No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Inquisitor Eisenhorn (base: 32mm) |
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1 | 85 Inquisitor Eisenhorn |
6" | 3+ | 3+ | 3 | 3 | 5 | 4 | 10 | 4+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Artificer bolt pistol | ||||||
Artificer bolt pistol | 12" | Pistol 1 | 4 | -1 | 2 | - |
Barbarisater | ||||||
Barbarisater | Melee | Melee | +1 | -3 | D3 | When making an attack with this weapon, add 1 to the hit roll. |
When making an attack with this weapon, add 1 to the hit roll. | ||||||
Runestaff | ||||||
Runestaff | Melee | Melee | +3 | -1 | D3 | - |
Electrobane grenades | ||||||
Electrobane grenades | 6" | Grenade 1 | 4 | -1 | 1 | When resolving an attack made with this weapon against a VEHICLE unit, an unmodified wound roll of 4-5 inflicts 1 mortal wound on the target in addition to any other damage, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any other damage. |
When resolving an attack made with this weapon against a VEHICLE unit, an unmodified wound roll of 4-5 inflicts 1 mortal wound on the target in addition to any other damage, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any other damage. |
ABILITIES | |
ABILITIES |
Agent of the Imperium, Authority of the Inquisition, Unquestionable Wisdom (Aura), Quarry Malus Codicium: Once per battle, at the end of your Movement phase, you can use this ability. If you do so, this model loses the Unquestionable Wisdom ability. Set up a DAEMONHOST model within 6" of this model and more than 9" away from any enemy models. Add 2 to that model’s Strength, Toughness, Wounds and Attacks characteristics. If this model is destroyed, that DAEMONHOST model is also destroyed. Radical Bond (Aura): Whilst the DAEMONHOST model that was set up with this model’s Malus Codicium ability is within 6" of this model, when resolving an attack made by that model, add 1 to that attack’s hit roll and wound roll, and when resolving an attack made against that model, add 1 to its invulnerable save for that attack. No Stranger to Pain: When this model would lose a wound, roll one D6; on a 6, that wound is not lost. |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Telethesia discipline. | |
FACTION KEYWORDS: IMPERIUM, INQUISITION, ORDO XENOS, AGENTS OF THE IMPERIUM | |
KEYWORDS: CHARACTER, INFANTRY, INQUISITOR, PSYKER, EISENHORN |
D6 | PSYCHIC POWER |
1 | TERRIFY Malediction: Terrify has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
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2 | PSYCHIC FORTITUDE Blessing: Psychic Fortitude has a warp charge value of 4. If manifested, select one friendly IMPERIUM unit within 12" of this PSYKER. Until the start of your next Psychic phase, when a Morale test is taken for that unit, do not roll the dice; it is automatically passed. |
3 | DOMINATE Malediction: Dominate has a warp charge value of 6. If manifested, select one enemy model (excluding VEHICLE models) within 12" of this PSYKER and roll 3D6. If the total is equal to or greater than that enemy model’s Leadership characteristic, that enemy model can immediately shoot with one weapon it is equipped with as if it were your Shooting phase, or make one attack as if it were the Fight phase. In either case, treat that enemy model as if it is a separate unit that is part of your army while shooting or making that melee attack. |
4 | MENTAL INTERROGATION Malediction: Mental Interrogation has a warp charge value of 6. If manifested, select one enemy CHARACTER model within 12" of and visible to this PSYKER.
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5 | PSYCHIC PURSUIT Blessing: Psychic Pursuit has a warp charge value of 7. If manifested, select one enemy CHARACTER unit that only contains models with a Wounds characteristic of 9 or less and is within 18" of and visible to this PSYKER. Then, select one friendly <ORDO> INFANTRY unit within 6" of this PSYKER. Until the end of your next Shooting phase, each time you select a target for a ranged weapon a model in that friendly <ORDO> INFANTRY unit is making an attack with, you can ignore the Look Out, Sir rule if you select that enemy CHARACTER unit as the target. |
6 | CASTIGATION Witchfire: Castigation has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER and roll 3D6: if the total exceeds the lowest Leadership characteristic in that enemy unit, that enemy unit suffers D3 mortal wounds. |
The psyker conjures a glamour to shield their allies.
Blessing (Aura): Psychic Veil has a warp charge value of 5. If manifested, until the start of your next Psychic phase, friendly ORDO XENOS units within 6" of this PSYKER can only be selected as the target of attacks if they are the closest visible enemy unit, and can only be selected as the target of charges if they are within 6" of the charging unit.This datasheet has HQ Battlefield Role. Full list of Agents of the Imperium units sharing same Battlefield Role follows:
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The AGENT OF THE IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
The FALLEN keyword is used in the following Chaos Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.The IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
The AGENTS OF THE IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
The INFANTRY keyword is used in the following Agents of the Imperium datasheets:
The CHARACTER keyword is used in the following Agents of the Imperium datasheets:
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The datasheets using IMPERIUM and TRANSPORT keywords can be found in the following Factions:
Imperium: Adepta Sororitas, Adeptus Custodes, Adeptus Mechanicus, Astra Militarum, Grey Knights, Inquisition, Space Marines.The IMPERIUM and TRANSPORT keywords are used in the following datasheets:
The INQUISITOR keyword is used in the following Agents of the Imperium datasheets:
The INQUISITION keyword is used in the following Agents of the Imperium datasheets:
The INQUISITION keyword is used in the following Agents of the Imperium datasheets:
The ORDO XENOS keyword is used in the following Agents of the Imperium datasheets:
The PSYKER keyword is used in the following Agents of the Imperium datasheets:
The INQUISITOR keyword is used in the following Agents of the Imperium datasheets:
The <ORDO> and INFANTRY keywords are used in the following Agents of the Imperium datasheets:
The ORDO MALLEUS keyword is used in the following Agents of the Imperium datasheets:
The ORDO HERETICUS keyword is used in the following Agents of the Imperium datasheets:
The ORDO MINORIS keyword is used in the following Agents of the Imperium datasheets:
The EISENHORN keyword is used in the following Agents of the Imperium datasheets:
The DAEMONHOST keyword is used in the following Agents of the Imperium datasheets: