No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
Navis Armsman (base: 25mm) | |||||||||||
9 | Navis Armsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 4+ | 25mm |
Navis Sergeant-at-Arms (base: 25mm) | |||||||||||
1 | Navis Sergeant-at-Arms | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Autopistol | ||||||
Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | - |
Bolt pistol | ||||||
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Navis heavy shotgun | ||||||
Navis heavy shotgun | 18" | Assault 4 | 4 | 0 | 1 | - |
Navis las-volley | ||||||
Navis las-volley | 24" | Heavy 4 | 6 | -1 | 1 | - |
Navis shotgun | ||||||
Navis shotgun | 18" | Assault 2 | 4 | 0 | 1 | - |
+5 Meltagun | ||||||
+5 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Plasma gun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma gun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Chainfist | ||||||
Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
Chainsword | ||||||
Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Power axe | ||||||
Power axe | Melee | Melee | +2 | -2 | 1 | - |
Power sword | ||||||
Power sword | Melee | Melee | +1 | -3 | 1 | - |
+10 Demolition charge | ||||||
+10 Demolition charge | 6" | Grenade D6 | 8 | -3 | 2 | Blast. The bearer can only shoot with each demolition charge it is equipped with once per battle. |
Blast. The bearer can only shoot with each demolition charge it is equipped with once per battle. | ||||||
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast |
OTHER WARGEAR | ABILITIES | ||||||
Endurant shield | |||||||
The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
Endurant shield | The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
Smoke grenades | |||||||
The bearer gains the SMOKESCREEN keyword. | |||||||
Smoke grenades | The bearer gains the SMOKESCREEN keyword. |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Navis Sergeant-at-Arms’ Navis shotgun can be replaced with one of the following: 1 autopistol and 1 chainsword; 1 bolt pistol and 1 power sword. • 1 Navis Armsman’s Navis las-volley can be replaced with one of the following: 1 meltagun; 1 plasma gun. • 1 Navis Armsman’s Navis shotgun can be replaced with 1 autopistol and 1 power axe. • 1 Navis Armsman’s Navis shotgun can be replaced with 1 autopistol and 1 chainfist. • 1 Navis Armsman can be equipped with 1 demolition charge, 1 frag grenades and 1 smoke grenades.
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ABILITIES | |
ABILITIES |
Agent of the Imperium Void Armour: Each time an attack is allocated to a model in this unit, the Armour Penetration characteristic of that attack is worsened by 1. Shipborne Personnel: If your army is Battle-forged, this unit cannot be used as a compulsory selection in a Detachment (e.g. as the only Troops unit in a Patrol Detachment), unless that Detachment is a NAVIS IMPERIALIS Detachment. |
FACTION KEYWORDS: IMPERIUM, NAVIS IMPERIALIS, AGENTS OF THE IMPERIUM | |
KEYWORDS: INFANTRY, CORE, IMPERIAL NAVY BREACHERS |
Arbitrators and Imperial Navy Breachers are hardened against the storm of attacks they routinely face when assaulting enemy lairs.
Referred to by some crews as ‘bloody boarders’, Breachers bully their way forwards through ship corridors, their mag-boots giving them firm footings as they storm enemy barricades and choke points at speed.
The AGENT OF THE IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
The FALLEN keyword is used in the following Chaos Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.The IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
The AGENTS OF THE IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
The INFANTRY keyword is used in the following Agents of the Imperium datasheets:
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This datasheet has Troops Battlefield Role. Full list of Agents of the Imperium units sharing same Battlefield Role follows:
The CORE keyword is used in the following Agents of the Imperium datasheets:
Bolt pistol used in the following datasheets:
Meltagun used in the following datasheets:
Plasma gun used in the following datasheets:
Chainsword used in the following datasheets:
Power sword used in the following datasheets:
Frag grenades used in the following datasheets:
The ADEPTUS ARBITES keyword is used in the following Agents of the Imperium datasheets:
The IMPERIAL NAVY BREACHERS keyword is used in the following Agents of the Imperium datasheets: