Stormcast Eternals – Harbinger Chamber
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Warscroll Battalion

Harbinger Chamber

A Harbinger Chamber is the shining speartip of Sigmar’s crusade. The majority of its troops are borne high on wings of light, and soar in a nimbus of corposant from one skirmish to another, leaving scorched and ruined corpses in their wake. Imbued with a measure of foresight by the Heavens, they are terrifying enemies indeed.
A Harbinger Chamber consists of the following warscroll battalions:
 • 1 Lords of the Storm
 • 3 Vanguard Wings

Unit Size: -      Points: 100
Battlefield Role: Warscroll Battalion


Celestial Nimbus: The warriors that form a Harbinger Chamber are charged with a nimbus of celestial energy that lets them anticipate their opponents’ actions with preternatural speed.
Add 1 to hit rolls for attacks made by models from this battalion.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
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© Vyacheslav Maltsev 2013-2021