No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Vindicare Assassin (base: 32mm) |
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1 | 90 Vindicare Assassin |
7" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Exitus pistol | ||||||
Exitus pistol | 12" | Pistol 1 | 4 | -3 | D3 | When resolving an attack made with this weapon, an invulnerable saving throw cannot be made. Attacks made with this weapon wound INFANTRY units on a 2+. |
When resolving an attack made with this weapon, an invulnerable saving throw cannot be made. Attacks made with this weapon wound INFANTRY units on a 2+. | ||||||
Exitus rifle | ||||||
Exitus rifle | 72" | Heavy 1 | 5 | -3 | D3 | When resolving an attack made with this weapon, an invulnerable saving throw cannot be made. Attacks made with this weapon wound INFANTRY units on a 2+. |
When resolving an attack made with this weapon, an invulnerable saving throw cannot be made. Attacks made with this weapon wound INFANTRY units on a 2+. | ||||||
Blind grenades | ||||||
Blind grenades | 12" | Grenade D6 | * | * | * | This weapon does not inflict any damage (do not make any wound rolls). Instead, if a unit is hit by any blind grenades, subtract 1 from all hit rolls for attacks made by that unit until the end of the turn. |
This weapon does not inflict any damage (do not make any wound rolls). Instead, if a unit is hit by any blind grenades, subtract 1 from all hit rolls for attacks made by that unit until the end of the turn. |
ABILITIES | |
ABILITIES |
Agent of the Imperium, Independent Operative Lightning Reflexes: This model has a 4+ invulnerable save. Deadshot: Each time you make a ranged attack, you can ignore the Look Out, Sir rule. In addition, on an unmodified wound roll of 6 for an attack made with an exitus pistol or exitus rifle, change the Damage characteristic of that weapon to D6 for that attack. Faultless Aim: Attacks made with ranged weapons by this model always hit on a 2+ if this model did not move this turn (hit rolls of 6 are still required when firing Overwatch). Head Shot: If, after resolving an attack with an exitus pistol or exitus rifle by this model, a model in an enemy unit lost any wounds as a result of that attack but was not destroyed, roll one D6; on a 3+ that model suffers 1 mortal wound and, if that model is not destroyed, you can roll one more D6. This time, that model suffers 1 mortal wound on a 4+. Keep rolling one D6, increasing the result required to cause a mortal wound by 1 each time, until the model in the enemy unit being rolled for is destroyed or the roll is failed. Spymask: When resolving an attack made with a ranged weapon by this model, the target does not receive the benefit of Light cover. Stealth Suit: When resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. If this model is on or in a terrain feature, subtract 2 from the hit roll instead. |
FACTION KEYWORDS: IMPERIUM, OFFICIO ASSASSINORUM, AGENTS OF THE IMPERIUM | |
KEYWORDS: INFANTRY, CHARACTER, VINDICARE ASSASSIN |
This datasheet has HQ Battlefield Role. Full list of Agents of the Imperium units sharing same Battlefield Role follows:
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The AGENT OF THE IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
The FALLEN keyword is used in the following Chaos Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.The OFFICIO ASSASSINORUM keyword is used in the following Agents of the Imperium datasheets:
The IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
The OFFICIO ASSASSINORUM keyword is used in the following Agents of the Imperium datasheets:
The AGENTS OF THE IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
The INFANTRY keyword is used in the following Agents of the Imperium datasheets:
The CHARACTER keyword is used in the following Agents of the Imperium datasheets: