Forge World [outdated]

This kill team is now obsolete. According to Balance Dataslate FORGE WORLD has been replaced by HUNTER CLADE

Books

BookKindEditionVersionLast update
  Warhammer 40,000 Kill Team: Compendium
  Warhammer 40,000 Kill Team: CompendiumIndex21.3December 2022

Forge World Kill Team

A FORGE WORLD kill team consists of two fire teams selected from the following list:
  • SKITARII RANGER
  • SKITARII VANGUARD
  • SICARIAN

Archetype: Security / Recon

Skitarii Ranger Fire Team

  • A SKITARII RANGER fire team includes five SKITARII RANGER operatives selected from the following list:
    • SKITARII RANGER TROOPER
    • SKITARII RANGER GUNNER equipped with: gun butt; arc rifle
    • SKITARII RANGER GUNNER equipped with: gun butt; plasma caliver
    • SKITARII RANGER GUNNER equipped with: gun butt; transuranic arquebus
Each SKITARII RANGER fire team can only include up to two SKITARII RANGER GUNNER operatives, each of which must be equipped with different ranged weapons.
  • If your kill team does not include any other LEADER operatives, one SKITARII RANGER fire team can also include one SKITARII RANGER ALPHA operative equipped with one of the following options:
    • Gun butt; galvanic rifle
    • One option from each of the following:
      • Arc pistol, phosphor blast pistol or radium pistol
      • Arc maul, power weapon or taser goad

Archetype: Security

Skitarii Vanguard Fire Team

  • A SKITARII VANGUARD fire team includes five SKITARII VANGUARD operatives selected from the following list:
Each SKITARII VANGUARD fire team can only include up to two SKITARII VANGUARD GUNNER operatives, each of which must be equipped with different ranged weapons.
  • If your kill team does not include any other LEADER operatives, one SKITARII VANGUARD fire team can also include one SKITARII VANGUARD ALPHA operative equipped with one of the following options:
    • Gun butt; radium carbine
    • One option from each of the following:
      • Arc pistol, phosphor blast pistol or radium pistol
      • Arc maul, power weapon or taser goad

Sicarian Fire Team

  • A SICARIAN fire team includes four SICARIAN operatives selected from the following list:
    • SICARIAN RUSTSTALKER TROOPER each separately equipped with one of the following options:
      • Chordclaw and transonic razor, or transonic blades
    • SICARIAN INFILTRATOR TROOPER each separately equipped with one option from each of the following:
      • Flechette blaster or stubcarbine
      • Power weapon or taser goad
  • If your kill team does not include any other LEADER operatives, instead of selecting one SICARIAN TROOPER operative for one SICARIAN fire team, you can either select one SICARIAN RUSTSTALKER PRINCEPS operative equipped with one of the following options:
    • Chordclaw and transonic razor, or transonic blades
    Or one SICARIAN INFILTRATOR PRINCEPS operative equipped with one option from each of the following:
    • Flechette blaster or stubcarbine
    • Power weapon or taser goad

Strategic Ploys

If your faction is FORGE WORLD, you can use the following Strategic Ploys during a game.

PROTECTOR IMPERATIVE1CP
Strategic Ploy
Until the end of the Turning Point:
  • Each time a friendly FORGE WORLD operative makes a shooting attack, in the Roll Attack Dice step of that shooting attack, you can re-roll one of your attack dice.
  • Each time a friendly FORGE WORLD operative fights in combat, in the Roll Attack Dice step of that combat, you must re-roll one of your successful hits.
You can only use this Strategic Ploy once.
CONQUEROR IMPERATIVE1CP
Strategic Ploy
Until the end of the Turning Point:
  • Each time a friendly FORGE WORLD operative fights in combat, in the Roll Attack Dice step of that combat, you can re-roll one of your attack dice.
  • Each time a friendly FORGE WORLD operative makes a shooting attack, in the Roll Attack Dice step of that shooting attack, you must re-roll one of your successful hits.
You can only use this Strategic Ploy once.
BULWARK IMPERATIVE1CP
Strategic Ploy
Until the end of the Turning Point:
  • Each time a shooting attack is made against a friendly FORGE WORLD operative, in the Roll Defence Dice step of that shooting attack, you can re-roll one of your defence dice.
  • Subtract from the Movement characteristic of friendly FORGE WORLD operatives.
You can only use this Strategic Ploy once.
AGGRESSOR IMPERATIVE1CP
Strategic Ploy
Until the end of the Turning Point:
  • Each time a friendly FORGE WORLD operative performs a Normal Move or Charge action, it can move an additional .
  • Each time a shooting attack is made against a friendly FORGE WORLD operative, in the Roll Defence Dice step of that shooting attack, you must re-roll one of your successful saves.
You can only use this Strategic Ploy once.

Tactical Ploys

If your faction is FORGE WORLD, you can use the following Tactical Ploys during a game.

NEUROSTATIC INTERFERENCE1CP
Tactical Ploy
Use this Tactical Ploy at the start of the Firefight phase. Select one enemy operative Visible to and within of a friendly INFILTRATOR operative. Until the end of the Turning Point, that enemy operative cannot be activated until another enemy operative has been activated (unless it is the only remaining enemy operative).
CONTROL EDICT1CP
Tactical Ploy
Use this Tactical Ploy when you activate a ready friendly FORGE WORLD LEADER operative. Select one other ready friendly FORGE WORLD operative Visible to and within of that LEADER operative. At the end of that LEADER operative’s activation, you can activate that other ready friendly operative.

Equipment

FORGE WORLD operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence. Any equipment marked with a + can be selected a maximum of two times, and each operative can be equipped with no more than one of each item.

ENHANCED BIONICS [2EP]

The operative gains the following ability for the battle:

Enhanced Bionics: Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, you can re-roll any or all of your defence dice results of 1.

OMNISPEX+ [2EP]

The operative can perform the following action during the battle:

OMNISPEX1AP

Select one friendly FORGE WORLD operative within of and Visible to this operative, then select one enemy operative. Until the end of the Turning Point, each time that friendly operative makes a shooting attack, for that shooting attack:
  • That enemy operative is not Obscured.
  • If that enemy operative is the target, that friendly operative's ranged weapons have the No Cover special rule.
This operative cannot perform a Shoot or Fight action in the same activation in which it performs this action. An operative cannot perform this action while within Engagement Range of enemy operatives.

UPLINKED VID-FEED [2EP]

RANGER or VANGUARD operative only. The operative gains the following ability for the battle:

Uplinked Vid-feed: Each time this operative performs an Overwatch action, for that action’s shooting attack, do not worsen the Ballistic Skill characteristic of its ranged weapons as a result of performing an Overwatch action.

CENSE BEARER [2EP]

The operative gains the following ability for the battle:

Cense Bearer: Each time a friendly FORGE WORLD operative within of and Visible to this operative is activated, if it is injured, do not subtract from its Movement characteristic for that activation.

SERVO-SKULL+ [2EP]

The operative gains the following ability for the battle:

Servo-skull: This operative can perform mission actions for one less AP (to a minimum of 0AP).

DATA-TETHER+ [4EP]

The operative can perform the following action during the battle:

DATA-TETHER1AP

You gain 1CP. This operative cannot perform this action while within Engagement Range of enemy operatives.


Datacards


Skitarii Ranger (Trooper)

Skitarii Rangers hunt the foes of the Machine God relentlessly, and their bionically enhanced stamina is legendary. They pursue like patient predators, inexorably tracking their prey before taking the killing shot with their long rifles of ancient design.

Skitarii Ranger (Trooper)

Skitarii Rangers hunt the foes of the Machine God relentlessly, and their bionically enhanced stamina is legendary. They pursue like patient predators, inexorably tracking their prey before taking the killing shot with their long rifles of ancient design.

M APL GA DF SV W Base
3 2 1 3 4+ 7 25mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Galvanic rifle
Galvanic rifle
4
3+
3/4
Heavy. !P1HeavyP1
Gun butt
Gun butt
3
4+
2/3
--
ABILITIES UNIQUE ACTIONS
-
-
ABILITIES
-
UNIQUE ACTIONS
-
DATACARD-RELATED
Uplinked Vid-feed
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, RANGER, TROOPER
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, RANGER, TROOPER


Skitarii Ranger (Gunner)

In the hunt for the most dangerous of hereteks or xenos aggressors, a forge world’s ruling Tech-Priests may issue high-performing Rangers with advanced weaponry. Strange, esoteric technologies power such armaments, rendering them lethal indeed to the Rangers’ foes.

Skitarii Ranger (Gunner)

In the hunt for the most dangerous of hereteks or xenos aggressors, a forge world’s ruling Tech-Priests may issue high-performing Rangers with advanced weaponry. Strange, esoteric technologies power such armaments, rendering them lethal indeed to the Rangers’ foes.

M APL GA DF SV W Base
3 2 1 3 4+ 7 25mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Arc rifle
Arc rifle
4
3+
4/5
AP1. !StunAP1Stun
Plasma caliver
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use:
Plasma caliver
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use:
 - Standard
 - Standard
4
3+
5/6
AP1AP1-
 - Supercharge
 - Supercharge
4
3+
5/6
AP2, HotAP2, Hot-
Transuranic arquebus
Transuranic arquebus
4
2+
5/4
AP1, Heavy, Unwieldy. !MW2AP1, Heavy, UnwieldyMW2
Gun butt
Gun butt
3
4+
2/3
--
ABILITIES UNIQUE ACTIONS
-
-
ABILITIES
-
UNIQUE ACTIONS
-
DATACARD-RELATED
Uplinked Vid-feed
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, RANGER, GUNNER
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, RANGER, GUNNER


Skitarii Ranger Alpha

Ranger Alphas are the most dedicated of their kind, relied upon to formulate reconnaissance and hunting parameters, and to lead their unit in gruelling duties.

Skitarii Ranger Alpha

Ranger Alphas are the most dedicated of their kind, relied upon to formulate reconnaissance and hunting parameters, and to lead their unit in gruelling duties.

M APL GA DF SV W Base
3 2 1 3 4+ 8 25mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Arc pistol
Arc pistol
4
2+
4/5
Rng , AP1. !StunRng , AP1Stun
Galvanic rifle
Galvanic rifle
4
2+
3/4
Heavy. !P1HeavyP1
Phosphor blast pistol
Phosphor blast pistol
4
2+
4/5
Rng , Blast Rng , Blast -
Radium pistol
Radium pistol
4
2+
2/3
Rng . !RendingRng Rending
Arc maul
Arc maul
4
4+
4/5
!Stun-Stun
Gun butt
Gun butt
3
4+
2/3
--
Power weapon
Power weapon
4
4+
4/6
Lethal 5+Lethal 5+-
Taser goad
Taser goad
4
4+
3/4
Lethal 5+. !StunLethal 5+Stun
ABILITIES UNIQUE ACTIONS
-
-
ABILITIES
-
UNIQUE ACTIONS
-
DATACARD-RELATED
CONTROL EDICT , Uplinked Vid-feed
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, LEADER, SKITARII, RANGER, ALPHA
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, LEADER, SKITARII, RANGER, ALPHA


Skitarii Vanguard (Trooper)

Skitarii Vanguard are so infused with baleful energies that simply being near them is deadly. So much radiation bleeds out from the shells fired by their radium carbines that they contaminate the air around them, as well as their targets.

Skitarii Vanguard (Trooper)

Skitarii Vanguard are so infused with baleful energies that simply being near them is deadly. So much radiation bleeds out from the shells fired by their radium carbines that they contaminate the air around them, as well as their targets.

M APL GA DF SV W Base
3 2 1 3 4+ 7 25mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Radium carbine
Radium carbine
4
3+
2/3
!Rending-Rending
Gun butt
Gun butt
3
4+
2/3
--
ABILITIES UNIQUE ACTIONS
-
-
ABILITIES
-
UNIQUE ACTIONS
-
DATACARD-RELATED
Uplinked Vid-feed
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, VANGUARD, TROOPER
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, VANGUARD, TROOPER


Skitarii Vanguard (Gunner)

Many of the most powerful forge world weapons are potentially hazardous to the wielder. Vanguard marksmen, however, are already inured to the irradiating effects of their wargear - a price they willingly pay in devotion to their techno-arcane religion.

Skitarii Vanguard (Gunner)

Many of the most powerful forge world weapons are potentially hazardous to the wielder. Vanguard marksmen, however, are already inured to the irradiating effects of their wargear - a price they willingly pay in devotion to their techno-arcane religion.

M APL GA DF SV W Base
3 2 1 3 4+ 7 25mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Arc rifle
Arc rifle
4
3+
4/5
AP1. !StunAP1Stun
Plasma caliver
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use:
Plasma caliver
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use:
 - Standard
 - Standard
4
3+
5/6
AP1AP1-
 - Supercharge
 - Supercharge
4
3+
5/6
AP2, HotAP2, Hot-
Transuranic arquebus
Transuranic arquebus
4
2+
5/4
AP1, Heavy, Unwieldy. !MW2AP1, Heavy, UnwieldyMW2
Gun butt
Gun butt
3
4+
2/3
--
ABILITIES UNIQUE ACTIONS
-
-
ABILITIES
-
UNIQUE ACTIONS
-
DATACARD-RELATED
Uplinked Vid-feed
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, VANGUARD, GUNNER
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, VANGUARD, GUNNER


Skitarii Vanguard Alpha

Skitarii Alphas have passed a point called the Crux Mechanicus. With bodies more machine than flesh, they enact Tech-Priest overseers’ orders like holy commands.

Skitarii Vanguard Alpha

Skitarii Alphas have passed a point called the Crux Mechanicus. With bodies more machine than flesh, they enact Tech-Priest overseers’ orders like holy commands.

M APL GA DF SV W Base
3 2 1 3 4+ 8 25mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Arc pistol
Arc pistol
4
2+
4/5
Rng , AP1. !StunRng , AP1Stun
Phosphor blast pistol
Phosphor blast pistol
4
2+
4/5
Rng , Blast Rng , Blast -
Radium carbine
Radium carbine
4
2+
2/3
!Rending-Rending
Radium pistol
Radium pistol
4
2+
2/3
Rng . !RendingRng Rending
Arc maul
Arc maul
4
4+
4/5
!Stun-Stun
Gun butt
Gun butt
3
4+
2/3
--
Power weapon
Power weapon
4
4+
4/6
Lethal 5+Lethal 5+-
Taser goad
Taser goad
4
4+
3/4
Lethal 5+. !StunLethal 5+Stun
ABILITIES UNIQUE ACTIONS
-
-
ABILITIES
-
UNIQUE ACTIONS
-
DATACARD-RELATED
CONTROL EDICT , Uplinked Vid-feed
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, LEADER, SKITARII, VANGUARD, ALPHA
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, LEADER, SKITARII, VANGUARD, ALPHA


Sicarian Ruststalker (Trooper)

The Ruststalkers fall upon their foes in a stabbing, slashing frenzy. Their transonic blades are wielded in a blur of attacks, capable of bypassing armour.

Sicarian Ruststalker (Trooper)

The Ruststalkers fall upon their foes in a stabbing, slashing frenzy. Their transonic blades are wielded in a blur of attacks, capable of bypassing armour.

M APL GA DF SV W Base
3 2 1 3 4+ 10 40mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Chordclaw and transonic razor
Chordclaw and transonic razor
5
3+
4/5
BalancedBalanced-
Transonic blades
Transonic blades
5
3+
4/6
!Rending-Rending
ABILITIES UNIQUE ACTIONS
-
-
ABILITIES
-
UNIQUE ACTIONS
-
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, SICARIAN, RUSTSTALKER, TROOPER
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, SICARIAN, RUSTSTALKER, TROOPER


Sicarian Ruststalker Princeps

Excelling in assassination missions and surprise attacks, Princeps lead their Ruststalkers in the hunt for any their Tech-Priest masters have marked for death.

Sicarian Ruststalker Princeps

Excelling in assassination missions and surprise attacks, Princeps lead their Ruststalkers in the hunt for any their Tech-Priest masters have marked for death.

M APL GA DF SV W Base
3 2 1 3 4+ 11 40mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Chordclaw and transonic razor
Chordclaw and transonic razor
5
2+
4/5
BalancedBalanced-
Transonic blades
Transonic blades
5
2+
4/6
!Rending-Rending
ABILITIES UNIQUE ACTIONS
-
-
ABILITIES
-
UNIQUE ACTIONS
-
DATACARD-RELATED
CONTROL EDICT
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, SICARIAN, LEADER, RUSTSTALKER, PRINCEPS
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, SICARIAN, LEADER, RUSTSTALKER, PRINCEPS


Sicarian Infiltrator (Trooper)

Experts in penetrating enemy strongholds, Sicarian Infiltrators emit a white noise that attacks their foes’ sensoriums with a painful neurostatic bombardment.

Sicarian Infiltrator (Trooper)

Experts in penetrating enemy strongholds, Sicarian Infiltrators emit a white noise that attacks their foes’ sensoriums with a painful neurostatic bombardment.

M APL GA DF SV W Base
3 2 1 3 4+ 10 40mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Flechette blaster
Flechette blaster
5
3+
2/3
Relentless, Fusillade, Rng Relentless, Fusillade, Rng -
Stubcarbine
Stubcarbine
4
3+
3/4
CeaselessCeaseless-
Power weapon
Power weapon
4
4+
4/6
Lethal 5+Lethal 5+-
Taser goad
Taser goad
4
4+
3/4
Lethal 5+. !StunLethal 5+Stun
ABILITIES UNIQUE ACTIONS
-
-
ABILITIES
-
UNIQUE ACTIONS
-
DATACARD-RELATED
NEUROSTATIC INTERFERENCE
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, SICARIAN, INFILTRATOR, TROOPER
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, SICARIAN, INFILTRATOR, TROOPER


Sicarian Infiltrator Princeps

Princeps lead coordinated assaults under cover of their insidious auras. Once Sicarians, their worth to the Machine God led them to be rebuilt from destruction.

Sicarian Infiltrator Princeps

Princeps lead coordinated assaults under cover of their insidious auras. Once Sicarians, their worth to the Machine God led them to be rebuilt from destruction.

M APL GA DF SV W Base
3 2 1 3 4+ 11 40mm
 
Name
A
BS/WS
D
SR
Special Rules
!
Flechette blaster
Flechette blaster
5
2+
2/3
Relentless, Fusillade, Rng Relentless, Fusillade, Rng -
Stubcarbine
Stubcarbine
4
2+
3/4
CeaselessCeaseless-
Power weapon
Power weapon
4
3+
4/6
Lethal 5+Lethal 5+-
Taser goad
Taser goad
4
3+
3/4
Lethal 5+. !StunLethal 5+Stun
ABILITIES UNIQUE ACTIONS
-
-
ABILITIES
-
UNIQUE ACTIONS
-
DATACARD-RELATED
NEUROSTATIC INTERFERENCE , CONTROL EDICT
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, LEADER, SICARIAN, INFILTRATOR, PRINCEPS
FORGE WORLD, IMPERIUM, ADEPTUS MECHANICUS, <FORGE WORLD>, SKITARII, LEADER, SICARIAN, INFILTRATOR, PRINCEPS
Fire Teams
Many of the kill teams presented in Kill Team: Compendium require you to select your kill team by selecting one or two fire teams. A fire team is a collection of operatives and their selection requirements for the associated kill team. If your kill team consists of two fire teams, you can select the same fire team more than once. Many fire teams have the option to select a LEADER operative. When selecting your kill team, you can only include one LEADER operative, and in matched play, you must include one LEADER operative. Finally, each fire team has one or more archetypes. In such circumstances, your kill team’s overall archetype(s) is the archetype(s) of its fire teams.

The SKITARII and RANGER keywords are used in the following Forge World datacards:

The LEADER keyword is used in the following Forge World datacards:

The SKITARII and VANGUARD keywords are used in the following Forge World datacards:

The SICARIAN keyword is used in the following Forge World datacards:

The SICARIAN and TROOPER keywords are used in the following Forge World datacards:

Visible
For an intended target to be Visible, the following must be true:
  • You can draw an imaginary, unobstructed straight line (known as a Visibility line) 1 mm wide from the head of the active operative’s miniature to any part of the miniature of the intended target (not its base).
In the rare instance that bases prevent an intended target from being Visible to the active operative, such as when the active operative is directly below or above the intended target, treat those bases as being invisible.

Some rare rules will require you to select a point that is Visible (e.g. a point on the killzone). In such circumstances, you must be able to draw an imaginary, unobstructed straight line 1mm wide from the head of the active operative’s miniature to the point you would select.

The INFILTRATOR keyword is used in the following Forge World datacards:

The FORGE WORLD and LEADER keywords are used in the following Forge World datacards:

Actions
Actions are categorised as follows:
  • Universal actions can be performed by all operatives. They are detailed below.
  • Unique actions are actions detailed on an operative’s datacard that only they can perform, such as the Dakka Dash action found on the example datacard.
  • Mission actions are specific to the mission you are playing, and will be detailed by that mission’s briefing. Missions can be found here (Open Play mission) and here (Spec Ops Narrative missions).
  • Free actions can only be performed when another rule specifies. Each time an operative would perform a free action, the following rules apply.
    • The operative can perform the action, so long as the requirements of the action are met.
    • The player does not subtract any additional AP to perform the action.
    • The operative would still count as performing the action for all rules purposes. For example, if it performed it during its activation, it would not be able to perform the action again during that activation.

For example, when a KOMMANDO DAKKA BOY performs a Dakka Dash action (see unique actions, above), it can perform a free Dash and free Shoot action without subtracting any additional AP (other than the AP spent on the Dakka Dash action). However, it is subject to those actions’ requirements, therefore it cannot perform the free Dash action if it is within Engagement Range of enemy operatives, and cannot perform the free Shoot action if it is within Engagement Range of enemy operatives or has a Conceal order. In addition, for each of the free actions it performs, it cannot perform them again during its activation.
Obscured
Regardless of whether a target operative has an Engage or Conceal order, if an Obscuring terrain feature is in the way, an active operative may be unable to have LoS to them. For an intended target to be Obscured, the following must be true:
  • The intended target is more than from a point at which a Cover line crosses a terrain feature that is Obscuring (see Terrain Traits). However, if the active operative is within of a point at which a Cover line crosses a terrain feature that is Obscuring, that part of the terrain feature is not treated as Obscuring.
No Cover
Each time a friendly operative makes a shooting attack with this weapon, for that shooting attack, defence dice cannot be automatically retained as a result of Cover (they must be rolled instead).
Engagement Range
Engagement Range is the zone of threat that operatives present to their enemies. Many rules in the game use Engagement Range, such as when moving and fighting. Engagement Range is mutual, therefore operatives are within each other’s Engagement Range if one of them is Visible to and within of the other.

The RANGER keyword is used in the following Forge World datacards:

The VANGUARD keyword is used in the following Forge World datacards:

Heavy
An operative cannot perform a Charge, Fall Back or Normal Move action in the same activation in which it performs a Shoot action with this ranged weapon.
Px
Piercing. Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any critical hits, the weapon gains the APx special rule for that shooting attack, x is the number after the weapon’s P, e.g. P1.

UPLINKED VID-FEED [2EP]

RANGER or VANGUARD operative only. The operative gains the following ability for the battle:

Uplinked Vid-feed: Each time this operative performs an Overwatch action, for that action’s shooting attack, do not worsen the Ballistic Skill characteristic of its ranged weapons as a result of performing an Overwatch action.

The RANGER keyword is used in the following Forge World datacards:

The TROOPER keyword is used in the following Forge World datacards:

APx
Armour Penetration. Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack, x is the number after the weapon’s AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the attacker selects which one to use.
Stun
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any critical hits, subtract 1 from the target’s APL. Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that combat:
  • The first time you strike with a critical hit, select one of your opponent’s normal hits from that combat to be discarded
  • The second time you strike with a critical hit, subtract 1 from the target’s APL.
Hot
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each attack dice result of 1 that is discarded, that operative suffers three mortal wounds.
Unwieldy
An operative can only make a shooting attack with this weapon if an extra AP is subtracted to perform a Shoot action. It cannot make a shooting attack with this weapon by performing an Overwatch action.
MWx
Mortal wounds. Each time a friendly operative makes a shooting attack with this weapon, in the roll attack dice step of that shooting attack, for each critical hit retained, inflict x mortal wounds on the target, x is the number after the weapon’s MW, e.g. MW3.

The GUNNER keyword is used in the following Forge World datacards:

Rng x
Range. Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target, x is the distance after the weapon’s Rng, e.g. Rng . All other rules for selecting a valid target still apply.
Blast x
Each time a friendly operative performs a Shoot action and selects this weapon (or, in the case of profiles, this weapon’s profile), after making the shooting attack against the target, make a shooting attack with this weapon (using the same profile) against each other operative Visible to and within X of the original target – each of them is a valid target and cannot be in Cover. X is the distance after the weapon’s Blast, e.g. Blast . An operative cannot make a shooting attack with this weapon by performing an Overwatch action.

  1. An operative performs a Shoot action, selects a ranged weapon with the Blast special rule, and selects operative A as the target.
  2. After making the shooting attack against operative A, it makes a shooting attack against operative B, determining if it is a valid target as if operative A was making the shooting attack.
  3. It cannot make a shooting attack against operative C, as when determining if it is a valid target in this manner, operative C is not Visible to operative A due to the terrain feature between them.
Rending
Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or shooting attack, if you retain any critical hits you can retain one normal hit as a critical hit.
Lethal x
Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits, x is the number after the weapon’s Lethal, e.g. Lethal 5+.
CONTROL EDICT1CP
Tactical Ploy
Use this Tactical Ploy when you activate a ready friendly FORGE WORLD LEADER operative. Select one other ready friendly FORGE WORLD operative Visible to and within of that LEADER operative. At the end of that LEADER operative’s activation, you can activate that other ready friendly operative.

The LEADER keyword is used in the following Forge World datacards:

The ALPHA keyword is used in the following Forge World datacards:

The VANGUARD keyword is used in the following Forge World datacards:

Balanced
Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or shooting attack, you can re-roll one of your attack dice.

The SICARIAN keyword is used in the following Forge World datacards:

The RUSTSTALKER keyword is used in the following Forge World datacards:

The PRINCEPS keyword is used in the following Forge World datacards:

Relentless
Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or shooting attack, you can re-roll any or all of your attack dice.
Fusillade
Each time a friendly operative performs a Shoot action and selects this weapon, after selecting a valid target, you can select any number of other valid targets within of the original target. Distribute your attack dice between the targets you have selected. Make a shooting attack with this weapon (using the same profile) against each of the targets you have selected using the attack dice you have distributed to each of them.
Ceaseless
Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or shooting attack, you can re-roll any or all of your attack dice results of 1.
NEUROSTATIC INTERFERENCE1CP
Tactical Ploy
Use this Tactical Ploy at the start of the Firefight phase. Select one enemy operative Visible to and within of a friendly INFILTRATOR operative. Until the end of the Turning Point, that enemy operative cannot be activated until another enemy operative has been activated (unless it is the only remaining enemy operative).

The INFILTRATOR keyword is used in the following Forge World datacards:

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