8" 6 6+ 6+ To summon the Burning Head, a wizard must draw upon their most volatile and fiery emotions. These crystallise as crackling motes and cinders that form a leering, cackling death’s head. Only the most reckless dare summon the Burning Head, for it races in whatever direction it chooses, heedlessly expending its essence in gouts of flame. In its wake, it leaves charred corpses and batteries of wooden-framed artillery set ablaze; even cities can be consumed by the incandescent mania of the Burning Head. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Burning Breath [Shoot in Combat, Anti-WAR MACHINE (+1 Rend)] | ||||||||
Burning Breath Shoot in Combat, Anti-WAR MACHINE (+1 Rend) | 10" | D6 | 2+ | 3+ | 2 | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Flaming Maw [Anti-WAR MACHINE (+1 Rend)] | ||||||||
Flaming Maw Anti-WAR MACHINE (+1 Rend) | 2D6 | 2+ | 3+ | 2 | 1 |
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KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
The MANIFESTATION keyword is used in the following Endless Spells warscrolls:
The ENDLESS SPELL keyword is used in the following Endless Spells warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Endless Spells warscrolls:
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The WARD keyword is used in the following Endless Spells warscrolls: