Stormcast Eternals – Soulstrike Brotherhood
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Warscroll Battalion

Soulstrike Brotherhood

The Sacrosanct Chambers are unparalleled in the destruction of arcane foes, while the Vanguard Chambers are the finest hunters at Sigmar’s command. When they work in concert, the Rangers lend surety and swiftness to their mystic kindred – and sudden retribution is brought to those foes whom simple blades cannot slay.
ORGANISATION
A Soulstrike Brotherhood consists of the following units:
 • 2 units of Vanguard-Hunters*
 • 2 units of Castigators
 • 1 Celestar Ballista
* Both units of Vanguard-Hunters must include a model carrying an Astral Compass.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

ABILITIES

Interception Force: When Stormcast Rangers come across a threat that requires overwhelming force to defeat, they can call upon the forces of a Sacrosanct Chamber to destroy that foe with celestially charged firepower.
If any units of VANGUARD-HUNTERS from this battalion were on the battlefield at the start of a turn in which a reserve SACROSANCT unit from the same battalion is set up on the battlefield for the first time, add 1 to the Attacks characteristic of missile weapons used by that SACROSANCT unit in that turn.

The VANGUARD-HUNTERS keyword is used in the following Stormcast Eternals warscrolls:

None
3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.
13.1.1 Shooting Attacks
When a friendly unit shoots, you can make shooting attacks with any of the missile weapons the models in the unit are armed with that they are allowed to use (including missile weapons used by mounts).

The target of a shooting attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack. The range must be measured to the closest visible model in the target unit (if you are unsure whether a model is visible, stoop down and take a look from behind the shooting model). Models can see through other models in their unit.

Some missile weapons have a Range characteristic with a minimum range (e.g. 6"-48"). Units wholly within the minimum range cannot be targeted with these weapons.
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© Vyacheslav Maltsev 2013-2021