Nobility. Sacrifice. Glory. These are the hallmarks of all Adeptus Astartes, and no Chapter embodies these ideals with greater zeal than the Blood Angels. Swift and sure, they are the Emperor’s blade, and they strike without mercy. Yet for all their accomplishments and deeds of heroism since the Great Crusade, the Blood Angels suffer from a fatal flaw.
| Book | Kind | Edition | Version | Last update |
Warhammer 40,000: The App | ||||
Warhammer 40,000: The App | Rulebook | 11 | 2.7.1 | October 2026 |
In battle, Space Marines swear mighty oaths to destroy the enemies of the Emperor and uphold the honour of their Chapter, and such vows are sacrosanct. When the Angels of Death strike, they do so with the precision of a surgeon and the force of a thunderbolt. Experience and strategic expertise help them to read the shifting shape of the battle with post-human speed and clarity, directing their wrath towards one priority target after another. Command assets are annihilated, leaving the enemy reeling leaderless. Heavy armour, potent artillery and the vaunted elites of the foe’s forces are laid waste with horrifying speed, until the Emperor’s Angels of Death stand victorious over a field of smouldering wreckage and bolt-riddled corpses, and honour is finally satisfied.
If your Army Faction is ADEPTUS ASTARTES, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target:| Q: | Which Detachments are considered to be Codex: Space Marines Detachments? |
| A: | Every Detachment printed in Codex: Space Marines and every Detachment included in the Space Marines Faction Pack. |
| Q: | Can a unit embarked within a TRANSPORT be selected as the Oath of Moment target? |
| A: | Yes. |
| Q: | Can a unit in Reserves be selected as the Oath of Moment target? |
| A: | Yes. |
| Q: | When making attacks with a unit from my army, I split my attacks between the first Oath of Moment target selected as part of my army rule and the second Oath of Moment target selected using %000034579Roboute Guilliman’s% Master of Battle Author of the Codex ability. If I destroy the first Oath of Moment target before resolving my attacks against the second Oath of Moment target, will those attacks against the second Oath of Moment target benefit from the re-rolls to hit? |
| A: | No. Only after all of the attacks from that unit have been resolved will the second Oath of Moment selection become active. |
The noble Blood Angels favour swift, mobile warfare. Clad in crimson, the Sons of Sanguinius close in on their foes with lightning speed. Above, angels clad in burnished gold soar from the heavens to crash into their foes. The Death Company, afflicted by a terrible genetic curse, thunder into the foe with inhuman savagery, their black plate flecked with the blood of their victims.
There will be no holding ground. Engage the enemy with speed and violence. Take what they hold and leave their corpses as carrion for vermin.
1DPEschewing ranged combat in favour of honourable close-quarters battle, the Sanguinary Spearhead seek to close with the enemy as swiftly as possible.
Friendly SANGUINARY SPEARHEAD units can re-roll advance rolls.Masterful Fighter The Captains of the Blood Angels Chapter walk a fine line between order and fury, fighting with consummate skill and a ferocity born of hatred. SANGUINARY SPEARHEAD CAPTAIN model only. This model’s melee attacks have:
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Overwhelming ChargeUPGRADE Speed and aggression are the hallmarks of a Blood Angels’ assault. The enemy must be given no time to rally. SANGUINARY SPEARHEAD ASSAULT INTERCESSOR SQUAD unit only. When this unit is selected to make a pile-in move, this unit can move up to D3+3". |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Inferno Pistol CLOSE-QUARTERS Melta 2 | |||||||
| Inferno Pistol CLOSE-QUARTERS Melta 2 | 6" | 1 | 2+ | 8 | -4 | D3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Master-crafted Chainsword | |||||||
| Master-crafted Chainsword | Melee | 7 | 2+ | 4 | -1 | 2 | |
| ARMY RULES | The Sons of Sanguinius |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Plasma Pistol - Supercharge CLOSE-QUARTERS Hazardous | |||||||
| Plasma Pistol - Supercharge CLOSE-QUARTERS Hazardous | 12" | 1 | 3+ | 8 | -3 | 2 | |
| Plasma Pistol - Standard CLOSE-QUARTERS | |||||||
| Plasma Pistol - Standard CLOSE-QUARTERS | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Heavy Bolt Pistol CLOSE-QUARTERS | |||||||
| Heavy Bolt Pistol CLOSE-QUARTERS | 18" | 1 | 3+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainsword | |||||||
| Chainsword | Melee | 4 | 3+ | 4 | -1 | 1 | |
| ARMY RULES | The Sons of Sanguinius |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Angelus Boltgun CLOSE-QUARTERS | |||||||
| Angelus Boltgun CLOSE-QUARTERS | 12" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Encarmine Blade | |||||||
| Encarmine Blade | Melee | 4 | 2+ | 6 | -3 | 2 | |
| Encarmine Spear Lance | |||||||
| Encarmine Spear Lance | Melee | 4 | 2+ | 6 | -2 | 2 | |
| ARMY RULES | The Sons of Sanguinius |
The ADEPTUS ASTARTES keyword is used in the following Sanguinary Spearhead datasheets:
The BATTLELINE keyword is used in the following Sanguinary Spearhead datasheets:
The BLOOD ANGELS keyword is used in the following Sanguinary Spearhead datasheets:
The CAPTAIN keyword is used in the following Sanguinary Spearhead datasheets:
The CHARACTER keyword is used in the following Sanguinary Spearhead datasheets:
The EXPLOSIVES keyword is used in the following Sanguinary Spearhead datasheets:
The FLY keyword is used in the following Sanguinary Spearhead datasheets:
The IMPERIUM keyword is used in the following Sanguinary Spearhead datasheets:
The INFANTRY keyword is used in the following Sanguinary Spearhead datasheets:
The JUMP PACK keyword is used in the following Sanguinary Spearhead datasheets:
The SANGUINARY SPEARHEAD keyword is used in the following Sanguinary Spearhead datasheets:
The TACTICUS keyword is used in the following Sanguinary Spearhead datasheets:
Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.



| Q: | When checking line of sight from one model to another, is this drawn between the bases of those models, or between any part of them? |
| A: | Line of sight is drawn from any part of the observing model to any part of the model being observed. |
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| Q: | My attack has a rule that means it results in a critical hit on a hit roll of 4+. Does this work when snap shooting? |
| A: | Unless otherwise stated, no: when snap shooting, each attack only hits on a roll of 6. |
| Q: | My attack has a rule that means it results in a critical hit on a hit roll of 4+, and I would otherwise need a 5+ to hit. Does a 4+ hit? |
| A: | Yes, except when snap shooting: when snap shooting, each attack only hits on a roll of 6. |
The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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| Q: | Does my model or unit become engaged while moving through a enemy units engagement range during a move? |
| A: | No |
| Q: | If a unit has a rule that allows it to start an action when it is battle-shocked can it also continue doing that action if it becomes battle-shocked after starting an action? |
| A: | Yes |
| Q: | If a unit becomes battle-shocked after starting an action does it stop performing that action? |
| A: | Yes |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
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| Q: | I have a rule that triggers when a mortal wound is allocated to a model, when does this happen? |
| A: | When you select a model in the Select Model step of Mortal Wounds (06.02). |
| Q: | I failed hazard rolls from [Hazardous] weapons, do those mortal wounds have to be allocated to the models with the [HAZARDOUS] weapons? |
| A: | No, you allocate the mortal wounds to the unit as per Mortal Wounds (06.02). (This represents Bob the guardsmen picking up his fallen squad mates plasma gun or that the twisting power of James the Chaos Sorcerer pulling his followers into the warp.) |
| Q: | If a rule says my unit must make a hazard roll does every model in the unit make a hazard roll? |
| A: | No, the unit would make 1 single hazard roll. |
The noble Blood Angels favour swift, mobile warfare. Clad in crimson, the Sons of Sanguinius close in on their foes with lightning speed. Above, angels clad in burnished gold soar from the heavens to crash into their foes. The Death Company, afflicted by a terrible genetic curse, thunder into the foe with inhuman savagery, their black plate flecked with the blood of their victims.
High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).Melta weapons are powerful heat rays whose fury is magnified at close range.
This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.| Q: | When declaring the allocation order of groups in my unit I have more than one non-CHARACTER groups that contain a model with a missing wound, how must I select the order? |
| A: | Those groups can be selected in an order of your choosing but must be in an order that makes them come before any non-CHARACTER groups that do not contain a model with a missing wound. |
| Q: | I have a unit being attacked with weapons that will modify some of their save rolls to be worse then 6 should I make those save rolls? |
| A: | Yes, because other models in your unit may have Sv’s that are better those models you’ve mentioned, this means that enough save rolls could be allocated to the those models that the rest of the results are not greater then the Sv’s of the other models in your unit. |
| Q: | Can I group or allocate a wound to a destroyed model? |
| A: | No. |
Precision attacks can pick high-value targets out in a crowd.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.Eschewing ranged combat in favour of honourable close-quarters battle, the Sanguinary Spearhead seek to close with the enemy as swiftly as possible.
Friendly SANGUINARY SPEARHEAD units can re-roll advance rolls.The Captains of the Blood Angels Chapter walk a fine line between order and fury, fighting with consummate skill and a ferocity born of hatred.
SANGUINARY SPEARHEAD CAPTAIN model only. This model’s melee attacks have:
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.Speed and aggression are the hallmarks of a Blood Angels’ assault. The enemy must be given no time to rally.
SANGUINARY SPEARHEAD ASSAULT INTERCESSOR SQUAD unit only. When this unit is selected to make a pile-in move, this unit can move up to D3+3".
With the momentum of a warrior at full-tilt, lance weapons are deadly on the charge.
Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.