The Black Templars are valiant warrior-knights and pious champions of the Emperor. They are deeply unusual among the Adeptus Astartes for venerating the Emperor as a literal god. The Chapter's fanatical devotion finds its focus in constant campaigning. A fleet-based Chapter, they divide their forces into crusades led by Marshals, and storm across the galaxy immolating and annihilating everything that stands in their path.
| Book | Kind | Edition | Version | Last update |
Warhammer 40,000: The App | ||||
Warhammer 40,000: The App | Rulebook | 11 | 2.7.1 | October 2026 |
On the eve of battle, the Black Templars gather to be led in prayer and contemplation by their champions. United in their hatred of the foe, they swear a mighty vow to uphold in the battle ahead.
If your Army Faction is ADEPTUS ASTARTES, at the start of the first battle round, select one of the following Vows to be active for ADEPTUS ASTARTES units from your army. While a Vow is active for a unit from your army, that unit has the associated ability shown below.Abhor the Witch, Destroy the Witch
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Accept Any Challenge, No Matter the Odds Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the Wound roll. |
Suffer Not the Unclean to Live This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit. |
Uphold the Honour of the Emperor If this unit has the INFANTRY keyword:
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A vow once sworn must be fulfilled. Confront the foe, drive them back and take the heads of their leaders. Only then will the God-Emperor offer you his blessings.
1DPThe Black Templars revel in close-quarters fighting. They hurl themselves upon the enemy in wave assaults, each more furious and bloodthirsty than the last.
Divine ProtectionUPGRADE The Black Templars and unfaltering in their belief that the God-Emperor guides and protects the most faithful of His flock. VOW-SWORN SWORD BRETHREN unit only. (Once per battle, per unit) When an enemy unit targets this unit, you can use this ability. If you do, this unit has 4+ InSv. |
Divine Endurance In pursuit of holy goals, the Black Templars are unflinching and untiring, trusting in the Emperor to shield them from harm as they plough towards their objectives. VOW-SWORN OF VEDRENN EMPEROR’S CHAMPION model only. At the start of your Movement phase, you can select one friendly VOW-SWORN OF VEDRENN unit visible to and within 12" of this model. If you do, when that unit is selected to make an advance/fall-back move this turn:
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RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt Pistol CLOSE-QUARTERS | |||||||
| Bolt Pistol CLOSE-QUARTERS | 12" | 1 | 2+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Black Sword - Sweep | |||||||
| Black Sword - Sweep | Melee | 10 | 2+ | 6 | -2 | 1 | |
| Black Sword - Strike Anti-Character 5+ Precision | |||||||
| Black Sword - Strike Anti-Character 5+ Precision | Melee | 6 | 2+ | 8 | -3 | 3 | |
| ARMY RULES | Heirs of Sigismund, Templar Vows |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Neo-Volkite Pistol CLOSE-QUARTERS Devastating Wounds | |||||||
| Neo-Volkite Pistol CLOSE-QUARTERS Devastating Wounds | 12" | 1 | 3+ | 5 | 0 | 2 | |
| Heavy Bolt Pistol CLOSE-QUARTERS | |||||||
| Heavy Bolt Pistol CLOSE-QUARTERS | 18" | 1 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Master-crafted Power Weapon | |||||||
| Master-crafted Power Weapon | Melee | 4 | 3+ | 5 | -2 | 2 | |
| ARMY RULES | Heirs of Sigismund, Templar Vows |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt Pistol CLOSE-QUARTERS | |||||||
| Bolt Pistol CLOSE-QUARTERS | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Pyreblaster Ignores Cover Torrent | |||||||
| Pyreblaster Ignores Cover Torrent | 12" | D6 | - | 5 | 0 | 1 | |
| Heavy Bolt Pistol CLOSE-QUARTERS | |||||||
| Heavy Bolt Pistol CLOSE-QUARTERS | 18" | 1 | 3+ | 4 | -1 | 1 | |
| Bolt Rifle ASSAULT Heavy | |||||||
| Bolt Rifle ASSAULT Heavy | 24" | 2 | 3+ | 4 | -1 | 1 | |
| Neophyte Firearm ASSAULT | |||||||
| Neophyte Firearm ASSAULT | 18" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Knives and Fists | |||||||
| Knives and Fists | Melee | 3 | 3+ | 4 | 0 | 1 | |
| Master-crafted Power Weapon Lethal Hits | |||||||
| Master-crafted Power Weapon Lethal Hits | Melee | 3 | 2+ | 5 | -2 | 2 | |
| Chainsword Sustained Hits 1 | |||||||
| Chainsword Sustained Hits 1 | Melee | 4 | 3+ | 4 | -1 | 1 | |
| ARMY RULES | Heirs of Sigismund, Templar Vows |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Combi-Weapon anti-infantry 4+ Devastating Wounds Rapid Fire 1 | |||||||
| Combi-Weapon anti-infantry 4+ Devastating Wounds Rapid Fire 1 | 24" | 1 | 3+ | 4 | 0 | 1 | |
| Heavy Bolt Pistol CLOSE-QUARTERS | |||||||
| Heavy Bolt Pistol CLOSE-QUARTERS | 18" | 1 | 3+ | 4 | -1 | 1 | |
| Plasma Pistol - Standard CLOSE-QUARTERS | |||||||
| Plasma Pistol - Standard CLOSE-QUARTERS | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma Pistol - Supercharge CLOSE-QUARTERS Hazardous | |||||||
| Plasma Pistol - Supercharge CLOSE-QUARTERS Hazardous | 12" | 1 | 3+ | 8 | -3 | 2 | |
| Pyre Pistol CLOSE-QUARTERS Ignores Cover Torrent | |||||||
| Pyre Pistol CLOSE-QUARTERS Ignores Cover Torrent | 12" | D6 | - | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Master-Crafted Power Weapon Lethal Hits | |||||||
| Master-Crafted Power Weapon Lethal Hits | Melee | 3 | 2+ | 5 | -2 | 2 | |
| Chainsword Sustained Hits 1 | |||||||
| Chainsword Sustained Hits 1 | Melee | 6 | 2+ | 4 | -1 | 1 | |
| Twin Lightning Claws Twin-linked | |||||||
| Twin Lightning Claws Twin-linked | Melee | 5 | 2+ | 5 | -2 | 1 | |
| ARMY RULES | Heirs of Sigismund, Templar Vows |
The ADEPTUS ASTARTES keyword is used in the following Vow-Sworn of Vedrenn datasheets:
The BATTLELINE keyword is used in the following Vow-Sworn of Vedrenn datasheets:
The BLACK TEMPLARS keyword is used in the following Vow-Sworn of Vedrenn datasheets:
The CHARACTER keyword is used in the following Vow-Sworn of Vedrenn datasheets:
The EXPLOSIVES keyword is used in the following Vow-Sworn of Vedrenn datasheets:
The IMPERIUM keyword is used in the following Vow-Sworn of Vedrenn datasheets:
The INFANTRY keyword is used in the following Vow-Sworn of Vedrenn datasheets:
The TACTICUS keyword is used in the following Vow-Sworn of Vedrenn datasheets:
The VOW-SWORN OF VEDRENN keyword is used in the following Vow-Sworn of Vedrenn datasheets:
The datasheets using PSYKER keyword can be found in the following Factions:
Adeptus Astartes: Assault Force.The PSYKER keyword is used in the following datasheets:
| Q: | When declaring the allocation order of groups in my unit I have more than one non-CHARACTER groups that contain a model with a missing wound, how must I select the order? |
| A: | Those groups can be selected in an order of your choosing but must be in an order that makes them come before any non-CHARACTER groups that do not contain a model with a missing wound. |
| Q: | I have a unit being attacked with weapons that will modify some of their save rolls to be worse then 6 should I make those save rolls? |
| A: | Yes, because other models in your unit may have Sv’s that are better those models you’ve mentioned, this means that enough save rolls could be allocated to the those models that the rest of the results are not greater then the Sv’s of the other models in your unit. |
| Q: | Can I group or allocate a wound to a destroyed model? |
| A: | No. |




| Q: | When checking line of sight from one model to another, is this drawn between the bases of those models, or between any part of them? |
| A: | Line of sight is drawn from any part of the observing model to any part of the model being observed. |
Precision attacks can pick high-value targets out in a crowd.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.
| Q: | Does my model or unit become engaged while moving through a enemy units engagement range during a move? |
| A: | No |
The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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| Q: | Do rules that affect a keyword include multi-word keywords that contain that keyword? For example, would rules that affect COMMISSAR units affect a unit that has the COMMISSAR GRAVES keyword? |
| A: | No. |
On the eve of battle, the Black Templars gather to be led in prayer and contemplation by their champions. United in their hatred of the foe, they swear a mighty vow to uphold in the battle ahead.
If your Army Faction is ADEPTUS ASTARTES, at the start of the first battle round, select one of the following Vows to be active for ADEPTUS ASTARTES units from your army. While a Vow is active for a unit from your army, that unit has the associated ability shown below.Abhor the Witch, Destroy the Witch
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Accept Any Challenge, No Matter the Odds Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the Wound roll. |
Suffer Not the Unclean to Live This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit. |
Uphold the Honour of the Emperor If this unit has the INFANTRY keyword:
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Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.
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| Q: | My attack has a rule that means it results in a critical hit on a hit roll of 4+. Does this work when snap shooting? |
| A: | Unless otherwise stated, no: when snap shooting, each attack only hits on a roll of 6. |
| Q: | My attack has a rule that means it results in a critical hit on a hit roll of 4+, and I would otherwise need a 5+ to hit. Does a 4+ hit? |
| A: | Yes, except when snap shooting: when snap shooting, each attack only hits on a roll of 6. |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
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| Q: | I have a rule that triggers when a mortal wound is allocated to a model, when does this happen? |
| A: | When you select a model in the Select Model step of Mortal Wounds (06.02). |
| Q: | I failed hazard rolls from [Hazardous] weapons, do those mortal wounds have to be allocated to the models with the [HAZARDOUS] weapons? |
| A: | No, you allocate the mortal wounds to the unit as per Mortal Wounds (06.02). (This represents Bob the guardsmen picking up his fallen squad mates plasma gun or that the twisting power of James the Chaos Sorcerer pulling his followers into the warp.) |
| Q: | If a rule says my unit must make a hazard roll does every model in the unit make a hazard roll? |
| A: | No, the unit would make 1 single hazard roll. |
Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.| Q: | If a unit has a rule that allows it to start an action when it is battle-shocked can it also continue doing that action if it becomes battle-shocked after starting an action? |
| A: | Yes |
| Q: | If a unit becomes battle-shocked after starting an action does it stop performing that action? |
| A: | Yes |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).Certain weapons are the bane of particular foes.
This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound.The Black Templars revel in close-quarters fighting. They hurl themselves upon the enemy in wave assaults, each more furious and bloodthirsty than the last.
In pursuit of holy goals, the Black Templars are unflinching and untiring, trusting in the Emperor to shield them from harm as they plough towards their objectives.
VOW-SWORN OF VEDRENN EMPEROR’S CHAMPION model only. At the start of your Movement phase, you can select one friendly VOW-SWORN OF VEDRENN unit visible to and within 12" of this model. If you do, when that unit is selected to make an advance/fall-back move this turn:
| Q: | Are models that are within the boundary of a terrain area, but not on the ground floor of a terrain area (e.g. overhanging parts of FRAME VEHICLES or models on terrain features that are within that terrain area) within that terrain area? |
| A: | Yes |
| Q: | When my unit shoots at another unit, how does it work if some models in the target unit are fully visible to some models in my unit, while others are within a terrain area/not fully visible? |
| A: | For each attacking model in your unit, determine whether the target unit has the benefit of cover, as described in Terrain and Visibility. In this scenario, the target unit will likely have the benefit of cover against some of the attacking models, but not all. This means that, in an example unit where all attacking models are using the same weapon, when you get to the Resolve Attacks step of the Attack Sequence, you will collect dice for attacks made by models against which the target unit has the benefit of cover separately from the dice for attacks made by models against which the target unit does not have the benefit of cover. |
The stealthiest warriors can evade the attentions, and the bullets, of their foes.
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).Some weapons are designed to root enemy formations out of entrenched positions.
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect.
In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.Dual weapons are often grafted to the same targeting system for greater lethality.
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.The Black Templars and unfaltering in their belief that the God-Emperor guides and protects the most faithful of His flock.
VOW-SWORN SWORD BRETHREN unit only. (Once per battle, per unit) When an enemy unit targets this unit, you can use this ability. If you do, this unit has 4+ InSv.