At the very dawn of the Imperium the Dark Angels were the first founded of all the Adeptus Astartes. Few can match their long history of triumphs in service to mankind. However, behind the façade of their steady disposition lies a sinister obsession, for the Dark Angels are haunted by failings from the distant past.
|Dark Angels||Index||10||July 2023|
|Space Marines||Codex||10||1.0||November 2023|
|Munitorum Field Manual|
|Munitorum Field Manual||Expansion||10||1.4||October 2023|
|Legends: Adeptus Astartes|
|Legends: Adeptus Astartes||Datasheet||10||August 2023|
|Horus Heresy Legends: Adeptus Astartes|
|Horus Heresy Legends: Adeptus Astartes||Datasheet||10||June 2023|
|Imperial Armour: Space Marines|
|Imperial Armour: Space Marines||Datasheet||10||June 2023|
The Dark Angels are renowned for their unshakeable resolve, enduring tenacity and strict discipline in battle. They are tactically astute, able to prosecute their wars on any front. On the offence, they strike with all the martial pride of the Lion, while in defence they are stalwart, determined to accomplish their mission no matter the cost.While an ADEPTUS ASTARTES unit from your army is Battle-shocked, change the Objective Control characteristic of models in that unit to 1, instead of 0.
When one of the Dark Angels’ mightiest warriors is slain in battle, his recovered remains are wrapped in a death shroud until he can be interred within the crypts of the Lion’s Sanctum. Pieces of this fabric are then stitched into a single set of robes known as the Shroud of Heroes, and those who wear it claim they can feel the powers of their predecessors refusing to let them yield while their duty remains unfulfilled.
ADEPTUS ASTARTES model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining (if the bearer was Battle-shocked when it was destroyed, it is instead returned with its full wounds remaining).
Even for a Chapter as famously stubborn as the Dark Angels, this warrior is known for his intractable nature. Such tenacity and dedication to duty is an inspiration to the warriors who follow him – so fortified, enemy attempts to break them only strengthen their resolve.
ADEPTUS ASTARTES model only. While the bearer is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll if the bearer’s unit is below its Starting Strength, and add 1 to the Wound roll as well if the bearer’s unit is Battle-shocked.
This weapon was bestowed upon the most honourable Knight of the Order before a long quest into the wilds of Caliban. Its blade is empowered by a force generator of magnificent strength. It is a weighty responsibility to bear such an heirloom into battle, and a Dark Angel bestowed such an honour would rather die than bring shame to his Chapter.
ADEPTUS ASTARTES model only. Add 1 to the Attacks, Strength, and Damage characteristics of the bearer’s melee weapons. While the bearer is Battle-shocked, add 2 to the Attacks, Strength, and Damage characteristics of the bearer’s melee weapons instead.
This hallowed banner records the names and deeds of the legendary members of the Deathwing that the company’s bone-coloured armour commemorates. The legacy of those mighty warriors is one of bravery and defiance in the face of overwhelming odds. Under the shadow of their example, every member of the Chapter fights on through grievous injury to prove themselves worthy successors of such martial paragons.
Some weapons can inflict fatal injuries on any foe, no matter their resilience.Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.
Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.
Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.
Some weapons are designed to root enemy formations out of entrenched positions.Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.
Some attacks are so powerful that no armour or force field can withstand their fury.Some attacks inflict mortal wounds. Each mortal wound inflicts one point of damage on the target unit, and they are always applied one at a time. Do not make a Wound roll or saving throw (including invulnerable saving throws) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit as described below.
Some warriors refuse to be laid low, even by what should be fatal wounds.Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.