No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
13 Exaction Vigilant (base: 28mm) |
|||||||||||
4‑9 | 13 Exaction Vigilant |
6" | 3+ | 4+ | 3 | 3 | 1 | 2 | 8 | 4+ | 28mm |
13 Proctor-Exactant (base: 28mm) |
|||||||||||
1 | 13 Proctor-Exactant |
6" | 3+ | 4+ | 3 | 3 | 1 | 3 | 9 | 4+ | 28mm |
10 Cyber-mastiff (base: 25mm) |
|||||||||||
0‑1 | 10 Cyber-mastiff |
8" | 3+ | - | 5 | 3 | 1 | 3 | 5 | 4+ | 25mm |
13 Chirurgant (base: 28mm) |
|||||||||||
0‑1 | 13 Chirurgant |
6" | 3+ | 4+ | 3 | 3 | 1 | 2 | 8 | 4+ | 28mm |
13 Revelatum (base: 28mm) |
|||||||||||
0‑1 | 13 Revelatum |
6" | 3+ | 2+ | 3 | 3 | 1 | 2 | 8 | 4+ | 28mm |
13 Castigator (base: 28mm) |
|||||||||||
0‑1 | 13 Castigator |
6" | 3+ | 4+ | 3 | 3 | 1 | 4 | 8 | 4+ | 28mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Arbites combat shotgun | ||||||
Arbites combat shotgun | 18" | Assault 2 | 4 | -1 | 1 | - |
Arbites grenade launcher | ||||||
Arbites grenade launcher | 24" | Assault 1 | 6 | -1 | 3 | - |
Arbites shotpistol | ||||||
Arbites shotpistol | 12" | Pistol 1 | 4 | -1 | 1 | - |
+5 Executioner shotgun | ||||||
+5 Executioner shotgun | 24" | Assault 1 | 5 | -2 | 2 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Heavy stubber | ||||||
Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - |
Webber | ||||||
Webber | 18" | Assault D3 | 1 | 0 | 1 | Blast. Each time an attack is made with this weapon, do not make a hit roll. Instead, roll one D6 and the attack sequence ends: if the result is greater than the highest Strength characteristic in the target unit, that unit suffers 1 mortal wound. |
Blast. Each time an attack is made with this weapon, do not make a hit roll. Instead, roll one D6 and the attack sequence ends: if the result is greater than the highest Strength characteristic in the target unit, that unit suffers 1 mortal wound. | ||||||
Mechanical bite | ||||||
Mechanical bite | Melee | Melee | User | -1 | 1 | - |
+10 Excruciator maul | ||||||
+10 Excruciator maul | Melee | Melee | +2 | -2 | 2 | - |
Frag grenades | ||||||
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
Blast | ||||||
Krak grenades | ||||||
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Arbites medi-kit | |||||||
Once per turn, the first time a saving throw is failed for a model in the bearer’s unit, change the Damage characteristic of that attack to 0. | |||||||
Arbites medi-kit | Once per turn, the first time a saving throw is failed for a model in the bearer’s unit, change the Damage characteristic of that attack to 0. | ||||||
+10 Nuncio aquila | |||||||
In your Morale phase, you can select one enemy INFANTRY, CAVALRY or BIKER unit that is not sanctioned and is within 9" of and visible to the bearer. If you do so, roll 2D6: if the result is greater than or equal to that unit’s Leadership characteristic, then until the start of your next Morale phase that unit is sanctioned. While a unit is sanctioned, each time a model in that unit makes an attack, subtract 1 from that attack’s hit roll. This wargear can either be modelled on the Proctor-Vigilant model, or as a separate model by itself (if it is a separate model, it does not count as a model for any rules purposes and must be removed when the Proctor-Vigilant model is destroyed). | |||||||
+10 Nuncio aquila | In your Morale phase, you can select one enemy INFANTRY, CAVALRY or BIKER unit that is not sanctioned and is within 9" of and visible to the bearer. If you do so, roll 2D6: if the result is greater than or equal to that unit’s Leadership characteristic, then until the start of your next Morale phase that unit is sanctioned. While a unit is sanctioned, each time a model in that unit makes an attack, subtract 1 from that attack’s hit roll. This wargear can either be modelled on the Proctor-Vigilant model, or as a separate model by itself (if it is a separate model, it does not count as a model for any rules purposes and must be removed when the Proctor-Vigilant model is destroyed). |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• For every 5 models in this unit, up to 2 Exaction Vigilants can each have their Arbites combat shotgun replaced with one of the following (duplicates are not allowed): 1 executioner shotgun; 1 Arbites grenade launcher; 1 heavy stubber; 1 webber. • The Proctor-Exactant can be equipped with 1 nuncio aquila.
|
ABILITIES | |
ABILITIES |
Agent of the Imperium, Brutal Judgement Soulguilt scanner: Each time the bearer’s unit is selected to shoot, select one enemy unit visible to the bearer. Until the end of the phase, each time a model in the bearer’s unit makes a ranged attack against that enemy unit, the target does not receive the benefits of cover against that attack.
|
FACTION KEYWORDS: IMPERIUM, ADEPTUS ARBITES, AGENTS OF THE IMPERIUM | |
KEYWORDS: INFANTRY, CORE, EXACTION SQUAD |
Arbitrators and Imperial Navy Breachers are hardened against the storm of attacks they routinely face when assaulting enemy lairs.
The Emperor’s judgement is final, and in the prosecution of his sentence his sworn Arbitrators are brutally uncompromising.
Imperial camform units are swift masses of muscle, claws and heavy jaws, and each is conditioned or programmed to tear the enemy’s throat out on command, regardless of the consequences.
The Adeptus Arbites do not shy from bringing the harshness of the Lex Imperialis to everyone from corrupt Enforcers to system lords and even higher, stripping them of their authority and power.
|
The AGENT OF THE IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
The FALLEN keyword is used in the following Chaos Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.The IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
The AGENTS OF THE IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
The INFANTRY keyword is used in the following Agents of the Imperium datasheets:
|
The CORE keyword is used in the following Agents of the Imperium datasheets:
Frag grenades used in the following datasheets:
The ADEPTUS ARBITES keyword is used in the following Agents of the Imperium datasheets:
The IMPERIAL NAVY BREACHERS keyword is used in the following Agents of the Imperium datasheets:
Arbites combat shotgun used in the following datasheets:
Arbites grenade launcher used in the following datasheets:
Arbites shotpistol used in the following datasheets:
Executioner shotgun used in the following datasheets:
Heavy stubber used in the following datasheets:
Webber used in the following datasheets:
Mechanical bite used in the following datasheets:
Krak grenades used in the following datasheets:
Nuncio aquila used in the following datasheets:
The ADEPTUS ARBITES keyword is used in the following Agents of the Imperium datasheets:
This datasheet has Elites Battlefield Role. Full list of Agents of the Imperium units sharing same Battlefield Role follows: