Stormcast Eternals – Ven Brecht’s Black Watch
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Warscroll Battalion

Ven Brecht’s Black Watch

The grim Lord-Veritant Keiser Ven Brecht has assembled an elite band of Stormcast sharpshooters in order to track down servants of darkness operating in the shadows of Sigmar’s free cities. Known as the Black Watch, this retinue employs keen-scented Gryph-hounds to run heretics and traitors into the open before riddling them with a storm of lightning arrows. Guided by Ven Brecht’s centuries of bitter experience, there is no foe that can evade their relentless pursuit.
ORGANISATION
 • 1 Lord-Veritant (Keiser Ven Brecht)
 • 1 Gryph-hounds unit
 • 1-2 Judicators units
 • 1 Castigators unit
The Lord-Veritant from this battalion is a unique named character. Units from this battalion must have ANVILS OF THE HELDENHAMMER keyword.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 160
Battlefield Role: Warscroll Battalion

ABILITIES

Ever Vigilant: Stormkeep patrols roam the Cities of Sigmar and the surrounding territory, vigilant for any sign of corruption or unrest.
After armies are set up but before the first battle round begins, you can remove the units from this battalion from the battlefield. If you do so, you must then set up the LORD-VERITANT from this battalion anywhere on the battlefield more than 9" from any enemy units, and then set up the other units from the battalion wholly within 12" of the LORD-VERITANT and more than 9" from any enemy units.

COMMAND TRAIT

If Keiser Ven Brecht is your army’s general, he must have this command trait instead of one from Battletome: Stormcast Eternals:

Fiendslayer: Lord-Veritant Keiser Ven Brecht is perfectly suited to his role as a hunter of daemon worshippers and secretive death-cults.
When you use this general’s Sanction ability, you can pick an enemy CHAOS or DEATH HERO instead of an enemy WIZARD. In addition, add 1 to hit rolls for attacks made by this general that target a VAMPIRE.

The LORD-VERITANT keyword is used in the following Stormcast Eternals warscrolls:

Leader
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
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