Astra Cartographica – Cartographica Rogue Trader
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3

Cartographica Rogue Trader

NoNAME  M WS BS S T W A Ld Sv Base
60
Cartographica Rogue Trader (base: 32mm)
1
60
Cartographica Rogue Trader
6" 3+ 3+ 3 3 4 3 9 4+ 32mm
A Cartographica Rogue Trader is equipped in one of three ways:
  • Digital laser; household pistol; monomolecular cane-rapier; concealed archeotech weapon; concussion grenades; disruption field generator; multi-spectral auspicator
  • 2 negotiator pistols; bladed limb; court blade; archeotech grenades; refractor field; servo-skull targeters
  • Heirloom pistol; court blade; monomolecular rapier; archeotech grenades; concealed archeotech weapon; disruption field generator; multi-spectral auspicator
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Digital laser
Digital laser
12"
Pistol 1
-
-
-
Each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends.
Each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends.
Heirloom pistol
Heirloom pistol
12"
Pistol 2
4
-1
1
-
Household pistol
Household pistol
12"
Pistol 1
5
-3
2
-
Negotiator pistol
Negotiator pistol
12"
Pistol 3
5
-2
1
-
Bladed limb
Bladed limb
Melee
Melee
+3
-2
1
-
Court blade
Court blade
Melee
Melee
User
-1
1
Each time the bearer fights, it makes D3 additional attacks with this weapon.
Each time the bearer fights, it makes D3 additional attacks with this weapon.
Monomolecular cane-rapier
Monomolecular cane-rapier
Melee
Melee
+1
-2
1
Each time the bearer fights, it makes 3 additional attacks with this weapon.
Each time the bearer fights, it makes 3 additional attacks with this weapon.
Monomolecular rapier
Monomolecular rapier
Melee
Melee
+1
-4
2
-
OTHER WARGEAR
ABILITIES 
Archeotech grenades
The bearer gains the ARCHEOTECH GRENADES keyword.
Archeotech grenades
The bearer gains the ARCHEOTECH GRENADES keyword.
Concealed archeotech weapon
Once per battle, at the start of the Fight phase, you can select one enemy unit within Engagement Range of the bearer. If you do so, roll one D6: on a 2-3, that enemy unit suffers 1 mortal wound; on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.
Concealed archeotech weapon
Once per battle, at the start of the Fight phase, you can select one enemy unit within Engagement Range of the bearer. If you do so, roll one D6: on a 2-3, that enemy unit suffers 1 mortal wound; on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.
Concussion grenades
The bearer gains the CONCUSSION GRENADES keyword.
Concussion grenades
The bearer gains the CONCUSSION GRENADES keyword.
Disruption field generator
The bearer has a 4+ invulnerable save.
Disruption field generator
The bearer has a 4+ invulnerable save.
Multi-spectral auspicator
Each time the bearer makes an attack, re-roll a hit roll of 1.
Multi-spectral auspicator
Each time the bearer makes an attack, re-roll a hit roll of 1.
Refractor field
The bearer has a 5+ invulnerable save.
Refractor field
The bearer has a 5+ invulnerable save.
Servo-skull targeters
At the start of the Shooting phase, select one enemy unit visible to the bearer. Until the end of the phase, the bearer gains the following ability: ‘Enemy Sighted (Aura): While a friendly ASTRA CARTOGRAPHICA unit is within 6" of this model, each time a model in that unit makes an attack against that enemy unit, the target does not receive the benefits of cover against that attack.’
Servo-skull targeters
At the start of the Shooting phase, select one enemy unit visible to the bearer. Until the end of the phase, the bearer gains the following ability: ‘Enemy Sighted (Aura): While a friendly ASTRA CARTOGRAPHICA unit is within 6" of this model, each time a model in that unit makes an attack against that enemy unit, the target does not receive the benefits of cover against that attack.’
ABILITIES
ABILITIES
Warrant of Trade, Agent of the Imperium
Captain on Deck (Aura): While a friendly VOIDSMEN-AT-ARMS unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own.
Master and Commander: If your army is Battle-forged, you can include a maximum of one CARTOGRAPHICA ROGUE TRADER model in each Detachment in your army. This model cannot be taken in a compulsory Battlefield Role slot unless taken in an ASTRA CARTOGRAPHICA Detachment.
FACTION KEYWORDS: IMPERIUM, ASTRA CARTOGRAPHICA
KEYWORDS: INFANTRY, CHARACTER, AGENT OF THE IMPERIUM, ROGUE TRADER, CARTOGRAPHICA ROGUE TRADER

Datasheet-related Stratagems

MASTER OF THE VOID1CP
Astra Cartographica – Requisition Stratagem

Some Rogue Traders have sailed the void for decades, even centuries. In that time they have acquired invaluable experience and skills. Little in the galaxy now surprises them.

Use this Stratagem before the battle, when you are mustering your army. Select one ASTRA CARTOGRAPHICA CHARACTER model in your army and determine one Warlord Trait for that model (this must be a Warlord Trait they can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times).
CONCUSSION GRENADES1CP
Astra Cartographica – Wargear Stratagem

Concussion grenades unleash violent shock waves and deafening noises upon detonation, completely staggering those caught in the blast.

Use this Stratagem in your Shooting phase, when an ASTRA CARTOGRAPHICA CONCUSSION GRENADES unit from your army is selected to shoot. Select one enemy unit (excluding VEHICLE and MONSTER units) within 6" of that unit. Roll one D6: on a 2+, until the start of your next Movement phase, each time a model in that enemy unit makes an attack, subtract 1 from that attacks hit roll.
TELEPORTARIUM CHAMBER1CP
Astra Cartographica – Wargear Stratagem

Many Rogue Trader vessels are equipped with teleportarium chambers, allowing individuals to be transported instantaneously wherever they are needed.

Use this Stratagem before the battle, during the Declare Reserves and Transports step (if you are playing a mission without this step, use this Stratagem during deployment instead). Select up to one CARTOGRAPHICA ROGUE TRADER unit and up to one ASTRA CARTOGRAPHICA VOIDSMEN-AT-ARMS unit from your army. You can set up these units from a teleportarium instead of setting them up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases, you can set up these units anywhere on the battlefield that is more than 9" away from any enemy models. If more than one unit was selected, both units must be set up on the battlefield in the same turn and within 3" of each other. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times).
ARCHEOTECH GRENADES1CP
Astra Cartographica – Wargear Stratagem

Some Rogue Traders find rare weapons on their missions, many of which they keep for themselves. Unusual grenades, for instance, can prove to have all kinds of devastating effects on an enemy.

Use this Stratagem in your Shooting phase, when an ASTRA CARTOGRAPHICA ARCHEOTECH GRENADES unit from your army is selected to shoot. Select one enemy unit that is not within Engagement Range of any models from your army and is within 6" of that unit. Roll one D6, subtracting 2 if that enemy unit has the CHARACTER keyword: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 2D3 mortal wounds.

This datasheet has HQ Battlefield Role. Full list of Astra Cartographica units sharing same Battlefield Role follows:

Mortal Wounds
Some attacks inflict mortal wounds – these are so powerful that no armour or force field can withstand their fury. Each mortal wound inflicts 1 point of damage on the target unit, and they are always applied one at a time. Do not make a wound roll or saving throw (including invulnerable saves) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit. Unlike damage inflicted by normal attacks, excess damage from mortal wounds is not lost. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.

If an attack inflicts mortal wounds in addition to the normal damage, resolve the normal damage first. If an attack inflicts mortal wounds in addition to the normal damage, but the normal damage is subsequently saved, the target unit still suffers the mortal wounds, as described before. If an ability modifies the damage inflicted by a weapon, and that weapon can inflict mortal wounds in addition to the normal damage, the modifier does not apply to any mortal wounds that are inflicted (unless the rule specifically states otherwise).

  • Each mortal wound inflicted on a unit causes one model in the unit to lose one wound.
  • No saving throws can be made against mortal wounds.
  • Mortal wounds inflicted by attacks in addition to normal damage always apply, even if normal damage saved.
PISTOL
Due to their compact size, pistols can even be used in melee to shoot at point-blank range.
A model can make attacks with a Pistol even when its unit is within Engagement Range of enemy units, but it must target an enemy unit that is within Engagement Range of its own unit when it does so. In such circumstances, the model can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

When a model equipped with both a Pistol and another type of ranged weapon (e.g. a Pistol and a Rapid Fire weapon) shoots, it can either shoot with its Pistol(s) or with its other ranged weapons. Choose which it will fire (Pistols or non-Pistols) before selecting targets.

  • Can be shot even if firing model’s unit is within Engagement Range of enemy unit.
  • Cannot be shot alongside any other type of weapon.
Select Weapon
When a model makes a close combat attack, it must do so using a melee weapon (i.e. a weapon that has the ‘Melee’ type). The weapons a model is equipped with are described on its datasheet. If a model is not equipped with any melee weapons, or if it cannot make an attack with any of the melee weapons it is equipped with, then that model makes its attacks using a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, select which it will use before resolving any attacks. If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved. If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. Different attacks made with such a weapon can be made using different profiles if you wish.

If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Note that all the attacks you have declared are always resolved against the target unit even if, when you come to resolve an individual attack, no models in the target unit remain in range (this can happen because of models being destroyed and removed from the battlefield as the result of resolving other attacks made by the attacking model’s unit first).

  • Each close combat attack is made with a melee weapon.
  • A model makes attacks using the close combat weapon profile if it has no other melee weapons.
  • If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next.

The ARCHEOTECH GRENADES keyword is used in the following Astra Cartographica datasheets:


– if equipped with the Archeotech grenades this unit obtains the ARCHEOTECH GRENADES keyword.
Engagement Range
Engagement Range represents the zone of threat that models present to their enemies. While a model is within 1" horizontally and 5" vertically of an enemy model, those models are within Engagement Range of each other. While two enemy models are within Engagement Range of each other, those models’ units are also within Engagement Range of each other. Models cannot be set up within Engagement Range of enemy models.

  • Engagement Range: 1" horizontally + 5" vertically.
  • Models cannot be set up within Engagement Range of enemy models.

