Adepta Sororitas – Battle Sanctum
This datasheet does not meet the selection criteria (see Settings tab).
3

Battle Sanctum

A Battle Sanctum is a single model.
55
ABILITIES
ABILITIES
Adeptus Ministorum Structure: After this model is set up, it becomes an Area Terrain feature with the following terrain traits: Breachable; Heavy Cover; Light Cover; Scalable.
Blessings of the Saint: At the start of each battle round, if there are any ADEPTUS MINISTORUM units from your army within 6" of any Battle Sanctums, gain one Miracle dice.
Consecrated Ground: Add 1 to the Leadership characteristic of models in ADEPTUS MINISTORUM units whilst their unit is within 6" of any Battle Sanctums. Subtract 1 from the Leadership characteristic of models in CHAOS units whilst their unit is within 6" of any Battle Sanctums.
FACTION KEYWORDS: IMPERIUM, ADEPTUS MINISTORUM
KEYWORDS: SECTOR MECHANICUS, BATTLE SANCTUM

This datasheet has Fortifications Battlefield Role. Full list of Adepta Sororitas units sharing same Battlefield Role follows:

Fortifications
Breachable
INFANTRY, BEASTS and SWARM units can move through the walls, girders, chains and foliage of this terrain feature without impediment.

  • INFANTRY, BEAST and SWARM models can move through walls, girders, chains and foliage.
Heavy Cover
When an attack made with a melee weapon wounds a model that is receiving the benefits of cover from this terrain feature, add 1 to the saving throw made against that attack unless the model that the attack is allocated to made a charge move this turn (invulnerable saving throws are not affected).

  • +1 to saving throws against melee weapons unless model has made a charge move this turn.
  • Invulnerable saving throws unaffected.
Light Cover
When an attack made with a ranged weapon wounds a model that is receiving the benefits of cover from this terrain feature, add 1 to the saving throw made against that attack (invulnerable saving throws are not affected).

  • +1 to saving throws against ranged weapons.
  • Invulnerable saving throws unaffected.
Scaleable
Only INFANTRY, BEASTS and SWARM models, and models that can FLY, can be set up or end a move on top of an Obstacles terrain feature with this trait. Only INFANTRY, BEASTS and SWARM models, and models that can FLY, can be set up or end a move on the upper floors of an Area Terrain feature with this trait (other models can be set up or end a move on the ground floor). INFANTRY, BEASTS and SWARM models can move through the floors, ceilings, and gantries of this terrain feature without impediment.

  • Only INFANTRY, BEAST, SWARM and FLY models can be set up or end a move on top of this terrain feature (excluding ground floor).
  • INFANTRY, BEAST and SWARM models can move through the floors, ceilings and gantries.
Gaining Miracle Dice
You gain one Miracle dice at the beginning of each battle round, and you gain one at the end of a phase if one or more of the following conditions are met one or more times during that phase:

Vengeance: A unit from your army with the Acts of Faith ability destroys an enemy unit.

Sacrifice: A CHARACTER unit from your army with the Acts of Faith ability is destroyed.

Purity: A psychic power is resisted by a unit from your army with the Acts of Faith ability (without performing an Act of Faith to do so, as described below).

Valour: You roll an unmodified 1 for a Morale test taken for a unit with the Acts of Faith ability (without performing an Act of Faith to do so, as described below).

When you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed unless a rule states otherwise. Keep your Miracle dice to one side – this is your Miracle dice pool.
© Vyacheslav Maltsev 2013-2021