)
HEADS DOWN! (Astra Militarum – Boarding Actions – Battle Tactic)
SUPERCHARGED LAS (Astra Militarum – Boarding Actions – Wargear)
VENGEANCE FOR CADIA (Astra Militarum – Battle Tactic)
VOLLEY FIRE (Astra Militarum – Battle Tactic)
VOLLEY FIRE (Astra Militarum – Boarding Actions – Battle Tactic)
VENGEFUL SALUTE (Astra Militarum – Epic Deed)
ABLATIVE PLATING (Astra Militarum – Wargear)
CADIA STANDS! (Astra Militarum – Battle Tactic)
IMMOVABLE INDOCTRINATION (Astra Militarum – Battle Tactic)
SHIELD OF FLESH (Astra Militarum – Strategic Ploy)
SMOKE LAUNCHERS (Astra Militarum – Wargear)
STEEL PHALANX
SANCTIMONIOUS CHARGE
THUNDEROUS CHARGE (Astra Militarum – Strategic Ploy)
VICIOUS TRAPS (Astra Militarum – Strategic Ploy)
AERIAL FIRE SUPPORT
MECHANISED FIRE SUPPORT
NO QUARTER GIVEN!
CRUSH THEM (Astra Militarum – Epic Deed)
MELTA MINE (Astra Militarum – Wargear)
VENGEANCE FOR CADIA (Astra Militarum – Battle Tactic)
VENGEFUL SALUTE (Astra Militarum – Epic Deed)
NO QUARTER GIVEN!
CRUSH THEM (Astra Militarum – Epic Deed)
MELTA MINE (Astra Militarum – Wargear)
VENGEANCE FOR CADIA (Astra Militarum – Battle Tactic)
VENGEFUL SALUTE (Astra Militarum – Epic Deed)
FIELD PROMOTION (Astra Militarum – Epic Deed)
FIRE ON MY POSITION (Astra Militarum – Epic Deed)
If your army includes any ASTRA MILITARUM Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to these Stratagems, and can spend CPs to use them.
Hard-drilled companies of mechanised infantry have perfected the art of rapid assault. Readied troopers leap from their transports into the heart of the foe, lasguns blasting.
Soldiers continuing to uphold the lineage of the bastion world yearn to visit destruction on those responsible for the fall of Cadia.
While even a single Cadian soldier refuses to yield, the fortress world is still said to stand firm.
Amongst the most disciplined and well-drilled Imperial Guardsmen are those famed for their decisive firepower.
Astra Militarum combat doctrine utilises the concentration of focused firepower to hammer the foe from multiple angles.
The Imperial Guard are trained to hold their fire until the perfect moment, lest they waste the God-Emperor’s ammunition. When unleashed, the devastatingly accurate volley cuts the foe to pieces.
War has taught the grizzled elite of many regiments how to identify and exploit weak points in enemy armour.
Driven to put the needs of the Imperium first, if ordered to hold their ground, Tempestus Scions refuse to yield an inch to the foe.
Astra Militarum vehicles are so rugged and robust that damaged systems can be temporarily pushed beyond their limits in extremis.
Should a force's senior officers be slain, it will fall to a junior officer to see victory forged with unwavering adherence to the battle plan.
Many crewmen’s myths tell of venerable war engines, otherwise wrecked, unleashing a final miraculous act of vengeance.
The tough and no-nonsense combat medics of the Astra Militarum have dragged screaming soldiers back into service time and again, telling them that the Emperor is not ready for them that day.
Should the enemy be too close to engage with heavy cannons. Imperial armour will simply rumble forward to crush them beneath their grinding treads.
Even as they are overwhelmed, brave soldiers of the Astra Militarum may carry out one last act of vengeful defiance, calling in a creeping bombardment on their own position before whispering their last prayer to the God-Emperor.
Wise Imperial Guard commanders gather a key group of talented second officers, advisers, tacticians and front-line strategists.
The toughest Sergeants have survived numerous war zones, proving their worth to the higher echelons through years of warfare. Held in esteem despite their lowly rank, it is not unknown for veteran Sergeants to be gifted heirloom artefacts by grateful commanders.
By leveraging their considerable influence upon the Departmento Munitorum, high-ranking Imperial commanders can secure vital resources for their military campaigns.
Officers of the Fleet employ their authority to coordinate Navis Imperialis assets. Bombarding enemy comms, strafing drop ships and disrupting the foes own naval capability, their clipped orders can wreck enemy cohesion and delay encroaching reinforcements.
The independent mavericks often selected to pilot Sentinels learn to unleash their firepower on the move, amidst swift manoeuvres.
The brute power and muscle of pure-bred Attilan steeds and hulking, abhuman Ogryns results in devastating impacts.
Ranking artillery officers feed targeting information to distant ordnance crews, calling upon them to deliver deadly munitions.
Sacrifices must be made on the field of war, and ruthless officers willingly give the order to unleash firestorms even at the risk of their own troops’ lives.
Specially trained soldiers lace the ground ahead of their defences with all manner of incendiary charges, mines and razored snares.
The horsemasters of Attila are peerless hunters, crashing through enemy lines in glorious charges, striking a telling blow and then evading the foe before circling back to strike again.
Hydra flak tanks incorporate all manner of auto-augurs and precognitive aerial scryers. Enemy aircraft entering these war engines’ airspace are greeted with a thunderous barrage of fire.
Heavily armoured, immensely tough and loyal to a fault, Ogryns think nothing of using their hulking mass as a shield against incoming fire in order to shelter their smaller comrades.
Like a deadly storm, elite and mobile troops are trained to strike hard before rapidly redeploying via their rugged transports.
With advanced cell shielding - and said to harbour bellicose spirits - hot-shot lasguns can be temporarily overcharged to deadly effect.
Firing grenade-like canisters from launchers that spew smoke, tank crews screen their manoeuvres from enemy guns.
Crews routinely reinforce their vehicles armour, adding ablative plating, track links, sandbags and varied means to protect the hull.
These cumbersome devices can turn a bunker wall to bubbling slag.
Before the battle, generate the psychic powers for PSYKERS from your army that know powers from the Psykana discipline using the table below. If the PSYKER is an ASTROPATH model, you can either roll one D3 to generate each power randomly (re-rolling duplicate results), or you can select one of the following powers for that PSYKER to know: Terrifying Visions, Gaze of the Emperor, Psychic Barrier. Otherwise, you can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers the PSYKER knows.
D6 | PSYCHIC POWER |
1 | TERRIFYING VISIONS The psyker fills their enemies’ minds with nightmarish images and visions of torment, eroding cohesive thought and senses of duty. Malediction: Terrifying Visions has a warp charge value of 6. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Command phase:
|
2 | GAZE OF THE EMPEROR The psyker cages the immense power of the immaterium within their physical form, and their eyes blaze with the Emperor’s vengeful fury. Witchfire: Gaze Of The Emperor has a warp charge value of 6. If manifested, select one enemy model within 12" of and visible to this PSYKER. Draw a straight line between any part of that model’s base (or hull) and this PSYKER’s base. Roll one D6 for that enemy model’s unit, and one D6 for each other unit that this line passes over: on a 1-5, the unit being rolled for suffers 1 mortal wound; on a 6, the unit being rolled for suffers D3 mortal wounds. |
3 | PSYCHIC BARRIER The psyker weaves an aegis of pure psychic energy around their allies, against which enemy fire sparks and spatters harmlessly. Blessing: Psychic Barrier has a warp charge value of 6. If manifested, select one friendly ASTRA MILITARUM unit within 12" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 5+ invulnerable save. |
4 | NIGHTSHROUD Calling upon the power of the empyrean, the psyker cloaks their allies in a flowing curtain of shadow, concealing them from the enemy. Blessing: Nightshroud has a warp charge value of 6. If manifested, select one friendly ASTRA MILITARUM unit within 12" of this PSYKER. You cannot select a TITANIC unit unless the result of the Psychic test was an unmodified 11+. Until the start of your next Psychic phase, each time an attack is made against that unit, an unmodified hit roll of 1-3 always fails, irrespective of any abilities that the weapon or the model making the attack may have. |
5 | MENTAL SHACKLES The psyker imposes forbidding psychic prohibitions on the foe, causing the victims’ limbs to feel like leaden weights and miring their minds in an illusory fug. Malediction: Mental Shackles has a warp charge value of 6. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase:
|
6 | PSYCHIC MAELSTROM The psyker unleashes the full might of their mind, summoning a roiling psychic tempest that envelops the enemy, lifting them from the ground and wrenching them about like a rag doll. Witchfire: Psychic Maelstrom has a warp charge value of 6. If manifested, roll a number of D6 equal to the result of the Psychic test: for each 5+, the closest enemy unit that is within 18" of and visible to this PSYKER suffers 1 mortal wound (to a maximum of 6 mortal wounds). |
If an ASTRA MILITARUM CHARACTER model is your WARLORD, you can use the Astra Militarum Warlord Traits table below to determine what Warlord Trait they have. If your WARLORD is not an OFFICER, they must have the Front-line Combatant Warlord Trait.
Otherwise, you can either roll one D6 to randomly generate one, or you can select one. If a MILITARUM TEMPESTUS CHARACTER model is your WARLORD, you can choose to use the Militarum Tempestus Warlord Traits table below instead to determine what Warlord Trait they have in the same manner. If you randomly generate a Warlord Trait from the Militarum Tempestus Warlord Traits table, roll one D3 when doing so, instead of one D6.
D6 | WARLORD TRAIT |
1 | FRONT-LINE COMBATANT Disdaining the notion of orchestrating war from a distance, this warlord is an aggressive and dynamic front-line duellist, taking the fight to the enemy’s heart and leading their troops to glory. Each time this WARLORD makes a melee attack:
|
2 | MASTER TACTICIAN Amongst the lauded strategists and tacticians of the Astra Militarum, this warlord is a renowned logistician, always knowing where best to position their forces. At the start of the first battle round, you can select up to three friendly ASTRA MILITARUM units (excluding TITANIC units). Remove those units from the battlefield, then set them up anywhere on the battlefield that is wholly within your deployment zone. If the mission you are playing uses the Strategic Reserves rules, you can place any of those units into Strategic Reserves instead. |
3 | GRAND STRATEGIST This warlord is capable of precisely anticipating the ebb and flow of war, their seemingly reactive tactics often prepared far in advance. While this WARLORD is on the battlefield, each time you spend a Command point to use a Stratagem, roll one D6: on a 5+, that Command point is refunded. |
4 | SUPERIOR TACTICAL TRAINING Having commanded troops on countless battlefields, this veteran officer has borne witness to the manifold caprices of war. They have perfected just as many strategic responses, and bark out a constant stream of rapidly evolving orders as the situation demands. When you select this Warlord Trait, select one type of Orders (Regimental, Prefectus or Mechanised) that this WARLORD does not know. This WARLORD knows those Orders in addition to any others it knows. |
5 | OLD GRUDGES This warlord has learnt their nemesis’ weakness, and will exploit it ruthlessly in a flurry of orders to nearby troops, sealing their old enemy’s doom with a storm of firepower. At the start of the first battle round, select one enemy unit. Until the end of the battle, this WARLORD gains the following ability: |
6 | LEAD BY EXAMPLE This warlord is known for their strategic excellence, as are those they command. Honed over many years, their curt, well- established battle cant is wielded with consummate efficiency, reinforced by the inspirational example they themselves set. This WARLORD can issue Orders to its own unit, even though you cannot normally select OFFICER units when issuing Orders. |
CHARACTER | WARLORD TRAIT |
‘Iron Hand’ Straken | Front-line Combatant |
Death Korps Marshal Karis Venner | Inspiring Leader (Aura) |
Gaunt’s Ghosts | Lead by Example |
Lord Solar Leontus | Grand Strategist |
Ursula Creed | Master Tactician |
D3 | WARLORD TRAIT |
1 | DRILL COMMANDER (AURA) Expertly guiding their elite soldiers’ fire, this warlord’s stentorian orders reinforce years of indoctrinated drills concerning the relentless application of long-range shots. While a friendly MILITARUM TEMPESTUS INFANTRY unit is within 6" of this WARLORD, instead of following the normal rules for Rapid Fire weapons, models in that unit make double the number of attacks when shooting with such weapons (e.g. a Rapid Fire 1 weapon would make 2 attacks, at any range). |
2 | PRECISION TARGETING (AURA) This warlord is an analytical genius as well as a highly experienced combatant. Combined, these skills make them extremely adept at pinpointing where an enemy will be and directing accurate and lethal fire against them. While a friendly MILITARUM TEMPESTUS INFANTRY unit is within 6" of this WARLORD, each time a model in that unit makes a ranged attack, the target does not receive the benefits of cover against that attack. |
3 | UNCOMPROMISING PROSECUTION (AURA) This warlord concentrates their troops’ firepower on a target’s most vulnerable points, maximising the damage they inflict with every ruthless volley. While a friendly MILITARUM TEMPESTUS INFANTRY unit is within 6" of this WARLORD, each time a model in that unit makes a ranged attack that targets a unit within half range, improve the Armour Penetration characteristic of that attack by 1. |
In this section you’ll find additional rules for playing Crusade battles with the Astra Militarum, such as Agendas, Battle Traits and Crusade Relics that are bespoke to ASTRA MILITARUM units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
|
|
|
Regiments are commonly raised for service in specific campaigns. They may fight a handful of battles over the course of weeks, but many wars grind on for years. Such campaigns are mammoth logistical undertakings; armies of adepts, quartermasters, intelligence officers and specialist agents are deployed to grease the gears of war. At a campaign’s conclusion, munificent generals may issue medals to the worthy. Only in rare circumstances does a surviving soldier’s lot end in resettlement rights on a conquered planet. Most are unceremoniously loaded onto mass transporters, hauled back into orbit and dispatched to the next war zone to begin their duty anew.
|
Star of Fidelity 2 Commendation points Awarded to those who have unwaveringly carried out their superiors’ orders swiftly and to the letter, this small star is a recognition of their commanders absolute trust. CORE unit only. While this unit is within 24" of a friendly COMMANDANT model, it is considered to be within range of that model’s Senior Officer aura ability. |
Merit of the Strategium 3 Commendation points The Merit of the Strategium has been awarded for a wide variety of commendable actions. Shrewd forward planning; instinctive preparation of battlefield assets; terrain intelligence gained through voluntary infiltration - all are deeds that sap the enemy’s advantages at every turn. OFFICER unit only. Before the battle, after the battlefield has been created, if this unit is in your Crusade army, roll one D6: on a 4+, you can choose whether to be the Attacker or Defender for this battle. If both players have a rule to this effect, roll off: the winner can decide who gets to be the Attacker or Defender. |
Order of the Adamantine Chain 2 Commendation points Induction into this order recognises the strong regimental bonds, comradely contacts and inspirational status of the recipients. Their deeds are respected and emulated, and are often used as the basis of regimental propaganda. INFANTRY unit only. Each time this unit is Marked for Greatness, it gains an additional 2 experience points. |
Oculus Laureate 3 Commendation points Through keen observation, recognition of old foes or some tactical intuition, this medal’s recipients have provided priceless information to senior command that has turned the fortunes of several battles in their favour. OFFICER unit only. In your Command phase, roll one D6 for each unit from your army that has this Campaign Medal and is on the battlefield: if any of those rolls are a 6, you gain 1 Command point. |
The Steel Armorial 1 Commendation point This award honours those who keep the regiment’s vehicle pool at peak operation, whether through fruitful contacts with the Adeptus Mechanicus, the ‘acquiring’ of parts from allied regiments or a disturbing knack for jury-rigging repairs. VEHICLE or ASTRA MILITARUM ENGINSEER unit only. At the end of the battle, if this unit is part of your Crusade army and was not destroyed during the battle, you can ignore one failed Out of Action test taken for a friendly ASTRA MILITARUM VEHICLE unit - that test is treated as having been passed instead. |
Decoration of Duty 3 or 4 Commendation points Recognised for the unlikely number of actions in which they have served with distinction, these soldiers are scarred and aged by their experiences. This unit gains one Battle Trait of your choice. This must be a Battle Trait it can have, but does not increase its Crusade points and does not count towards the maximum number of Battle Traits that a unit can have. If this Campaign Medal is awarded to a CORE unit it costs 3 Commendation points; otherwise, it costs 4 Commendation points. |
Medal of Laudable Service 4 Commendation points Only those whose regimental service is sufficiently lengthy are granted this medal; their long duty denotes hugely varied campaigns alongside numerous other regiments, often resulting in various additional battlefield skills. CORE unit only. Select one doctrine (except Born Soldiers). This unit has that doctrine in addition to any others it has. |
Decree of Dispensation 2 Commendation points As close to admitting error as the Departmento Munitorum gets, this award offers thanks to those who have averted the repercussions of an administrative mistake. Its mere mention can guarantee special access to assets and materiel. OFFICER unit only. Once per battle, if this unit is on the battlefield when you use an Astra Militarum Wargear Stratagem, reduce the CP cost of that Stratagem by 1CP. Note that the CP cost is only reduced for that use, any future usages of it cost the normal amount of CPs. |
Recon Star 2 or 4 Commendation points These honoured soldiers have stealthily trekked through dangerous no man’s land far in advance of the main push, striking behind enemy lines. If the mission uses the Strategic Reserves rules, this unit can be placed into Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves. If this Campaign Medal is awarded to a CORE unit it costs 2 Commendation points; otherwise, it costs 4 Commendation points. This Campaign Medal cannot be awarded to BATTLE TANK or SUPER-HEAVY units. |
Bastion Honour 2 Commendation points These soldiers have excelled in repelling enemy assaults, with bayonets to the fore. INFANTRY or CAVALRY unit only. This unit can perform Heroic Interventions as if it were a CHARACTER unit. |
Survivalist Commendation 2 Commendation points Few are those with the skill and tenacity to survive extended missions without support. PLATOON unit only. Each time a model in this unit would lose a wound, roll one D6: on a 6, that wound is not lost. |
Laurels of Purity 3 Commendation points Occasionally presented alongside an artificer-wrought circlet of silvered laurels, this honour recognises a soul of such aggressive and forceful piety that heretic witches are cowed by it. OFFICER or ASTRA MILITARUM PREACHER unit only. In your opponent’s Psychic phase, this unit can attempt to deny one psychic power as if it were a PSYKER. |
Medallion Resolute 5 Commendation points With conspicuous valour, these soldiers have held on to key battlefield locations, forcing back the enemy with firepower and - it is claimed - faith.
|
Lord Commander’s Sigilum 2 Commendation points The gratitude of a Lord Commander is earned through the unremitting deaths of their enemies. INFANTRY unit only. Each time this unit gains an experience point from Dealers of Death, it gains 1 additional experience point. |
At full pace, and with the correct motivation, the grand armies of the Imperial Guard can overwhelm enemy positions by sheer weight of numbers.
Air-dropped caches of arms and fuel are vital to maintain assaults far from supply lines, but the sealed canisters must be cracked and emptied before the enemy can reach them.
The central nervous system of the Astra Militarum is its command structure - those who efficiently coordinate their platoons with decisive and well-timed orders can clinch a lasting victory.
In the midst of long campaigns, the tireless Imperial propaganda machine demands visible and significant victories. The enemy’s most brutal weapons of war must be ostentatiously humbled in order to give fresh hope to wearied soldiers.
The Imperial infantryman’s Uplifting Primer can be requisitioned in bulk. It contains everything a Guardsman needs to effectively defeat the enemies of Mankind, and is a source of great comfort and inspiration to any loyal servant of the Emperor who can read.
Skilled armoured crews are worth the resources needed to safely extract them from their burning vehicles.
The campaign has seen numerous glorious tank battles - fertile arenas in which to harvest the greatest of aces.
With growing influence and authority, officers are able to requisition aides and guards from across the war zone.
The regiment has been honed by a highly decorated and respected officer, who instils wisdom in their soldiers.
The campaign’s senior commander has designated the upcoming battle as so vital that they will funnel all of their resources and assets into securing victory, forgoing frugal logistical management in favour of overwhelming force.
Attrition has forced fragmented regiments to merge, their formations learning new skills to fight together.
Fire of Judgement Said to have slain countless cultists during the Xinon Wars, this pistol’s machine spirit honours its bearer on every battlefield. Model equipped with laspistol or hot-shot laspistol only. This Relic replaces a laspistol or hot-shot laspistol and has the following profile:
|
Pietrov’s Mk 45 The bolts of this bulky Valhallan Mk 45 pistol explode with such violent condemnation that they cow the staunchest heart. Model equipped with bolt pistol only. This Relic replaces a bolt pistol and has the following profile:
|
Skull Mask of Acheron Worn by a succession of commanders - most notably those hailing from Armageddon’s Steel Legions - the Skull Mask subsumes the wearer’s identity but grants them a fell reputation as a xenos killer. The bearer gains the following ability:Skull Mask of Acheron (Aura): While an enemy unit is within 6" of this model:
|
Koledin’s Triumph Borne as a trademark item like the plumes, gilded bionics or treasured trench clubs chosen by others, this swagger stick was once carried to war by General-Boyar Koledin, whose famed fortune was often attributed to it. INFANTRY OFFICER only.
|
Medal Macharia Only the most inspiring officers are awarded the Medal Macharia. The macro-foundry where these incredibly rare honours are struck remains a closely guarded secret within the Department Munitorum’s Divisio Honorum, but it is said to hold a unique holo-sculpture of the famed Lord Commander Solar, against which the likeness on each medal is scrutinised for a year before being deemed worthy. OFFICER only. Once per Command phase, when a unit is selected for an Order issued by the bearer, the bearer can use this Relic. If it does so, select one other Order the bearer knows which that unit is eligible to be selected for. That unit is affected by both Orders, even though normally a unit can only be affected by one Order at a time. Note that the second Order issued by the bearer only ever applies to the unit selected for it, even if that unit has the Regimental Tactics ability and every model from your army has the ASTRA MILITARUM keyword. |
Moiraean Lance This archaic plasma pistol bears the engraved sigil of the forge world of Moirae, long since destroyed in the philosophical schism that carries its name. Its coils and shielding thrum with frequencies some Enginseers have likened to recursive loops of arcane logic as it unleashes blazing bolts of fiery star-matter. Model equipped with plasma pistol only. This Relic replaces a plasma pistol and has the following profile:
|
Star of Terra The Star of Terra is one of the highest decorations that can be awarded to a serving officer of the Imperial Guard. In addition to proclaiming the recipient’s lofty status, it contains a powerful force field of ancient provenance. OFFICER only.
|
The Behemoth Primal Eerily similar legends from the most lauded armoured regiments, dating back millennia and appearing across the breadth of the Imperium, speak of a battle tank like no other. It is said to have served in countless regiments, refitted with numerous weapon configurations but never failing its crew. Rumours abound of it surviving direct volcano cannon hits, powering through metallophagic acid-mires and even enduring the most extreme of esoteric attacks. Enginseers even whisper that the tank may be an echo of the Dark Age of Technology, the first of its kind and the original physical iteration of its STC. TANK COMMANDER model only.
|
Known as the Hammer of the Emperor, the Astra Militarum is a monolithic military force comprising soldiers and armoured vehicles beyond count, spread across war zones throughout the galaxy.
SUPERIOR TACTICAL TRAINING Having commanded troops on countless battlefields, this veteran officer has borne witness to the manifold caprices of war. They have perfected just as many strategic responses, and bark out a constant stream of rapidly evolving orders. When you select this Enhancement, select one type of Orders (Regimental or Prefectus) that the bearer does not know. The bearer knows those Orders in addition to any others it knows. |
DEATH MASK OF OLLANIUS Ollanius the Pious is the epitome of Imperial sainthood, believed martyred at the hands of Horus himself. In the millennia since his passing, Ollanius death mask has been revered as a holy relic. Models in the bearer s unit have a 4+ invulnerable save. |
LEAD BY EXAMPLE This soldier is known for their strategic excellence, as are those they command. Honed over many years, their curt, well established battle cant is wielded with consummate efficiency, reinforced by the inspirational example they themselves set. The bearer can issue Orders to its own unit, even though you cannot normally select OFFICER units when issuing Orders. |
UNCOMPROMISING PROSECUTION This soldier concentrates their troops’ firepower on a target’s most vulnerable points, maximising the damage they inflict with every ruthless volley. MILITARUM TEMPESTUS model only. In your Command phase, select one friendly MILITARUM TEMPESTUS unit within 9" of the bearer. Each time a model in that unit makes a ranged attack that targets a unit within half range, improve the Armour Penetration characteristic of that attack by 1. |
The Imperial Guard are trained to hold their fire until the perfect moment, lest they waste the God-Emperor’s ammunition. When unleashed, the devastatingly accurate volley cuts the foe to pieces.
Astra Militarum troops are often trained in holding ground and unleashing decisive defensive volleys.
Ordered to hit the deck and aim from a prone position, Astra Militarum soldiers allow other members of their platoon to shoot over their heads.
No matter how perilous the situation, Tempestus Scions never waver, continuing to fight on regardless.
The officers of this regiment carefully plan their tactics ahead of battle and drill their troops in what to expect.
With advanced cell shielding - and said to harbour bellicose spirits - hot-shot lasguns can be temporarily overcharged to deadly effect.
If your army is led by an ASTRA MILITARUM WARLORD, you can, when mustering your army, give one of the following Heirlooms of Conquest Relics to an ASTRA MILITARUM CHARACTER model from your army. Note that some of these Relics are restricted to specific models in COMMAND SQUAD units (e.g. the Clarion Proclamatus) even though such models do not have the CHARACTER keyword. Named characters cannot be given any of the following Relics.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Heirlooms of Conquest your models have on your army roster.
ARMOUR OF GRAF TOSCHENKO
Toschenko, famous on Vostroya for his indomitability against the T’au during the Nimbosa Crusade, wore ornate augmetic armour that has since been passed to a dozen spiritual descendants.
CLARION PROCLAMATUS
Demands to hand this elaborate master vox over for crypto-mechanical analysis have somehow always been misfiled. Some believe its seamless case contains the bound essence of an Astropath, for its commanding transmissions are capable of reaching into the very minds of those the orders are intended for.
COMMAND SQUAD model equipped with master vox only. Each time an OFFICER in the bearer’s unit issues an Order, when selecting a target for that Order, you can ignore the range restriction for that type of Order, but if you do so, you can only select a unit with the VOX-CASTER keyword as the target for that Order (all other rules for issuing Orders still apply).CLAW OF THE DESERT TIGERS
Famously used by Captain Al’rahem of the Tallarn 3rd to take the head of the Aeldari Autarch Kaliell, this large, curved power sword was crafted by master artisans and is embellished with emblems of the desert.
Model equipped with power sword or power sabre only. This Relic replaces a power sword or power sabre and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Claw of the Desert Tigers | |||||
Claw of the Desert Tigers | Melee | Melee | +2 | -3 | 2 |
Abilities: Each time the bearer fights, it can make 2 additional attacks with this weapon. |
DEATHMASK OF OLLANIUS
Ollanius the Pious is the epitome of Imperial sainthood, believed martyred at the hands of Horus himself In the millennia since his passing, Ollanius’ death mask has been revered as a holy relic; loyal soldiers in the ancient artefact’s presence are granted the determination and endurance of the famous martyr himself. The mask is a terrifying piece of craftsmanship, depicting in obsidian and void-fired bronze the agonised visage of a tortured angel. It is said that, in the presence of traitors, the Death Mask will weep tears of blood.
INFANTRY model only. Models in the bearer’s unit have a 4+ invulnerable save.FINIAL OF THE NEMRODESH 1ST
Formed during the Nemrodesh Crusade from regimental fragments, the Nemrodesh 1st was reconstituted after every engagement, yet fresh recruits somehow retained the regiment’s signature accuracy. Varying standards were flown by the regiment, but this ornate finial of a wreathed skull sat atop them all, its laurels miraculously untouched by war. The unflinching gaze of the skull is said to bestow a divine guidance to those fighting beneath it, their most improbable shots hitting their mark.
COMMAND SQUAD model equipped with regimental standard only. The bearer gains the following ability:GATEKEEPER
This mighty battle cannon crafted from thrice-blessed iron stood vigil on old Cadia, guarding the Cadian Gate for millennia. Under its rage have traitors and renegades alike met their doom. With its ward now destroyed, its machine spirit yearns for vengeance.
TANK COMMANDER equipped with Leman Russ battle cannon only. This Relic replaces a Leman Russ battle cannon and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Gatekeeper | |||||
Gatekeeper | 72" | Heavy D3+6 | 9 | -3 | 3 |
Abilities: Blast, Turret Weapon. |
KUROV’S AQUILA
General Kurov was one of the most gifted officers in Imperial history. Upon retirement, he recorded dozens of tactical treatises that were translated into vox-ghosts and uploaded into a two-headed avian servitor referred to as ‘Kurov’s Aquila. An officer who possesses this prestigious tool can turn to it for guidance. In response, the servitor’s blindfolded head will vocalise the most relevant vox-ghost in Kurov’s stentorian tones, lecturing its owner on counter-tactics. The other head’s eyes glow above its bound-shut beak as they project a hololithic display of Kurov himself, his image flickering as it reveals the manoeuvres of wars long past.
Once per battle, after your opponent uses a Stratagem (excluding Command Re-roll), the bearer can use this Relic. If it does so, until the end of the battle, the Command point cost your opponent must pay to use that Stratagem again is increased by 1.LAURELS OF COMMAND
The Laurels of Command are a callous and controversial means to ensure obedience. Concealed within their peerless artistry is a band of empathic-impulsion circuitry which allows the wearer limited control over the minds of indoctrinated individuals via subliminal suggestion. Under their effects, even cowards fight to the last, while orders are executed in perfect synchronisation.
OFFICER model only. Once per battle, at the start of any phase in your opponent’s turn, the bearer can issue one Order it knows from the following list, as if it were your Command phase (this cannot be an Order it has already issued this battle round): Fix Bayonets!; Take Cover!; At All Costs!; Show Them Steel, Show Them Contempt!; Remain Vigilant!; Shock and Awe!LEGACY OF KALLADIUS
When the blood-soaked victory fields of Kalladius Secundus were scoured in the battle’s aftermath, the corpse of a giant champion of the Heretic Astartes was discovered. Hundreds of soldiers lay butchered around him, most of their bayonets barely having scratched the ancient power armour. Yet embedded in the corrupted flesh were dozens that had struck true. From their recovered tips were forged the teeth of this chainsword, its every swing said to strike like a host of vengeful troopers.
Model equipped with chainsword only. This Relic replaces a chainsword and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Legacy of Kalladius | |||||
Legacy of Kalladius | Melee | Melee | +1 | -2 | 2 |
Abilities: Each time the bearer fights, it makes 3 additional attacks with this weapon. |
NULL COAT
This void-black greatcoat was worn by the infamous Commissar Aygart, whom some Inquisitors suspect of being a psychic null. Some repressive and anti-empyric miasma saturates the coat, seemingly magnifying the wearer’s distaste for heretical witchcraft.
TEMPESTOR PRIME or COMMISSAR model only.ORDER OF THE BASTIUM STELLARIS
This magnificent decoration is worn in varying styles depending on the traditions - or ego - of those whose grim tenacity has earned it. Some carry a single medallion, while others may direct each of their aides to bear the Order’s insignia, which is said to carry a fraction of the Emperor’s warding grace.
INFANTRY model only. Each time an attack is made against the bearer’s unit, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the model making the attack may have.PSY-SIGIL OF SANCTION
Within this psycho-active icon - evoking the sanctioning authority of the Adeptus Astra Telepathica - empyric crystalline lattices enable the bearer to risk drawing even more power from the warp.
PSYKER model only.REFRACTOR FIELD GENERATOR
The Adeptus Mechanicus gifted a regiment of the Militarum Tempestus with this advanced prismatic projector after the troopers successfully cleansed Lurea IX of a Genestealer infestation.
TEMPESTOR PRIME model only. The bearer gains the following ability:RELIC OF LOST CADIA
Though Cadia was destroyed by the Thirteenth Black Crusade, its most sacred artefacts live on. The most meaningful amongst the medals and skulls of fallen heroes resonate with energies of defiance, inspiring those around them to acts of retribution.
CADIAN model only. Once per battle, in any Command phase, the bearer can use this Relic. If it does so, until the end of the turn, the bearer gains the following ability:TACTICAL AUTO-RELIQUARY OF TYBERIUS
Built into the gold-chased skull of Lord Commander Lucellin Tyberius himself, this device houses a web of psycho-circuitry containing Tyberius’ memory engrams and tactical acumen - and with it, his curmudgeonly and overbearing personality. Borne aloft by its own gravitic motors, the device observes and evaluates an officer’s decisions. The moment it considers an order poorly chosen, the skull cuts into the vox and loudly overrides it.
OFFICER model only. In your Command phase, the bearer can issue one additional Order that it knows.THE BARBICANT’S KEY
Grand-Barbicant Feodorica Telluran was a glory-hungry front-line commander and a hoarder of prizes from those she defeated - including this delicate curved dagger, whose strange proportions make it impractical as a weapon. In her final decades, Telluran’s myth was such that it was said she would vanish in the fog of war, only to suddenly be seen in the midst of the enemy lines, leading her troops in a sudden and deadly charge. In the centuries since her passing, this rapier-thin blade has passed from officer to officer. Those with the daring to use its strange power are able to cut a ragged hole in reality, somehow opening up a shimmering passageway to a strategic location held in the wielder’s mind. Passing through, they are able to lead their soldiers in daring raids deep into the heart of enemy territory.
INFANTRY model only. Once per battle, in your Movement phase, the bearer can use this Relic. If it does so, remove the bearer’s unit from the battlefield and set it back up anywhere on the battlefield that is more than 9" away from any enemy models. Until the end of that turn, you can re-roll charge rolls made for the bearer’s unit.THE EMPEROR’S BENEDICTION
Wielded by a succession of brutal, uncompromising Commissars, this masterwork bolt pistol is feared by all. Its elementary but bloodthirsty machine spirit has been blamed for a series of unfortunate ‘accidents’ on the field of battle. In spite of this, the Officio Prefectus views the Emperor’s Benediction as an artefact of some distinction - some say that it can taste cowardice even before the reprehensible act has been committed.
COMMISSAR model equipped with bolt pistol only. This Relic replaces a bolt pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Emperor’s Benediction | |||||
The Emperor’s Benediction | 18" | Pistol 3 | 4 | -1 | 2 |
Abilities: Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
THE EMPEROR’S FURY
The wielder of this weapon brings the fury of a stellar eruption onto every darkened battlefield, illuminating the heretic, the xenos and the mutant in every ruined and nightmarish domain where they abide.
Model equipped with plasma pistol only. This Relic replaces a plasma pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Emperor’s Fury | |||||
The Emperor’s Fury | 12" | Pistol 3 | 8 | -3 | 2 |
Below you will find a glossary that contains a number of terms used in this Codex. These are intended to provide precise definitions to help resolve some of the more complex rules interactions that may arise, and players should feel under no obligation to memorise this list.
Below you will find a bullet-pointed summary of several Astra Militarum rules.
The OFFICER keyword is used in the following Astra Militarum datasheets:
The TRANSPORT keyword is used in the following Astra Militarum datasheets:
The OFFICER keywords are used in the following Astra Militarum datasheets:
andForging their battle plans in the flesh and blood of the Astra Militarum’s soldiers, officers dictate the shape of the unfolding war with sweeping strategies.
First Rank, Fire! Second Rank, Fire! By sheer weight of fire, the soldiers of the Astra Militarum can annihilate whole armies of enemies when correctly organised. Until the end of your next Shooting phase, change the Type of all lasguns and hot-shot lasguns models in this unit are equipped with to Heavy 3. |
Take Aim! Amidst battle’s din, the bellowed instructions of an officer recall the countless days each soldier spent conducting targeted fire drills. Until the end of your next Shooting phase, each time a model in this unit makes a ranged attack, add 1 to that attack’s hit roll and improve the Armour Penetration characteristic of that attack by 1. |
Fix Bayonets! Officers stir their soldiers’ ire, exhorting them to aim for the enemy’s weaknesses. Until the end of the next Fight phase, each time a model in this unit makes a melee attack, add 1 to that attack’s hit roll and improve the Armour Penetration characteristic of that attack by 1. |
Take Cover! Often the most efficient response to overwhelming enemy fire is to maximise available cover, ensuring soldiers survive to retaliate. Until the start of your next Command phase, each time an attack is allocated to a model in this unit, models in this unit receive the benefits of Light Cover against that attack. If a unit affected by this Order is already receiving the benefits of Light Cover, it additionally receives the benefits of Dense Cover against that attack. |
Move! Move! Move! When need dictates, Imperial Guard soldiers are ordered to move double-time to close with the enemy or secure an open flank.
|
Suppression Fire! Ordered to focus a rapid and repeated volley of fire, soldiers are able to rattle even the staunchest foe with a blizzard of shots. In your next Shooting phase, the first time this unit is selected to shoot, you can select one enemy INFANTRY unit that is visible to it. If you do so:
|
With visionary inspiration and explicit threats, Commissars’ commands speak to the very souls of the soldiers they lead, steeling them against laxity.
