No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
60 Inquisitor (base: 25mm) |
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1 | 60 Inquisitor |
6" | 3+ | 3+ | 3 | 3 | 5 | 4 | 9 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | ||||||
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Chainsword | ||||||
Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
• This model can have the PSYKER keyword. If it does, it can be equipped with 1 weapon from the Force Weapons list instead of 1 chainsword. • This model can be equipped with one of the following instead of 1 bolt pistol: 1 weapon from the Pistol Weapons list; 1 weapon from the Ranged Weapons list. • This model can be equipped with 1 weapon from the Melee Weapons list instead of 1 chainsword.
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ABILITIES | |
ABILITIES |
Agent of the Imperium, Authority of the Inquisition, Unquestionable Wisdom (Aura), Quarry Refractor Field: This model has a 5+ invulnerable save. Iron Will: If this model is not a PSYKER and a psychic power manifested by an enemy model targets this model, roll 2D6; if the total is greater than or equal to the Psychic test total, this model is not affected by that power (other models are still affected normally). |
If this model is a PSYKER, it can attempt to manifest one psychic power in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and one psychic power from the Telethesia discipline. | |
FACTION KEYWORDS: IMPERIUM, INQUISITION, <ORDO>, AGENTS OF THE IMPERIUM | |
KEYWORDS: CHARACTER, INFANTRY, INQUISITOR |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bolt pistol | ||||||
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Inferno pistol | ||||||
+5 Inferno pistol | 6" | Pistol 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Needle pistol | ||||||
Needle pistol | 12" | Pistol 1 | 1 | 0 | 1 | When resolving an attack made with this weapon, an unmodified wound roll of 6 is successful if the target is a VEHICLE unit or TITANIC unit; otherwise an unmodified wound roll of 2+ is successful. |
When resolving an attack made with this weapon, an unmodified wound roll of 6 is successful if the target is a VEHICLE unit or TITANIC unit; otherwise an unmodified wound roll of 2+ is successful. | ||||||
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Force axe | ||||||
+10 Force axe | Melee | Melee | +2 | -2 | D3 | - |
+10 Force stave | ||||||
+10 Force stave | Melee | Melee | +3 | -1 | D3 | - |
+10 Force sword | ||||||
+10 Force sword | Melee | Melee | +1 | -3 | D3 | - |
+20 Nemesis daemon hammer | ||||||
+20 Nemesis daemon hammer | Melee | Melee | x2 | -2 | 3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
When resolving an attack made with this weapon, subtract 1 from the hit roll. | ||||||
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
When resolving an attack made with this weapon, subtract 1 from the hit roll. | ||||||
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
+15 Thunder hammer | ||||||
+15 Thunder hammer | Melee | Melee | x2 | -2 | 3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
When resolving an attack made with this weapon, subtract 1 from the hit roll. |
D6 | PSYCHIC POWER |
1 | TERRIFY Malediction: Terrify has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
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2 | PSYCHIC FORTITUDE Blessing: Psychic Fortitude has a warp charge value of 4. If manifested, select one friendly IMPERIUM unit within 12" of this PSYKER. Until the start of your next Psychic phase, when a Morale test is taken for that unit, do not roll the dice; it is automatically passed. |
3 | DOMINATE Malediction: Dominate has a warp charge value of 6. If manifested, select one enemy model (excluding VEHICLE models) within 12" of this PSYKER and roll 3D6. If the total is equal to or greater than that enemy model’s Leadership characteristic, that enemy model can immediately shoot with one weapon it is equipped with as if it were your Shooting phase, or make one attack as if it were the Fight phase. In either case, treat that enemy model as if it is a separate unit that is part of your army while shooting or making that melee attack. |
4 | MENTAL INTERROGATION Malediction: Mental Interrogation has a warp charge value of 6. If manifested, select one enemy CHARACTER model within 12" of and visible to this PSYKER.
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5 | PSYCHIC PURSUIT Blessing: Psychic Pursuit has a warp charge value of 7. If manifested, select one enemy CHARACTER unit that only contains models with a Wounds characteristic of 9 or less and is within 18" of and visible to this PSYKER. Then, select one friendly <ORDO> INFANTRY unit within 6" of this PSYKER. Until the end of your next Shooting phase, each time you select a target for a ranged weapon a model in that friendly <ORDO> INFANTRY unit is making an attack with, you can ignore the Look Out, Sir rule if you select that enemy CHARACTER unit as the target. |
6 | CASTIGATION Witchfire: Castigation has a warp charge value of 6. If manifested, select one enemy unit within 18" of and visible to this PSYKER and roll 3D6: if the total exceeds the lowest Leadership characteristic in that enemy unit, that enemy unit suffers D3 mortal wounds. |
The psyker fashions a lash from their foe’s own guilt and uses it to flay their writhing minds.
Malediction: Scourging has a warp charge value of 6. If manifested, select one enemy unit within 12" of this PSYKER.The psyker chants a protective invocation, raising a wall of adjuratory empyric wards around their allies.
Blessing: Warding Incantation has a warp charge value of 6. If manifested, select one friendly IMPERIUM INFANTRY or IMPERIUM BIKER unit within 12" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 5+ invulnerable save.The psyker conjures a glamour to shield their allies.
Blessing (Aura): Psychic Veil has a warp charge value of 5. If manifested, until the start of your next Psychic phase, friendly ORDO XENOS units within 6" of this PSYKER can only be selected as the target of attacks if they are the closest visible enemy unit, and can only be selected as the target of charges if they are within 6" of the charging unit.This datasheet has HQ Battlefield Role. Full list of Agents of the Imperium units sharing same Battlefield Role follows:
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The AGENT OF THE IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
The FALLEN keyword is used in the following Chaos Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.The IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
The AGENTS OF THE IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
The INFANTRY keyword is used in the following Agents of the Imperium datasheets:
The CHARACTER keyword is used in the following Agents of the Imperium datasheets:
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Power fist used in the following datasheets:
The datasheets using IMPERIUM and TRANSPORT keywords can be found in the following Factions:
Imperium: Adepta Sororitas, Adeptus Custodes, Adeptus Mechanicus, Astra Militarum, Grey Knights, Inquisition, Space Marines.The IMPERIUM and TRANSPORT keywords are used in the following datasheets:
The INQUISITOR keyword is used in the following Agents of the Imperium datasheets:
The INQUISITION keyword is used in the following Agents of the Imperium datasheets:
The INQUISITION keyword is used in the following Agents of the Imperium datasheets:
The ORDO XENOS keyword is used in the following Agents of the Imperium datasheets:
The INQUISITOR keyword is used in the following Agents of the Imperium datasheets:
The <ORDO> and INFANTRY keywords are used in the following Agents of the Imperium datasheets:
Bolt pistol used in the following datasheets:
Chainsword used in the following datasheets:
Power sword used in the following datasheets:
Frag grenades used in the following datasheets:
Krak grenades used in the following datasheets:
The ORDO MALLEUS keyword is used in the following Agents of the Imperium datasheets:
The ORDO HERETICUS keyword is used in the following Agents of the Imperium datasheets:
The ORDO MINORIS keyword is used in the following Agents of the Imperium datasheets:
1 INQUISITOR only.
The <ORDO> keyword is used in the following Agents of the Imperium datasheets:
Inferno pistol used in the following datasheets:
Needle pistol used in the following datasheets:
Plasma pistol used in the following datasheets:
Power maul used in the following datasheets:
Thunder hammer used in the following datasheets: