The World Eaters hurl themselves into battle with psychotic fury. They feel neither fear nor mercy, nor anything save the pounding crimson rage that propels them across the battlefield. Chainaxes roaring, the World Eaters rip the heart from the enemy with the unstoppable ferocity of their assault, bellowing oaths to the Blood God as they paint themselves in jetting gore.
| Book | Kind | Edition | Version | Last update |
Warhammer 40,000: The App | ||||
Warhammer 40,000: The App | Rulebook | 11 | 2.7.1 | October 2026 |
Khorne is the Chaos god of warfare and slaughter to whom all World Eaters are devoted. He blesses those who spill blood and take skulls in his infernal name.
UNBRIDLED BLOODLUST |
RAGE-FUELLED INVIGORATION |
TOTAL CARNAGE |
MARTIAL EXCELLENCE |
WARP BLADES |
DECAPITATING STRIKES |
Blood for the Blood God! Skulls for the Skull Throne! Butcher them all and raise totems in Khorne’s honour.
1DPThe World Eaters attack in relentless waves of fury, each as rabid and bloodthirsty as the last.
Fearsome Presence Towering infernal monsters, Daemon Princes of Khorne dominate the battlefield, inspiring abject terror in all who stand before them. FRENZIED REAVERS DAEMON PRINCE model only. This model has OC 5. |
Bane of the Craven Daemon Princes of Khorne reserve their most violent hatred for cowards, butchering any who flee the fight with murderous abandon. FRENZIED REAVERS MASTER OF EXECUTIONS model only. When an enemy unit engaged with this unit is selected to make a fall-back move:
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RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt Pistol CLOSE-QUARTERS | |||||||
| Bolt Pistol CLOSE-QUARTERS | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Axe of Dismemberment Devastating Wounds Precision | |||||||
| Axe of Dismemberment Devastating Wounds Precision | Melee | 5 | 2+ | 7 | -2 | 2 | |
| ARMY RULES | Blessings of Khorne |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Infernal Cannon Rapid Fire 1 | |||||||
| Infernal Cannon Rapid Fire 1 | 24" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hellforged Weapons | |||||||
| Hellforged Weapons | Melee | 16 | 2+ | 6 | -1 | 1 | |
| ARMY RULES | Blessings of Khorne |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autopistol CLOSE-QUARTERS | |||||||
| Autopistol CLOSE-QUARTERS | 12" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Skullsmasher and Mangler | |||||||
| Skullsmasher and Mangler | Melee | 2 | 4+ | 4 | -1 | 2 | |
| Chainblade | |||||||
| Chainblade | Melee | 3 | 4+ | 3 | 0 | 1 | |
| Mauler Chainblade | |||||||
| Mauler Chainblade | Melee | 3 | 5+ | 4 | -1 | 2 | |
| ARMY RULES | Blessings of Khorne |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Plasma Pistol - Standard CLOSE-QUARTERS | |||||||
| Plasma Pistol - Standard CLOSE-QUARTERS | 12" | 1 | 4+ | 7 | -2 | 1 | |
| Plasma Pistol - Supercharge CLOSE-QUARTERS Hazardous | |||||||
| Plasma Pistol - Supercharge CLOSE-QUARTERS Hazardous | 12" | 1 | 4+ | 8 | -3 | 2 | |
| Bolt Pistol CLOSE-QUARTERS | |||||||
| Bolt Pistol CLOSE-QUARTERS | 12" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainblade | |||||||
| Chainblade | Melee | 4 | 3+ | 4 | -1 | 1 | |
| Khornate Eviscerator | |||||||
| Khornate Eviscerator | Melee | 3 | 3+ | 8 | -2 | 2 | |
| ARMY RULES | Blessings of Khorne |
The BATTLELINE keyword is used in the following Frenzied Reavers datasheets:
The CHAOS keyword is used in the following Frenzied Reavers datasheets:
The CHARACTER keyword is used in the following Frenzied Reavers datasheets:
The DAEMON keyword is used in the following Frenzied Reavers datasheets:
The DAEMON PRINCE keyword is used in the following Frenzied Reavers datasheets:
The EXPLOSIVES keyword is used in the following Frenzied Reavers datasheets:
The FRENZIED REAVERS keyword is used in the following Frenzied Reavers datasheets:
The INFANTRY keyword is used in the following Frenzied Reavers datasheets:
The KHORNE keyword is used in the following Frenzied Reavers datasheets:
The MONSTER keyword is used in the following Frenzied Reavers datasheets:
The WORLD EATERS keyword is used in the following Frenzied Reavers datasheets:

| Q: | Does my model or unit become engaged while moving through a enemy units engagement range during a move? |
| A: | No |
Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.



| Q: | When checking line of sight from one model to another, is this drawn between the bases of those models, or between any part of them? |
| A: | Line of sight is drawn from any part of the observing model to any part of the model being observed. |
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| Q: | My attack has a rule that means it results in a critical hit on a hit roll of 4+. Does this work when snap shooting? |
| A: | Unless otherwise stated, no: when snap shooting, each attack only hits on a roll of 6. |
| Q: | My attack has a rule that means it results in a critical hit on a hit roll of 4+, and I would otherwise need a 5+ to hit. Does a 4+ hit? |
| A: | Yes, except when snap shooting: when snap shooting, each attack only hits on a roll of 6. |
Some weapons possess a punishing rate of fire, or can land devastating flurries of blows, tearing the foe apart with relentless ferocity.
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X.The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
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| Q: | I have a rule that triggers when a mortal wound is allocated to a model, when does this happen? |
| A: | When you select a model in the Select Model step of Mortal Wounds (06.02). |
| Q: | I failed hazard rolls from [Hazardous] weapons, do those mortal wounds have to be allocated to the models with the [HAZARDOUS] weapons? |
| A: | No, you allocate the mortal wounds to the unit as per Mortal Wounds (06.02). (This represents Bob the guardsmen picking up his fallen squad mates plasma gun or that the twisting power of James the Chaos Sorcerer pulling his followers into the warp.) |
| Q: | If a rule says my unit must make a hazard roll does every model in the unit make a hazard roll? |
| A: | No, the unit would make 1 single hazard roll. |
The FRENZIED REAVERS and INFANTRY keywords are used in the following Frenzied Reavers datasheets:
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| Q: | If a unit has a rule that allows it to start an action when it is battle-shocked can it also continue doing that action if it becomes battle-shocked after starting an action? |
| A: | Yes |
| Q: | If a unit becomes battle-shocked after starting an action does it stop performing that action? |
| A: | Yes |
Khorne is the Chaos god of warfare and slaughter to whom all World Eaters are devoted. He blesses those who spill blood and take skulls in his infernal name.
UNBRIDLED BLOODLUST |
RAGE-FUELLED INVIGORATION |
TOTAL CARNAGE |
MARTIAL EXCELLENCE |
WARP BLADES |
DECAPITATING STRIKES |
High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).| Q: | When declaring the allocation order of groups in my unit I have more than one non-CHARACTER groups that contain a model with a missing wound, how must I select the order? |
| A: | Those groups can be selected in an order of your choosing but must be in an order that makes them come before any non-CHARACTER groups that do not contain a model with a missing wound. |
| Q: | I have a unit being attacked with weapons that will modify some of their save rolls to be worse then 6 should I make those save rolls? |
| A: | Yes, because other models in your unit may have Sv’s that are better those models you’ve mentioned, this means that enough save rolls could be allocated to the those models that the rest of the results are not greater then the Sv’s of the other models in your unit. |
| Q: | Can I group or allocate a wound to a destroyed model? |
| A: | No. |
Precision attacks can pick high-value targets out in a crowd.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.The World Eaters attack in relentless waves of fury, each as rabid and bloodthirsty as the last.
Daemon Princes of Khorne reserve their most violent hatred for cowards, butchering any who flee the fight with murderous abandon.
FRENZIED REAVERS MASTER OF EXECUTIONS model only. When an enemy unit engaged with this unit is selected to make a fall-back move:
Assassins and other covert agents are difficult to pinpoint in the storm of battle.
Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.Towering infernal monsters, Daemon Princes of Khorne dominate the battlefield, inspiring abject terror in all who stand before them.
FRENZIED REAVERS DAEMON PRINCE model only. This model has OC 5.
| Q: | Is being within range of a terrain objective the same as being within range of an objective marker? |
| A: | Yes. |
| Q: | If my unit has taken control of an objective at the end of my movement phase and that unit has as an ability that secures an objective they control, can they secure that objective? |
| A: | Yes |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.