Stormcast Eternals – Vanguard Auxiliary Chamber
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Warscroll Battalion

Vanguard Auxiliary Chamber

A Vanguard Auxiliary Chamber moves like the wind, and strikes with the force of a raging tornado. These consummate hunters are well trained in the art of the running battle, riding the winds aetheric to chase down even the most elusive prey. They are also beastmasters supreme, having formed bonds of respect and brotherhood with the lithe Gryph-chargers and the eagle-eyed Aetherwings that accompany them to battle.
ORGANISATION
A Vanguard Auxiliary Chamber consists of the following units and warscroll battalions:
 • 1 Lord-Aquilor
 • 3-9 Knights-Azyros, Knights-Venator, or KNIGHTS-ZEPHYROS in any combination
 • 1 Vanguard Angelos Conclave
 • 1 Vanguard Justicar Conclave
PITCHED BATTLE PROFILE

Unit Size: -      Points: 130
Battlefield Role: Warscroll Battalion

ABILITIES

Azyrite Hurricane: When a Vanguard Auxiliary Chamber gathers in its full strength, their enemies are caught in a deadly crossfire that fills the skies with lightning.
Add 1 to the Attacks characteristic of missile weapons used by models from this battalion that are not HEROES.

The KNIGHT-ZEPHYROS keyword is used in the following Stormcast Eternals warscrolls:

Leader
13.1.1 Shooting Attacks
When a friendly unit shoots, you can make shooting attacks with any of the missile weapons the models in the unit are armed with that they are allowed to use (including missile weapons used by mounts).

The target of a shooting attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack. The range must be measured to the closest visible model in the target unit (if you are unsure whether a model is visible, stoop down and take a look from behind the shooting model). Models can see through other models in their unit.

Some missile weapons have a Range characteristic with a minimum range (e.g. 6"-48"). Units wholly within the minimum range cannot be targeted with these weapons.
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