Astra Cartographica – Voidsmen-at-arms
This datasheet does not meet the selection criteria (see Settings tab).
2

Voidsmen-at-arms

NoNAME  M WS BS S T W A Ld Sv Base
8
Voidsmen (base: 32mm)
4‑9
8
Voidsmen
6" 4+ 3+ 3 3 1 1 6 4+ 32mm
8
Voidmaster (base: 32mm)
1
8
Voidmaster
6" 4+ 3+ 3 3 1 2 7 4+ 32mm
If this unit contains 6 or more models, it has Power Rating 4.
Every Voidsman is equipped with: lasgun; laspistol.
The Voidmaster is equipped with: artificer shotgun; laspistol.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Artificer shotgun
Artificer shotgun
12"
Assault 2
4
-1
1
-
Lasgun
Lasgun
24"
Rapid Fire 1
3
0
1
-
Laspistol
Laspistol
12"
Pistol 1
3
0
1
-
+10
Voidsman rotor cannon
+10
Voidsman rotor cannon
24"
Heavy 4
6
-1
1
-
OTHER WARGEAR
ABILITIES 
+5
Canid
Once per battle, when this unit is selected to fight, you can select one enemy unit (excluding VEHICLE units) within Engagement Range of this unit. Roll one D6, subtracting 2 if that unit has the MONSTER keyword: on a 2-5, that unit suffers 1 mortal wound; on a 6, it suffers D3 mortal wounds.

We recommend placing a Canid model next to the unit as a reminder, removing it once this ability has been used (a Canid does not count as a model for any rules purposes).
+5
Canid
Once per battle, when this unit is selected to fight, you can select one enemy unit (excluding VEHICLE units) within Engagement Range of this unit. Roll one D6, subtracting 2 if that unit has the MONSTER keyword: on a 2-5, that unit suffers 1 mortal wound; on a 6, it suffers D3 mortal wounds.

We recommend placing a Canid model next to the unit as a reminder, removing it once this ability has been used (a Canid does not count as a model for any rules purposes).
WARGEAR OPTIONS
WARGEAR OPTIONS
 • For every 5 models in this unit, 1 model’s lasgun can be replaced with 1 Voidsman rotor cannon.
 • This unit can have up to 1 Canid.
ABILITIES
ABILITIES
Warrant of Trade, Agent of the Imperium
Masters of Close Confines: While this unit is wholly within an Area Terrain feature, each time a model in this unit makes a melee attack, add 1 to that attack’s hit roll.
FACTION KEYWORDS: IMPERIUM, ASTRA CARTOGRAPHICA
KEYWORDS: INFANTRY, AGENT OF THE IMPERIUM, CONCUSSION GRENADES, VOIDSMEN-AT-ARMS

Datasheet-related Stratagems

CLOSE-QUARTERS BARRAGE1CP
Astra Cartographica – Strategic Ploy Stratagem

Voidsmen are drilled daily in close-quarters fighting. They are highly disciplined, and their reflexes frighteningly quick. They are truly a deadly foe to face in close confines.

Use this Stratagem at the start of your Shooting phase. Select one VOIDSMEN-AT-ARMS unit from your army that is within Engagement Range of any enemy models. Until the end of the phase, Rapid Fire, Assault and Heavy weapons that models in that unit are equipped with gain the ‘Pistol’ Type characteristic instead.
CONCUSSION GRENADES1CP
Astra Cartographica – Wargear Stratagem

Concussion grenades unleash violent shock waves and deafening noises upon detonation, completely staggering those caught in the blast.

Use this Stratagem in your Shooting phase, when an ASTRA CARTOGRAPHICA CONCUSSION GRENADES unit from your army is selected to shoot. Select one enemy unit (excluding VEHICLE and MONSTER units) within 6" of that unit. Roll one D6: on a 2+, until the start of your next Movement phase, each time a model in that enemy unit makes an attack, subtract 1 from that attacks hit roll.
TELEPORTARIUM CHAMBER1CP
Astra Cartographica – Wargear Stratagem

Many Rogue Trader vessels are equipped with teleportarium chambers, allowing individuals to be transported instantaneously wherever they are needed.

Use this Stratagem before the battle, during the Declare Reserves and Transports step (if you are playing a mission without this step, use this Stratagem during deployment instead). Select up to one CARTOGRAPHICA ROGUE TRADER unit and up to one ASTRA CARTOGRAPHICA VOIDSMEN-AT-ARMS unit from your army. You can set up these units from a teleportarium instead of setting them up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases, you can set up these units anywhere on the battlefield that is more than 9" away from any enemy models. If more than one unit was selected, both units must be set up on the battlefield in the same turn and within 3" of each other. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times).
Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts 1 point of damage on the target unit, and they are always applied one at a time. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit. Unlike damage inflicted by normal attacks, excess damage from mortal wounds is not lost. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

If an attack inflicts mortal wounds in addition to the normal damage, resolve the normal damage first. If an attack inflicts mortal wounds in addition to the normal damage, but the normal damage is subsequently saved, the target unit still suffers the mortal wounds, as described before. If an ability modifies the damage inflicted by a weapon, and that weapon can inflict mortal wounds in addition to the normal damage, the modifier does not apply to any mortal wounds that are inflicted (unless the rule specifically states otherwise).

  • Each mortal wound inflicted on a unit causes one model in the unit to lose one wound.
  • No saving throws can be made against mortal wounds.
  • Mortal wounds inflicted by attacks in addition to normal damage always apply, even if normal damage saved.
PISTOL
Due to their compact size, pistols can even be used in melee to shoot at point-blank range.
A model can make attacks with a Pistol even when its unit is within Engagement Range of enemy units, but it must target an enemy unit that is within Engagement Range of its own unit when it does so. In such circumstances, the model can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

When a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with its other ranged weapons. Choose which it will fire (Pistols or non-Pistols) before selecting targets.

  • Can be shot even if firing model’s unit is within Engagement Range of enemy unit.
  • Cannot be shot alongside any other type of weapon.
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models are within Engagement Range of each other. While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Models cannot be set up within Engagement Range of enemy models.

  • Engagement Range: 1" horizontally + 5" vertically.
  • Models cannot be set up within Engagement Range of enemy models.
Hit Roll
When a model makes an attack, make one hit roll for that attack by rolling one D6. If the result of the hit roll is equal to or greater than the attacking model’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that attack scores one hit against the target unit. If not, the attack fails and the attack sequence ends.

If an attack is made with a weapon that has an ability that says it ‘automatically hits the target’, no hit roll is made – that attack simply scores one hit on the target unit. An unmodified hit roll of 6 always scores a hit, and an unmodified hit roll of 1 always fails. A hit roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.
Warrant of Trade

The Warrant of Trade gives Rogue Traders autonomy on a similar level to that of Space Marine Chapter Masters and Planetary Governors.

This unit can ignore keyword requirements when embarking on an IMPERIUM TRANSPORT model. All of the other TRANSPORT model’s restrictions still apply.

The FALLEN keyword is used in the following Chaos Space Marines datasheets:

Elites
Agent of the Imperium

Rogue Traders have complete authority to travel almost anywhere in the galaxy.

If your army is Battle-forged, you can include one AGENT OF THE IMPERIUM unit in each IMPERIUM (excluding FALLEN units) Patrol, Battalion and Brigade Detachment in your army without those units taking up slots in those Detachments. The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity etc.), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines). An AGENT OF THE IMPERIUM unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game), and when determining your Army Faction.

The VOIDSMEN-AT-ARMS keyword is used in the following Astra Cartographica datasheets:

The CARTOGRAPHICA ROGUE TRADER keyword is used in the following Astra Cartographica datasheets:

The IMPERIUM keyword is used in the following Astra Cartographica datasheets:

The ASTRA CARTOGRAPHICA keyword is used in the following Astra Cartographica datasheets:

The INFANTRY keyword is used in the following Astra Cartographica datasheets:

The AGENT OF THE IMPERIUM keyword is used in the following Astra Cartographica datasheets:

The ASTRA CARTOGRAPHICA and CONCUSSION GRENADES keywords are used in the following Astra Cartographica datasheets:


– if equipped with the Concussion grenades this unit obtains the CONCUSSION GRENADES keyword.

The ASTRA CARTOGRAPHICA and VOIDSMEN-AT-ARMS keywords are used in the following Astra Cartographica datasheets:

This datasheet has Elites Battlefield Role. Full list of Astra Cartographica units sharing same Battlefield Role follows:

ASSAULT
Assault weapons fire so rapidly or indiscriminately that they can be shot from the hip as warriors dash forwards into combat.
If a unit includes any models equipped with Assault weapons, that unit is still eligible to shoot with in your Shooting phase even if it has Advanced this turn, but you can only resolve attacks using those Assault weapons when you select that unit to shoot with. If a model shoots an Assault weapon in the same turn in which its unit has Advanced, subtract 1 from hit rolls when resolving that weapon’s attacks.

  • Can be shot even if firing model’s unit Advanced.
  • Subtract 1 from hit rolls if the firing model’s unit Advanced.
RAPID FIRE
Rapid fire weapons are versatile armaments capable of aimed single shots at long range or controlled bursts of fire at close quarters.
When a model shoots a Rapid Fire weapon, double the number of attacks it makes if its target is within half the weapon’s range.

  • Double number of attacks made if target is within half range.
HEAVY
Heavy weapons are amongst the biggest guns on the battlefield, but they require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
When an INFANTRY model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon’s attacks if the firing model’s unit has moved for any reason this turn (e.g. it made a Normal Move this turn).

  • Subtract 1 from hit rolls if firing model is INFANTRY and its unit has moved this turn.

The CONCUSSION GRENADES keyword is used in the following Astra Cartographica datasheets:


– if equipped with the Concussion grenades this unit obtains the CONCUSSION GRENADES keyword.
© Vyacheslav Maltsev 2013-2021