The CONCUSSION GRENADES keyword is used in the following Astra Cartographica datasheets:


– if equipped with the Concussion grenades this unit obtains the CONCUSSION GRENADES keyword.
Saving Throw
The player commanding the target unit then makes one saving throw by rolling one D6 and modifying the roll by the Armour Penetration (AP) characteristic of the weapon that the attack was made with. For example, if the weapon has an AP of -1, then 1 is subtracted from the saving throw roll. If the result is equal to, or greater than, the Save (Sv) characteristic of the model the attack was allocated to, then the saving throw is successful and the attack sequence ends. If the result is less than the model’s Save characteristic, then the saving throw fails and the model suffers damage. An unmodified roll of 1 always fails.
Invulnerable Saves
Some models have an invulnerable save. Each time an attack is allocated to a model with an invulnerable save, you can choose to use either its normal Save (Sv) characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use. If you use a model’s invulnerable save, it is never modified by a weapon’s Armour Penetration value.

  • Invulnerable save: Saving throw that is never modified by attacking weapon’s AP.
  • A model with an invulnerable save can use it instead of its normal Sv.
Hit Roll
When a model makes an attack, make one hit roll for that attack by rolling one D6. If the result of the hit roll is equal to or greater than the attacking model’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that attack scores one hit against the target unit. If not, the attack fails and the attack sequence ends.

If an attack is made with a weapon that has an ability that says it ‘automatically hits the target’, no hit roll is made – that attack simply scores one hit on the target unit. An unmodified hit roll of 6 always scores a hit, and an unmodified hit roll of 1 always fails. A hit roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.

The ASTRA CARTOGRAPHICA keyword is used in the following Astra Cartographica datasheets:

Terrain and Cover
Some pieces of terrain can provide certain bonuses to units in your army. Each bonus and how to acquire it is described in the Terrain Features section of the Core Rules. If a model has acquired such a bonus (to it's Save, Leadership or other characteristics), it is considered as receiving the benefit of cover. There are ways for some models to ignore such bonuses while making an attack, but it should be known what kind of benefit is ignored (see the Rare Rules for clarification).
Warrant of Trade

The Warrant of Trade gives Rogue Traders autonomy on a similar level to that of Space Marine Chapter Masters and Planetary Governors.

This unit can ignore keyword requirements when embarking on an IMPERIUM TRANSPORT model. All of the other TRANSPORT model’s restrictions still apply.

The FALLEN keyword is used in the following Chaos Space Marines datasheets:

Elites
Agent of the Imperium

Rogue Traders have complete authority to travel almost anywhere in the galaxy.

If your army is Battle-forged, you can include one AGENT OF THE IMPERIUM unit in each IMPERIUM (excluding FALLEN units) Patrol, Battalion and Brigade Detachment in your army without those units taking up slots in those Detachments. The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity etc.), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines). An AGENT OF THE IMPERIUM unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game), and when determining your Army Faction.

The VOIDSMEN-AT-ARMS keyword is used in the following Astra Cartographica datasheets:

The CARTOGRAPHICA ROGUE TRADER keyword is used in the following Astra Cartographica datasheets:

The IMPERIUM keyword is used in the following Astra Cartographica datasheets:

The ASTRA CARTOGRAPHICA keyword is used in the following Astra Cartographica datasheets:

The INFANTRY keyword is used in the following Astra Cartographica datasheets:

The AGENT OF THE IMPERIUM keyword is used in the following Astra Cartographica datasheets:

The ASTRA CARTOGRAPHICA and CHARACTER keywords are used in the following Astra Cartographica datasheets:

Warlord Traits
Warlord Trait is a bonus that your Warlord receives upon being nominated. Such Traits can be found in Codices, Supplements and another Games Workshop publications. Any Warlord can have the Inspiring Leader Warlord Trait. Normally, only one Warlord Trait can be given to the Warlord, but there are ways to bypass this restriction (e.g. by using Stratagems). You can choose a Warlord Trait randomly by rolling a dice, or simply pick one. Note, that named characters usually have predetermined Warlord Traits and receive them after being nominated as Warlord.

The ASTRA CARTOGRAPHICA and CONCUSSION GRENADES keywords are used in the following Astra Cartographica datasheets:


– if equipped with the Concussion grenades this unit obtains the CONCUSSION GRENADES keyword.

The ASTRA CARTOGRAPHICA and VOIDSMEN-AT-ARMS keywords are used in the following Astra Cartographica datasheets:

The ASTRA CARTOGRAPHICA and ARCHEOTECH GRENADES keywords are used in the following Astra Cartographica datasheets:


– if equipped with the Archeotech grenades this unit obtains the ARCHEOTECH GRENADES keyword.
Characters
Some models have the CHARACTER keyword. These models can make Heroic Interventions in Charge Phase and are not easy targets in the Shooting Phase (see Look out, Sir, rule). If your Warlord has the CHARACTER keyword he may be able to have a Warlord Trait (see Warlord Trait section on model’s faction page).

Note that CHARACTERS cannot use their Aura Abilities while performing actions.
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