At the very dawn of the Imperium the Dark Angels were the first founded of all the Adeptus Astartes. Few can match their long history of triumphs in service to mankind. However, behind the façade of their steady disposition lies a sinister obsession, for the Dark Angels are haunted by failings from the distant past.
| Book | Kind | Edition | Version | Last update |
Warhammer 40,000: The App | ||||
Warhammer 40,000: The App | Rulebook | 11 | 2.7.1 | October 2026 |
In battle, Space Marines swear mighty oaths to destroy the enemies of the Emperor and uphold the honour of their Chapter, and such vows are sacrosanct. When the Angels of Death strike, they do so with the precision of a surgeon and the force of a thunderbolt. Experience and strategic expertise help them to read the shifting shape of the battle with post-human speed and clarity, directing their wrath towards one priority target after another. Command assets are annihilated, leaving the enemy reeling leaderless. Heavy armour, potent artillery and the vaunted elites of the foe’s forces are laid waste with horrifying speed, until the Emperor’s Angels of Death stand victorious over a field of smouldering wreckage and bolt-riddled corpses, and honour is finally satisfied.
If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:None fight with more grim determination than the sons of the Lion, and their specialised companies - known as the Deathwing and the Ravenwing in the case of the Dark Angels - are the bane of their terrified foes.
Praise the enemies of the Emperor from their bolt holes and bastions, seize their vacated positions and subject them to the pitiless judgement of the Unforgiven.
1DPThe Dark Angels are renowned for their unswerving loyalty to their commanders and commitment to duty and honour. They meet the savagery of their enemies with disciplined defence, stoic resilience and expert bladework.
When an enemy unit ends a charge move, friendly VENGEFUL BRETHREN units engaged with that enemy unit are in defence stance until the end of the turn:Dutiful DefendersUPGRADE Tasked with shielding their brethren from harm, these veteran warriors rush to engage and hack down any who threaten their battle-brothers. VENGEFUL BRETHREN BLADEGUARD VETERAN SQUAD unit only. (Once per battle round, per army) When you target this unit with the Heroic Intervention stratagem, that use is -1 CP. |
Supreme Combatant An exemplar of the Dark Angels’ relentless determination to duty, this warrior shirks from no fight, demonstrating skill and strength enough to topple almost any foe. VENGEFUL BRETHREN GRAVIS CAPTAIN model only. When this unit is selected to attack, this unit’s attacks have:
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RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Boltstorm Gauntlet CLOSE-QUARTERS | |||||||
| Boltstorm Gauntlet CLOSE-QUARTERS | 12" | 3 | 2+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Power Fist | |||||||
| Power Fist | Melee | 5 | 2+ | 8 | -2 | 2 | |
| Relic Chainsword Extra Attacks | |||||||
| Relic Chainsword Extra Attacks | Melee | 3 | 2+ | 4 | -1 | 2 | |
| ARMY RULES | The Deathwing, The Ravenwing, The Unforgiven |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Heavy Bolt Pistol CLOSE-QUARTERS | |||||||
| Heavy Bolt Pistol CLOSE-QUARTERS | 18" | 1 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Master-crafted Power Weapon | |||||||
| Master-crafted Power Weapon | Melee | 4 | 3+ | 5 | -2 | 2 | |
| ARMY RULES | The Deathwing, The Ravenwing, The Unforgiven |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt Pistol CLOSE-QUARTERS | |||||||
| Bolt Pistol CLOSE-QUARTERS | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Plasma Incinerator - Standard ASSAULT Heavy | |||||||
| Plasma Incinerator - Standard ASSAULT Heavy | 24" | 2 | 3+ | 7 | -2 | 1 | |
| Plasma Incinerator - Supercharge ASSAULT Hazardous Heavy | |||||||
| Plasma Incinerator - Supercharge ASSAULT Hazardous Heavy | 24" | 2 | 3+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Knives and Fists | |||||||
| Knives and Fists | Melee | 3 | 3+ | 4 | 0 | 1 | |
| ARMY RULES | The Deathwing, The Ravenwing, The Unforgiven |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt Pistol CLOSE-QUARTERS | |||||||
| Bolt Pistol CLOSE-QUARTERS | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Bolt Rifle ASSAULT Heavy | |||||||
| Bolt Rifle ASSAULT Heavy | 24" | 2 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Knives and Fists | |||||||
| Knives and Fists | Melee | 3 | 3+ | 4 | 0 | 1 | |
| ARMY RULES | The Deathwing, The Ravenwing, The Unforgiven |
The ADEPTUS ASTARTES keyword is used in the following The Vengeful Brethren datasheets:
The BATTLELINE keyword is used in the following The Vengeful Brethren datasheets:
The CAPTAIN keyword is used in the following The Vengeful Brethren datasheets:
The CHARACTER keyword is used in the following The Vengeful Brethren datasheets:
The DARK ANGELS keyword is used in the following The Vengeful Brethren datasheets:
The EXPLOSIVES keyword is used in the following The Vengeful Brethren datasheets:
The IMPERIUM keyword is used in the following The Vengeful Brethren datasheets:
The INFANTRY keyword is used in the following The Vengeful Brethren datasheets:
The TACTICUS keyword is used in the following The Vengeful Brethren datasheets:
The VENGEFUL BRETHREN keyword is used in the following The Vengeful Brethren datasheets:
Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.



| Q: | When checking line of sight from one model to another, is this drawn between the bases of those models, or between any part of them? |
| A: | Line of sight is drawn from any part of the observing model to any part of the model being observed. |
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| Q: | My attack has a rule that means it results in a critical hit on a hit roll of 4+. Does this work when snap shooting? |
| A: | Unless otherwise stated, no: when snap shooting, each attack only hits on a roll of 6. |
| Q: | My attack has a rule that means it results in a critical hit on a hit roll of 4+, and I would otherwise need a 5+ to hit. Does a 4+ hit? |
| A: | Yes, except when snap shooting: when snap shooting, each attack only hits on a roll of 6. |
The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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| Q: | Does my model or unit become engaged while moving through a enemy units engagement range during a move? |
| A: | No |
Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.None fight with more grim determination than the sons of the Lion, and their specialised companies - known as the Deathwing and the Ravenwing in the case of the Dark Angels - are the bane of their terrified foes.
High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
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| Q: | I have a rule that triggers when a mortal wound is allocated to a model, when does this happen? |
| A: | When you select a model in the Select Model step of Mortal Wounds (06.02). |
| Q: | I failed hazard rolls from [Hazardous] weapons, do those mortal wounds have to be allocated to the models with the [HAZARDOUS] weapons? |
| A: | No, you allocate the mortal wounds to the unit as per Mortal Wounds (06.02). (This represents Bob the guardsmen picking up his fallen squad mates plasma gun or that the twisting power of James the Chaos Sorcerer pulling his followers into the warp.) |
| Q: | If a rule says my unit must make a hazard roll does every model in the unit make a hazard roll? |
| A: | No, the unit would make 1 single hazard roll. |
| Q: | When declaring the allocation order of groups in my unit I have more than one non-CHARACTER groups that contain a model with a missing wound, how must I select the order? |
| A: | Those groups can be selected in an order of your choosing but must be in an order that makes them come before any non-CHARACTER groups that do not contain a model with a missing wound. |
| Q: | I have a unit being attacked with weapons that will modify some of their save rolls to be worse then 6 should I make those save rolls? |
| A: | Yes, because other models in your unit may have Sv’s that are better those models you’ve mentioned, this means that enough save rolls could be allocated to the those models that the rest of the results are not greater then the Sv’s of the other models in your unit. |
| Q: | Can I group or allocate a wound to a destroyed model? |
| A: | No. |
| Q: | If a unit has a rule that allows it to start an action when it is battle-shocked can it also continue doing that action if it becomes battle-shocked after starting an action? |
| A: | Yes |
| Q: | If a unit becomes battle-shocked after starting an action does it stop performing that action? |
| A: | Yes |
Precision attacks can pick high-value targets out in a crowd.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.The Dark Angels are renowned for their unswerving loyalty to their commanders and commitment to duty and honour. They meet the savagery of their enemies with disciplined defence, stoic resilience and expert bladework.
When an enemy unit ends a charge move, friendly VENGEFUL BRETHREN units engaged with that enemy unit are in defence stance until the end of the turn:An exemplar of the Dark Angels’ relentless determination to duty, this warrior shirks from no fight, demonstrating skill and strength enough to topple almost any foe.
VENGEFUL BRETHREN GRAVIS CAPTAIN model only. When this unit is selected to attack, this unit’s attacks have:
Tasked with shielding their brethren from harm, these veteran warriors rush to engage and hack down any who threaten their battle-brothers.
VENGEFUL BRETHREN BLADEGUARD VETERAN SQUAD unit only. (Once per battle round, per army) When you target this unit with the Heroic Intervention stratagem, that use is -1 CP.
Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect.
In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.| Q: | Is being within range of a terrain objective the same as being within range of an objective marker? |
| A: | Yes. |
| Q: | If my unit has taken control of an objective at the end of my movement phase and that unit has as an ability that secures an objective they control, can they secure that objective? |
| A: | Yes |