Forwards, for the Emperor! With the correct motivation, Astra Militarum soldiers can march at full pace without eschewing their duty to fire upon their enemy. Until the end of your next Shooting phase, when this unit is selected to shoot, if it made a Normal Move or Advanced in your previous Movement phase, then until the end of that Shooting phase it counts as having Remained Stationary. |
Duty and Honour! With a flurry of directives, a brutal regimen of organisation can be imposed with absolute authority, reminding soldiers of their duty. Until the start of your next Command phase, this unit can still perform actions in a turn in which it Fell Back or Advanced, and it can shoot without any actions it is performing failing. |
Get Back in the Fight! To retreat is not always to concede defeat, and a tactical withdrawal can open up new opportunities to demonstrate loyalty. Until the start of your next Command phase, this unit is eligible to shoot or charge (but not both) in a turn in which it Fell Back. |
At All Costs! In the face of a stentorian ultimatum, even wavering soldiers can be induced to doggedly hold the line, no matter the odds. Until the end of your next Command phase, this unit gains the Objective Secured ability. If this unit already has this ability, until the end of your next Command phase, models in this unit count as one additional model when determining control of an objective marker. |
Show Them Steel, Show Them Contempt! With the officer’s clarion call ringing in their ears, soldiers lose all sense of doubt, faith shielding their souls from malevolence. Until the start of your next Command phase:
|
Remain Vigilant! Loudly cautioning against laxity and indolence, the officer instigates searches and watches on every front, guarding against flanks being overrun, enemy ambushes and unforeseen assaults. Until the start of your next Command phase:
|
The DOZER BLADE keyword is used in the following Astra Militarum datasheets:
Crews of Astra Militarum war engines respond like a well-oiled machine to the specialist directives of officers steeped in armoured warfare.
Pound Them to Dust! Drilled endlessly, gunners crewing the largest ordnance are directed to make every shot count in a precision barrage. Until the end of your next Shooting phase, each time this unit is selected to shoot, for the purposes of determining how many attacks are made by Blast weapons models in this unit are equipped with, double the number of models in the target unit. |
Full Throttle! The officer commands crews to rouse their engines, pushing past tolerances to roll forward at speed and outmanoeuvre the foe.
|
Gunners, Kill on Sight! Collating gunnery data, the officer relays it to their crews. Trigger fingers at the ready, they know exactly where the foe will be. Until the end of your next Shooting phase, each time a model in this unit makes a ranged attack, re-roll a hit roll of 1. |
Blitz Them! With a sudden alteration of speed and direction, crews turn their war engine into a weapon, ploughing into the foe like an iron grox. Until the end of your next Charge phase:
|
Shock and Awe! Ordered to seal hatches, deploy deafening countermeasures and commit aggressive advances, tanks become intimidating bastions. Until the end of your next Command phase, this unit gains the Objective Secured ability. |
Pinning Fire! Via area denial bombardments or delayed blast shells, tank crews can paralyse enemy advances, pinning down the swiftest foe. In your next Shooting phase, the first time this unit is selected to shoot, you can select one enemy INFANTRY unit that is visible to it. If you do so:
|
The PLATOON keyword is used in the following Astra Militarum datasheets:
The SQUADRON keyword is used in the following Astra Militarum datasheets:
Raised and trained to instil unwavering obedience, officers of the Imperial Guard command authority and respect and issue orders with imperious bellows that cut through the clamour of war.
In your Command phase, OFFICERS from your army can issue Orders. There are three types of Orders - Regimental Orders, Prefectus Orders and Mechanised Orders. The Commanding Authority section of each OFFICER’s datasheet will specify which types of Orders that OFFICER knows, and how many Orders it can issue per turn.The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The
keyword is used in the following Astra Militarum datasheets:Imperial Guardsmen do not fight alone, but alongside their brother and sister soldiers in supporting platoons, companies, squadrons and regiments. When an order is issued, it is carried down the chain of command, spreading to every soldier.
If every model from your army (excluding AGENT OF THE IMPERIUM and UNALIGNED models) has the keyword:Should a force's senior officers be slain, it will fall to a junior officer to see victory forged with unwavering adherence to the battle plan.
The BATTLE TANK and SQUADRON keywords are used in the following Astra Militarum datasheets:
|
OLD GRUDGES
This warlord has learnt their nemesis’ weakness, and will exploit it ruthlessly in a flurry of orders to nearby troops, sealing their old enemy’s doom with a storm of firepower.
At the start of the first battle round, select one enemy unit. Until the end of the battle, this WARLORD gains the following ability:
Old Grudges (Aura): While a friendly PLATOON or BATTLE TANK SQUADRON unit is within 6" of this WARLORD, each time a model in that friendly unit makes an attack against that enemy unit, add 1 to the wound roll.
|
The URSULA CREED keyword is used in the following Astra Militarum datasheets:
The COMMAND SQUAD keyword is used in the following Astra Militarum datasheets:
Laspistol used in the following datasheets:
Force stave used in the following datasheets:
|
The ARTILLERY keywords are used in the following Astra Militarum datasheets:
andThe AERONAUTICA IMPERIALIS keyword is used in the following Astra Militarum datasheets:
The IMPERIUM keyword is used in the following Astra Militarum datasheets:
The
keyword is used in the following Astra Militarum datasheets:The INFANTRY keyword is used in the following Astra Militarum datasheets:
The MILITARUM AUXILLA keyword is used in the following Astra Militarum datasheets:
The ATTACHÉ keyword is used in the following Astra Militarum datasheets:
The MASTER OF ORDNANCE keyword is used in the following Astra Militarum datasheets:
The OFFICER OF THE FLEET keyword is used in the following Astra Militarum datasheets:
The PSYKER keyword is used in the following Astra Militarum datasheets:
The ASTROPATH keyword is used in the following Astra Militarum datasheets:
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Master of Ordnance (base: ?) |
|||||||||||
1 | 25 Master of Ordnance |
6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | ? |
25 Officer of the Fleet (base: ?) |
|||||||||||
1 | 25 Officer of the Fleet |
6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | ? |
40 Astropath (base: ?) |
|||||||||||
1 | 40 Astropath |
6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Laspistol | ||||||
Laspistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Force stave | ||||||
Force stave | Melee | Melee | +3 | -1 | D3 | - |
ABILITIES (Master of Ordnance) | |
ABILITIES (Master of Ordnance) |
Artillery Commander: In your Command phase, select one enemy unit within 30" of and visible to this model. Until the start of your next Command phase, each time a friendly ARTILLERY model makes a ranged attack against that enemy unit, re-roll a hit roll of 1.
|
ABILITIES (Officer of the Fleet) | |
ABILITIES (Officer of the Fleet) |
Aeronautica Commander: In your Command phase, select one enemy unit within 30" of and visible to this model. Until the start of your next Command phase, each time a friendly AERONAUTICA IMPERIALIS model makes a ranged attack against that enemy unit, re-roll a hit roll of 1.
|
ABILITIES (Astropath) | |
ABILITIES (Astropath) |
Divination: This model can attempt to perform the following psychic action:
Divination (Psychic Action - Warp Charge 7): In your Psychic phase, one ASTROPATH model from your army can attempt to perform this psychic action. If completed, you gain 1 Command point. |
PSYKER | |
PSYKER |
This unit’s ASTROPATH model can attempt to manifest one psychic power in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and one psychic power from the Psykana discipline. Each time this unit’s ASTROPATH model attempts to Deny the Witch, manifest a psychic power or perform a psychic action, measure distances and draw line of sight from this unit’s ASTROPATH model. If enemy units have any abilities that require measuring distances or drawing line of sight to PSYKER units, do so to this unit’s ASTROPATH model. |
FACTION KEYWORDS: IMPERIUM, | |
KEYWORDS: INFANTRY, MILITARUM AUXILLA, ATTACHÉ | |
KEYWORDS (Master of Ordnance): MASTER OF ORDNANCE | |
KEYWORDS (Officer of the Fleet): OFFICER OF THE FLEET | |
KEYWORDS (Astropath): PSYKER, ASTROPATH |
The INFANTRY and OFFICER keywords are used in the following Astra Militarum datasheets:
The ABHUMAN keyword is used in the following Astra Militarum datasheets:
The BODYGUARD keyword is used in the following Astra Militarum datasheets:
The OGRYNS keyword is used in the following Astra Militarum datasheets:
The NORK DEDDOG keyword is used in the following Astra Militarum datasheets:
No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
50 Ogryn Bodyguard (base: ?) |
|||||||||||
1 | 50 Ogryn Bodyguard |
6" | 3+ | 4+ | 6 | 5 | 6 | 5 | 8 | 5+ | ? |
60 Nork Deddog (base: ?) |
|||||||||||
1 | 60 Nork Deddog |
6" | 2+ | 3+ | 6 | 5 | 7 | 6 | 8 | 4+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Grenadier gauntlet | ||||||
Grenadier gauntlet | 18" | Assault D6 | 4 | -1 | 1 | Blast |
Blast | ||||||
Ripper gun (shooting) | ||||||
Ripper gun (shooting) | 18" | Assault 3 | 5 | -2 | 2 | - |
+5 Bullgryn maul | ||||||
+5 Bullgryn maul | Melee | Melee | +1 | -1 | 2 | - |
Huge knife | ||||||
Huge knife | Melee | Melee | +2 | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Ripper gun (melee) | ||||||
Ripper gun (melee) | Melee | Melee | User | -1 | 1 | - |
Frag bombs | ||||||
Frag bombs | 6" | Grenade D6 | 3 | -2 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
Ogryn Bodyguard | |||||||
Brute shield | |||||||
The bearer has a 4+ invulnerable save. | |||||||
Brute shield | The bearer has a 4+ invulnerable save. | ||||||
+5 Bullgryn plate | |||||||
The bearer has a Save characteristic of 4+. | |||||||
+5 Bullgryn plate | The bearer has a Save characteristic of 4+. | ||||||
+5 Slabshield | |||||||
The bearer has a Save characteristic of 2+. | |||||||
+5 Slabshield | The bearer has a Save characteristic of 2+. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Ogryn Bodyguard ripper gun can be replaced with one of the following: 1 grenadier gauntlet; 1 Bullgryn maul. • Ogryn Bodyguard huge knife can be replaced with one of the following: 1 brute shield; 1 slabshield. • Ogryn Bodyguard can be equipped with 1 Bullgryn plate.
|
ABILITIES | |
ABILITIES |
Wall of Muscle: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Point-blank Barrage: This model can make attacks with its ripper gun even while its unit is within Engagement Range of enemy units, but it can only make such attacks against enemy units that its unit is within Engagement Range of. In such circumstances, this model can target an enemy unit even if other friendly units are within Engagement Range of that enemy unit. Big Target: Each time an attack targets this model’s unit, use this model’s Toughness characteristic when making wound rolls for that attack. Each time an attack is allocated to a model in this model’s unit, it must be allocated to this model. Each time a model in this model’s unit suffers a mortal wound, this model must suffer that mortal wound. |
ABILITIES (Nork Deddog) | |
ABILITIES (Nork Deddog) |
Make Way: Each time this model makes a pile-in or consolidation move, it can move up to an additional 3". Thunderous Headbutt: Each time this model makes a melee attack, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
FACTION KEYWORDS: IMPERIUM, | |
KEYWORDS: INFANTRY, MILITARUM AUXILLA, ABHUMAN, BODYGUARD | |
KEYWORDS (Ogryn Bodyguard): OGRYNS | |
KEYWORDS (Nork Deddog): OGRYNS, NORK DEDDOG |
With growing influence and authority, officers are able to requisition aides and guards from across the war zone.
The REGIMENTAL keyword is used in the following Astra Militarum datasheets:
The OFFICIO PREFECTUS keyword is used in the following Astra Militarum datasheets:
The TEMPESTUS SCIONS keyword is used in the following Astra Militarum datasheets:
The CHARACTER keywords are used in the following Astra Militarum datasheets:
andThe COMMANDANT keyword is used in the following Astra Militarum datasheets:
The LORD SOLAR LEONTUS keyword is used in the following Astra Militarum datasheets:
Attrition has forced fragmented regiments to merge, their formations learning new skills to fight together.
The MECHANISED keyword is used in the following Astra Militarum datasheets:
The AIRCRAFT keyword is used in the following Astra Militarum datasheets:
The ARMOURED SUPERIORITY keyword is used in the following Astra Militarum datasheets:
The SENTINEL keyword is used in the following Astra Militarum datasheets:
The TITANIC keyword is used in the following Astra Militarum datasheets:
The VEHICLE keyword is used in the following Astra Militarum datasheets:
The EXPERT BOMBARDIERS keyword is used in the following Astra Militarum datasheets:
The ARTILLERY keyword is used in the following Astra Militarum datasheets:
The VOX-CASTER keyword is used in the following Astra Militarum datasheets:
The CAVALRY keyword is used in the following Astra Militarum datasheets:
The GRIM DEMEANOUR keyword is used in the following Astra Militarum datasheets: