Stormcast Eternals – Judicators
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5"
2
4+
7
WARSCROLL

Judicators

Whistling volleys of arrows and bolts herald the attack of the Judicators. Foes are pierced by crackling arrows of pure lightning, or sigmarite crossbow bolts. Rank upon rank tumble to the ground as the Judicators ply their deadly trade.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Skybolt Bow
Skybolt Bow24"13+3+-11
Boltstorm Crossbow
Boltstorm Crossbow12"33+4+-1
Shockbolt Bow
Shockbolt Bow24"13+3+-11
Thunderbolt Crossbow
Thunderbolt Crossbow18"
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Storm Gladius
Storm Gladius1"13+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 150
Battlefield Role: Battleline
Base size: 40mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Devastation Brotherhood
 • Skyborne Slayers
 • Thunderhead Brotherhood
 • Vanguard Wing
 • Warrior Brotherhood
 • Ven Brecht’s Black Watch

DESCRIPTION

A unit of Judicators has any number of models, each armed with a Storm Gladius. In addition, the unit is armed with one of the following missile weapon options: Skybolt Bow; or Boltstorm Crossbow. 1 in every 5 models can replace the unit’s missile weapon option with a Shockbolt Bow or a Thunderbolt Crossbow.

JUDICATOR-PRIME : The leader of this unit is a Judicator-Prime. Add 1 to hit rolls for attacks made by a Judicator-Prime.

ABILITIES

Chained Lightning: A shockbolt bow unleashes chain-lightning when it strikes.
If the hit roll for an attack made with a Shockbolt Bow scores a hit, that attack inflicts D6 hits on the target instead of 1. Make a wound and save roll for each hit.

Eternal Judgement: Followers of Chaos are a Judicator’s favoured target.
Re-roll hit rolls of 1 for attacks made with this unit’s missile weapons that target a CHAOS unit.

Rapid Fire: When steadied, a boltstorm crossbow can unleash a deadly hail of fire.
Add 1 to the Attacks characteristic of this unit’s Boltstorm Crossbows if this unit did not move in the movement phase of the same turn.

Thunderbolt Crossbow: A thunderbolt crossbow strikes with a mighty blast of celestial energy.
Do not use the attack sequence for an attack made with a Thunderbolt Crossbow. Instead, roll a dice. Subtract 1 from the roll if the target is a MONSTER. If the result is equal to or less than the number of models in the target unit, that unit suffers D3 mortal wounds.

KEYWORDS
ORDER, CELESTIAL, HUMAN, STORMCAST ETERNAL, JUSTICAR, JUDICATORS
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

The STORMCAST ETERNAL keyword is used in the following Stormcast Eternals warscrolls:

The JUSTICAR keyword is used in the following Stormcast Eternals warscrolls:

None
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© Vyacheslav Maltsev 2013-2021