The Adeptus Mechanicus is an ancient and powerful institution that traces its roots to the very founding of the Imperium. Acquisitive and ambitious, the Tech-Priests of Mars are obsessed with the idea that knowledge is power – though whether they put that knowledge to good use is another matter.
This section contains all of the datasheets that you will need in order to fight battles with your Adeptus Mechanicus miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have. Some rules are common to several units, and are described on these pages and referenced on the datasheets.Book | Kind | Edition | Version | Last update |
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![]() | Codex | 9 | Indomitus 1.3 | July 2022 |
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![]() | Rulebook | 9 | Q2 2023 | April 2023 |
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![]() | Expansion | 9 | March 2023 | |
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![]() | Index | 9 | Indomitus 1.9 | February 2023 |
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![]() | Expansion | 9 | January 2023 | |
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![]() | Rulebook | 9 | March 2022 | |
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![]() | Expansion | 9 | Indomitus 1.0 | February 2022 |
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![]() | Expansion | 9 | Indomitus 1.0 | August 2021 |
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![]() | Expansion | 8 | Indomitus 1.1 | July 2020 |
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![]() | Boxset | 8 | August 2019 |
Q: | The Wrath of Mars Stratagem specifies a maximum of 6 mortal wounds. Does this maximum apply to each time a model makes an attack, or to the Stratagem in its entirety? |
A: | It applies to the Stratagem in its entirety. This means that each time this Stratagem is used, no more than 6 mortal wounds can be caused as a result of it. |
Q: | Can I activate the Aggressor Imperative at the start of the first battle round, before using a SERBERYS RAIDERS unit’s Skirmishing Line ability, to increase the distance that unit can move when using that ability? |
A: | Yes. |
Q: | When paying Command Points to upgrade a Detachment into a Specialist Detachment, is the Relic they are able to give to a CHARACTER in addition to the Relic they would typically get from their Warlord’s faction? |
A: | No. The Relic(s) listed within a Specialist Detachment can be given to a CHARACTER from your army instead of one from your Warlord’s codex. Don’t forget, however, that many codexes contain Stratagems that enable you to gain additional Relics. |
Q: | If a Tech-Priest Dominus takes the Doctrina Foreas Servo-Skull, what D6 roll is required to change the battle protocols of Kastelan Robots? |
A: | 2+. |
Some rules refer to ‘arc weapons’ or ‘radium weapons’ and so on. The definitions of these weapons for the purposes of such rules can be found below:
A unit’s datasheet will list all the abilities it has. Certain abilities that are common to many units are only referenced on the datasheets rather than described in full. These abilities are described below.
PROTECTOR IMPERATIVE The Protector imperative is codified to yield the maximum spectra of hard data. Extra power is fed into narrow-band optics and rangefinders connected directly to the Skitarii’s priority programming as the holy warriors’ guns become an extension of themselves. OPTIMISATION Improve the Ballistic Skill characteristic of models in this unit by 1.DEPRECATION Reduce the Weapon Skill characteristic of models in this unit by 1. |
CONQUEROR IMPERATIVE When the enemy close in, the Tech-Priests controlling each maniple inload Conqueror imperatives that boost the martial subroutines of their Skitarii minions and galvanise them into physical action at the expense of their more elaborate targeting programmes. OPTIMISATION Improve the Weapon Skill characteristic of models in this unit by 1.DEPRECATION Reduce the Ballistic Skill characteristic of models in this unit by 1. |
BULWARK IMPERATIVE The warrior wisdom of ancient and experienced Reductors is force-loaded into the Skitarii’s minds. Each thrilling pulse of data locks microactuators into bracing positions, brings reserve power cells online and bestows a sensation of sacred invulnerability upon the Tech-Priests’ soldiers. OPTIMISATION Improve the Save characteristic of models in this unit by 1 (models in this unit cannot have a Save characteristic better than 2+).DEPRECATION Reduce the Move characteristic of models in this unit by 3". |
AGGRESSOR IMPERATIVE The Skitarii feel the press of an invisible hand upon their minds as the Machine God drives them forward. Servos are pushed to their structural limits as fibre bundles fill with the boundless energy of the Motive Force and propel the faithful on an unstoppable crusade. OPTIMISATION Improve the Move characteristic of models in this unit by 3".DEPRECATION Reduce the Save characteristic of models in this unit by 1. |
SHROUDPSALM Robot, servitor and priest shift their binharic emissions into visible spectra, the static pouring from their vox-grilles manifesting as an electromagnetic storm that hides them from the foe. While this Canticle is active, this unit counts as receiving the benefits of Light Cover. |
CHANT OF THE REMORSELESS FIST In spitting out a staccato chant to the Motive Force, the faithful warriors of the Cult Mechanicus are filled with merciless surety as well as intent. While this Canticle is active, each time a model in this unit make a melee attack, add 1 to the Strength characteristic of that attack. |
INCANTATION OF THE IRON SOUL Raising their voices in binharic praise, the Disciples of the Machine God bolster their spirits with the surety of iron. While this Canticle is active:
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BENEDICTION OF THE OMNISSIAH Those blessed enough to comprehend this blaring vox-prayer find their targeting reticules guided by the Omnissiah’s own vigilance. While this Canticle is active, each time this unit is selected to shoot, when resolving its attacks you can:
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INVOCATION OF MACHINE VENGEANCE The Tech-Priests lead adherents of the Machine Cult in a binharic prayer of hatred against the unenlightened. A manifestation of power surges through tendons, wires and pistons as the righteous eagerly close on the blasphemers. While this Canticle is active, each time an Advance roll or a charge roll is made for this unit, roll one additional D6 and discard the lowest result. |
LITANY OF THE ELECTROMANCER Summoning the spark of the Machine God’s divinity that burns within them, the Omnissiah’s faithful manifest auras of energy that disrupt the unbeliever’s neuro-cortices and cause the foe to spasm. While this Canticle is active, each time a melee attack is made against this unit, subtract 1 from that attack’s hit roll. |
The Legio Cybernetica is one of the oldest institutions in the Adeptus Mechanicus, and it has endured for a reason. Each Kastelan Robot is a mighty idol of war – when gathered in maniples and brought to full lethality by the correct doctrina wafers, they can be unstoppable.
1CP | ||
CYBERNETICA COHORT Specialist Detachment Stratagem Marching into battle with inhuman synchronisation come the maniples of the Legio Cybernetica, ready to wage war in their pursuit of arcane knowledge. Use this Stratagem when choosing your army. Pick an ADEPTUS MECHANICUS Detachment from your army to be a Cybernetica Cohort Specialist Detachment. TECH-PRIESTS DOMINUS, | ||
A veteran of battle and trusted overseer of many of the Legio Cybernetica’s most treasured relic robots, this warlord is especially skilled at repairing the battle damage sustained by his charges.
Once per battle, when your Warlord uses their Master of Machines ability to repair a friendly unit of CYBERNETICA COHORT KASTELAN ROBOTS, that unit regains D6 lost wounds instead of D3.Fitted with archeotech grav-boosters, this servo-skull has been adapted to quickly dispense sanctified doctrina wafers to Kastelan Robots. This allows Datasmiths or other adepts of the Legio Cybernetica to extend their control over a wider net of robots and command greater numbers in battle.
Friendly units of CYBERNETICA COHORT KASTELAN ROBOTS can attempt to change their battle protocols at the start of each of your Movement phases if they are within 9" of the bearer.1CP | ||
POWER SURGE Adeptus Mechanicus Stratagem The datasmith delivers a burst of energy to the Kastelan Robots allowing them to cross the battlefield at an accelerated pace. Use this Stratagem at the start of your Charge phase. Pick a unit of CYBERNETICA COHORT KASTELAN ROBOTS from your army within 3" of a friendly CYBERNETICA COHORT CYBERNETICA DATASMITH . Add 3 to charge rolls made for that unit of Kastelan Robots until the end of that phase. | ||
1CP | ||
STRAFING FIRE RUN Adeptus Mechanicus Stratagem Modifying the doctrina wafers of these Kastelan Robots grants them greater manoeuvrability and firepower – a devastating combination. Use this Stratagem at the start of your Movement phase. Pick a unit of CYBERNETICA COHORT KASTELAN ROBOTS from your army that has the Aegis Protocol in effect. Until the end of that turn, treat Heavy weapons that unit is armed with as Assault weapons for all rules purposes. | ||
A Servitor Maniple will trundle and crunch its way to war, driven by its Tech-Priest’s inhuman obsession with knowledge claimed at any cost. These mindless cyborgs fight in uncanny unison, their humanity secondary to the destructive power of the weapons sutured to their limbs.
1CP | ||
SERVITOR MANIPLE Specialist Detachment Stratagem Like a coming storm, the rhythmic whir of Kataphron tracked motive units and the ponderous crump of marching battle servitors signal the coming of a Servitor Maniple, a legion of lobotomised slaves serving only the will of the Omnissiah. Use this Stratagem when choosing your army. Pick an ADEPTUS MECHANICUS Detachment from your army to be a Servitor Maniple Specialist Detachment. TECH-PRIESTS DOMINUS, | ||
This Tech-Priest has no qualms about sacrificing one specimen to preserve another.
At the end of your Movement phase, you can pick a unit of SERVITORS from your army within 6" of your Warlord and a unit of KATAPHRON BREACHERS or KATAPHRON DESTROYERS from your army within 6" of your Warlord. 1 model from that unit of SERVITORS is immediately slain. A model in that unit of KATAPHRON BREACHERS or KATAPHRON DESTROYERS then regains D3 lost wounds, or, if there are no wounded models in the unit and any models in the unit have been slain, you can return one slain model to the unit with 1 wound remaining (this model is set up in unit coherency and cannot be set up within 1" of any enemy models – if it is not possible to place this model, it is not returned to the unit).This axe samples genetic data as it hacks into its foe, growing deadlier with each swing.
Model with omnissian axe only. The Genecog Corpus replaces the bearer’s omnissian axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Genecog Corpus | |||||
The Genecog Corpus | Melee | Melee | +1 | -2 | 2 |
Abilities: If the wound roll for an attack made by this weapon is an unmodified 6, the target model suffers D3 mortal wounds instead of any normal damage. |
1CP | ||
ENHANCED BIONICS Adeptus Mechanicus Stratagem These Kataphron servitors have had their bionics reinforced and augmented to offer greater protection in battle. Use this Stratagem before the battle begins. Pick a unit of SERVITOR MANIPLE KATAPHRON BREACHERS or SERVITOR MANIPLE KATAPHRON DESTROYERS from your army. That unit has a 5+ invulnerable save for the duration of this battle. | ||
1CP | ||
NOOSPHERIC MINDLOCK Adeptus Mechanicus Stratagem The Tech-Priests that lead Servitor Maniples have advanced targeting systems hardwired into each of their Kataphron servitors that allow updated protocols to override defaults in the heat of battle.. Use this Stratagem at the start of your Shooting phase. Pick a unit of SERVITOR MANIPLE KATAPHRON BREACHERS or SERVITOR MANIPLE KATAPHRON DESTROYERS within 6" of a friendly SERVITOR MANIPLE TECH-PRIEST DOMINUS. Add 1 to hit rolls for attacks made by that unit until the end of the phase. | ||
The Tech-Priests of Mars rigidly believe in their blessed superiority in the eyes of the Machine God, and in the holy perfection of their armies.
The favour of the Machine God can be seen in the powerful optimisation granted by every static-ridden psalm incanted by his most faithful followers. This is manifest also in Mars’ ultimate mastery of manufacture and the excellence of its craftsmanship.
The Tech-Priests of the Red Planet lead their disciples in a synchronous cortege of war.
In your Command phase, you can select one friendly MARS CULT MECHANICUS CORE unit within 6" of this WARLORD. If you do so, then select one Canticle - this can be one that has already been active for your army. Until the start of your next Command phase, both this WARLORD and that unit benefit from the selected Canticle instead of the one that is active for your army.A colossal, cog-bladed axe edged in priceless starmetal and emitting a crimson glow, the appropriately named Red Axe is a fabled treasure from the war vaults of Mars. The supply of this unique ore is so limited that only one such weapon has ever been created, and it is claimed that few foes can withstand its blow.
MARS model equipped with an Omnissian axe only. This Relic replaces an Omnissian axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Red Axe | |||||
The Red Axe | Melee | Melee | +2 | -5 | 2 |
Abilities: Each time the bearer fights, it makes 3 additional attacks with this weapon. |
None can smite the blasphemer like those from Mars, for theirs is the most righteous of zeal. All praise the glory of the Machine God!
Lucius employs many materials and technologies virtually unknown on other forge worlds, an advantage it jealously guards. The Hollow Forge craves ever more resources and it unleashes armies of acquisition in a never-ending stream.
Lucius is renowned for its craftsmanship and unique solar-blessed ores, often marked by the ritual scorching of its titanic forges.
As the priestly rulers of Lucius recite their dazzling consecration, energy is redirected to infuse their masterwork alloys creating a halo of divine defence.
In your Command phase, select one LUCIUS CORE unit within 9" of this WARLORD. Until the start of your next Command phase, each time an attack is made against that unit, an unmodified wound roll of 1 -3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.The Solar Flare is a unique Lucius invention - a personal teleportation device that causes the bearer to burst from the warp in a flash of blinding white light.
LUCIUS model only. Once per battle, in your Movement phase, the bearer can use this Relic. If it does so, the bearer’s unit and up to one friendly LUCIUS CORE unit within 3" of the bearer can be removed from the battlefield and set back up anywhere on the battlefield that is more than 9" away from any enemy models. If two units are set back up on the battlefield using this Relic, both units must be placed wholly within 6" of each other.The Tech-Priests of Lucius apply the same technologies they use to shift Titans through the warp to master battlefield teleportation.
Embroiled in constant war near the Eye of Terror, Agripinaa’s armies stand as immovable bastions of the Omnissiah’s will.
With imperatives refined over countless horrific close assaults, those of Agripinaa retain a cast-iron composure in the face of advancing foes.
Rousing code in binharic duometer incites fury for the lost worlds around Agripinaa, the devoted extending their functions for one last act of retribution.
In your Command phase, select one friendly AGRIPINAA CORE unit within 6" of this WARLORD. Until the start of your next Command phase, each time a model in that unit is destroyed by an attack made by an enemy model, roll one D6: on a 4+, do not remove the destroyed model from play - it can, after the attacking model’s unit has finished making its attacks, either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase. After resolving these attacks, the destroyed model is then removed.Xi-Lexum was a legend of Agripinaa. A servo-skull has been made from the cranium of the fallen Tech-Priest, so that even in death his withering gaze can reveal the weaknesses of every foe.
AGRIPINAA model only. At the start of your Shooting phase, select one enemy VEHICLE unit within 18" of the bearer. Until the end of the phase, the bearer gains the following ability:With influxes of fresh converts, Agripinaa can select specimens capable of bonding to more powerful servitor enhancements.
The coldly logical forces of Graia pursue their goals no matter the cost. They believe victory to be an irrefutable certainty, subject to the ineffable wisdom of the Machine God, whose technological miracles are the only unexplainable phenomena they accept.
The cortexes of those who serve Graia are so hardwired to pure logic that the most esoteric attacks break down before a wall of sheer rationality.
Dogmatic imperatives rigidly enforce the duty of all who bear Graia’s holy icon, the Tech-Priests’ directives obeyed automatically and instantaneously.
In your opponent’s Charge phase, at the start of the Heroic Interventions step, select one friendly GRAIA CORE unit within 9" of this WARLORD. Until the end of the phase:Perhaps the most famous of all cogitator engines is the Cerebral Techno-Mitre, a secondary brain that uses synaptic links to directly assist the bearer’s own mental capacities. Even amidst the maelstrom of battle, the device runs complex algorithms to suggest the best course of action.
GRAIA TECH-PRIEST model only. Add 3" to the range of the bearer’s aura abilities (to a maximum of 9"). Each time the bearer uses an ability in your Command phase that specifies a range, you can add 3" to the range of that ability (to a maximum of 9").Even the vile energy surges of the warp will be quieted by the faith and undeniable logic that emanates from the pure devotees of Graia.
The Tech-Priests of Stygies VIII are trusted by few other forge worlds, their deeds and motivations occluded from their peers. Their wary caution shields their works from their enemies and allies alike.
When the armies of Stygies VIII march to war, they do so beneath stealth-screen projectors and target-befouling apparatuses.
In silent supplication, a concentrated burst of noospheric negation manifests as a heavy band of shadow, directing the warriors of Stygies to obfuscate the foe’s sensors and confuse their strategy.
At the start of the first battle round, you can select up to two friendly STYGIES VIII units wholly within your deployment zone. Remove those units from the battlefield, then set them up anywhere on the battlefield that is wholly within your deployment zone. If the mission uses the Strategic Reserves rules, any of those units can be placed into Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, roll off; the winner chooses who redeploys their units first.The Omnissiah’s Hand is a gauntlet lined with a concealed array of digital lasers, believed to be of jokaero origin. Many a Tech-Adept of Stygies VIII has tried to replicate its technology, thus far to no avail.
STYGIES VIII model only. Once per battle, at the end of the Fight phase, you can use this Relic. If you do so, roll one D6 for each enemy unit within 12" of the bearer: on a 2-5, that enemy unit suffers 1 mortal wound; on a 6, that enemy unit suffers D3 mortal wounds.Under cover of stealth screens and auspex scramblers, the warriors of Stygies VIII confound their foes.
Ryza is famous for its mastery of advanced technologies lost to some other forge worlds. Beset on all sides, its Tech-Priests do not hesitate to unleash every arcane device and esoteric relic upon their enemies, and relish witnessing the holy effects up close.
Ryza’s masters point to aggressive combat doctrines and zealous training protocols to explain the exceptional martial prowess of their troops, their apparent eagerness to shed blood merely a by product of holy fervour.
With binharic exultations, the Tech-Priest accompanies the rending blows of Ryza’s troops in a cybernetic chorus that venerates the Machine God and infuses the warriors with zealous savagery.
At the start of the Fight phase, select one friendly RYZA CORE unit within 6" of this WARLORD. Until the start of the next Fight phase, each time a model in that unit makes a melee attack, the Armour Penetration characteristic of that attack is improved by 1.Ryza is the rare forge world that believes in innovation, and their top Tech-Priests all have their own experimental weapons under development. Such devices often never reach the battlefield, but the up-volted volkite blaster known only as Weapon XCIX has proved its incredible prowess in battle on numerous occasions.
RYZA model equipped with a volkite blaster only. This Relic replaces a volkite blaster and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Weapon XCIX | |||||
Weapon XCIX | 24" | Heavy 3 | 7 | -2 | 2 |
Abilities: Each time an attack is made with this weapon, on an unmodified wound roll of 6, that attack inflicts 2 mortal wounds in addition to any normal damage. |
That which hates most breeds the most incandescent of blasts - or so say the Tech-Priests of Ryza, who have long nurtured the secret skill of coaxing extra firepower from plasma weapons.
The zealots of Metalica purge unholy sites and cleanse the disorderly from the Machine Gods realm with excoriating fervour.
Those of Metalica relentlessly obliterate their foes to a deafening clamour redolent of the forge world’s endless industry.
A cacophonous chorale emanates from Metalica’s most faithful, venerating the Omnissiah with disconcerting frequencies.
At the end of your Movement phase, select one enemy unit within 12" of this Warlord. Until the start of your next Command phase, each time a model in that unit makes an attack, subtract 1 from that attack’s hit roll.Powered by batteries of micro servo-engines, this entire arm has been sheathed in nigh on impenetrable adamantine, making an appendage that is mightier than any other yet invented.
METALICA model only. The bearer is equipped with this Relic in addition to their other weapons. It has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Adamantine Arm | |||||
The Adamantine Arm | Melee | Melee | x3 | -3 | 4 |
Abilities: Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, add 1 to that attack’s hit roll. |
The auditory assault of the weaponry of Metalica is so intimidating that it causes entire armies to quail, before fleeing the oncoming Adeptus Mechanicus ranks.
If your chosen Forge World does not have an associated dogma on pages above, you must instead create their dogma. You do this by first selecting one Primary dogma from those below, and then selecting one of that Primary’s associated Secondary dogmas. These two rules make up your Forge World’s dogma.
Whether as a result of natural phenomena, ancient internecine wars fought with apocalyptic weapons or calamitous accidents caused by lost knowledge, this forge world is heavily irradiated. When holy wars of requisition are unleashed, this planet’s Tech-Priests and cybernetic maniples carry the curse of invisible excoriation with them.
The Tech-Priests of this forge world are not content to labour in isolation. They are fiercely aggressive, funding large numbers of Explorator fleets in their quest to uncover the hidden truths left by the Machine God. Always on the move, their armies are swift and manoeuvrable.
This forge world hoarded arcane knowledge until it attained mastery in hundreds of areas of technological esoterica. Through caches of STC fragments, subversive theft from other forge worlds or even treating with xenos, this forge world’s masters jealously clutch insights into ore refining, duralloy formulae, crystal-flex optics, exotic energies and the mysteries of the mechanical, or so some claim.
However this forge world originally fell, its forges are no longer cold. The crimes of millennia past or the corrupting touch of xenos or Chaos has been deleted in a purgation regimen centuries in the process. Having delved into the quantum layers of the forge worlds datasphere, those granted the honour of reconsecrating its temples have rooted out scrapcode daemons, electrogheists, alien nanophages and mutant data-echoes. The priesthood are adept at purging such threats and have been known to employ sterilised specimens on the attack, bleeding machines and weapons of the Motive Force and becalming rampant machine spirits.
This forge world is closely aligned with one of the ancient forge worlds, ascribing to its particular interpretation of technological dogma.
ARCHEOTECH SPECIALISTS (Adeptus Mechanicus – Requisition)
ARTEFACTOTUM (Adeptus Mechanicus – Requisition)
HOST OF THE INTERMEDIARY (Adeptus Mechanicus – Requisition)
MECHANICUS LOCUM (Adeptus Mechanicus – Requisition)
ENHANCED BIONICS
INDENTURED MACHINES (Agripinaa – Requisition)
BOLSTER DEFENCES (Mechanicus Defence Cohort – Strategic Ploy)
KNIGHT OF THE IRON COG (Metalica – Requisition)
CYBERNETICA COHORT (Specialist Detachment)
SERVITOR MANIPLE (Specialist Detachment)
CLANDESTINE INFILTRATION (Stygies VIII – Wargear)
LEGIO TELEPORTARIUM (Lucius – Wargear)
Battle Round
BENEVOLENCE OF THE OMNISSIAH (Adeptus Mechanicus – Epic Deed)
BINHARIC OVERRIDE (Adeptus Mechanicus – Strategic Ploy)
OVERLOADED SYSTEMS (Adeptus Mechanicus – Wargear)
RAD-OVERSATURATION (Metalica – Battle Tactic)
DATA-BLESSED AUTOSERMON (Adeptus Mechanicus – Epic Deed)
MACHINE SPIRIT RESURGENT (Adeptus Mechanicus – Epic Deed)
TECH-ADEPT (Adeptus Mechanicus – Epic Deed)
ORDER IN ANARCHY (Metalica – Battle Tactic)
RAD-BOMBARDMENT (Mechanicus Defence Cohort – Strategic Ploy)
STRAFING FIRE RUN
DUNESTRIDERS (Adeptus Mechanicus – Battle Tactic)
SEISMIC BOMB (Adeptus Mechanicus – Wargear)
TECH-ADEPT (Adeptus Mechanicus – Epic Deed)
COVENANT OF THE HUNT (Adeptus Mechanicus – Boarding Actions – Strategic Ploy)
INFOSLAVE SKULL (Adeptus Mechanicus – Boarding Actions – Wargear)
ROBOTIC PROTOCOLS (Adeptus Mechanicus – Boarding Actions – Strategic Ploy)
CIRCUITOUS ASSASSINS (Adeptus Mechanicus – Strategic Ploy)
ELECTRO-FILAMENT COUNTERMEASURES (Adeptus Mechanicus – Wargear)
MARCH TO WAR (Metalica – Battle Tactic)
EXPEDITED PURGE PROTOCOL (Skitarii Veteran Cohort – Strategic Ploy)
DEEPLY SUNK TALONS (Adeptus Mechanicus – Strategic Ploy)
INFOSLAVE SKULL (Adeptus Mechanicus – Wargear)
STEEL MIND, IRON LOGIC (Graia – Wargear)
NOOSPHERIC MINDLOCK
ARC GRENADES (Adeptus Mechanicus – Wargear)
ELECTROMANCER’S WRATH (Adeptus Mechanicus – Battle Tactic)
ELIMINATION VOLLEY (Adeptus Mechanicus – Battle Tactic)
ENRICHED ROUNDS (Adeptus Mechanicus – Wargear)
GALVANIC VOLLEY FIRE (Adeptus Mechanicus – Wargear)
ELIMINATION DIRECTIVE (Adeptus Mechanicus – Boarding Actions – Battle Tactic)
DEAFENING ASSAULT (Metalica – Wargear)
PLASMA SPECIALISTS (Ryza – Battle Tactic)
WRATH OF MARS (Mars – Battle Tactic)
CITATION OF RUIN (Mechanicus Defence Cohort – Battle Tactic)
EXTINCTION ORDER (Metalica – Epic Deed)
PRE-CALIBRATED PURGE SOLUTION (Mechanicus Defence Cohort – Battle Tactic)
PURITY OF THE MACHINE (Metalica – Battle Tactic)
BINHARIC OFFENSE (Skitarii Veteran Cohort – Battle Tactic)
INCENSE EXHAUSTS (Adeptus Mechanicus – Wargear)
OMNISSIAH’S SHIELD (Adeptus Mechanicus – Boarding Actions – Epic Deed)
POWER SURGE
CRUSHING WEIGHT (Adeptus Mechanicus – Strategic Ploy)
TACTICA OBLIQUA (Adeptus Mechanicus – Strategic Ploy)
ELECTRO-SHOCKED (Adeptus Mechanicus – Strategic Ploy)
DATASPIKE (Adeptus Mechanicus – Epic Deed)
ASSASSIN CONSTRUCTS (Adeptus Mechanicus – Battle Tactic)
CHAIN-TASER PROTOCOLS (Adeptus Mechanicus – Wargear)
MACHINE SUPERIORITY (Adeptus Mechanicus – Battle Tactic)
ZEALOUS CONGREGATION (Adeptus Mechanicus – Battle Tactic)
POWER OF THE MOTIVE FORCE (Adeptus Mechanicus – Boarding Actions – Strategic Ploy)
BLARING GLORY (Metalica – Strategic Ploy)
AGGRESSION OVERRIDE (Skitarii Veteran Cohort – Battle Tactic)
ELECTRO-SHOCKED (Adeptus Mechanicus – Strategic Ploy)
DATASPIKE (Adeptus Mechanicus – Epic Deed)
ASSASSIN CONSTRUCTS (Adeptus Mechanicus – Battle Tactic)
CHAIN-TASER PROTOCOLS (Adeptus Mechanicus – Wargear)
MACHINE SUPERIORITY (Adeptus Mechanicus – Battle Tactic)
ZEALOUS CONGREGATION (Adeptus Mechanicus – Battle Tactic)
POWER OF THE MOTIVE FORCE (Adeptus Mechanicus – Boarding Actions – Strategic Ploy)
BLARING GLORY (Metalica – Strategic Ploy)
AGGRESSION OVERRIDE (Skitarii Veteran Cohort – Battle Tactic)
ACQUISITION AT ANY COST (Adeptus Mechanicus – Strategic Ploy)
OMNISSIAH'S EXALTATION (Metalica – Strategic Ploy)
MACHINE SPIRIT’S REVENGE (Adeptus Mechanicus – Strategic Ploy)
BIONIC ENDURANCE (Skitarii Veteran Cohort – Strategic Ploy)
BOOSTER THRUST (Adeptus Mechanicus – Strategic Ploy)
If your army includes any ADEPTUS MECHANICUS Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to these Stratagems, and can spend CPs to use them.
The channelling of inspiring verses of zealotry allows Electro-Priests to release the pent-up energy within them.
Overloading the movement protocols of a machine is a time honoured method of increasing any mechanised advance.
Sicarians of the kill clades are forged into perfect killing machines.
By chanting fiery psalms in praise of the Motive Force, Electro-Priests inflame the potential of their charged fields.
Skitarii call upon reserves of divine strength with chants of war.
It is possible to overcharge the augur spirits of battle servitors, homing their detection nodes in on vulnerable systems.
An intense micro-burst can overload any nearby machine spirit.
This protective blessing moves machine spirits to defy enemy attack.
Repairing war engines damaged in the crusade is a holy task.
To invigorate the failing machine spirit of a damaged vehicle is a sacred task, greatly aided by certain broadcast datahymns played in the correct sequence.
Struck with an infoload of revelation, truly blessed Tech-Priests will override the sacred canticles to deliver the Machine God’s adaptive wisdom.
Within the techno-vaults there lie many mechanised wonders that can be requisitioned during times of war.
Every congregation of Tech-Priests comprises masters of arcane knowledge - zealous leaders of man and machine.
Some exceptional Skitarii are deemed worthy enough to be grafted with a portion of a Tech-Priest’s persona patterning. Serving as a partial host to one so blessed by the Omnissiah, the Skitarius is seen as semi-angelic by their peers.
Skitarii are mere tools to the Tech-Priests, but some have been said to be machine-touched, their untutored instincts somehow in tune with the holiest of machine spirits. Believed to be an unknowing conduit of the Machine God, they may be granted the honour of bearing a piece of techno-arcana in the hope that the Omnissiah’s power flows through them to empower it.
Enhanced static chants can override previous commands, allowing for rapid recalibrations, but burn out doctrina wafers.
In their eternal quest for the acquisition of knowledge and technology, Tech-Priests require superhuman efforts from the troops under their command.
With the right blessings, a war engine that is no longer able to serve the Machine God can enact one final triumph.
Ruststalker hunting imperatives see them swiftly and silently encircle the foe, the hum of their blades stilled.
For those caught upon the talons of hunters whose reasoning has been pared back to finely tuned instincts, escape is unlikely.
Cogitating several steps ahead, the Serberys Raiders obey a sudden protocol change, pulling out and leaving a rash enemy exposed.
Daubed in holy oils and wreathed in pungent incense, the piston-driven walking engines of a forge world sends ton of sacred iron into the enemy at full tilt.
The truly devout can send a sudden charge of the Motive Force pulsing through their numerous augmentations, stunning nearby foes.
There are none that can hide from the omniscient predation of the Machine God’s devout, who soar skywards before arcing back at hunting speed.
Blasted into the strata by powerful rockets, seismic bombs erupt in savage vibrations that throw warriors from their feet and disrupt drive units.
Accompanied by cracks of displaced air and the tang of burnt ozone, taser weapons unleash multiple forks of burning energy with every strike.
Mono-task infoslave skulls make ideal lookouts to watch against the sudden deployment of enemy troops.
A glittering cloud of nanofibres descends, its distorting and fracturing effect shutting down enemy comms.
These grenades explode with crackling power and a savage pulse of radiation that incinerates even shielded mechanical systems.
The sacred war engines of the Adeptus Mechanicus release clouds of cloying incense laced with radioactive particulate, obscuring them from enemy sensors.
Sanctified with the Tri-fold Litany, each of these slugs has spent a decade in the oldest and most irradiated forge temple to certify their lethality.
Experienced Rangers enter a trance-like state, their bionic augmentations working in a synchronous blur to load, fire and reload in a cycle of well-oiled automation.
Once a breach is made, the questing tendrils of the Motive Force jump from subsystem to subsystem, temporarily overloading the animus of aberrant machines.
Genetors probe the mysteries of the biological. Molecular striation, cyborg interfaces, genetic manipulation and alchemical behavioural modification are all avenues of interest to those determined to master the boundaries of the flesh.
Datawares and biocogitators, logi amass huge stores of information. They analyse data from thousands of sources at once until they can rationalise every move the enemy makes.
Magi are masters of fiercely guarded knowledge, pursuing esoteric agendas to enhance their specialisms at all costs. No risk is too great and no gambit too unwise in their ceaseless and predatory acquisition of ancient lore.
Artisans of the Adeptus Mechanicus create wondrous artefacts of war. They install circuits of such beauty, and capacitor-nodes of such fine calibration, that their machine spirits respond with divine gratitude.
If an Adeptus Mechanicus Tech-Priest model is your Warlord, you can use the Tech-Priest Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one. If an Adeptus Mechanicus Skitarii Character model is your Warlord, you can instead use the Skitarii Warlord Traits table opposite to determine what Warlord Trait they have in the same manner.
When you have determined a Warlord Trait for an Adeptus Mechanicus Character model, replace all instances of the
D6 | WARLORD TRAIT |
1 | EMOTIONLESS CLARITY With a mind blissfully unsullied by the passions common to the flesh, the warlord imparts the detached logic of his priorities unto his minions. They will know the perfection of serving without the pressures of survival. In your Command phase, select one friendly <FORGE WORLD> CULT MECHANICUS CORE unit within 6" of this WARLORD. Until the start of your next Command phase, that unit is eligible to charge in a turn in which it Fell Back. |
2 | MASTERWORK BIONICS Human flesh is an anachronism, a sad legacy of a civilisation whose time has come and gone. Perfection is in crafting.
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3 | FIRST-HAND FIELD TESTING True innovation is rare among the forge worlds, and orthodox construct testing may take centuries of study. Once the stage of field testing is reached, however, only the truly blessed of the Machine Cult are fit to bear such works of divine creation. When you select this Warlord Trait, select one weapon this WARLORD is equipped with (excluding Relics). Add 1 to the Strength and Damage characteristics of that weapon. |
4 | NECROMECHANIC The blessed healing of machinery is the sign of a true shepherd of the Omnissiah’s flock. Each time this WARLORD uses its Master of the Machines ability, the model being repaired regains up to 3 lost wounds instead of D3. |
5 | CARTOGRAMMATIST From atmospheric strata to the planet’s core, the Tech-Priest has inloaded every feature of this world in advance. With such knowledge, the warlord can dispatch their servants to sites of techno-religious interest with uncanny accuracy. When you select this Warlord Trait, select one friendly <FORGE WORLD> CULT MECHANICUS CORE unit from your army. That unit gains the following ability: |
6 | SUPERVISORY RADIANCE This warlord’s devout minions all feel the Tech-Priest’s watchful presence as a divine radiance. Under such holy scrutiny, warriors are imbued with the precision and strength of the Machine God’s chosen. At the start of the Fight phase, select one friendly <FORGE WORLD> CULT MECHANICUS CORE unit within 9" of this WARLORD. Until the start of the next Fight phase, each time a model in that unit makes a melee attack, you can re-roll the hit roll. |
D6 | WARLORD TRAIT |
1 | MULTITASKING CORTEX The warlord’s cogitative capacity is several orders of magnitude greater than a common Skitarius. Sharing a fraction of this processing power, the cogni-savant enables those under their command to focus upon several tasks at once. In your Command phase, select one friendly <FORGE WORLD> SKITARII CORE unit within 9" of this WARLORD, or select one friendly <FORGE WORLD> CORE DATA-TETHER unit on the battlefield. Until the start of your next Command phase, if that unit is performing an action, it can make ranged attacks without that action failing. |
2 | BATTLE-SPHERE UPLINK Tapping into infostacks of data emanating from across the wider battle-sphere, the warlord synchronises the warriors under their command with the flows of wisdom, feeding them targeting data at a rate that borders on prophetic. In your Command phase, select one friendly <FORGE WORLD> SKITARII CORE unit within 9" of this WARLORD, or select one friendly <FORGE WORLD> CORE DATA-TETHER unit on the battlefield. Until the start of your next Command phase, models in that unit do not suffer the penalty to hit rolls incurred for firing:
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3 | PROGRAMMED RETREAT Taking direct control of their cohorts’ manoeuvres, the warlord sees their soldiers’ withdrawal carried out with such precision that they can be immediately pressed back into efficacious service. In your Command phase, select one friendly <FORGE WORLD> SKITARII CORE unit within 9" of this WARLORD, or select one friendly <FORGE WORLD> CORE DATA-TETHER unit on the battlefield. Until the start of your next Command phase, that unit is eligible to shoot in a turn in which it Fell Back. |
4 | ARCHIVED ENGAGEMENTS Drawing upon the minutiae of servo-recorded conflicts, the warlord feeds adjusted protocols into the data-nets of their warriors, granting them a hyper-predictive combat awareness. In your Command phase, select one friendly <FORGE WORLD> SKITARII CORE unit within 9" of this WARLORD, or select one friendly <FORGE WORLD> CORE DATA-TETHER unit on the battlefield. Until the start of your next Command phase, if that unit is within Engagement Range of any enemy units at the start of the Fight phase, it can fight first that phase. |
5 | FIREPOINT TELEMETRY CACHE Optimal firepoints have been surveyed and stored by the warlord in encoded crypto-caches. When the cache seals are broken the warlord directs his charges in the golden ratios of obscuration. In your Command phase, select one friendly <FORGE WORLD> SKITARII CORE unit within 9" of this WARLORD, or select one friendly <FORGE WORLD> CORE DATA-TETHER unit on the battlefield. Until the start of your next Command phase, each time a ranged attack is allocated to a model in that unit:
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6 | EYES OF THE OMNISSIAH The warlord accumulates datapoints from servoskulls in order to catalogue enemy movements, allowing their Skitarii to ambush enemies. In your Command phase, select one friendly <FORGE WORLD> SKITARII CORE unit within 9" of this WARLORD, or select one friendly <FORGE WORLD> CORE DATA-TETHER unit on the battlefield. Until the start of your next Command phase, you can re-roll Advance rolls and charge rolls made for that unit. |
If every model in your army (excluding AGENT OF THE IMPERIUM and UNALIGNED units) has the ADEPTUS MECHANICUS keyword, and your WARLORD has the ADEPTUS MECHANICUS keyword, you can, if you are playing a matched play battle that instructs you to select secondary objectives (e.g. a mission from the Eternal War mission pack in the Warhammer 40,000 Core Book), select one of them to be from the Adeptus Mechanicus secondary objectives listed below.
Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission etc.).
In the holy Quest for Knowledge that underpins the Adeptus Mechanicus obsessive tendencies, the more powerful or esoteric the source of information the better. Ancient artefacts and destructive engines are zealously sought, and the enemy’s greatest champions often hold secrets they would selfishly keep to themselves. It is time they learned that nothing is beyond the reach of the Machine Cult.
A glorious utopia is within your grasp - the Time of the Machine is at hand! Cast down the worthless heretics who have strayed from the Omnissiah’s enlightenment. Let all feel the excoriating fire of the Motive Force, and may the sacred engines of destruction crunch over their weak bones without impediment.
This techno-religious site is criss-crossed with interconnected nodes of power, an ancient mechanism of undreamt potential waits to stir at your activation. Yet there is some arcane sequence to discover. The sacred formula is a test, surely laid down by the Machine God, and only those with the cogitative capacity and unremitting faith to succeed will be granted their deity’s munificent blessings.
Divinatory auguries have revealed the location of a vast store of technological arcana in this area, perhaps even containing a fully functioning STC database. It must be seized before the enemy has the chance to acquire or destroy it. The hidden archeovault must be held against all opposition, while reverent data-probes gradually extract fragments about its true nature.
In this section you'll find additional rules for playing Crusade battles with Adeptus Mechanicus, such as Agendas, Battle Traits and Crusade Relics that are bespoke to ADEPTUS MECHANICUS units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
The greater the enemy’s mechanical giants, the greater their misuse of the Omnissiah’s gifts. The monstrosity must be purged in order to discover its secrets. Where there was once purity, the spark of life can yet be returned. Where there was only corruption, no part can be allowed to survive.
Rumour and binharic whispers have led to this place, with the promise of an unplundered archeocrypt or the buried remnants of an ancient war. For those with the fortitude to break the seals on such an ancient repository, the rewards could be great indeed.
The Omnissiah is all-seeing and all-knowing. Even in this forsaken place, those who vow to slay the unbelievers to the sonorous static-psalms demanded by doctrine may be granted divine inspiration.
Efficiency and the rigid application of cause and effect are valued highly by the Tech-Priests - few other metrics of success are relevant.
The process of mechanical creation is a holy act undertaken with choirs of droning servitors, scores of chanting priests, sacred oils poured from bronze ewers, candles made from the bilge grime of revered ships and finally the Canticle of Humble Obeisance broadcast in Novabyte before a cell of the Motive Force is presented. Such, at least, is the process in one forge temple among thousands.
Influential Tech-Priests maintain subsidiary bionic bodies, onto which they transplant the remaining meat of themselves should they suffer severe damage.
There are many avenues of procurement for a wilful Tech-Priest.
For those with the influence, induction into a Holy Order can bring patronage and power.
Many Tech-Priests will apply their specialist skills the right price.
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Multiplexed Neural Inducer Plugged into the devotees brain matter, additional cogitation engines allow for a measure of mental control over nearby servants. The bearer gains the following ability: |
Kardiocore Galvanus Embedded in the zealot’s chest cavity, this fist-sized galvanic cell pulses with rhythmic power, radiating its pounding vitality. The bearer gains the following ability: |
Transinduction Body Surreptitious theories surround this chunk of archeotech. When bolted into one’s bionic body, the bearer can will their form to discorporate, allowing them to walk through solid rock.
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Autocaduceus of Arkhan Land This rod’s runic tip can impart blessed energy to anything metallic that the wielder strikes. Cyborgs and engines so struck will stitch themselves back together, as if repaired by the Technoarcheologist. Once per battle, when another friendly <FORGE WORLD> model within 6" of the bearer is destroyed, you can choose to roll one D6 at the end of the phase instead of using any rules that are triggered when a model is destroyed (e.g. Explodes). If you do so, then on a 3+, set that model back up on the battlefield as close as possible to where they were destroyed, and not within Engagement Range of any enemy models, with 6 wounds remaining (this cannot allow a model to have more wounds remaining than its Wounds characteristic). |
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WEAPON | RANGE | TYPE | S | AP | D |
Acidic conductor electro-fused vambraces | |||||
Acidic conductor electro-fused vambraces | 18" | Assault 8 | 3 | -1 | 1 |
Abilities: The bearer can only shoot with this weapon once per battle. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. |
Vortex technology uses immense energies to punch a hole through the skein of reality.
Based upon grav-field manipulation, this technology condenses or disperses molecular alignment.
This device enables energy and matter to translocate instantaneously.
Through arcane distillation this technology can eat through metal, dissipate thick smog and even cause genetic scarification.
This crystal lattice produces freezing temperatures, its power bleeding the energy and momentum from those it touches.
The electrical purity of the Motive Force fries delicate systems and invigorates the blessed augmentations of the Cults faithful.
WEAPON | RANGE | TYPE | S | AP | D |
Electro-fire Implants | |||||
Electro-fire Implants | 12" | Assault D3+3 | 5 | -1 | 2 |
Abilities: The bearer can only shoot with this weapon once per battle. Each time an attack is made with this weapon, that attack automatically hits the target. |
WEAPON | RANGE | TYPE | S | AP | D |
Neural jammer | |||||
Neural jammer | 18" | Pistol 4 | 4 | -2 | 1 |
Abilities: The bearer can only shoot with this weapon once per battle. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
WEAPON | RANGE | TYPE | S | AP | D |
Nanoshard projector | |||||
Nanoshard projector | 12" | Pistol 3 | 5 | -2 | 2 |
Abilities: The bearer can only shoot with this weapon once per battle. Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit. |
WEAPON | RANGE | TYPE | S | AP | D |
Arc annulus | |||||
Arc annulus | 18" | Pistol 2 | 7 | -2 | 2 |
Abilities: The bearer can only shoot with this weapon once per battle. Each time an attack is made with this weapon against a VEHICLE unit, that attack has a Damage characteristic of 3 and an unmodified wound roll of 4+ successfully wounds the target. |
WEAPON | RANGE | TYPE | S | AP | D |
Electro-fused vambraces | |||||
Electro-fused vambraces | 18" | Assault 8 | 3 | -1 | 1 |
Abilities: The bearer can only shoot with this weapon once per battle. |
WEAPON | RANGE | TYPE | S | AP | D |
Digital cannon | |||||
Digital cannon | 24" | Assault 2 | 6 | -1 | 3 |
Abilities: The bearer can only shoot with this weapon once per battle. |
Possessed by the unrelenting spirit of the Omnissiah in his most obdurate aspect, the zealous warriors of the defence cohort will fight to the last rather than give ground.
It is a holy tenet of Metalican doctrine, and that of many similar forge worlds, that each of its macroclades should be thought of as an exceptionally complex machine. Within this greater engine of war, each cohort is to be viewed as a functional component intended for a specific purpose. The defence cohorts deployed during the Metalican wars were perfect examples of this principle at work.
Comprising forces already prized for their tenacity and zealotry more than their tactical and strategic flexibility, the defence cohorts were intended to act as a solid bulwark against which enemy forces would be dashed. Fanatical courage kept these cohorts anchored to solid defensive positions even when faced with overwhelming odds. Indeed, more than one such cohort was wiped out to the last priest and servitor during the attacks against the Metalican Gates, yet in each case the butcher's bill paid by the foe was heinous enough to satisfy the forge world's dispassionate calculus of war.
In extremis, these redoubtable formations could be enhanced through the use of Extremis Sentinel Protocols that transformed their soldiery into nearmindless automata whose only thought was indomitable defence. Their masters could also call upon saturation bombardment and horrific rad-cleansing should their positions risk being overrun. To the masters of the Metalican military, the absolute annihilation of all life upon a battlefield was eminently preferable to permitting the foe a victory.
In dire circumstances, the cybernetic and robotic minds of a forge worlds defenders can be overwritten with a belligerent code that will drastically increase the subjects protective engrams and willingness to defend the Omnissiahs domain. Such an action borders on the heretical, as the new code banishes all vestiges of the original machine spirit residing within; but when faced with a deadly assault, there are few actions the Adeptus Mechanicus will not consider.
This Warlord leads their subjects in a raucous vox-prayer that venerates the Omnissiah as they repel their foes. Those that hear such ministrations refuse to yield the Omnissiah’s blessed domain to the enemy.
While a friendly MECHANICUS DEFENCE COHORT unit is within 6" of this WARLORD, that unit has the Objective Secured ability. EXTREMIS SENTINEL models in such units count as one additional model when determining control of an objective marker.This master-work weapon is rumoured to have been defending the Omnissiah's realms since the siege of Mars in aeons past.
Model equipped with a volkite blaster only. This Relic replaces a volkite blaster and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Forgefire | |||||
Forgefire | 36" | Heavy 3 | 6 | -2 | 2 |
Abilities: Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Even when defences are breached and the front lines are overrun, a defence cohort can still unleash ruination.
A swarm of servo-skulls has collated data on the enemy's deployment zone so that our cohort warriors can better engage them from our own fortified battle lines.
There is nothing that cannot be improved by the blessed ministrations of the Omnissiah's faithful.
It is better to sterilise the battlefield than let it fall to the enemy.
Many forge worlds maintain Veteran Cohorts consisting of their most highly trained and cunningly augmented Skitarii. Deployed in swift, self-contained response to deadly threats, these forces possess the strategic autonomy to employ brutal shock tactics against their foes.
Skitarii Veteran Cohorts surge into battle with machinelike speed and efficiency. Rather than relying upon the noospheric tethers of distant command ships and remote Magi, these formations take their orders directly from the Skitarii Marshals who lead them, and who act as conduits for the divine will of the Omnissiah upon the field of war.
The maniples of cyborg-soldiery who make up such veteran formations have fought alongside one another for so long that they now resemb1e a single mechanism of flesh and metal. Each volley is aimed with pinpoint precision, each advance expertly covered and calculated to break open the enemy lines in the optimal fashion. Few foes can stand for long against such blessed soldiers of the Omnissiah.
All veteran Skitarii are focussed, even under heavy fire. So long have they fought that their bodies are blessed with heavy augmentation, the better to replace battle damage and enhance their abilities. In the case of Skitarii Rangers Veterans, this is combined with a mastery of stealth warfare and cogitational analysis, aiding them in using the battlefield’s terrain to their best possible advantage.
Skitarii Rangers Veterans units gain the VETERANS keyword, and the following abilities:So rad-saturated are Skitarii Vanguard Veterans that few of their organic components remain, though they retain all of the training and experience they have accumulated. Furthermore, they are infamous for exhibiting tightly controlled and cybernetically enhanced aggression that leads them into swift and well-dispersed assaults before the enemy have even established their positions.
Skitarii Vanguard Veterans units gain the VETERANS keyword, and the following abilities:
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This Warlord collates and analyses countless hours of combat experience in nanoseconds, the resultant strategic directives guiding their followers with laser focus.
While this WARLORD is on the battlefield:The Cantic Thrallnet is proclaimed to be a direct data-link to the will of the Omnissiah himself, and is bestowed only upon those Skitarii Marshals who have proven themselves and their warriors worthy of its blessings. Ideal for prolonged strategic operation beyond the direct oversight of controlling Tech-Priests, this highly advanced neuro-entanglement matrix allows for hyper-optimised combat cogitation, making each Skitarii akin to a blade in the Machine God's own hand.
In your Command phase, you can select one friendly SKITARII VETERAN COHORT CORE unit within 9" of this model, or you can select one friendly SKITARII VETERAN COHORT CORE DATA-TETHER unit anywhere on the battlefield. Then select one Doctrina Imperative. Until the start of your next Command phase, that Doctrina Imperative is active for that unit, even if it has been active for your army already during this battle. Selecting a Doctrina Imperative with this rule does not prevent you from selecting it to be active for your army in subsequent battle rounds. If a unit has a rule that allows it to ignore the Deprecation effect of the currently active Doctrina Imperative, that rule only applies to one of the Doctrina Imperatives that are active for this unit (of your choice).Employing directed binharic entanglement to coordinate their motions, paired maniples of Skitarii attack with eerie and lethal synchronicity.
Employing data-refined kill-canticle protocols, the Skitarii are driven into a state of heightened ferocity that sees their bloodstreams boil with combat hyperstimulants.
Between their mechanical augmetics and their fanatical faith in the indomitability of these machine-blessings, Veteran Skitarii are nigh-impossible to lay low.
Binharic imperatives flash through neural architecture, driving augmetic muscle-bundles and auto-actuators into overdrive to propel the Skitarii more swiftly into the fray.
Below you will find Warlord Traits, Relics and Stratagems for Adeptus Mechanicus units that are drawn from the forge world of Metalica.
Codex: Adeptus Mechanicus describes how most of the Adeptus Mechanicus units belong to a forge world, and how you can use the <FORGE WORLD> keyword to specify where such a unit is drawn from. The rules in the following section are for units that are drawn from the forge world of METALICA.
Some rules in this section refer to a METALICA Detachment. This is one that only includes units with the METALICA keyword (excluding units with the AGENT OF THE IMPERIUM and UNALIGNED keywords).
D3 | WARLORD TRAIT |
1 | MASTER ANNIHILATOR This Warlord is a peerless annihilator, commanding ruthless technology to eliminate all life before them. In your Command phase, select one friendly METALICA unit that is within 6" of this WARLORD. Until the start of your next Command phase, add 6" to the Range characteristic and 1 to the Strength characteristic of all radium weapons models in that unit are equipped with. For the purposes of this rule, a Radium weapon is any weapon whose profile includes the word ‘Radium’ (radium pistol, radium carbine etc.) and any relic that replaces such a weapon. This is not cumulative with any other rule that increases a weapon's range. |
2 | ASHRUNNER This Warlord earned their reputation on ash wastes of Armageddon. The mark of that war zone is apparent in the extensive modifications that make them suitable for such environments. Add 3" to the Move characteristic and 1 to the Strength and Attacks characteristics of this WARLORD. |
3 | RADIOACTIVE EMANATION (AURA) This Warlord is wreathed in a dense, radioactive fog that saps the stamina of those who are not inured to its ionising embrace. While a unit is within 6" of this WARLORD, unless it is a METALICA unit, subtract 1 from its Toughness characteristic. This is not cumulative with any other rule that reduces the Toughness characteristic of an enemy model (e.g. the Rad-saturation ability or the Rad-Bombardment Stratagem). |
This weapon exemplifies Metalica’s disdain for organic life. All flesh, blood and bone caught in its searing beams are reduced to inert atoms in an instant.
Model equipped with an eradication ray only. This Relic replaces an eradication ray and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Omni-steriliser | |||||
Omni-steriliser | 24" | Assault D3 | 6 | -4 | 3 |
Abilities: Blast |
These exquisite bionics emit a blaring auditory screech in praise of the Omnissiah, and in denouncement of those who seek to damage his faithful servant.
This pistol houses a rare piece of archeotech recovered by Technoarcheologists from Metalica during the Dhask World cleansing. When its machine spirit is suitably angered, it generates ultra rare and deadly delta rays that destroy anything born of metal and circuitry.
Model equipped with a gamma pistol only. This Relic replaces a gamma pistol and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Delta Pistol | |||||
Delta Pistol | 18" | Pistol 1 | 10 | -4 | 4 |
Abilities: Each time an attack is made with this weapon against a VEHICLE unit, you can re-roll the wound roll. |
The warrior is saturated with radiation, every exhalation they make adding to the isotopic fog. They walk a procession across the battlefield, their passing marking the flora and fauna for extermination so that sterile perfection can take its place.
The bearer has the following ability: ‘Metalican Lung (Aura): While an enemy unit is within 3" of the bearer, each time an attack made by a model in a friendly METALICA unit targets that enemy unit, you can re-roll the wound roll.’Metalicans are particularly associated with radium technology, having cleansed their forge world ofall natural biological life. The haze of radiation hangs around their rad-troopers in a deadly fog.
When war calls, the soldiery of Metalica answer, marching in relentless lockstep to meet the foe and lay them to waste.
The sterile perfection of Metalica sees them processing the battlefield with the dispassionate will of pure machines, lacking mercy, remorse or respite.
With relentless fervour, the armies of Metalica strive to bring their own strict brand of order to the anarchy growing across the galaxy,
The Warlord orders the complete purge of an area of the battlefield, the first step in turning the area into a wasteland. All caught within it suffer the wrath of the Omnissiah.
The legions of Metalica have a long-standing alliance with the Knights of House Raven, and the two have fought beside each other on countless occasions.
The deafening noises that Metalican weapons make as they unleash their fury can plunge the enemy into panic and disarray.
The cacophonous auditory output of Metalica's chosen soldiery can be a weapon into itself, stunning the enemy as eardrums burst and aural sensors overload, leaving them disoriented and unable to regain focus.
The techno-religious cult of the Adeptus Mechanicus is amongst the most vital and powerful institutions within the Imperium, controlling the creation and use of Mankind’s technologies.
COGITATOR OVERRIDE NODE This device contains a cogitator that rapidly cycles through security coding sequences to infiltrate bulkhead lock systems. TECH PRIEST model only. The bearer can perform the Operate Hatchway action while it is within 9" of a Hatchway. If your opponent attempts to prevent that action from being completed, you can use the bearer’s Strength characteristic as if it was within 1" of that Hatchway. |
MASTERWORK BIONICS Human flesh is an anachronism, a sad legacy of a civilisation whose time has come and gone. Perfection is in crafting. Add 1 to armour saving throws made for the bearer and the bearer has a 4+ invulnerable save. |
THE SKULL OF KOMODUS The Skitarii Marshal Komodus 8-9-a was noted for his marksmanship capabilities by his Tech-Magi commanders during his life, and blessed him with all manner of augmetics to further improve his vision, range-finding abilities and target-acquiring skills. When he was finally slain, his skull was kept, for though the living being was dead, his bionic head lost none of its potence. SKITARII MARSHAL model only. In your Command phase, select one friendly SKITARII CORE unit within 6" of the bearer. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. |
It is possible to overcharge the augur spirits of battle servitors, homing their detection nodes in on vulnerable systems.
This protective blessing moves the Omnissiah’s flock to defy enemy attack.
Many Tech-Magi program their battle-units with default self-defence protocols to ensure that should they withdraw from close-quarters combat they unleash steady volleys of fire to keep the enemy’s heads down and buy them time. Though this fire is invariably less accurate, it is adequate enough to prevent needless waste of fighting-capable units.
Ruststalker hunting imperatives see Sicarians swiftly and silently encircle the foe, the hum of their blades stilled.
The truly devout can send a sudden charge of the Motive Force pulsing through their numerous augmentations, stunning nearby foes.
Mono-task infoslave skulls make ideal lookouts to watch against the sudden deployment of enemy troops.
If your army is led by an ADEPTUS MECHANICUS WARLORD, you can, when mustering your army, give one of the following Arcana Mechanicum to an ADEPTUS MECHANICUS CHARACTER model in your army. Named characters cannot be given any of the following Relics.
When a model in your army is given an Arcana Mechanicum, replace all instances of the <FORGE WORLD> keyword on that Relics rules (if any) with the name of the Forge World that your model is drawn from.
Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Arcana Mechanicum your models have on your army roster.
ANZION’S PSEUDOGENETOR
Appearing as a nest of mechadendrites, this device can be set to dissect a nearby alien organism with startling speed. Blood sprays, paralytic elixirs are administered, skin is peeled from muscle and muscle parted from endoskeleton. The wearer watches as his device files away observations upon the biomechanics of the foe, until the specimen collapses in a mess of viscera and bone.
The bearer is equipped with this Relic in addition to their other weapons. It has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Anzion’s Pseudogenetor | |||||
Anzion’s Pseudogenetor | Melee | Melee | +2 | -1 | 1 |
Abilities: Each time the bearer fights, it makes 3D3 additional attacks with this weapon. |
EXEMPLAR’S ETERNITY
Among the verbose tracts on martial dogma penned by the Secutors of Mars, the name Trantium-01 is appended in microscriptum to treatise after treatise. Before expiration, the venerable Marshal was hailed by Mars as a Skitarius Exemplar and - in death - was refashioned into a servo skull; a singular honour for the usually disposable Skitarii.
SKITARII MARSHAL model only. The bearers Servo-skull Uplink ability is replaced with the following ability:PATER COG-TOOTH
Legends told in binharic code claim that this axe is the first of its kind. Built on Mars, the Pater Cog-Tooth is a venerable weapon that seems to glow with an aura of power, although perhaps that is simply rad-emanations dating from the Great Cataclysm of Mars.
Model equipped with an Omnissian axe only. This Relic replaces an Omnissian axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Pater Cog-tooth | |||||
Pater Cog-tooth | Melee | Melee | +3 | -2 | 3 |
PHOSPHOENIX
Having seen the horror of the living, blue-white flame of phosphex weaponry, Tech-Priest Veriliad destroyed the lone STC for the substance’s creation. Efforts to recreate it have been unsuccessful ever since. Decried as Heretic Technis by the rest of his order, Veriliad was tied to a stake and shot with the pistol known as Phosphoenix, the finest phosphex weapon ever produced.
Model equipped with a phosphor serpenta only. This Relic replaces a phosphor serpenta and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Phosphoenix | |||||
Phosphoenix | 18" | Assault 3 | 5 | -3 | 2 |
Abilities: Each time an attack is made with this weapon, the target does not receive the benefits of Dense Cover against that attack. Each time an attack is made with this weapon against an enemy unit, if a hit is scored, until the end of the phase, that enemy unit is exposed and the bearer gains the following ability: ‘Target Exposure (Aura): While a friendly <FORGE WORLD> CORE unit is within 6" of this model, each time a model in that unit makes a ranged attack against an exposed unit, the target does not receive the benefits of Dense Cover against that attack.’ |
RAIMENT OF THE TECHNOMARTYR
This baroque suit of armour contains dozens of life-sustaining machine spirits that buzz within its fibre bundles like stinging insects. At a simple conjuration, these spirits swarm out to inhabit the weapons of those nearby. Guns that have been graced by one of these excitable animas can pour volleys of fire into the enemy, even when their wielders falter.
SONIC REAPER
Multiple reflectors, each formed of unique materials and microscopically shaped to a unique template, line the frequency emitters of this relic transonic cannon. It is reputed to be the same instrument that Rem van Diserys wrote about before his disappearance. In the remnants of his journal - that continue to vibrate in quantum states to this day - he described the painful demise of the Scurata Metroplex and their inhuman xenos screams, as their constituent molecules were shaken apart.
Model equipped with a transonic cannon only. This Relic replaces a transonic cannon and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Sonic Reaper | |||||
Sonic Reaper | 12" | Assault D6 | 5 | -2 | 2 |
Abilities: Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, an unmodified wound roll of 5-6 inflicts 2 mortal wounds on the target and the attack sequence ends. |
TEMPORCOPIA
It is thought - by Mars at least - that no forge world retains the knowledge of nano-engineering, despite its horror being so prevalent during the Age of Technology. The Temporcopia is a relic from that dark time, yet its constituent, microscopic machines replicate to a given sacred number and no more. Released from their magnetic casket, the invisible devices seek out nearby prey, sinking between molecular bonds and draining electro-chemical potential for a moment before they expire.
At the start of the Fight phase, you can select one enemy unit within 3" of the bearer. That unit is not eligible to fight this phase until after all eligible units from your army have done so.THE CAGE OF VARADIMAS
The Cage of Varadimas is a single, continuous electro-circuit of ancient and exquisite design. Its implantation is excruciating until one has tamed its coruscating power. The crippling charge it emits can throw an Ork back several feet, causing nerves and muscles to twitch uncontrollably, and leaving the enemy easy prey for Tech-Priests who indulge in battlefield vivisection. All it takes is a touch and the potent change passes from one target to another.
Each time the bearer hits an enemy unit (excluding VEHICLE units) with a melee attack, until the end of the phase, that unit is electro-shocked. Each time a model in an electro-shocked unit makes an attack, subtract 1 from that attack’s hit roll.THE OMNISCIENT MASK
Legend has it that the wearer of the Omniscient Mask can read the souls of men. An object of great veneration amongst the Skitarii, those under its gaze fight all the harder.
The bearer gains the following ability:THE PURGATION’S PURITY
This serpenta’s bullets contain cores of quasi-stabilised polonium. Even grazing hits have been known to overwhelm the post-human physiology of Traitor Astartes, their flesh sloughing away in black chunks in a localised rad-storm.
Model equipped with a radium serpenta only. This Relic replaces a radium serpenta and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Purgation’s Purity | |||||
Purgation’s Purity | 24" | Assault 3 | 4 | -2 | 2 |
Abilities: Each time an attack is made with this weapon, an unmodified hit roll of 4+ automatically wounds the target. |
THE SKULL OF ELDER NIKOLA
This yellowed, multi-lacquered servo-skull is perhaps the most ancient of its kind. It has been ghostdated to the early days of Mankind. Should the correct praise-psalm be sung to it, the halo of electrical power that surrounds the skull’s bony circumference will explode outwards in a ring of crackling force, scrambling the unnatural workings of enemy war engines.
At the start of your Shooting phase, roll one D6 for each enemy VEHICLE unit within 12" of the bearer: on a 2-3, that unit suffers 1 mortal wound; on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers 3 mortal wounds.THE UNCREATOR GAUNTLET
The Uncreator Gauntlet was originally devised to reverse-engineer lost technologies. When laid upon a machine, xenotech fields are released that cause the construct’s chronology to be wound back. If the timing is accurate to the picosecond, the temporal anomaly can rejuvenate the machine to the prime of its operative lifespan - or go on to reduce it to a neatly arrayed pile of component parts, each ready for the Tech-Priest’s inspection.
Model equipped with a power fist only. This Relic replaces a power fist and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
The Uncreator Gauntlet | |||||
The Uncreator Gauntlet | Melee | Melee | x2 | -3 | 3 |
Abilities: Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack made with this weapon hits a VEHICLE unit, that attack inflicts 1 mortal wound in addition to any normal damage. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Arc lance (shooting) | ||||||
Arc lance (shooting) | 12" | Assault 1 | 6 | -1 | 1 | Each time an attack made with this weapon targets a VEHICLE unit, that attack has a Damage characteristic of D3. |
Each time an attack made with this weapon targets a VEHICLE unit, that attack has a Damage characteristic of D3. | ||||||
Arc pistol | ||||||
Arc pistol | 12" | Pistol 1 | 5 | -2 | 1 | Each time an attack is made with this weapon against a VEHICLE unit, that attack has a Damage characteristic of 2 and an unmodified wound roll of 4+ successfully wounds the target. |
Each time an attack is made with this weapon against a VEHICLE unit, that attack has a Damage characteristic of 2 and an unmodified wound roll of 4+ successfully wounds the target. | ||||||
+5 Arc rifle | ||||||
+5 Arc rifle | 30" | Rapid Fire 1 | 6 | -2 | D3 | Each time an attack is made with this weapon against a VEHICLE unit, that attack has a Damage characteristic of 3 and an unmodified wound roll of 4+ successfully wounds the target. |
Each time an attack is made with this weapon against a VEHICLE unit, that attack has a Damage characteristic of 3 and an unmodified wound roll of 4+ successfully wounds the target. | ||||||
Archeo-revolver | ||||||
Archeo-revolver | 12" | Pistol 1 | 5 | -2 | 2 | - |
Belleros energy cannon | ||||||
Belleros energy cannon | 36" | Heavy 3D3 | 5 | -1 | 2 | Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. |
Indirect Fire. Blast. This weapon can target units that are not visible to the bearer. | ||||||
Cognis flamer | ||||||
Cognis flamer | 12" | Assault D6+2 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Cognis heavy stubber | ||||||
Cognis heavy stubber | 36" | Assault 4 | 4 | 0 | 1 | - |
Daedalus missile launcher | ||||||
Daedalus missile launcher | 48" | Heavy 1 | 7 | -3 | D6 | Each time an attack is made with this weapon profile against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
Each time an attack is made with this weapon profile against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Disruptor missile launcher | ||||||
Disruptor missile launcher | 36" | Heavy D6 | 7 | -2 | D3 | Blast |
Blast | ||||||
Electrostatic gauntlets (shooting) | ||||||
Electrostatic gauntlets (shooting) | 12" | Assault 3 | 5 | -1 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. | ||||||
Eradication beamer | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Eradication beamer | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Focused | ||||||
- Focused | 18" | Heavy D6 | 8 | -4 | 3 | Blast |
Blast | ||||||
- Dissipated | ||||||
- Dissipated | 36" | Heavy D6 | 8 | -3 | 2 | Blast |
Blast | ||||||
Eradication pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Eradication pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Focused | ||||||
- Focused | 6" | Pistol D3 | 6 | -3 | 2 | Blast |
Blast | ||||||
- Dissipated | ||||||
- Dissipated | 12" | Pistol D3 | 6 | -2 | 1 | Blast |
Blast | ||||||
Eradication ray | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Eradication ray | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Focused | ||||||
- Focused | 12" | Heavy D3 | 6 | -3 | 2 | Blast |
Blast | ||||||
- Dissipated | ||||||
- Dissipated | 24" | Heavy D3 | 6 | -2 | 1 | Blast |
Blast | ||||||
Ferrumite cannon | ||||||
Ferrumite cannon | 48" | Heavy 3 | 8 | -3 | 3 | - |
Flechette blaster | ||||||
Flechette blaster | 12" | Pistol 5 | 3 | 0 | 1 | - |
Flechette carbine | ||||||
Flechette carbine | 18" | Assault 5 | 3 | 0 | 1 | - |
Galvanic carbine | ||||||
Galvanic carbine | 18" | Assault 2 | 4 | -1 | 1 | - |
Galvanic caster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Galvanic caster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Flechette | ||||||
- Flechette | 18" | Assault 3 | 4 | 0 | 1 | - |
- Hammershot | ||||||
- Hammershot | 24" | Heavy 1 | 5 | -2 | 1 | - |
Galvanic rifle | ||||||
Galvanic rifle | 30" | Heavy 2 | 4 | -1 | 1 | - |
Gamma pistol | ||||||
Gamma pistol | 12" | Pistol 1 | 6 | -3 | 3 | - |
Gatling rocket launcher | ||||||
Gatling rocket launcher | 48" | Heavy 5 | 6 | -2 | 1 | Each time an attack is made with this weapon profile against an AIRCRAFT unit, add 1 to that attack's hit roll. |
Each time an attack is made with this weapon profile against an AIRCRAFT unit, add 1 to that attack's hit roll. | ||||||
Grav-gun | ||||||
Grav-gun | 18" | Rapid Fire 1 | 5 | -3 | 1 | If the target has a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3. |
If the target has a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3. | ||||||
Heavy arc rifle | ||||||
Heavy arc rifle | 36" | Heavy 2 | 6 | -2 | 2 | Each time an attack is made with this weapon against a VEHICLE unit, that attack has a Damage characteristic of 3 and an unmodified wound roll of 4+ successfully wounds the target. |
Each time an attack is made with this weapon against a VEHICLE unit, that attack has a Damage characteristic of 3 and an unmodified wound roll of 4+ successfully wounds the target. | ||||||
Heavy bolter | ||||||
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
Heavy grav-cannon | ||||||
Heavy grav-cannon | 30" | Heavy 5 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
Heavy phosphor blaster | ||||||
Heavy phosphor blaster | 36" | Heavy 3 | 6 | -2 | 1 | Each time an attack is made with this weapon, the target does not receive the benefits of Dense Cover against that attack. |
Each time an attack is made with this weapon, the target does not receive the benefits of Dense Cover against that attack. | ||||||
Incendine combustor | ||||||
Incendine combustor | 12" | Heavy D6 | 5 | -2 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Kastelan phosphor blaster | ||||||
Kastelan phosphor blaster | 24" | Heavy 3 | 6 | -1 | 2 | Each time an attack is made with this weapon, the target does not receive the benefits of Dense Cover against that attack. |
Each time an attack is made with this weapon, the target does not receive the benefits of Dense Cover against that attack. | ||||||
+5 Kataphron plasma culverin | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Kataphron plasma culverin | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D6 | 7 | -3 | 1 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D6 | 8 | -3 | 2 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. |
Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer’s unit suffers 1 mortal wound after shooting with this weapon. | ||||||
Macrostubber | ||||||
Macrostubber | 12" | Pistol 5 | 4 | 0 | 1 | - |
Magnarail lance | ||||||
Magnarail lance | 36" | Heavy 1 | 7 | -3 | 3 | - |
Mechanicus pistol | ||||||
Mechanicus pistol | 12" | Pistol 2 | 4 | -2 | 1 | - |
Multi-melta | ||||||
Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Neutron laser | ||||||
Neutron laser | 48" | Heavy D3 | 12 | -4 | D3+3 | Blast |
Blast | ||||||
+10 Phosphor blast carbine | ||||||
+10 Phosphor blast carbine | 18" | Assault 2D3 | 5 | -1 | 1 | Blast. Each time an attack is made with this weapon, the target does not receive the benefits of Dense Cover against that attack. |
Blast. Each time an attack is made with this weapon, the target does not receive the benefits of Dense Cover against that attack. | ||||||
+0..5 Phosphor blast pistol | ||||||
+0..5 Phosphor blast pistol | 12" | Pistol D3 | 5 | -1 | 1 | Blast. Each time an attack is made with this weapon, the target does not receive the benefits of Dense Cover against that attack. |
Blast. Each time an attack is made with this weapon, the target does not receive the benefits of Dense Cover against that attack. | ||||||
Phosphor blaster | ||||||
Phosphor blaster | 24" | Rapid Fire 1 | 5 | -1 | 1 | Each time an attack is made with this weapon, the target does not receive the benefits of Dense Cover against that attack. |
Each time an attack is made with this weapon, the target does not receive the benefits of Dense Cover against that attack. | ||||||
Phosphor pistol | ||||||
Phosphor pistol | 12" | Pistol 1 | 4 | -1 | 1 | Each time an attack is made with this weapon, the target does not receive the benefits of Dense Cover against that attack. |
Each time an attack is made with this weapon, the target does not receive the benefits of Dense Cover against that attack. | ||||||
Phosphor serpenta | ||||||
Phosphor serpenta | 18" | Assault 1 | 5 | -1 | 1 | Each time an attack is made with this weapon, the target does not receive the benefits of Dense Cover against that attack. |
Each time an attack is made with this weapon, the target does not receive the benefits of Dense Cover against that attack. | ||||||
Phosphor torch | ||||||
Phosphor torch | 12" | Assault D6 | 4 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Plasma caliver | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma caliver | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 30" | Assault 2 | 7 | -3 | 1 | - |
- Supercharge | ||||||
- Supercharge | 30" | Assault 2 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Standard | ||||||
- Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast |
Blast | ||||||
- Supercharge | ||||||
- Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Radium carbine | ||||||
Radium carbine | 18" | Assault 3 | 3 | 0 | 1 | Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds the target. |
Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds the target. | ||||||
Radium jezzail | ||||||
Radium jezzail | 30" | Heavy 2 | 5 | -2 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds the target. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds the target. | ||||||
Radium pistol | ||||||
Radium pistol | 12" | Pistol 1 | 3 | 0 | 1 | Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds the target. |
Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds the target. | ||||||
Radium serpenta | ||||||
Radium serpenta | 18" | Assault 1 | 3 | 0 | 1 | Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds the target. |
Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds the target. | ||||||
Solar atomiser | ||||||
Solar atomiser | 12" | Assault D3 | 10 | -4 | 3 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D3+3. |
Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D3+3. | ||||||
Stubcarbine | ||||||
Stubcarbine | 18" | Pistol 3 | 4 | 0 | 1 | - |
Sulphur breath | ||||||
Sulphur breath | 12" | Pistol D6 | 4 | -2 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Terrax heavy flamer | ||||||
Terrax heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Terrax melta cutter | ||||||
Terrax melta cutter | 12" | Heavy 5 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Terrax storm bolter | ||||||
Terrax storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+10 Torsion cannon | ||||||
+10 Torsion cannon | 48" | Heavy 1 | 8 | -4 | D3+3 | - |
Transonic cannon | ||||||
Transonic cannon | 12" | Assault D6 | 4 | -1 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+10 Transuranic arquebus | ||||||
+10 Transuranic arquebus | 60" | Heavy 1 | 7 | -2 | D3 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Twin cognis autocannon | ||||||
Twin cognis autocannon | 48" | Assault 6 | 7 | -1 | 2 | - |
Twin cognis heavy stubber | ||||||
Twin cognis heavy stubber | 36" | Assault 8 | 4 | 0 | 1 | - |
+0..10 Twin cognis lascannon | ||||||
+0..10 Twin cognis lascannon | 48" | Assault 2 | 9 | -3 | D3+3 | - |
Twin Icarus autocannon | ||||||
Twin Icarus autocannon | 48" | Heavy 4 | 7 | -1 | 2 | Each time an attack is made with this weapon profile against an AIRCRAFT unit, add 1 to that attack's hit roll. |
Each time an attack is made with this weapon profile against an AIRCRAFT unit, add 1 to that attack's hit roll. | ||||||
Twin Onager heavy phosphor blaster | ||||||
Twin Onager heavy phosphor blaster | 36" | Heavy 8 | 6 | -2 | 2 | Each time an attack is made with this weapon, the target does not receive the benefits of Dense Cover against that attack. |
Each time an attack is made with this weapon, the target does not receive the benefits of Dense Cover against that attack. | ||||||
+5 Twin Terrax volkite charger | ||||||
+5 Twin Terrax volkite charger | 20" | Heavy 4 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Volkite blaster | ||||||
Volkite blaster | 24" | Heavy 3 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Arc claw | ||||||
Arc claw | Melee | Melee | +1 | -3 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon against a VEHICLE unit, that attack has a Damage characteristic of 2 and an unmodified wound roll of 4+ successfully wounds the target. |
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon against a VEHICLE unit, that attack has a Damage characteristic of 2 and an unmodified wound roll of 4+ successfully wounds the target. | ||||||
Arc lance (melee) | ||||||
Arc lance (melee) | Melee | Melee | +3 | -1 | 1 | Each time an attack made with this weapon targets a VEHICLE unit, that attack has a Damage characteristic of D3. |
Each time an attack made with this weapon targets a VEHICLE unit, that attack has a Damage characteristic of D3. | ||||||
+0..5 Arc maul | ||||||
+0..5 Arc maul | Melee | Melee | +3 | -2 | 1 | Each time an attack is made with this weapon against a VEHICLE unit, that attack has a Damage characteristic of 2 and an unmodified wound roll of 4+ successfully wounds the target. |
Each time an attack is made with this weapon against a VEHICLE unit, that attack has a Damage characteristic of 2 and an unmodified wound roll of 4+ successfully wounds the target. | ||||||
Arc scourge | ||||||
Arc scourge | Melee | Melee | x2 | -2 | 1 | Each time an attack is made with this weapon against a VEHICLE unit, that attack has a Damage characteristic of 2 and an unmodified wound roll of 2+ successfully wounds the target. |
Each time an attack is made with this weapon against a VEHICLE unit, that attack has a Damage characteristic of 2 and an unmodified wound roll of 2+ successfully wounds the target. | ||||||
Cavalry sabre | ||||||
Cavalry sabre | Melee | Melee | +1 | -1 | 1 | - |
Chordclaw | ||||||
Chordclaw | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Clawed limbs | ||||||
Clawed limbs | Melee | Melee | +1 | 0 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon. |
Each time the bearer fights, it makes 2 additional attacks with this weapon. | ||||||
Control stave | ||||||
Control stave | Melee | Melee | +3 | -2 | 1 | - |
Electroleech stave | ||||||
Electroleech stave | Melee | Melee | +2 | -2 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target and the attack sequence ends. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target and the attack sequence ends. | ||||||
Electrostatic gauntlets (melee) | ||||||
Electrostatic gauntlets (melee) | Melee | Melee | +2 | -1 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. | ||||||
Hydraulic claw (X-101) | ||||||
Hydraulic claw (X-101) | Melee | Melee | x2 | -1 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. |
When attacking with this weapon, you must subtract 1 from the hit roll. | ||||||
Hydraulic claw | ||||||
Hydraulic claw | Melee | Melee | x2 | -2 | 3 | - |
Kastelan fist | ||||||
Kastelan fist | Melee | Melee | +4 | -3 | 3 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Manipulus mechadendrites | ||||||
Manipulus mechadendrites | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 3 additional attacks with this weapon. |
Each time the bearer fights, it makes 3 additional attacks with this weapon. | ||||||
Mechadendrite hive | ||||||
Mechadendrite hive | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 2D6 additional attacks with this weapon. |
Each time the bearer fights, it makes 2D6 additional attacks with this weapon. | ||||||
Omnissian axe | ||||||
Omnissian axe | Melee | Melee | +2 | -2 | 2 | - |
Omnissian staff | ||||||
Omnissian staff | Melee | Melee | +3 | -1 | 2 | - |
Power fist | ||||||
Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. |
Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. | ||||||
+0..5 Power sword | ||||||
+0..5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
Pteraxii talons | ||||||
Pteraxii talons | Melee | Melee | User | -1 | 1 | - |
Servo-arc claw | ||||||
Servo-arc claw | Melee | Melee | +3 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arc claw. Each time an attack is made with this weapon against a VEHICLE unit, that attack has a Damage characteristic of 4 and an unmodified wound roll of 4+ successfully wounds the target. |
Each time the bearer fights, no more than one attack can be made with each servo-arc claw. Each time an attack is made with this weapon against a VEHICLE unit, that attack has a Damage characteristic of 4 and an unmodified wound roll of 4+ successfully wounds the target. | ||||||
Servo-arm | ||||||
Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
Each time the bearer fights, no more than one attack can be made with each servo-arm. | ||||||
+0..5 Taser goad | ||||||
+0..5 Taser goad | Melee | Melee | +2 | -1 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. | ||||||
+5 Taser lance | ||||||
+5 Taser lance | Melee | Melee | +3 | -2 | 2 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. | ||||||
Termite drill | ||||||
Termite drill | Melee | Melee | x2 | -4 | D3+3 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6. |
Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6. | ||||||
Transonic blades | ||||||
Transonic blades | Melee | Melee | +1 | -3 | 1 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
Transonic razor | ||||||
Transonic razor | Melee | Melee | User | -2 | 1 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
OTHER WARGEAR | ABILITIES | ||||||
+20 Chaff launcher | |||||||
The bearer gains the SMOKESCREEN keyword. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). | |||||||
+20 Chaff launcher | The bearer gains the SMOKESCREEN keyword. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). | ||||||
Command uplink | |||||||
The bearer gains the DATA-TETHER keyword and the following ability: ‘Command Uplink (Aura): While a friendly SKITARII CORE unit is within 3" of this model, add 1 to the Leadership characteristic of models in that unit and that unit gains the DATA-TETHER keyword.’ | |||||||
Command uplink | The bearer gains the DATA-TETHER keyword and the following ability: ‘Command Uplink (Aura): While a friendly SKITARII CORE unit is within 3" of this model, add 1 to the Leadership characteristic of models in that unit and that unit gains the DATA-TETHER keyword.’ | ||||||
+5 Enhanced data-tether | |||||||
While the bearer is on the battlefield:
| |||||||
+5 Enhanced data-tether | While the bearer is on the battlefield:
| ||||||
Mag-inverter shield | |||||||
This model has a 4+ invulnerable save against melee attacks. Each time you make an unmodified invulnerable saving throw of 6 against a melee attack for the bearer, the attacking model’s unit suffers 1 mortal wound after the unit has finished making all of its attacks. | |||||||
Mag-inverter shield | This model has a 4+ invulnerable save against melee attacks. Each time you make an unmodified invulnerable saving throw of 6 against a melee attack for the bearer, the attacking model’s unit suffers 1 mortal wound after the unit has finished making all of its attacks. | ||||||
+5 Omnispex | |||||||
Each time a model in the bearer’s unit makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | |||||||
+5 Omnispex | Each time a model in the bearer’s unit makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. | ||||||
Smoke launchers | |||||||
The bearer gains the SMOKESCREEN keyword. | |||||||
Smoke launchers | The bearer gains the SMOKESCREEN keyword. |
Below you will find a glossary that contains a number of terms used in this Codex.
Below you will find a bullet-pointed summary of several Adeptus Mechanicus rules.
The MARS keyword is used in the following Adeptus Mechanicus datasheets:
None can smite the blasphemer like those from Mars, for theirs is the most righteous of zeal. All praise the glory of the Machine God!
The DOCTRINA ASSEMBLER keyword is used in the following Adeptus Mechanicus datasheets:
PROTECTOR IMPERATIVE The Protector imperative is codified to yield the maximum spectra of hard data. Extra power is fed into narrow-band optics and rangefinders connected directly to the Skitarii’s priority programming as the holy warriors’ guns become an extension of themselves. OPTIMISATION Improve the Ballistic Skill characteristic of models in this unit by 1.DEPRECATION Reduce the Weapon Skill characteristic of models in this unit by 1. |
CONQUEROR IMPERATIVE When the enemy close in, the Tech-Priests controlling each maniple inload Conqueror imperatives that boost the martial subroutines of their Skitarii minions and galvanise them into physical action at the expense of their more elaborate targeting programmes. OPTIMISATION Improve the Weapon Skill characteristic of models in this unit by 1.DEPRECATION Reduce the Ballistic Skill characteristic of models in this unit by 1. |
BULWARK IMPERATIVE The warrior wisdom of ancient and experienced Reductors is force-loaded into the Skitarii’s minds. Each thrilling pulse of data locks microactuators into bracing positions, brings reserve power cells online and bestows a sensation of sacred invulnerability upon the Tech-Priests’ soldiers. OPTIMISATION Improve the Save characteristic of models in this unit by 1 (models in this unit cannot have a Save characteristic better than 2+).DEPRECATION Reduce the Move characteristic of models in this unit by 3". |
AGGRESSOR IMPERATIVE The Skitarii feel the press of an invisible hand upon their minds as the Machine God drives them forward. Servos are pushed to their structural limits as fibre bundles fill with the boundless energy of the Motive Force and propel the faithful on an unstoppable crusade. OPTIMISATION Improve the Move characteristic of models in this unit by 3".DEPRECATION Reduce the Save characteristic of models in this unit by 1. |
The SERBERYS RAIDERS keyword is used in the following Adeptus Mechanicus datasheets:
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The RYZA and CORE keywords are used in the following Adeptus Mechanicus datasheets:
The SECUTARII keyword is used in the following Adeptus Mechanicus datasheets:
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The ADEPTUS MECHANICUS keyword is used in the following Adeptus Mechanicus datasheets:
The QUESTOR MECHANICUS keyword is used in the following Imperial Knights datasheets:
The KASTELAN ROBOTS keyword is used in the following Adeptus Mechanicus datasheets:
The TECH-PRIEST DOMINUS keyword is used in the following Adeptus Mechanicus datasheets:
The CYBERNETICA DATASMITH keyword is used in the following Adeptus Mechanicus datasheets:
The KATAPHRON BREACHERS keyword is used in the following Adeptus Mechanicus datasheets:
The KATAPHRON DESTROYERS keyword is used in the following Adeptus Mechanicus datasheets:
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The ADEPTUS MECHANICUS, , TECH-PRIEST and CHARACTER keywords are used in the following Adeptus Mechanicus datasheets:
The ADEPTUS MECHANICUS, and CHARACTER keywords are used in the following Adeptus Mechanicus datasheets:
The SKITARII keyword is used in the following Adeptus Mechanicus datasheets:
SHROUDPSALM Robot, servitor and priest shift their binharic emissions into visible spectra, the static pouring from their vox-grilles manifesting as an electromagnetic storm that hides them from the foe. While this Canticle is active, this unit counts as receiving the benefits of Light Cover. |
CHANT OF THE REMORSELESS FIST In spitting out a staccato chant to the Motive Force, the faithful warriors of the Cult Mechanicus are filled with merciless surety as well as intent. While this Canticle is active, each time a model in this unit make a melee attack, add 1 to the Strength characteristic of that attack. |
INCANTATION OF THE IRON SOUL Raising their voices in binharic praise, the Disciples of the Machine God bolster their spirits with the surety of iron. While this Canticle is active:
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BENEDICTION OF THE OMNISSIAH Those blessed enough to comprehend this blaring vox-prayer find their targeting reticules guided by the Omnissiah’s own vigilance. While this Canticle is active, each time this unit is selected to shoot, when resolving its attacks you can:
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INVOCATION OF MACHINE VENGEANCE The Tech-Priests lead adherents of the Machine Cult in a binharic prayer of hatred against the unenlightened. A manifestation of power surges through tendons, wires and pistons as the righteous eagerly close on the blasphemers. While this Canticle is active, each time an Advance roll or a charge roll is made for this unit, roll one additional D6 and discard the lowest result. |
LITANY OF THE ELECTROMANCER Summoning the spark of the Machine God’s divinity that burns within them, the Omnissiah’s faithful manifest auras of energy that disrupt the unbeliever’s neuro-cortices and cause the foe to spasm. While this Canticle is active, each time a melee attack is made against this unit, subtract 1 from that attack’s hit roll. |
The MARS, CULT MECHANICUS and CORE keywords are used in the following Adeptus Mechanicus datasheets:
The LUCIUS and CORE keywords are used in the following Adeptus Mechanicus datasheets:
The AGRIPINAA and CORE keywords are used in the following Adeptus Mechanicus datasheets:
The AGRIPINAA keyword is used in the following Adeptus Mechanicus datasheets:
The AGRIPINAA and KATAPHRON SERVITORS keywords are used in the following Adeptus Mechanicus datasheets:
The GRAIA and CORE keywords are used in the following Adeptus Mechanicus datasheets:
The GRAIA and TECH-PRIEST keywords are used in the following Adeptus Mechanicus datasheets:
The STYGIES VIII keyword is used in the following Adeptus Mechanicus datasheets:
The STYGIES VIII, CORE and INFANTRY keywords are used in the following Adeptus Mechanicus datasheets:
The RYZA keyword is used in the following Adeptus Mechanicus datasheets:
The METALICA keyword is used in the following Adeptus Mechanicus datasheets:
The CORE keyword is used in the following Adeptus Mechanicus datasheets:
The SKITARII and CORE keywords are used in the following Adeptus Mechanicus datasheets:
The VEHICLE keyword is used in the following Adeptus Mechanicus datasheets:
The KATAPHRON SERVITORS keyword is used in the following Adeptus Mechanicus datasheets:
The ONAGER DUNECRAWLER keyword is used in the following Adeptus Mechanicus datasheets:
The ADEPTUS MECHANICUS and CHARACTER keywords are used in the following Adeptus Mechanicus datasheets:
Within the techno-vaults there lie many mechanised wonders that can be requisitioned during times of war.
Skitarii are mere tools to the Tech-Priests, but some have been said to be machine-touched, their untutored instincts somehow in tune with the holiest of machine spirits. Believed to be an unknowing conduit of the Machine God, they may be granted the honour of bearing a piece of techno-arcana in the hope that the Omnissiah’s power flows through them to empower it.
Some exceptional Skitarii are deemed worthy enough to be grafted with a portion of a Tech-Priest’s persona patterning. Serving as a partial host to one so blessed by the Omnissiah, the Skitarius is seen as semi-angelic by their peers.
Every congregation of Tech-Priests comprises masters of arcane knowledge - zealous leaders of man and machine.
1CP | ||
ENHANCED BIONICS Adeptus Mechanicus Stratagem These Kataphron servitors have had their bionics reinforced and augmented to offer greater protection in battle. Use this Stratagem before the battle begins. Pick a unit of SERVITOR MANIPLE KATAPHRON BREACHERS or SERVITOR MANIPLE KATAPHRON DESTROYERS from your army. That unit has a 5+ invulnerable save for the duration of this battle. | ||
With influxes of fresh converts, Agripinaa can select specimens capable of bonding to more powerful servitor enhancements.
There is nothing that cannot be improved by the blessed ministrations of the Omnissiah's faithful.
The HOUSE RAVEN keyword is used in the following Imperial Knights datasheets:
The legions of Metalica have a long-standing alliance with the Knights of House Raven, and the two have fought beside each other on countless occasions.
1CP | ||
CYBERNETICA COHORT Specialist Detachment Stratagem Marching into battle with inhuman synchronisation come the maniples of the Legio Cybernetica, ready to wage war in their pursuit of arcane knowledge. Use this Stratagem when choosing your army. Pick an ADEPTUS MECHANICUS Detachment from your army to be a Cybernetica Cohort Specialist Detachment. TECH-PRIESTS DOMINUS, | ||
1CP | ||
SERVITOR MANIPLE Specialist Detachment Stratagem Like a coming storm, the rhythmic whir of Kataphron tracked motive units and the ponderous crump of marching battle servitors signal the coming of a Servitor Maniple, a legion of lobotomised slaves serving only the will of the Omnissiah. Use this Stratagem when choosing your army. Pick an ADEPTUS MECHANICUS Detachment from your army to be a Servitor Maniple Specialist Detachment. TECH-PRIESTS DOMINUS, | ||
Under cover of stealth screens and auspex scramblers, the warriors of Stygies VIII confound their foes.
The Tech-Priests of Lucius apply the same technologies they use to shift Titans through the warp to master battlefield teleportation.
The ADEPTUS MECHANICUS and VEHICLE keywords are used in the following Adeptus Mechanicus datasheets:
This protective blessing moves machine spirits to defy enemy attack.
Enhanced static chants can override previous commands, allowing for rapid recalibrations, but burn out doctrina wafers.
Once a breach is made, the questing tendrils of the Motive Force jump from subsystem to subsystem, temporarily overloading the animus of aberrant machines.
The METALICA and SKITARII VANGUARD keywords are used in the following Adeptus Mechanicus datasheets:
Metalicans are particularly associated with radium technology, having cleansed their forge world ofall natural biological life. The haze of radiation hangs around their rad-troopers in a deadly fog.
The TECH-PRIEST keyword is used in the following Adeptus Mechanicus datasheets:
Struck with an infoload of revelation, truly blessed Tech-Priests will override the sacred canticles to deliver the Machine God’s adaptive wisdom.
To invigorate the failing machine spirit of a damaged vehicle is a sacred task, greatly aided by certain broadcast datahymns played in the correct sequence.
The ADEPTUS MECHANICUS and TECH-PRIEST keywords are used in the following Adeptus Mechanicus datasheets:
Repairing war engines damaged in the crusade is a holy task.
With relentless fervour, the armies of Metalica strive to bring their own strict brand of order to the anarchy growing across the galaxy,
It is better to sterilise the battlefield than let it fall to the enemy.
1CP | ||
STRAFING FIRE RUN Adeptus Mechanicus Stratagem Modifying the doctrina wafers of these Kastelan Robots grants them greater manoeuvrability and firepower – a devastating combination. Use this Stratagem at the start of your Movement phase. Pick a unit of CYBERNETICA COHORT KASTELAN ROBOTS from your army that has the Aegis Protocol in effect. Until the end of that turn, treat Heavy weapons that unit is armed with as Assault weapons for all rules purposes. | ||
The IRONSTRIDER ENGINE keyword is used in the following Adeptus Mechanicus datasheets:
The SERBERYS keyword is used in the following Adeptus Mechanicus datasheets:
Overloading the movement protocols of a machine is a time honoured method of increasing any mechanised advance.
The ARCHAEOPTER FUSILAVE keyword is used in the following Adeptus Mechanicus datasheets:
Blasted into the strata by powerful rockets, seismic bombs erupt in savage vibrations that throw warriors from their feet and disrupt drive units.
The SICARIAN keyword is used in the following Adeptus Mechanicus datasheets:
Ruststalker hunting imperatives see Sicarians swiftly and silently encircle the foe, the hum of their blades stilled.
Mono-task infoslave skulls make ideal lookouts to watch against the sudden deployment of enemy troops.
Many Tech-Magi program their battle-units with default self-defence protocols to ensure that should they withdraw from close-quarters combat they unleash steady volleys of fire to keep the enemy’s heads down and buy them time. Though this fire is invariably less accurate, it is adequate enough to prevent needless waste of fighting-capable units.
Ruststalker hunting imperatives see them swiftly and silently encircle the foe, the hum of their blades stilled.
The ARCHAEOPTER ENGINE keyword is used in the following Adeptus Mechanicus datasheets:
A glittering cloud of nanofibres descends, its distorting and fracturing effect shutting down enemy comms.
When war calls, the soldiery of Metalica answer, marching in relentless lockstep to meet the foe and lay them to waste.
The SKITARII RANGERS keyword is used in the following Adeptus Mechanicus datasheets:
The SKITARII VANGUARD keyword is used in the following Adeptus Mechanicus datasheets:
Binharic imperatives flash through neural architecture, driving augmetic muscle-bundles and auto-actuators into overdrive to propel the Skitarii more swiftly into the fray.
The PTERAXII STERYLIZORS keyword is used in the following Adeptus Mechanicus datasheets:
For those caught upon the talons of hunters whose reasoning has been pared back to finely tuned instincts, escape is unlikely.
The ADEPTUS MECHANICUS and CORE keywords are used in the following Adeptus Mechanicus datasheets:
Mono-task infoslave skulls make ideal lookouts to watch against the sudden deployment of enemy troops.
Even the vile energy surges of the warp will be quieted by the faith and undeniable logic that emanates from the pure devotees of Graia.
1CP | ||
NOOSPHERIC MINDLOCK Adeptus Mechanicus Stratagem The Tech-Priests that lead Servitor Maniples have advanced targeting systems hardwired into each of their Kataphron servitors that allow updated protocols to override defaults in the heat of battle.. Use this Stratagem at the start of your Shooting phase. Pick a unit of SERVITOR MANIPLE KATAPHRON BREACHERS or SERVITOR MANIPLE KATAPHRON DESTROYERS within 6" of a friendly SERVITOR MANIPLE TECH-PRIEST DOMINUS. Add 1 to hit rolls for attacks made by that unit until the end of the phase. | ||
The ADEPTUS MECHANICUS and ARC GRENADES keywords are used in the following Adeptus Mechanicus datasheets:
These grenades explode with crackling power and a savage pulse of radiation that incinerates even shielded mechanical systems.
The ELECTRO-PRIESTS keyword is used in the following Adeptus Mechanicus datasheets:
By chanting fiery psalms in praise of the Motive Force, Electro-Priests inflame the potential of their charged fields.
It is possible to overcharge the augur spirits of battle servitors, homing their detection nodes in on vulnerable systems.
Sanctified with the Tri-fold Litany, each of these slugs has spent a decade in the oldest and most irradiated forge temple to certify their lethality.
Experienced Rangers enter a trance-like state, their bionic augmentations working in a synchronous blur to load, fire and reload in a cycle of well-oiled automation.
It is possible to overcharge the augur spirits of battle servitors, homing their detection nodes in on vulnerable systems.
The auditory assault of the weaponry of Metalica is so intimidating that it causes entire armies to quail, before fleeing the oncoming Adeptus Mechanicus ranks.
That which hates most breeds the most incandescent of blasts - or so say the Tech-Priests of Ryza, who have long nurtured the secret skill of coaxing extra firepower from plasma weapons.
Even when defences are breached and the front lines are overrun, a defence cohort can still unleash ruination.
The Warlord orders the complete purge of an area of the battlefield, the first step in turning the area into a wasteland. All caught within it suffer the wrath of the Omnissiah.
A swarm of servo-skulls has collated data on the enemy's deployment zone so that our cohort warriors can better engage them from our own fortified battle lines.
The sterile perfection of Metalica sees them processing the battlefield with the dispassionate will of pure machines, lacking mercy, remorse or respite.
Employing directed binharic entanglement to coordinate their motions, paired maniples of Skitarii attack with eerie and lethal synchronicity.
The ADEPTUS MECHANICUS and SMOKESCREEN keywords are used in the following Adeptus Mechanicus datasheets:
The sacred war engines of the Adeptus Mechanicus release clouds of cloying incense laced with radioactive particulate, obscuring them from enemy sensors.
This protective blessing moves the Omnissiah’s flock to defy enemy attack.
1CP | ||
POWER SURGE Adeptus Mechanicus Stratagem The datasmith delivers a burst of energy to the Kastelan Robots allowing them to cross the battlefield at an accelerated pace. Use this Stratagem at the start of your Charge phase. Pick a unit of CYBERNETICA COHORT KASTELAN ROBOTS from your army within 3" of a friendly CYBERNETICA COHORT CYBERNETICA DATASMITH . Add 3 to charge rolls made for that unit of Kastelan Robots until the end of that phase. | ||
Daubed in holy oils and wreathed in pungent incense, the piston-driven walking engines of a forge world sends ton of sacred iron into the enemy at full tilt.
Cogitating several steps ahead, the Serberys Raiders obey a sudden protocol change, pulling out and leaving a rash enemy exposed.
The CULT MECHANICUS and CORE keywords are used in the following Adeptus Mechanicus datasheets:
The CULT MECHANICUS and CHARACTER keywords are used in the following Adeptus Mechanicus datasheets:
The truly devout can send a sudden charge of the Motive Force pulsing through their numerous augmentations, stunning nearby foes.
An intense micro-burst can overload any nearby machine spirit.
Sicarians of the kill clades are forged into perfect killing machines.
Accompanied by cracks of displaced air and the tang of burnt ozone, taser weapons unleash multiple forks of burning energy with every strike.
Skitarii call upon reserves of divine strength with chants of war.
The channelling of inspiring verses of zealotry allows Electro-Priests to release the pent-up energy within them.
The truly devout can send a sudden charge of the Motive Force pulsing through their numerous augmentations, stunning nearby foes.
The cacophonous auditory output of Metalica's chosen soldiery can be a weapon into itself, stunning the enemy as eardrums burst and aural sensors overload, leaving them disoriented and unable to regain focus.
Employing data-refined kill-canticle protocols, the Skitarii are driven into a state of heightened ferocity that sees their bloodstreams boil with combat hyperstimulants.
In their eternal quest for the acquisition of knowledge and technology, Tech-Priests require superhuman efforts from the troops under their command.
The deafening noises that Metalican weapons make as they unleash their fury can plunge the enemy into panic and disarray.
With the right blessings, a war engine that is no longer able to serve the Machine God can enact one final triumph.
Between their mechanical augmetics and their fanatical faith in the indomitability of these machine-blessings, Veteran Skitarii are nigh-impossible to lay low.
The PTERAXII keyword is used in the following Adeptus Mechanicus datasheets:
There are none that can hide from the omniscient predation of the Machine God’s devout, who soar skywards before arcing back at hunting speed.
THE CAGE OF VARADIMAS
The Cage of Varadimas is a single, continuous electro-circuit of ancient and exquisite design. Its implantation is excruciating until one has tamed its coruscating power. The crippling charge it emits can throw an Ork back several feet, causing nerves and muscles to twitch uncontrollably, and leaving the enemy easy prey for Tech-Priests who indulge in battlefield vivisection. All it takes is a touch and the potent change passes from one target to another.
Each time the bearer hits an enemy unit (excluding VEHICLE units) with a melee attack, until the end of the phase, that unit is electro-shocked. Each time a model in an electro-shocked unit makes an attack, subtract 1 from that attack’s hit roll.TEMPORCOPIA
It is thought - by Mars at least - that no forge world retains the knowledge of nano-engineering, despite its horror being so prevalent during the Age of Technology. The Temporcopia is a relic from that dark time, yet its constituent, microscopic machines replicate to a given sacred number and no more. Released from their magnetic casket, the invisible devices seek out nearby prey, sinking between molecular bonds and draining electro-chemical potential for a moment before they expire.
At the start of the Fight phase, you can select one enemy unit within 3" of the bearer. That unit is not eligible to fight this phase until after all eligible units from your army have done so.THE OMNISCIENT MASK
Legend has it that the wearer of the Omniscient Mask can read the souls of men. An object of great veneration amongst the Skitarii, those under its gaze fight all the harder.
The bearer gains the following ability:THE SKULL OF ELDER NIKOLA
This yellowed, multi-lacquered servo-skull is perhaps the most ancient of its kind. It has been ghostdated to the early days of Mankind. Should the correct praise-psalm be sung to it, the halo of electrical power that surrounds the skull’s bony circumference will explode outwards in a ring of crackling force, scrambling the unnatural workings of enemy war engines.
At the start of your Shooting phase, roll one D6 for each enemy VEHICLE unit within 12" of the bearer: on a 2-3, that unit suffers 1 mortal wound; on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers 3 mortal wounds.For those with the influence, induction into a Holy Order can bring patronage and power.
The and CORE keywords are used in the following Adeptus Mechanicus datasheets:
The , CULT MECHANICUS and CORE keywords are used in the following Adeptus Mechanicus datasheets:
The , CORE and DATA-TETHER keywords are used in the following Adeptus Mechanicus datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
The ADEPTUS MECHANICUS and INFANTRY keywords are used in the following Adeptus Mechanicus datasheets: