The shining golden warriors known as the Adeptus Custodes are the elite bodyguard of the Emperor himself. Their word is law and their might in battle unsurpassed, even amongst the ranks of the Space Marines. Striding resplendent and fearless through the fog of war, they bring hope to the embattled civilisations of Mankind and swift death to their enemies.
This page contains all of the rules that you will need in order to fight battles with your Adeptus Custodes miniatures. Each datasheet includes the characteristics profiles of the unit it describes, as well as any wargear and abilities it may have.Book | Kind | Edition | Version | Last update |
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![]() | Codex | 9 | Indomitus 1.1 | July 2022 |
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![]() | Expansion | 9 | April 2023 | |
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![]() | Rulebook | 9 | Q2 2023 | April 2023 |
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![]() | Index | 9 | Indomitus 1.9 | February 2023 |
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![]() | Expansion | 9 | January 2023 | |
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![]() | Rulebook | 9 | March 2022 | |
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![]() | Boxset | 9 | December 2021 |
Q: | Is a model that performs a teleport-shunt using the Praetorian Plate Relic considered to have made a Heroic Intervention when it does so? |
A: | Yes. |
Q: | If a model that has the Auric Exemplar Warlord Trait is selected for the Vigil Unending Stratagem, does it also make the additional attacks granted by this Warlord Trait before being removed? |
A: | Yes. |
A unit’s datasheet will list all the abilities it has. Certain abilities that are common to many units are only referenced on the datasheets rather than described in full. These are described below.
The cellular alchemy that creates the warriors of the Adeptus Custodes leaves them forever touched by a spark of the Emperor’s own greatness. Beyond their martial might and incorruptible nobility, this energy manifests itself as an almost supernatural warding, as though the Custodians were protected by the hand of the Emperor. Bullets and bolts are turned aside at the last moment, blades fail to strike home, and even the psychic powers of the foe can suddenly and inexplicably flicker away to nothing in the face of the Ten Thousand.
There are few deadlier hunters of rogue psykers and alien witches. Against them, the proximity of the Sisters of Silence is a weapon and a shield unto itself - these warriors are immune to the kiss of the warp.
The Adeptus Custodes are undisputed masters of the teleportation strike. Plunging deep within enemy ranks, they slaughter the foe before they even have time to react.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Calistus is the art of keeping up relentless fire while advancing against the enemy.
Stance 1: Each time this unit Advances, roll one additional D6 and discard one of the results.Conservai emphasises seeing the bigger strategic picture over and above the slaughter of enemies.
Stance 1: This unit can perform an action in a turn in which it Advanced or Fell Back.This aggressive fighting style has been adapted for the Custodes to deal with hordes of foes who vastly outnumber them.
Stance 1: Each time an enemy unit piles in or consolidates, if it starts that move within Engagement Range of this unit, subtract 2" from the distance models in that enemy unit can move for that pile-in or consolidation move.Masters of Salvus are preternaturally skilled marksmen.
Stance 1: Add 4" to Range characteristic of ranged weapons models in this unit are equipped with.Masters of Rendax are superlative monster and war machine hunters.
Stance 1: Each time a model in this unit makes an attack against a VEHICLE or MONSTER unit, an unmodified hit roll of 6 automatically wounds the target.Kaptaris is optimised to trap enemy units in close combat with the Custodes, where the elite warriors can eliminate them.
Stance 1: Each time a melee attack is made against this unit, the hit roll cannot be re-rolled.Some rules refer to ‘auric weapons’. The definition of this weapon for the purposes of such rules can be found below:
The Adeptus Custodes are the Emperor’s own army. When such an assemblage of demigods marches to war, it is a gilded display of His might.
A single Shield-Captain commands each shield company in war.
You can include a maximum of one of each type of SHIELD-CAPTAIN (i.e. GUARDIAN, ALLARUS and VERTUS) unit in each ADEPTUS CUSTODES Detachment from your army.Warriors of the Adeptus Custodes are duty-bound protectors first and foremost.
For the purposes of the Look Out, Sir rule, each ADEPTUS CUSTODES INFANTRY and ADEPTUS CUSTODES BIKER model counts as 2 models for friendly ADEPTUS CUSTODES CHARACTER models of the same <SHIELD HOST>.Not every Custodian belongs to a shield host, for such organisations are a temporary formation of shield companies gathered for a particular purpose though some have existed for ten thousand years without having been disbanded. Those Custodes not part of such a formation play just as vital a role in the service of the Emperor, and fight all over the galaxy in their liege’s name.
The Adeptus Custodes are blessed with gifts the Emperor has given them physical might, mental robustness and the most powerful arms and armour available.
Assemblies of Adeptus Custodes include warriors with an enormous range of combat experience against myriad foes. Together, these warriors are much greater than the sum of their parts.
The warlord embodies all the greatest traits of the Adeptus Custodes, and is admired by Custodians and others alike. Brave, loyal, steadfast and strong, they are among Humanity’s finest. In battle, this warlord strikes down foe after foe with incredible precision.
Each time this WARLORD fights, after resolving all of its attacks, it can make a number of additional attacks equal to the number of enemy models destroyed as a result of its attacks during that fight (to a maximum of 4 additional attacks).Paragon spears are among the most powerful and beautifully wrought guardian spears in the Custodes’ arsenal, wielded most often by great Shield-Captains.
EMPEROR’S CHOSEN model equipped with a guardian spear only. This Relic replaces a guardian spear and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Paragon spear (shooting) | |||||
Paragon spear (shooting) | 24" | Rapid Fire 1 | 5 | -1 | 2 |
Paragon spear (melee) | |||||
Paragon spear (melee) | Melee | Melee | +3 | -5 | 2 |
The Shadowkeepers watch over the Dark Cells beneath the Imperial Palace and keep trammelled the dread entities and technologies sealed within. Should such potent and terrible manifestations appear abroad in the Imperium, it falls to the Shadowkeepers to capture and imprison them.
The Shadowkeepers are unrelenting in the pursuit of their quarry, whether it is being, beast or dark artefact. When apprehending their target, they are utterly focused and unstoppable.
The Shadowkeepers' role requires superhuman resolve and a fortitude of will so unbreakable that it is like unto a monolithic fortress. When set to their task, the Shadowkeepers shrug off the worst that their foes can throw at them, ignoring the sorest wounds through sheer force of determination. For their already outmatched enemies, it is a terrifying spectacle.
The master of the Shadowkeepers is the Lockwarden, an especially stern master gaoler feared by all his charges. He must be implacable in defence and unrelenting on the attack.
Each time an attack made by this WARLORD is allocated to a CHARACTER unit, an invulnerable saving throw cannot be made against that attack.This unassuming, rune - inscribed piece of arcane technology entraps its victim in a shimmering stasis prison for return to Terra.
SHADOWKEEPERS model only. At the start of the Fight phase, select one enemy unit within Engagement Range of the bearer. That unit is not eligible to fight this phase until after all eligible units from your army have done so.Fear is a familiar weapon to the Imperium, used to deter enemies and keep seething populations in line. There is no terror as pure and absolute as that invoked when the Emperor’s own fury is unleashed to punish his foes. Such is the Dread Host, a weapon forged to strike at dawning threats and spread fear through absolute annihilation.
The Dread Host are executioners and eliminators the Emperor’s wrath made manifest. Where they tread, the enemy are completely destroyed. No other result is acceptable.
The Dread Host go to battle aboard the trio of terrifying pre-heresy warships known as the Moiraides. These potent vessels teleport their passengers straight into battle, so that the Adeptus Custodes can begin their charge aboard a warship, and complete it surging from an explosion of golden light into the enemy's midst.
The Dread Host employ a near-prescient intelligence network to foresee their enemies’ plans and weaknesses. This warlord employs that amassed knowledge to best direct his comrades’ attacks.
In your Command phase, select this WARLORD or one friendly DREAD HOST CORE unit within 6" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, an unmodified hit roll of 6 scores 1 additional hit.This towering castellan axe was wrought to make a bloody example of those who dare to set themselves against the might of Terra.
DREAD HOST model equipped with a castellan axe only. This Relic replaces a castellan axe and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Admonimortis (shooting) | |||||
Admonimortis (shooting) | 24" | Rapid Fire 1 | 5 | -1 | 2 |
Admonimortis (melee) | |||||
Admonimortis (melee) | Melee | Melee | +3 | -3 | 3 |
Certain servants of the Emperor bear great responsibilities deemed directly relevant to the safety of Terra. Such esteemed figures are afforded the protection of the Aquilan Shield, until their usefulness is thought to be at its end. These warriors devote every iota of their strength and will to the defence of their assigned charge, be that an Indomitus Crusade Fleetmaster or a lowly Imperial Guardsman turned visionary prophet.
Knowledge as to the purpose of the Aquilan Shield’s warriors is rare to any but themselves, and only they know what terrible events will occur if they fail. Thus, they fight with a tenacity and determination that is all but impossible for the foe to overcome.
It is second nature for the warriors of the Aquilan Shield to place themselves between their charges and potential peril.
Years of interposing himself between his charges and the blades of their foes has left this warlord adept at turning and deflecting attacks.
Each time an attack is allocated to this WARLORD, halve the Damage characteristic of that attack (rounding up).Fashioned by the great Terran armourer Annah Tsvochakin in the latter years of M32, the stunningly worked storm shield named Praesidius is a singular artefact. Not only is its auramite surface finely worked and layered at a molecular level for greater durability, but nestled within its graven bulk are a series of microshield generators. Employing a never again replicated modification of displacer technology, the shield generates small localised displacement bubbles at the point of impact, literally beaming bolts, bullets and the tips of blades harmlessly away from Praesidius’ bearer.
AQUILAN SHIELD model equipped with a praesidium shield only. Each time an attack is made against the bearer, subtract 1 from that attack’s wound roll.The Solar Watch move fast and strike hard, launching their Talon Sorties to eliminate those threats in or around the Sol System itself. Their wrath is swift and terrible, delivered with a martial precision that few could match.
When the Solar Watch attack, they strike for the throat, reacting swiftly and devastatingly to any threats they perceive.
The Solar Watch prioritise the speedy elimination of their foes’ command assets, tearing the throat from their army. The enemy are left reeling and confused, their command structure collapsing even as the Solar Watch strike the killing blow.
This warlord excels in directing fast and deadly offensives designed to close rapidly with the enemy, overwhelming the foe with a devastating concentration of force.
At the start of your Charge phase, select one friendly SOLAR WATCH INFANTRY unit within 6" of this WARLORD. Until the end of the phase, that unit is eligible to charge in a turn in which it Advanced.Wrought from lightweight zephyrgeldt alloys, this remarkable spear is also imbued with a ferociously predatory machine spirit.
SOLAR WATCH model equipped with a guardian spear only. The bearer can shoot and charge in a turn in which it Fell Back. This Relic replaces a guardian spear and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Swiftsilver talon (shooting) | |||||
Swiftsilver talon (shooting) | 24" | Rapid Fire 1 | 4 | -2 | 2 |
Swiftsilver talon (melee) | |||||
Swiftsilver talon (melee) | Melee | Melee | +2 | -4 | 2 |
In the days of the Great Crusade, the Emperor often entrusted crucial messages or artefacts to be borne by his Custodians. It is a duty they still fulfil now, speaking, acting and making war with the absolute authority of the Master of Mankind himself.
Emissaries Imperatus are the first out into the darkness, bringing the light and word of the Emperor wherever they go.
The Emissaries Imperatus hear the word of the Emperor himself. They will fulfil his will no matter the opposition, and brave the darkest regions of the galaxy to complete the tasks given to them.
Where many amongst the Adeptus Custodes hold themselves remote and aloof from the lesser mortals around them, this warlord’s booming oratory and inspirational rhetoric are meant for the ears and hearts of all loyal Imperial servants.
This device brings light to the most impenetrable of darknesses, its magnificent gleam so bright that it can strike down foes.
EMISSARIES IMPERATUS model only.ETERNAL PENITENT (Adeptus Custodes – Requisition)
OPEN THE VAULTS (Adeptus Custodes – Requisition)
THE EMPEROR’S HEROES (Adeptus Custodes – Requisition)
VICTOR OF THE BLOOD GAMES (Adeptus Custodes – Requisition)
FROM GOLDEN LIGHT THEY COME (Adeptus Custodes – Strategic Ploy)
Battle Round
DEATH MARK (Adeptus Custodes – Battle Tactic)
INTO THE DARKNESS (Emissaries Imperatus – Battle Tactic)
CREEPING DREAD (Adeptus Custodes – Strategic Ploy)
TALONS OF THE EMPEROR (Adeptus Custodes – Battle Tactic)
MARTIAL DISCRETION (Adeptus Custodes – Strategic Ploy)
RETRIBUTION OF THE MACHINE SPIRIT (Adeptus Custodes – Epic Deed)
UNLEASH THE LIONS (Adeptus Custodes – Strategic Ploy)
WISDOM OF THE MORITOI (Adeptus Custodes – Epic Deed)
ESTEEMED AMALGAM (Emperor’s Chosen – Strategic Ploy)
MANOEUVRE AND FIRE (Adeptus Custodes – Strategic Ploy)
TELEPORT HOMER (Adeptus Custodes – Wargear)
TALONS BARED (Adeptus Custodes – Boarding Actions – Strategic Ploy)
GOLDEN LIGHT OF THE MOIRAIDES (Dread Host – Strategic Ploy)
TANGLEFOOT GRENADE (Adeptus Custodes – Wargear)
RAPID REACTIONS (Adeptus Custodes – Strategic Ploy)
RAPID REACTIONS (Adeptus Custodes – Boarding Actions – Strategic Ploy)
DESPERATION’S PRICE (Adeptus Custodes – Strategic Ploy)
EMPYRIC SEVERANCE (Adeptus Custodes – Strategic Ploy)
PSYK-OUT GRENADE (Adeptus Custodes – Wargear)
PURGATION SWEEP (Adeptus Custodes – Battle Tactic)
SHIELD OF HONOUR (Aquilan Shield – Strategic Ploy)
ARCANE GENETIC ALCHEMY (Adeptus Custodes – Battle Tactic)
COVERED ADVANCE (Adeptus Custodes – Wargear)
THE EMPEROR’S AUSPICE (Adeptus Custodes – Strategic Ploy)
ARCANE GENETIC ALCHEMY (Adeptus Custodes – Boarding Actions – Battle Tactic)
GRIM RESPONSIBILITY (Shadowkeepers – Battle Tactic)
SENSE OF SANCTION (Adeptus Custodes – Boarding Actions – Epic Deed)
TANGLEFOOT GRENADE (Adeptus Custodes – Wargear)
FRATERNITY OF HEROES (Adeptus Custodes – Strategic Ploy)
OATH-BOUND PROTECTORS (Adeptus Custodes – Boarding Actions – Strategic Ploy)
INDOMITABLE GUARDIANS (Adeptus Custodes – Strategic Ploy)
PRAESIDIUM SHIELDWALL (Adeptus Custodes – Battle Tactic)
SWEEPING ADVANCE (Adeptus Custodes – Battle Tactic)
VIGIL UNENDING (Adeptus Custodes – Epic Deed)
AVENGE THE FALLEN (Adeptus Custodes – Battle Tactic)
SLAYERS OF NIGHTMARES (Adeptus Custodes – Battle Tactic)
DUTY BEFORE THE THRONE (Adeptus Custodes – Boarding Actions – Epic Deed)
INDOMITABLE GUARDIANS (Adeptus Custodes – Strategic Ploy)
PRAESIDIUM SHIELDWALL (Adeptus Custodes – Battle Tactic)
SWEEPING ADVANCE (Adeptus Custodes – Battle Tactic)
VIGIL UNENDING (Adeptus Custodes – Epic Deed)
AVENGE THE FALLEN (Adeptus Custodes – Battle Tactic)
SLAYERS OF NIGHTMARES (Adeptus Custodes – Battle Tactic)
DUTY BEFORE THE THRONE (Adeptus Custodes – Boarding Actions – Epic Deed)
INDOMITABLE ENGINES (Adeptus Custodes – Epic Deed)
SHOULDER THE MANTLE (Adeptus Custodes – Strategic Ploy)
DUTY BEFORE THE THRONE (Adeptus Custodes – Boarding Actions – Epic Deed)
EARNING OF A NAME (Adeptus Custodes – Epic Deed)
THE EAGLE’S STRIKE (Solar Watch – Strategic Ploy)
If your army includes any ADEPTUS CUSTODES or ANATHEMA PSYKANA Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to these Stratagems, and can spend CPs to use them. When one of these Stratagems instructs you to select a unit from your army, replace all instances of <SHIELD HOST> on that Stratagem (if any) with the name of the shield host that your selected unit is assigned to.
The Adeptus Custodes are individually engineered on a molecular level using secrets of genetic alchemy that render them virtual demigods in battle.
Custodes riding jetbikes smash apart their foes without slowing, racing to new positions as soon as they’ve broken through.
When units of Custodes form a wall with their praesidium shields, the enemy can do little to break through.
When Vigilators mark a target for death, its destruction is assured.
The loss of a Custodian is commemorated by the tolling of the Bell of Lost Souls on Terra, and by their comrades’ bloody vengeance on the battlefield.
In an age plagued by monstrous foes, when primordial horrors from the darkest void circle Humanity's dying light, still the Adeptus Custodes stand strong!
The Talons of the Emperor strike with deadly unity.
When set upon by the foe, Witchseekers stop at nothing to bring them down with torrents of burning promethium.
Only in death does duty end, and the Custodes are determined that every second of their lives will be spent committed to the Emperor.
Each fallen champion who rests within the sarcophagus of a Dreadnought has seen a thousand battles and slain foes beyond counting. All such noble warriors are immensely inspiring to Custodes around them.
There are many tales of machine spirits wreaking havoc on the foe, even after their crew are slain and their critical systems are failing.
The belligerency of some Adeptus Custodes machine spirits makes them unyielding foes to face.
When a Custodian carries out a magnificent deed, he might earn a new name for his efforts.
In dire need, the warriors of the Adeptus Custodes bear into battle weapons not used since the siege of the Imperial Palace.
Champions of the Talons of the Emperor could lead entire armies.
What foe can withstand a warrior who has overcome the defences of Holy Terra itself?
Custodians tainted by dishonour seek penance through voluntary entombment in a Dreadnought's sarcophagus.
Any Custodian would place himself in peril to protect his brothers without a moment’s hesitation.
Adeptus Custodes fight in whatever manner necessary to achieve victory.
Custodians will not be moved from their objective.
Heroic bands of Allarus Custodians engage armies in fierce battle.
A comrade always stands ready to take a fallen leader's place.
The Custodes never take the pressure off their foes, maintaining punishing fire even as they manoeuvre to new positions.
To overcome the Null-Maidens’ aura, enemy psykers overstretch themselves with horrible consequences.
When the eye of the Emperor is upon his champions, no foul trickery of the foe can prevail.
Through use of ancient Godstrike-pattern teleportariums, the Custodians can deploy straight into the heart of battle.
The mere presence of Null-Maidens quashes psychic manifestations.
Foes shrink from the Null-Maidens' unsettling presence.
As Custodes push back the enemy in melee, they gun them down with their guardian spears.
Deploying their smoke launchers, transports screen themselves from the enemy.
These rare grenades cause localised distortions in gravity, space and time that send the enemy stumbling in disarray.
This equipment produces a signal that can lock on to armour and ensure warriors teleport exactly where needed.
Psyk-out grenades are produced using an extremely rare substance thought to be a by-product of the esoteric processes that sustain the Astronomican. Upon detonation, each grenade scatters a dense cloud of psi-refractive particles across the target area.
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This Captain-Commander takes weapon mastery to the highest level. He has become the wargear he wields, and they have become him. All Custodes who follow him seek to learn from his skills and follow his lead.
In your Command phase, select one ADEPTUS CUSTODES CORE or ADEPTUS CUSTODES CHARACTER unit within 6" of this model. Until the start of your next Command phase, that unit benefits from both stances of your current ka’tah. This model can only use this ability if every unit from your army has the ADEPTUS CUSTODES keyword (excluding ANATHEMA PSYKANA, AGENT OF THE IMPERIUM and UNALIGNED units).The Captain-Commander is implacable on the field, the Emperor’s will made manifest. No foe can hope to stop this warrior achieving his goals.
Each time this model makes a pile-in or consolidation move, it can move an additional 1". Each time this model makes a pile-in or Heroic Intervention move, it can move in any direction, and can do so even if it is already touching an enemy model, so long as it finishes the move within Engagement Range of an enemy unit.This Captain-Commander has earned many names destroying vicious monsters, mighty champions and powerful war machines.
Each time this model makes a melee attack against a MONSTER, VEHICLE or CHARACTER unit, add 1 to the wound roll.The harder the battle, the more resolute this Captain-Commander becomes.
This Captain-Commander has trained extensively to face multiple foes at once, knowing that the Custodes will always be outnumbered.
Each time this model is selected to fight, after it piles in, if it is within 2" of six or more enemy models, then until that fight is resolved, add 2 to the Attacks characteristic of this model.This Captain-Commander never relents in the pursuit of his quarry any apparent withdrawal he makes merely brings death to his foe sooner.
This model is eligible to declare a charge with in a turn in which it Fell Back.This Captain-Commander leads from the front, determined to be the first onto any battlefield and to claim the maiden kill. He storms into the fray at incredible speed, smashing through his foes.
Each time this model makes an attack, if it made a charge move or performed a Heroic Intervention this turn, you can re-roll hit rolls and wound rolls of 1.If an ADEPTUS CUSTODES CHARACTER model is your WARLORD, you can use the Adeptus Custodes Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.
When you have determined a Warlord Trait for an ADEPTUS CUSTODES CHARACTER model, replace all instances of the <SHIELD HOST> keyword in their Warlord Trait (if any) with the name of the shield host that your model is assigned to.
If an ANATHEMA PSYKANA CHARACTER model is your WARLORD, you can use the Anathema Psykana Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D3 to randomly generate one, or you can select one.
D6 | WARLORD TRAIT |
1 | MASTER OF MARTIAL STRATEGY This warlord is immeasurably accomplished in the arts of war and in the Adeptus Custodes’ fighting formations.
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2 | CHAMPION OF THE IMPERIUM This warlord is amongst the finest champions in the entire Imperium, and their presence inspires all nearby to acts of heroism.
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3 | SUPERIOR CREATION The cellular alchemy that went into the creation of this heroic warrior has rendered him breathtakingly resilient. Each time this WARLORD would lose a wound, roll one D6: on a a 5+, that wound is not lost. |
4 | IMPREGNABLE MIND No blandishment or invasion by the enemy can overcome the fortress of this warlord's mind, and his strength of will can crush that of lesser beings.
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5 | RADIANT MANTLE The holy light of the Emperor himself glows around this magnificent warrior in a sublime halo. Enemies are blinded by its glory, forced to recoil in pain and terror. Each time an attack is made against this WARLORD, subtract 1 from that attack’s hit roll. |
6 | PEERLESS WARRIOR With every strike, this warlord proves himself the master of one-to-one combat against even the most terrifying foes.
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D3 | WARLORD TRAIT |
1 | OBLIVION KNIGHT Oblivion Knights are among the most powerful and experienced of the Sisters of Silence. Many have fought against and defeated numerous alpha-level psykers.
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2 | SILENT JUDGE (AURA) This warlord has condemned countless numbers to death in her mission to root out the psyker and punish those concealing them. In battle she is cold, calculated and remorseless. While an enemy unit is within 3" of this WARLORD:
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3 | MISTRESS OF PERSECUTION (AURA) This warlord is a supreme huntress who has captured and purged countless psykers in the bowels of hive worlds, the hidden dens of criminal warlords and on planets in the throes of heretical rebellion. While a friendly ANATHEMA PSYKANA INFANTRY unit is within 6 " of this WARLORD:
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CHARACTER | WARLORD TRAIT |
Aleya | Oblivion Knight |
Trajann Valoris | Champion of the Imperium, Master of Martial Strategy |
Valerian | Peerless Warrior |
If every model from your army (excluding AGENT OF THE IMPERIUM and UNALIGNED models) has the ADEPTUS CUSTODES and/or ANATHEMA PSYKANA keyword, and your WARLORD has the ADEPTUS CUSTODES or ANATHEMA PSYKANA keyword, you can, if you are playing a matched play battle that instructs you to select secondary objectives (e.g. a mission from the Eternal War mission pack in the Warhammer 40,000 Core Book), select one of them to be from the Adeptus Custodes and Anathema Psykana secondary objectives listed below.
Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives (for example, when you select secondary objectives, you cannot choose more than one from each category, you can score no more than 15 victory points from each secondary objective you select during the mission etc.).
The power of Terra is displayed when His most loyal warriors emerge from an enemy’s attack unscathed, and cut down their foes in response.
The Adeptus Custodes are vigilance incarnate - unwavering sentinels that stand guard over the Master of Mankind and His realm.
When the very worst of the galaxy's abominations take to the battlefield, the Adeptus Custodes step forward to send them back into the abyss.
In this section you’ll find additional rules for playing Crusade battles with Adeptus Custodes and Sisters of Silence, such as Agendas, Battle Traits and Crusade Relics that are bespoke to ADEPTUS CUSTODES and ANATHEMA PSYKANA units. You can find out more about Crusade armies in the Warhammer 40,000 Core Book.
The Custodes are never satisfied with their skills, always seeking to improve them in service to the Emperor.
Artefacts that pose a threat to the Emperor must be captured and sent to the Dark Cells.
Psykers must be captured, whether to protect the Imperium from dangers or to fuel the Astronomican.
Custodes who wear the black of failure will always attempt to atone for their actions in battle.
A devastating victory is a great deterrent to potential foes.
Though an honorific more than an official rank, those named Captain-Commander richly deserve the accolade for their martial and strategic mastery.
In the most dire of circumstances, the Custodes will draw artefacts and relics from the vaults in order to defeat the most dangerous foes.
Should a Custodian carry out a great and noble deed, he earns a new name.
As a reward for deeds in battle, Custodians are marked for greatness, earning new titles and roles.
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1 | His Domain |
Keep his realms pure! | |
Complete two battles in which you earned experience points from Battlefield Supremacy Agendas. |
2 | Mortalis |
Slay the abominations! | |
Complete two battles in which you earned experience points from Purge the Enemy Agendas. |
3 | Wrath of the Emperor |
End them all! | |
Complete two battles in which you earned experience points from the Judgement Delivered Agenda or No Mercy, No Respite Agendas. |
4 | Shadowed Directive |
Move swiftly. Move silently. | |
Complete two battles in which you earned experience points from the Bound for the Dark Cells Agenda or Shadow Operations Agendas. |
5 | Destroy the Abomination |
End the witches and eradicate their magicks. | |
Complete two battles in which you earned experience points from the Great Tithe Agenda or Warpcraft Agendas. |
6 | Crushing Offensive |
Overwhelm them. Leave no trace of their miserable existence. | |
Win a battle by more than 10 victory points. |
1 | Guardians of the Throne and His Realm |
The stars are His, and His alone. | |
At the end of a battle, both of the following must be true:
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2 | Martial Supremacy |
They outnumber us ten to one. Not even close to a fair fight for them. | |
At the end of a battle, at least twice as many enemy units were destroyed in that battle than friendly units. |
3 | Cut Off The Head |
Remove the head and the body will fall. | |
At the end of a battle, an enemy WARLORD has been destroyed. |
4 | Annihilation |
They have earned our wrath. Annihilation is the punishment. | |
At the end of a battle, every enemy unit has been destroyed, is below Half-strength or, if it is a single model unit, has less than half its starling number of wounds remaining. |
5 | Breakthrough |
Smash their lines, drive them to rout. | |
At the end of a battle, have more friendly units wholly within your opponent’s deployment zone than enemy units (in both cases, AIRCRAFT units and units with the Fortification Battlefield Role are excluded). |
6 | Inspirational Example |
Lead from the front. | |
Destroy two or more enemy units in a battle as a result of melee attacks made by one ADEPTUS CUSTODES CHARACTER unit from your army. |
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1 | Command in Question |
The Shield-Captain must earn back the respect of his fellow Custodes. | |
Select one SHIELD-CAPTAIN unit in your Order of Battle. That unit gains the Honour Blemished and Loss of Reputation Battle Scars. If your Order of Battle does not contain any SHIELD-CAPTAIN units, re-roll this result. |
2 | Order of Atonement |
Only on the battlefield can this force atone for its failings. | |
Halve the number of experience points (rounding down) that units in your Crusade force earn for a number of battles equivalent to the number of your endeavour’s imperatives that were not completed (the previous battle counts as the first of such battles). |
3 | Petition the Tower of Hegemon |
Despite having warriors enough for its task, this force has requested aid from the Tower of Hegemon. | |
Reduce your Requisition points to 0. You cannot gain Requisition points for completing a battle from a number of battles equivalent to the number of imperatives of your endeavour that were not completed (the previous battle counts as the first of such battles). Note that you can still gain Requisition points from other means, e.g. a mission’s Victor Bonus. |
Aurulent Warding Auramite can be etched with protective wards. Few have the skills or knowledge to amend the Custodes' armour in such a way, and the process takes many months to complete. Once per turn, you can re-roll a saving throw made for the bearer. |
Emperor’s Light Said to have been crafted from a crystallised shard of the Emperor’s glorious light, this masterwork misericordia has been borne into battle by three separate Captain-Generals. It is said to flood the heart of its victim with searing holy radiance, and is an object of dread to traitors and heretics alike. Model equipped with a misericordia only. This Relic replaces a misericordia and has the following profile:
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Veracity, the Sword of Oblivion Not only the symbol of the High Commander of the Silent Sisters, this blade is the pattern upon which all executioner greatblades were built. The substance of the blade is capable of cutting any material without the need of a power field or disruption generator. It is an enigma to all save Veracity’s first famed wielder - the Emperor himself. KNIGHT-CENTURA equipped with an executioner greatblade only. This Relic replaces an executioner greatblade and has the following profile:
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Lucent Aureole This gleaming halo is a unique ancient artefact fitted with an extremely powerful conversion field that offers heightened protection to the wearer. The bearer has a 3+ invulnerable save. |
Apollonian Spear The Apollonian Spear was the guardian spear wielded by Constantin Valdor, the first Captain-General of the Custodes. After his disappearance, the spear was placed in the vaults of Terra. Only rarely now, in the most terrible of circumstances, is it brought from there and wielded by the mightiest heroes. Model equipped with a guardian spear only. This Relic replaces a guardian spear and has the following profiles:
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ARAE- SHRIKE A counter-intelligence device that twists and distorts electromagnetic signals, arae-shrikes are considered blasphemous in principle and arcane function by the Adeptus Mechanicus, and persist only in the hands of the Emperor's retinue. By the use of malifica-djinn and hostile blight-code, they pervert data-readouts with lying reports and malign falsehoods, and what they cannot deceive, they simply blind and deafen with a shrieking multi-frequency cacophony.
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MORTIS GYRE The Mortis Gyre is an orb of energy that, when activated, seeks out its victim and rapidly embeds itself into their consciousness. The victim is shown a horrifying vision of their impending doom, and before they can wrestle their mind back under control, a killing blow is delivered to send them to that fate. Once per battle, when the bearer is selected to fight, it can activate the Mortis Gyre. If it does so, until that fight is resolved, each time it makes a melee attack, invulnerable saving throws cannot be made against that attack. |
TWILIGHT PALLIUM What appears to be a cloak of office can be activated to envelop the bearer in the very fabric of its surrounding reality, allowing them to traverse atomically with a thought and re-emerge with a blink. Once per battle, at the end of any of your phases, the bearer can use the Twilight Pallium. If it does so, remove the bearer from the battlefield and set it up again more than 1" away from any enemy models. The bearer is not eligible to charge in a turn in which it was set up in this manner unless it is more than 9" away from any enemy models. |
ANATHEMATIC DIADEM A circlet of blackness that darkens the soul, this artefact draws a null cloud over the bearer that abates psykers caught under its squall. The bearer has the following aura ability:
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AMELIORATION PAIL Within this gilded vessel lies an essence that exists on no record a life-giving liquid of rejuvenation for which there is no known source. Each drop consumed is a symbol of the slow decay of the Imperium, thus those that sip from the Amelioration Pail do so with the knowledge that, while their body heals, their Master's realm dwindles. Once per battle, in your Command phase, the bearer can regain up to D6 lost wounds. |
AURIFEROUS ORB The Auriferous Orb appears to be a sphere of solid gold, but its simple beauty belies its dangers. When it detonates, it unleashes beams of such pure, radiating light that it kills those enemies of the Emperor it does not blind. The bearer gains the following weapon:
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EPOCH AUSPICE The Epoch Auspice resembles an unremarkable book - with its battered cover and worn pages - but this appearance hides the strange technologies bound within that allow the bearer create a temporal bubble around themselves and nearby allies. Once per battle, at the start of the first battle round or in your Command phase, the bearer can deploy the Epoch Auspice. If it does so, until the start of your next Command phase, while a friendly INFANTRY or BIKER unit is within 3" of the bearer, each time a ranged attack is made against that friendly unit, if the attacker is more than 12" away, subtract 1 from that attack’s wound roll. |
Auspice Mantle The bearer’s cloak is weaved with sophisticated technology that when engaged emits a glowing aura. Its shining rays of brilliance confuse and confound the enemy, unable to pinpoint their target until they are within close proximity. This bearer cannot be selected as the target of a ranged attack unless the attacking model is within 12" of it. |
Misery’s Burden This misericordia is symbolically bestowed to the most resolute of warriors, for he who wields it is a constant reminder of the Adeptus Custodes greatest failing. Model equipped with a misericordia only. This Relic replaces a misericordia and has the following profile:
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When the Custodes believe themselves to have made an error in judgement, or to have failed in any way, they will stop at nothing to atone for their actions.
If a Shield-Captain’s honour is in any way blemished, the warrior will fight ferociously to regain his standing amongst his peers.
SHIELD-CAPTAIN unit only.On occasion, warriors of the Adeptus Custodes will believe they have made an error in their bladework. When this occurs, they redouble their effort to ensure such an event never occurs again, to the exclusion of almost anything else.
INFANTRY unit only.
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The Adeptus Custodes are the gilded guardians of the Emperor and the most indomitable of the Golden Throne’s emissaries. Along with the sinister witch hunters of the Sisters of Silence, they stand amongst Mankind’s greatest warriors.
SHARD OF MAJESTY A single ray of the magnificence that shines from the Golden Throne was refracted and focused upon this auramite helm for a thousand years. Borne into the darkest of environments, the helm is said to shine brightest when direst danger coils most close. Once per battle, before making a saving throw for the bearer, the bearer can activate this Enhancement’s guardian radiance. If it does so, then until the end of the phase, the bearer has a 3+ invulnerable save. |
MANTLE OF SEQUESTERED MOTIONS Woven into a heavy cloak or threaded through the very fabric of armour plating, this mass of psycho-crystalline circuitry thrums with the wisdoms of swordmistresses and master duellists of ages past. A warrior may subconsciously draw upon the Mantle’s inspirational teachings, filling them with an energistic vigour and granting them a speed almost too quick to follow.
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JUDGEMENT OF THE VOID The crawling otherness that bleeds from the most potent of the Silent Sisterhood’s psychic blanks is magnified in the dark and claustrophobic confines of shipboard combat. KNIGHT-CENTURA model only. At the end of your Movement phase, you can select one enemy unit within 9" of and visible to the bearer. Until the start of your next Movement phase, that enemy unit loses the Objective Secured ability. If that unit was performing the Secure Site action (see Arks of Omen: Abaddon), that action fails. |
The Adeptus Custodes are individually engineered on a molecular level using secrets of genetic alchemy that render them virtual demigods amidst brutal boarding actions.
Only in death does duty end, and the Custodians and Silent Sisters who stand as the Emperors vigilant guard are determined that every second of their lives will be spent committed to him.
Whether via arcane auspicators or their own instinct as hunters of the malefic, the Sisters of Silence are drawn inexorably towards the unclean, seeking them out for sanction even when they cannot see them amidst the maze-like passages of a void ship.
Any Talon of the Emperor would place themselves in peril to protect their comrades without a moment’s hesitation.
As Custodians push back the enemy one bulkhead at a time, they gun them down with their artificer-wrought auric weapons.
With spears and crackling blades poised, the Talons of the Emperor are prepared for any foul foe lurking in the dark, and launch their crushing assault before their opponents can react.
AURIC AQUILAS
Incorporating forbidden secrets of ancient archeotech from the Dark Age of Technology, Auric Aquilas is a truly magnificent gravitic jetbike. Swift as thought, it bears its rider swiftly into battle.
BIKER model only.CASTELLAN’S MARK
This finely worked pouldron is awarded to whichever living Custodian currently holds the greatest tally of victories in the Blood Games. It is rare, of course, that even the resourceful warriors of the Adeptus Custodes succeed in these endeavours, and so to honour one who has done so more times than any other is only right. He who bears the Castellan’s Mark is guaranteed to be a superlative strategic genius - an expert in spotting and exploiting weaknesses with merciless efficiency.
At the start of the first battle round, you can select up to two friendly <SHIELD HOST> units. Remove those units from the battlefield, then set them up anywhere on the battlefield that is wholly within your deployment zone. If the mission uses the Strategic Reserves rules, any of those units can be placed into Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, roll off; the winner chooses who redeploys their units first.EAGLE’S EYE
This magnificent helm incorporates sensorium-gheists, trapped within micro-reliquaries and compelled to shriek their technomantic warnings to the wearer whenever danger threatens.
INFANTRY model only.FULMINARIS AGGRESSOR
This vexilla was fashioned after the fall of Goge Vandire to honour the wrath of the Emperor in punishing traitors and tyrants. Its microthundercoil generatorum crackles with barely restrained power that arcs out to annihilate nearby foes.
VEXILUS PRAETOR model only. The bearer gains the following ability: ‘Fulminaris Aggressor (Aura): While a friendly <SHIELD HOST> CORE or <SHIELD HOST> CHARACTER unit is within 6" of this model, each time a model in that unit makes an attack, the target does not receive the benefits of Heavy or Light Cover against that attack.’GATEKEEPER
This potent weapon thrums with barely contained power. Its machine spirits are capable of near-prescient predictive targeting, allowing the wielder to mow down the enemy before they can come within blade’s reach.
Model equipped with a guardian spear only. This Relic replaces a guardian spear and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Gatekeeper (shooting) | |||||
Gatekeeper (shooting) | 24" | Rapid Fire 2 | 5 | -2 | 2 |
Abilities (shooting): Each time a ranged attack is made with this weapon, that attack automatically hits the target. | |||||
Gatekeeper (melee) | |||||
Gatekeeper (melee) | Melee | Melee | +2 | -3 | 2 |
OBLITERATUM
This dread vambrace weapon incorporates several forbidden technologies whose possession would be death to any beyond the Adeptus Custodes. It fires concentrated antimatter, compressed within splinterglass canisters that shatter upon impact. Victims are annihilated on a molecular level - vanishing in terrifying eruptions - by the night-black blasts caused by this weapon’s fire.
Model equipped with a balistus grenade launcher only. This Relic replaces a balistus grenade launcher and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Obliteratum | |||||
Obliteratum | 18" | Assault 1 | 10 | -4 | D3+3 |
PRAETORIAN PLATE
This suit of Allarus Terminator armour - itself a handcrafted relic of great antiquity - has been adapted to incorporate a still more ancient empyric beacon and archeotech teleport-shunter that allows its wearer to leap directly through the warp, to the aid of those he is sworn to defend.
TERMINATOR model only.VEILED BLADE
An ancient weapon that burns with a bitterly cold and dark energy, the Veiled blade is bestowed upon a Custodian who has vowed to recover that which should remain hidden from Humanity, and return it to the Dark Cells.
Model equipped with a sentinel blade only. This Relic replaces a sentinel blade and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Veiled blade (shooting) | |||||
Veiled blade (shooting) | 12" | Pistol 2 | 4 | -1 | 2 |
Veiled blade (melee) | |||||
Veiled blade (melee) | Melee | Melee | +1 | -4 | 2 |
Abilities (melee): Each time the bearer fights, it makes 2 additional attacks with this weapon. |
WRATH ANGELIS
This ancient and expertly crafted vexilla was created for the battle against the Orks upon the world of Ullanor. During that conflict, pinpoint fire support was key to victory. Thus, this vexilla incorporates a multi-spectral targeting shrine that links to warships in orbit and guides in trans-atmospheric strikes with remarkable accuracy.
VEXILUS PRAETOR model only. Once per battle, in your Command phase, if the bearer is on the battlefield, select one point on the battlefield and place a marker on that point. At the start of your next Command phase, roll one D6 for each unit within 6" of the centre of that marker, adding 1 if the unit being rolled for is within 3" of the centre of the marker and subtracting 1 if the unit being rolled for is a CHARACTER. On a 2-5, that unit suffers D3 mortal wounds; on a 6+, that unit suffers D6 mortal wounds. The marker is then removed.ENHANCED VOIDSHEEN CLOAK
Now rare, enhanced voidsheen cloaks were worn by commanders of the Sisters of Silence during the Great Crusade and Horus Heresy. They are made from micro-vitrious mesh designed to diffract and absorb attacks, and include inbuilt refractor fields.
EXCRUCIATUS FLAMER
The Sisters of Silence are in possession of all manner of rare wargear issued to them for their unique modus operandi. This includes fuels for flamers that burn hotter and longer - for some foes standard promethium is not enough to stop them.
Model equipped with a witchseeker flamer only. This Relic replaces a witchseeker flamer and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Excruciatus flamer | |||||
Excruciatus flamer | 12" | Assault 6 | 6 | -3 | 1 |
Abilities: Each time an attack is made with this weapon, that attack automatically hits the target. |
RAPTOR BLADE
The Raptor Guard were once a proud order of the Silent Sisterhood. Though the formation no longer exists as it once did ten thousand years ago, some wargear of its members lives on still. The Raptor blade is one such relic, and is as razor sharp as it was on the day of its forging.
Model equipped with an executioner greatblade only. This Relic replaces an executioner greatblade and has the following profile:WEAPON | RANGE | TYPE | S | AP | D |
Raptor blade | |||||
Raptor blade | Melee | Melee | +3 | -4 | 2 |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Achillus dreadspear (shooting) | ||||||
Achillus dreadspear (shooting) | 24" | Heavy 2 | 8 | -2 | 3 | - |
Adrasite spear (shooting) | ||||||
Adrasite spear (shooting) | 18" | Assault 1 | 5 | -3 | 3 | - |
Adrastus bolt caliver | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Adrastus bolt caliver | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
- Bolt volley | ||||||
- Bolt volley | 36" | Assault 3 | 5 | -1 | 2 | - |
- Disintegration beam | ||||||
- Disintegration beam | 15" | Assault 1 | 5 | -3 | 3 | - |
+5 Adrathic devastator | ||||||
+5 Adrathic devastator | 18" | Heavy 2 | 6 | -3 | 3 | - |
Arachnus heavy blaze cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Arachnus heavy blaze cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Beam | ||||||
- Beam | 48" | Heavy 1 | 9 | -4 | D3+3 | Each time an attack is made with this profile, if that target is a VEHICLE unit, you can re-roll the wound roll. |
Each time an attack is made with this profile, if that target is a VEHICLE unit, you can re-roll the wound roll. | ||||||
- Burst | ||||||
- Burst | 36" | Heavy 4 | 7 | -2 | 1 | - |
Arachnus magna-blaze cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Arachnus magna-blaze cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Beam | ||||||
- Beam | 72" | Heavy D3 | 14 | -4 | D3+6 | Blast |
Blast | ||||||
- Burst | ||||||
- Burst | 48" | Heavy 3 | 9 | -3 | D3 | - |
+15 Arachnus storm cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+15 Arachnus storm cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Beam | ||||||
- Beam | 36" | Heavy 2 | 8 | -4 | 3 | Each time an attack is made with this profile, if that target is a VEHICLE unit, you can re-roll the wound roll. |
Each time an attack is made with this profile, if that target is a VEHICLE unit, you can re-roll the wound roll. | ||||||
- Burst | ||||||
- Burst | 24" | Heavy 6 | 7 | -2 | 1 | - |
Balistus grenade launcher | ||||||
Balistus grenade launcher | 18" | Assault D3 | 5 | -3 | 1 | Blast |
Blast | ||||||
Boltgun | ||||||
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
Castellan axe (shooting) | ||||||
Castellan axe (shooting) | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
Combi-bolter | ||||||
Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Galatus warblade (shooting) | ||||||
Galatus warblade (shooting) | 12" | Heavy 2D6 | 6 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Gnosis (shooting) | ||||||
Gnosis (shooting) | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
Guardian spear (shooting) | ||||||
Guardian spear (shooting) | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
+0..5 Hunter-killer missile | ||||||
+0..5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
Hurricane bolter | ||||||
Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - |
Iliastus accelerator culverin | ||||||
Iliastus accelerator culverin | 48" | Heavy 4 | 7 | -3 | 2 | - |
+10 Infernus firepike | ||||||
+10 Infernus firepike | 15" | Heavy D6 | 6 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Infernus incinerator | ||||||
+10 Infernus incinerator | 12" | Heavy D6 | 6 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Kheres-pattern assault cannon | ||||||
Kheres-pattern assault cannon | 24" | Heavy 6 | 7 | -1 | 1 | - |
Kinetic destroyer | ||||||
Kinetic destroyer | 18" | Pistol 2 | 6 | -2 | 2 | Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit. |
Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 1 additional hit. | ||||||
Lastrum bolt cannon | ||||||
Lastrum bolt cannon | 36" | Heavy 3 | 6 | -2 | 1 | - |
Lastrum storm bolter | ||||||
Lastrum storm bolter | 24" | Rapid Fire 2 | 5 | -1 | 1 | - |
Master-crafted boltgun | ||||||
Master-crafted boltgun | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
Multi-melta | ||||||
Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Pyrithite spear (shooting) | ||||||
+5 Pyrithite spear (shooting) | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Salvo launcher | ||||||
+5 Salvo launcher | 24" | Heavy 1 | 8 | -4 | D3+3 | - |
Sentinel blade (shooting) | ||||||
Sentinel blade (shooting) | 12" | Pistol 2 | 4 | -1 | 2 | - |
Spiculus bolt launcher | ||||||
Spiculus bolt launcher | 24" | Heavy 5 | 5 | -1 | 1 | Each time this weapon is selected to shoot with, if this model has not moved this turn, change this weapon's Type to Heavy 10. |
Each time this weapon is selected to shoot with, if this model has not moved this turn, change this weapon's Type to Heavy 10. | ||||||
Spiculus heavy bolt launcher | ||||||
Spiculus heavy bolt launcher | 48" | Heavy 3 | 7 | -1 | 2 | - |
Storm bolter | ||||||
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+10 Twin adrathic destructor | ||||||
+10 Twin adrathic destructor | 18" | Assault 2 | 5 | -3 | 3 | - |
Twin arachnus blaze cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Twin arachnus blaze cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Beam | ||||||
- Beam | 36" | Heavy 2 | 7 | -4 | 3 | Each time an attack is made with this profile, if that target is a VEHICLE unit, you can re-roll the wound roll. |
Each time an attack is made with this profile, if that target is a VEHICLE unit, you can re-roll the wound roll. | ||||||
- Burst | ||||||
- Burst | 24" | Heavy 6 | 5 | -2 | 1 | - |
Twin arachnus heavy blaze cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Twin arachnus heavy blaze cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
- Beam | ||||||
- Beam | 48" | Heavy 2 | 9 | -4 | D3+3 | Each time an attack is made with this profile, if that target is a VEHICLE unit, you can re-roll the wound roll. |
Each time an attack is made with this profile, if that target is a VEHICLE unit, you can re-roll the wound roll. | ||||||
- Burst | ||||||
- Burst | 36" | Heavy 8 | 7 | -2 | 1 | - |
Twin heavy bolter | ||||||
Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
Twin Iliastus accelerator cannon | ||||||
Twin Iliastus accelerator cannon | 60" | Heavy 8 | 7 | -3 | 2 | - |
+15 Twin las-pulser | ||||||
+15 Twin las-pulser | 24" | Heavy 4 | 8 | -2 | D3 | - |
Twin lascannon | ||||||
Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
Twin lastrum bolt cannon | ||||||
Twin lastrum bolt cannon | 36" | Heavy 6 | 6 | -2 | 1 | - |
Twin plasma projector | ||||||
Twin plasma projector | 12" | Heavy 2D3 | 6 | -2 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Venatari lance (shooting) | ||||||
Venatari lance (shooting) | 12" | Assault 2 | 6 | -2 | 2 | - |
Watcher’s Axe (shooting) | ||||||
Watcher’s Axe (shooting) | 24" | Rapid Fire 1 | 5 | -1 | 2 | - |
Witchseeker flamer | ||||||
Witchseeker flamer | 12" | Assault D6 | 4 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
Each time an attack is made with this weapon, that attack automatically hits the target. |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Achillus dreadspear (melee) | ||||||
Achillus dreadspear (melee) | Melee | Melee | x2 | -3 | D3+3 | - |
Adrasite spear (melee) | ||||||
Adrasite spear (melee) | Melee | Melee | +1 | -3 | 2 | - |
Castellan axe (melee) | ||||||
Castellan axe (melee) | Melee | Melee | +3 | -2 | 2 | - |
+0..5 Executioner greatblade | ||||||
+0..5 Executioner greatblade | Melee | Melee | +2 | -3 | 2 | - |
Galatus warblade (melee) | ||||||
Galatus warblade (melee) | Melee | Melee | User | -3 | 3 | Each time the bearer fights, it makes D3 additional attacks with this weapon. |
Each time the bearer fights, it makes D3 additional attacks with this weapon. | ||||||
Gnosis (melee) | ||||||
Gnosis (melee) | Melee | Melee | +2 | -4 | 2 | Each time an attack made with this weapon is allocated to an enemy model, that enemy model cannot use any rules to ignore the wounds it loses. |
Each time an attack made with this weapon is allocated to an enemy model, that enemy model cannot use any rules to ignore the wounds it loses. | ||||||
Guardian spear (melee) | ||||||
Guardian spear (melee) | Melee | Melee | +2 | -3 | 2 | - |
Interceptor lance | ||||||
Interceptor lance | Melee | Melee | +2 | -3 | 2 | Each time the bearer makes a melee attack with this weapon, if it made a charge move or performed a Heroic Intervention this turn, add 1 to that attack’s wound roll. |
Each time the bearer makes a melee attack with this weapon, if it made a charge move or performed a Heroic Intervention this turn, add 1 to that attack’s wound roll. | ||||||
Misericordia | ||||||
Misericordia | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Pyrithite spear (melee) | ||||||
+5 Pyrithite spear (melee) | Melee | Melee | +1 | -3 | 2 | - |
Sentinel blade (melee) | ||||||
Sentinel blade (melee) | Melee | Melee | +1 | -3 | 2 | - |
Solerite power gauntlet | ||||||
Solerite power gauntlet | Melee | Melee | x2 | -4 | 2 | - |
Solerite power talon | ||||||
Solerite power talon | Melee | Melee | +1 | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
Somnus | ||||||
Somnus | Melee | Melee | +3 | -3 | 2 | - |
Tarsus buckler | ||||||
Tarsus buckler | Melee | Melee | +1 | -2 | 1 | - |
Telemon caestus | ||||||
Telemon caestus | Melee | Melee | x2 | -3 | 4 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Vaultswords | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Vaultswords | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
- Behemor | ||||||
- Behemor | Melee | Melee | +2 | -4 | 2 | Each time an attack is made with this weapon profile against a MONSTER or VEHICLE unit, an unmodified hit roll of 4+ automatically wounds the target. |
Each time an attack is made with this weapon profile against a MONSTER or VEHICLE unit, an unmodified hit roll of 4+ automatically wounds the target. | ||||||
- Hurricanis | ||||||
- Hurricanis | Melee | Melee | User | -1 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
- Victus | ||||||
- Victus | Melee | Melee | +1 | -4 | 3 | Each time an attack is made with this weapon profile against a CHARACTER unit, you can re-roll the wound roll. |
Each time an attack is made with this weapon profile against a CHARACTER unit, you can re-roll the wound roll. | ||||||
Venatari lance (melee) | ||||||
Venatari lance (melee) | Melee | Melee | +1 | -3 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
Watcher’s Axe (melee) | ||||||
Watcher’s Axe (melee) | Melee | Melee | x2 | -3 | 3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Galatus shield | |||||||
This model has a 4+ invulnerable save. Each time a melee attack is made against this model, subtract 1 from that attack’s hit roll. | |||||||
Galatus shield | This model has a 4+ invulnerable save. Each time a melee attack is made against this model, subtract 1 from that attack’s hit roll. | ||||||
Infernus firebombs | |||||||
Once per turn, after the bearer has moved, you can select one point on the battlefield the bearer moved across. Roll one D6 for each unit within 6" of that point (subtracting 1 if that model is a non-VEHICLE or non-MONSTER CHARACTER); on a 4+, that unit suffers D3 mortal wounds. | |||||||
Infernus firebombs | Once per turn, after the bearer has moved, you can select one point on the battlefield the bearer moved across. Roll one D6 for each unit within 6" of that point (subtracting 1 if that model is a non-VEHICLE or non-MONSTER CHARACTER); on a 4+, that unit suffers D3 mortal wounds. | ||||||
+0..10 Praesidium shield | |||||||
Add 1 to armour saving throws made for the bearer. | |||||||
+0..10 Praesidium shield | Add 1 to armour saving throws made for the bearer. | ||||||
Tarsus buckler | |||||||
The bearer has a Save characteristic of 2+. | |||||||
Tarsus buckler | The bearer has a Save characteristic of 2+. | ||||||
Vexilla defensor | |||||||
The bearer has the following aura ability: ‘Vexilla Defensor (Aura): While a friendly CORE or CHARACTER unit is within 6" of this model, it has the benefits of Light Cover.’ | |||||||
Vexilla defensor | The bearer has the following aura ability: ‘Vexilla Defensor (Aura): While a friendly CORE or CHARACTER unit is within 6" of this model, it has the benefits of Light Cover.’ | ||||||
Vexilla imperius | |||||||
The bearer has the following aura ability: ‘Vexilla Imperius (Aura): While a friendly CORE or CHARACTER unit is within 6" of this model, add 1 to the Attacks characteristic of each model in its unit.’ | |||||||
Vexilla imperius | The bearer has the following aura ability: ‘Vexilla Imperius (Aura): While a friendly CORE or CHARACTER unit is within 6" of this model, add 1 to the Attacks characteristic of each model in its unit.’ | ||||||
Vexilla magnifica | |||||||
The bearer has the following aura ability: ‘Vexilla Magnifica (Aura): While a friendly CORE or CHARACTER unit is within 6" of this model, it has the benefits of Dense Cover.’ | |||||||
Vexilla magnifica | The bearer has the following aura ability: ‘Vexilla Magnifica (Aura): While a friendly CORE or CHARACTER unit is within 6" of this model, it has the benefits of Dense Cover.’ |
Below you will find a glossary that contains a number of terms used in this Codex.
Below you will find a bullet-pointed summary of several Adeptus Custodes and Anathema Psykana rules.
The TERMINATOR keyword is used in the following Adeptus Custodes datasheets:
PRAETORIAN PLATE
This suit of Allarus Terminator armour - itself a handcrafted relic of great antiquity - has been adapted to incorporate a still more ancient empyric beacon and archeotech teleport-shunter that allows its wearer to leap directly through the warp, to the aid of those he is sworn to defend.
TERMINATOR model only.AURIC EXEMPLAR
The warlord embodies all the greatest traits of the Adeptus Custodes, and is admired by Custodians and others alike. Brave, loyal, steadfast and strong, they are among Humanity’s finest. In battle, this warlord strikes down foe after foe with incredible precision.
Each time this WARLORD fights, after resolving all of its attacks, it can make a number of additional attacks equal to the number of enemy models destroyed as a result of its attacks during that fight (to a maximum of 4 additional attacks).
The ADEPTUS CUSTODES and CHARACTER keywords are used in the following Adeptus Custodes datasheets:
Only in death does duty end, and the Custodes are determined that every second of their lives will be spent committed to the Emperor.
The SHIELD-CAPTAIN keyword is used in the following Adeptus Custodes datasheets:
The SOLAR WATCH and CORE keywords are used in the following Adeptus Custodes datasheets:
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The ANATHEMA PSYKANA keyword is used in the following Adeptus Custodes datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Agents of the Imperium, Imperial Knights, Inquisition.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
The datasheets using UNALIGNED keyword can be found in the following Factions:
Unaligned: Unaligned.The UNALIGNED keyword is used in the following datasheets:
Masters of Rendax are superlative monster and war machine hunters.
Stance 1: Each time a model in this unit makes an attack against a VEHICLE or MONSTER unit, an unmodified hit roll of 6 automatically wounds the target.This aggressive fighting style has been adapted for the Custodes to deal with hordes of foes who vastly outnumber them.
Stance 1: Each time an enemy unit piles in or consolidates, if it starts that move within Engagement Range of this unit, subtract 2" from the distance models in that enemy unit can move for that pile-in or consolidation move.Calistus is the art of keeping up relentless fire while advancing against the enemy.
Stance 1: Each time this unit Advances, roll one additional D6 and discard one of the results.The INFANTRY keyword is used in the following Adeptus Custodes datasheets:
The ADEPTUS CUSTODES keyword is used in the following Adeptus Custodes datasheets:
The ANATHEMA PSYKANA keyword is used in the following Adeptus Custodes datasheets:
The ADEPTUS CUSTODES, CORE and INFANTRY keywords are used in the following Adeptus Custodes datasheets:
The VALERIAN keyword is used in the following Adeptus Custodes datasheets:
The GUARDIAN keyword is used in the following Adeptus Custodes datasheets:
The ALLARUS keyword is used in the following Adeptus Custodes datasheets:
The VERTUS keyword is used in the following Adeptus Custodes datasheets:
The ADEPTUS CUSTODES and INFANTRY keywords are used in the following Adeptus Custodes datasheets:
The ADEPTUS CUSTODES and BIKER keywords are used in the following Adeptus Custodes datasheets:
The ADEPTUS CUSTODES, and CHARACTER keywords are used in the following Adeptus Custodes datasheets:
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The and CHARACTER keywords are used in the following Adeptus Custodes datasheets:
The VEHICLE keyword is used in the following Adeptus Custodes datasheets:
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The EMPEROR’S CHOSEN keyword is used in the following Adeptus Custodes datasheets:
Kaptaris is optimised to trap enemy units in close combat with the Custodes, where the elite warriors can eliminate them.
Stance 1: Each time a melee attack is made against this unit, the hit roll cannot be re-rolled.The SHADOWKEEPERS keyword is used in the following Adeptus Custodes datasheets:
The DREAD HOST and CORE keywords are used in the following Adeptus Custodes datasheets:
The DREAD HOST keyword is used in the following Adeptus Custodes datasheets:
The Adeptus Custodes are undisputed masters of the teleportation strike. Plunging deep within enemy ranks, they slaughter the foe before they even have time to react.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The CORE keyword is used in the following Adeptus Custodes datasheets:
Masters of Salvus are preternaturally skilled marksmen.
Stance 1: Add 4" to Range characteristic of ranged weapons models in this unit are equipped with.The AQUILAN SHIELD and CORE keywords are used in the following Adeptus Custodes datasheets:
The SOLAR WATCH and INFANTRY keywords are used in the following Adeptus Custodes datasheets:
The SOLAR WATCH keyword is used in the following Adeptus Custodes datasheets:
Conservai emphasises seeing the bigger strategic picture over and above the slaughter of enemies.
Stance 1: This unit can perform an action in a turn in which it Advanced or Fell Back.The EMISSARIES IMPERATUS and CORE keywords are used in the following Adeptus Custodes datasheets:
The ADEPTUS CUSTODES and DREADNOUGHT keywords are used in the following Adeptus Custodes datasheets:
Custodians tainted by dishonour seek penance through voluntary entombment in a Dreadnought's sarcophagus.
The ANATHEMA PSYKANA and CHARACTER keywords are used in the following Adeptus Custodes datasheets:
In dire need, the warriors of the Adeptus Custodes bear into battle weapons not used since the siege of the Imperial Palace.
Champions of the Talons of the Emperor could lead entire armies.
What foe can withstand a warrior who has overcome the defences of Holy Terra itself?
Through use of ancient Godstrike-pattern teleportariums, the Custodians can deploy straight into the heart of battle.
The VIGILATORS keyword is used in the following Adeptus Custodes datasheets:
When Vigilators mark a target for death, its destruction is assured.
The Emissaries Imperatus hear the word of the Emperor himself. They will fulfil his will no matter the opposition, and brave the darkest regions of the galaxy to complete the tasks given to them.
The ANATHEMA PSYKANA and INFANTRY keywords are used in the following Adeptus Custodes datasheets:
Foes shrink from the Null-Maidens' unsettling presence.
The Talons of the Emperor strike with deadly unity.
Adeptus Custodes fight in whatever manner necessary to achieve victory.
The ADEPTUS CUSTODES and MACHINE SPIRIT keywords are used in the following Adeptus Custodes datasheets:
There are many tales of machine spirits wreaking havoc on the foe, even after their crew are slain and their critical systems are failing.
The ALLARUS and CUSTODIANS keywords are used in the following Adeptus Custodes datasheets:
Heroic bands of Allarus Custodians engage armies in fierce battle.
Each fallen champion who rests within the sarcophagus of a Dreadnought has seen a thousand battles and slain foes beyond counting. All such noble warriors are immensely inspiring to Custodes around them.
Assemblies of Adeptus Custodes include warriors with an enormous range of combat experience against myriad foes. Together, these warriors are much greater than the sum of their parts.
The Custodes never take the pressure off their foes, maintaining punishing fire even as they manoeuvre to new positions.
The ADEPTUS CUSTODES and TELEPORT HOMER keywords are used in the following Adeptus Custodes datasheets:
The VEXILUS PRAETOR keyword is used in the following Adeptus Custodes datasheets:
The ALEYA keyword is used in the following Adeptus Custodes datasheets:
This equipment produces a signal that can lock on to armour and ensure warriors teleport exactly where needed.
With spears and crackling blades poised, the Talons of the Emperor are prepared for any foul foe lurking in the dark, and launch their crushing assault before their opponents can react.
The Dread Host go to battle aboard the trio of terrifying pre-heresy warships known as the Moiraides. These potent vessels teleport their passengers straight into battle, so that the Adeptus Custodes can begin their charge aboard a warship, and complete it surging from an explosion of golden light into the enemy's midst.
These rare grenades cause localised distortions in gravity, space and time that send the enemy stumbling in disarray.
As Custodes push back the enemy in melee, they gun them down with their guardian spears.
As Custodians push back the enemy one bulkhead at a time, they gun them down with their artificer-wrought auric weapons.
To overcome the Null-Maidens’ aura, enemy psykers overstretch themselves with horrible consequences.
The mere presence of Null-Maidens quashes psychic manifestations.
Psyk-out grenades are produced using an extremely rare substance thought to be a by-product of the esoteric processes that sustain the Astronomican. Upon detonation, each grenade scatters a dense cloud of psi-refractive particles across the target area.
The WITCHSEEKERS keyword is used in the following Adeptus Custodes datasheets:
When set upon by the foe, Witchseekers stop at nothing to bring them down with torrents of burning promethium.
It is second nature for the warriors of the Aquilan Shield to place themselves between their charges and potential peril.
The Adeptus Custodes are individually engineered on a molecular level using secrets of genetic alchemy that render them virtual demigods in battle.
The ADEPTUS CUSTODES and SMOKESCREEN keywords are used in the following Adeptus Custodes datasheets:
The ANATHEMA PSYKANA and SMOKESCREEN keywords are used in the following Adeptus Custodes datasheets:
Deploying their smoke launchers, transports screen themselves from the enemy.
When the eye of the Emperor is upon his champions, no foul trickery of the foe can prevail.
The Adeptus Custodes are individually engineered on a molecular level using secrets of genetic alchemy that render them virtual demigods amidst brutal boarding actions.
The Shadowkeepers' role requires superhuman resolve and a fortitude of will so unbreakable that it is like unto a monolithic fortress. When set to their task, the Shadowkeepers shrug off the worst that their foes can throw at them, ignoring the sorest wounds through sheer force of determination. For their already outmatched enemies, it is a terrifying spectacle.
Whether via arcane auspicators or their own instinct as hunters of the malefic, the Sisters of Silence are drawn inexorably towards the unclean, seeking them out for sanction even when they cannot see them amidst the maze-like passages of a void ship.
Any Custodian would place himself in peril to protect his brothers without a moment’s hesitation.
Any Talon of the Emperor would place themselves in peril to protect their comrades without a moment’s hesitation.
Custodians will not be moved from their objective.
The CUSTODIAN GUARD keyword is used in the following Adeptus Custodes datasheets:
When units of Custodes form a wall with their praesidium shields, the enemy can do little to break through.
Custodes riding jetbikes smash apart their foes without slowing, racing to new positions as soon as they’ve broken through.
The loss of a Custodian is commemorated by the tolling of the Bell of Lost Souls on Terra, and by their comrades’ bloody vengeance on the battlefield.
In an age plagued by monstrous foes, when primordial horrors from the darkest void circle Humanity's dying light, still the Adeptus Custodes stand strong!
Only in death does duty end, and the Custodians and Silent Sisters who stand as the Emperors vigilant guard are determined that every second of their lives will be spent committed to him.
The ADEPTUS CUSTODES and VEHICLE keywords are used in the following Adeptus Custodes datasheets:
The ANATHEMA PSYKANA and VEHICLE keywords are used in the following Adeptus Custodes datasheets:
The belligerency of some Adeptus Custodes machine spirits makes them unyielding foes to face.
A comrade always stands ready to take a fallen leader's place.
When a Custodian carries out a magnificent deed, he might earn a new name for his efforts.
The Solar Watch prioritise the speedy elimination of their foes’ command assets, tearing the throat from their army. The enemy are left reeling and confused, their command structure collapsing even as the Solar Watch strike the killing blow.
Should a Custodian carry out a great and noble deed, he earns a new name.
Though an honorific more than an official rank, those named Captain-Commander richly deserve the accolade for their martial and strategic mastery.
The GUARDIAN and SHIELD-CAPTAIN keywords are used in the following Adeptus Custodes datasheets:
The ADEPTUS CUSTODES and CORE keywords are used in the following Adeptus Custodes datasheets:
The ALLARUS and SHIELD-CAPTAIN keywords are used in the following Adeptus Custodes datasheets:
The VERTUS and SHIELD-CAPTAIN keywords are used in the following Adeptus Custodes datasheets:
The TRAJANN VALORIS keyword is used in the following Adeptus Custodes datasheets:
CHAMPION OF THE IMPERIUM
This warlord is amongst the finest champions in the entire Imperium, and their presence inspires all nearby to acts of heroism.
MASTER OF MARTIAL STRATEGY
This warlord is immeasurably accomplished in the arts of war and in the Adeptus Custodes’ fighting formations.
The datasheets using PRIMARCH keyword can be found in the following Factions:
Chaos: Death Guard, Thousand Sons, World Eaters.The PRIMARCH keyword is used in the following datasheets:
The datasheets using SUPREME COMMANDER keyword can be found in the following Factions:
Chaos: Chaos Daemons, Chaos Space Marines, Death Guard, Thousand Sons, World Eaters.The SUPREME COMMANDER keyword is used in the following datasheets:
IMPREGNABLE MIND
No blandishment or invasion by the enemy can overcome the fortress of this warlord's mind, and his strength of will can crush that of lesser beings.
The BLADE CHAMPION keyword is used in the following Adeptus Custodes datasheets:
A devastating victory is a great deterrent to potential foes.
Artefacts that pose a threat to the Emperor must be captured and sent to the Dark Cells.
Psykers must be captured, whether to protect the Imperium from dangers or to fuel the Astronomican.
The KNIGHT-CENTURA keyword is used in the following Adeptus Custodes datasheets:
In the most dire of circumstances, the Custodes will draw artefacts and relics from the vaults in order to defeat the most dangerous foes.
The CUSTODIAN WARDENS keyword is used in the following Adeptus Custodes datasheets:
There are few deadlier hunters of rogue psykers and alien witches. Against them, the proximity of the Sisters of Silence is a weapon and a shield unto itself - these warriors are immune to the kiss of the warp.
The ADEPTUS CUSTODES, CHARACTER and BIKER keywords are used in the following Adeptus Custodes datasheets:
The ADEPTUS CUSTODES, CHARACTER and INFANTRY keywords are used in the following Adeptus Custodes datasheets:
Achillus dreadspear (shooting) used in the following datasheets:
Adrasite spear (shooting) used in the following datasheets:
Adrastus bolt caliver used in the following datasheets:
Adrathic devastator used in the following datasheets:
Arachnus heavy blaze cannon used in the following datasheets:
Arachnus magna-blaze cannon used in the following datasheets:
Arachnus storm cannon used in the following datasheets:
Balistus grenade launcher used in the following datasheets:
Boltgun used in the following datasheets:
Castellan axe (shooting) used in the following datasheets:
Combi-bolter used in the following datasheets:
Galatus warblade (shooting) used in the following datasheets:
Gnosis (shooting) used in the following datasheets:
Guardian spear (shooting) used in the following datasheets:
Hunter-killer missile used in the following datasheets:
Hurricane bolter used in the following datasheets:
Iliastus accelerator culverin used in the following datasheets:
Infernus firepike used in the following datasheets:
Infernus incinerator used in the following datasheets:
Kheres-pattern assault cannon used in the following datasheets:
Kinetic destroyer used in the following datasheets:
Lastrum bolt cannon used in the following datasheets:
Lastrum storm bolter used in the following datasheets:
Master-crafted boltgun used in the following datasheets:
Multi-melta used in the following datasheets:
Pyrithite spear (shooting) used in the following datasheets:
Salvo launcher used in the following datasheets:
Sentinel blade (shooting) used in the following datasheets:
Spiculus bolt launcher used in the following datasheets:
Spiculus heavy bolt launcher used in the following datasheets:
Storm bolter used in the following datasheets:
Twin adrathic destructor used in the following datasheets:
Twin arachnus blaze cannon used in the following datasheets:
Twin arachnus heavy blaze cannon used in the following datasheets:
Twin heavy bolter used in the following datasheets:
Twin Iliastus accelerator cannon used in the following datasheets:
Twin las-pulser used in the following datasheets:
Twin lascannon used in the following datasheets:
Twin lastrum bolt cannon used in the following datasheets:
Twin plasma projector used in the following datasheets:
Venatari lance (shooting) used in the following datasheets:
Watcher’s Axe (shooting) used in the following datasheets:
Witchseeker flamer used in the following datasheets:
Achillus dreadspear (melee) used in the following datasheets:
Adrasite spear (melee) used in the following datasheets:
Castellan axe (melee) used in the following datasheets:
Executioner greatblade used in the following datasheets:
Galatus warblade (melee) used in the following datasheets:
Gnosis (melee) used in the following datasheets:
Guardian spear (melee) used in the following datasheets:
Interceptor lance used in the following datasheets:
Misericordia used in the following datasheets:
Pyrithite spear (melee) used in the following datasheets:
Sentinel blade (melee) used in the following datasheets:
Solerite power gauntlet used in the following datasheets:
Solerite power talon used in the following datasheets:
Somnus used in the following datasheets:
Tarsus buckler used in the following datasheets:
Telemon caestus used in the following datasheets:
Vaultswords used in the following datasheets:
Venatari lance (melee) used in the following datasheets:
Watcher’s Axe (melee) used in the following datasheets:
Galatus shield used in the following datasheets:
Infernus firebombs used in the following datasheets:
Praesidium shield used in the following datasheets:
Vexilla defensor used in the following datasheets:
Vexilla imperius used in the following datasheets:
Vexilla magnifica used in the following datasheets:
The cellular alchemy that creates the warriors of the Adeptus Custodes leaves them forever touched by a spark of the Emperor’s own greatness. Beyond their martial might and incorruptible nobility, this energy manifests itself as an almost supernatural warding, as though the Custodians were protected by the hand of the Emperor. Bullets and bolts are turned aside at the last moment, blades fail to strike home, and even the psychic powers of the foe can suddenly and inexplicably flicker away to nothing in the face of the Ten Thousand.
The BIKER keyword is used in the following Adeptus Custodes datasheets: