Gardus Steel Soul is the most revered Lord-Celestant of the Hallowed Knights and a living beacon of hope in the face of the most terrible adversity. In battle, he focuses his faith as a weapon with which to safeguard the innocent and smite the enemies of Order.
Unit Size: 1 Points: 120
Battlefield Role: Leader
Base size: 50mm
Notes: Single, Unique
Lord-Celestant Gardus Steel Soul is a named character that is a single model. He is armed with a Sigmarite Runeblade and a Warhammer.
Aura of Purity: Gardus’ faith is so strong that even Nurgle’s garden was unable to corrupt him.
Roll a dice each time you allocate a mortal wound
to this model. On a 5+, that mortal wound is negated. In addition, roll a dice each time you allocate a mortal wound to a model from another friendly HALLOWED KNIGHTS
unit wholly within 12" of this model. On a 6, that mortal wound is negated.
Martyr’s Strength: The Hallowed Knights will not fall until their foe is slain.
Roll a dice if this model is slain in the combat phase
. On a 2+, this model can make a pile-in
move and then attack with all of the melee weapons
it is armed with, before it is removed from play.
Saintly Assault: Calling upon the celestial power of Sigmar, the lords of the Steel Souls engage the foe with righteous wrath.
Once per battle, at the start of your charge phase
, you can declare that this model and other friendly HALLOWED KNIGHTS HEROES
within 12" of this model will launch a saintly assault. You can re-roll charge rolls
for those models in that phase. In addition, add 1 to the Attacks characteristic of melee weapons
used by those models until the end of the turn.
Sigmarite Warcloak: Lord-Celestants can unleash the lethal storm magic stored in the sigmarite adornments of their cloaks.
In your shooting phase
, this model can make D6 storm magic strikes. For each strike, pick 1 enemy unit within 16" of this model that is visible to them and roll a dice. On a 4+, that unit suffers 1 mortal wound
Furious Retribution: Lord-Celestants lead their brethren in assaults upon the enemy lines, breaking the foe beneath their immortal fury.
You can use this command ability
at the start of the combat phase
. If you do so, pick a friendly model with this command ability that is within 3" of an enemy unit. Add 1 to hit rolls
for friendly STORMCAST ETERNAL
units wholly within 12" of that model when they attack in that combat phase. The same unit cannot be affected by this command ability more than once per phase.