Adepta Sororitas – Arco-flagellants
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2

Arco-flagellants

NoNAME  M WS BS S T W A Ld Sv
15
Arco-flagellant
3‑10
15
Arco-flagellant
7" 4+ - 4 3 2 2 7 7+
15
Endurant
0‑1
15
Endurant
7" 4+ - 4 3 2 3 7 7+
This unit contains 3 Arco-flagellants. It can additionally contain up to 2 Arco-flagellants (Power Rating +1) or up to 7 Arco-flagellants (Power Rating +4). It can contain 1 Endurant instead of 1 Arco-flagellant. Every model is equipped with: arco-flails.
WEAPON
RANGE
TYPE
S
AP
D
ABILITIES 
Arco-flails
Arco-flails
Melee
Melee
+1
-1
1
Make D3 hit rolls for each attack made with this weapon, instead of 1.
Make D3 hit rolls for each attack made with this weapon, instead of 1.
ABILITIES
ABILITIES
Zealot
Berserk Killing Machines: When a model in this unit would lose a wound, roll one D6; on a 5+ that wound is not lost.
Ecclesiarchy Battle Conclave: If your army is Battle-forged, this unit does not take up a slot in a Detachment that includes any MINISTORUM PRIESTS.
FACTION KEYWORDS: IMPERIUM, ADEPTUS MINISTORUM
KEYWORDS: INFANTRY, ECCLESIARCHY BATTLE CONCLAVE, ARCO-FLAGELLANTS

Datasheet-related Stratagems

2CP

EXTREMIS TRIGGER WORD

Adepta Sororitas Stratagem

Arco-flagellants are conditioned with sacred trigger words that release their cerebral inhibitors and unleash their killing rage.

Use this Stratagem in the Fight phase, when an ARCO-FLAGELLANTS unit from your army is chosen to fight with. Until the end of that phase, change the ability of arco-flails models in that unit are equipped with to ‘Make 3 hit rolls for each attack made with this weapon, instead of 1.’ At the end of that phase, roll one D6 for each model in that unit; for each 6, one model in that unit is destroyed.

Arco-flails used in following datasheets:

Hit Roll
When a model makes an attack, make one hit roll for that attack by rolling one D6. If the result of the hit roll is equal to or greater than the attacking model’s Ballistic Skill (BS) characteristic (if the attack is being made with a ranged weapon) or its Weapon Skill (WS) characteristic (if the attack is being made with a melee weapon), then that attack scores one hit against the target unit. If not, the attack fails and the attack sequence ends.

If an attack is made with a weapon that has an ability that says it ‘automatically hits the target’, no hit roll is made – that attack simply scores one hit on the target unit. An unmodified hit roll of 6 always scores a hit, and an unmodified hit roll of 1 always fails. A hit roll can never be modified by more than -1 or +1. This means that if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be -2 or worse, it is changed to be -1. Similarly, if, after all the cumulative modifiers to a hit roll have been calculated, the total modifier would be +2 or better, it is changed to be +1.
Select Weapon
When a model makes a close combat attack, it must do so using a melee weapon (i.e. a weapon that has the ‘Melee’ type). The weapons a model is equipped with are described on its datasheet. If a model is not equipped with any melee weapons, or if it cannot make an attack with any of the melee weapons it is equipped with, then that model makes its attacks using a close combat weapon, which has the following profile:

WEAPONRANGETYPESAPD
Close combat weaponMeleeMeleeUser01

If a model has more than one melee weapon, select which it will use before resolving any attacks. If a model has more than one melee weapon and can make several attacks, it can split them between these weapons however you wish – declare which attacks are being made with which weapons before any attacks are resolved. If the selected weapon has more than one profile that you must choose between, you must declare which profile is being used at the same time. Different attacks made with such a weapon can be made using different profiles if you wish.

If your unit is making attacks with more than one melee weapon against a unit, and those weapons have different characteristics profiles, then after you have resolved an attack with one of those weapons you must, if any other weapons with the same characteristics profile are also being used to make attacks against that unit, resolve those attacks before resolving any attacks against the target with a weapon that has a different characteristics profile. Note that all the attacks you have declared are always resolved against the target unit even if, when you come to resolve an individual attack, no models in the target unit remain in range (this can happen because of models being destroyed and removed from the battlefield as the result of resolving other attacks made by the attacking model’s unit first).

  • Each close combat attack is made with a melee weapon.
  • A model makes attacks using the close combat weapon profile if it has no other melee weapons.
  • If a unit attacks with multiple weapons, all attacks made with weapons that have the same profile must be resolved before resolving attacks with the next.
Zealot

With righteous fervour, the Emperor’s faithful deliver his furious judgement.

When resolving an attack made with a melee weapon by a model in this unit, you can re-roll the hit roll if that model’s unit made a charge move, was charged or performed a Heroic Intervention this turn.

The MINISTORUM PRIEST keyword is used in following Adepta Sororitas datasheets:

The ECCLESIARCHY BATTLE CONCLAVE keyword is used in following Adepta Sororitas datasheets:

The ARCO-FLAGELLANTS keyword is used in following Adepta Sororitas datasheets:

© Vyacheslav Maltsev 2013-2021