No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Culexus Assassin (base: 32mm) |
|||||||||||
1 | 90 Culexus Assassin |
7" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 6+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Animus speculum | ||||||
Animus speculum | 18" | Assault D3 | 5 | -4 | 1 | Whilst there are any enemy PSYKER units within 18" of the bearer, change this weapon’s Type characteristic to Assault D6. |
Whilst there are any enemy PSYKER units within 18" of the bearer, change this weapon’s Type characteristic to Assault D6. | ||||||
Psyk-out grenades | ||||||
Psyk-out grenades | 6" | Grenade D3 | 2 | 0 | 1 | Blast. When resolving an attack made with this weapon against a PSYKER or DAEMON unit, an unmodified hit roll of 6 inflicts 1 mortal wound on the target and the attack sequence ends. |
Blast. When resolving an attack made with this weapon against a PSYKER or DAEMON unit, an unmodified hit roll of 6 inflicts 1 mortal wound on the target and the attack sequence ends. |
ABILITIES | |
ABILITIES |
Agent of the Imperium, Independent Operative Lightning Reflexes: This model has a 4+ invulnerable save. Abomination: This model can never be targeted or affected by psychic powers in any way. PSYKER units that are within 18" of any CULEXUS ASSASSINS must subtract 2 from Psychic tests and Deny the Witch tests they take. Etherium: When resolving an attack that targets this model, the attacking model is treated as having a Weapon Skill and Ballistic Skill characteristic of 6+. Life Drain: When resolving an attack made with a melee weapon by this model, saving throws and Daemonic saving throws cannot be made unless it is an invulnerable saving throw. Psychic Assassin: Each time you select a target for a ranged weapon this model is making an attack with, you can ignore the Look Out, Sir rule if you select a PSYKER CHARACTER unit. In addition, this model can shoot with its psyk-out grenades in the same phase that it shoots with its animus speculum. |
FACTION KEYWORDS: IMPERIUM, OFFICIO ASSASSINORUM, AGENTS OF THE IMPERIUM | |
KEYWORDS: INFANTRY, CHARACTER, CULEXUS ASSASSIN |
This datasheet has HQ Battlefield Role. Full list of Agents of the Imperium units sharing same Battlefield Role follows:
The AGENT OF THE IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
The FALLEN keyword is used in the following Chaos Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which Combat Doctrine is active for your army. During the first battle round, the Devastator Doctrine is active for your army. From the second battle round onwards, at the start of the battle round, you can change which Combat Doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.The OFFICIO ASSASSINORUM keyword is used in the following Agents of the Imperium datasheets:
The IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
The OFFICIO ASSASSINORUM keyword is used in the following Agents of the Imperium datasheets:
The AGENTS OF THE IMPERIUM keyword is used in the following Agents of the Imperium datasheets:
The INFANTRY keyword is used in the following Agents of the Imperium datasheets:
The CHARACTER keyword is used in the following Agents of the Imperium datasheets:
Psyk-out grenades used in the following datasheets:
Daemons are madness given form. Their very bodies are fashioned from the stuff of the warp, and are difficult to destroy through conventional means. By far the surest way to banish them, short of ritual witchery, is to fight them at close quarters where a warrior’s conviction and faith may strike as surely as their blade.
Instead of a normal Save characteristic as described in the Warhammer 40,000 Core Book, eachThe datasheets using PSYKER and CHARACTER keywords can be found in the following Factions:
Chaos: Chaos Daemons, Chaos Knights, Chaos Space Marines, Death Guard, Renegades and Heretics, Thousand Sons.The PSYKER and CHARACTER keywords are used in the following datasheets: