8" 6 6+ 7+ Those howling novas known as Malevolent Maelstroms are concentrations of volatile death magic. Trapped spirits strain and wail for release, even while guzzling upon errant magics and recently slain souls. Eventually, inevitably, the Maelstrom will glut itself to bursting upon these energies, detonating in a great necrotic paroxysm and obliterating anything nearby. Some scholars have noted similarities between the Maelstroms and the dreadful Necroquake that once swept the realms, theorising that these spells are localised aftershocks that can be conjured even decades later. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Lashing Tendrils of Energy [Crit (2 Hits)] | |||||||
Lashing Tendrils of Energy Crit (2 Hits) | 2D6 | 2+ | 3+ | - | 1 |
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KEYWORDS | MANIFESTATION, ENDLESS SPELL, FLY, WARD (6+) |
The MANIFESTATION keyword is used in the following Endless Spells warscrolls:
The ENDLESS SPELL keyword is used in the following Endless Spells warscrolls:
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Endless Spells warscrolls:
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The WARD keyword is used in the following Endless Spells warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||