When the earth shakes to the thunder of the Mega-Gargants’ footfalls, their lesser brethren muster for war. No longer are they aimless nomads and indulgent drunkards, but war-hungry terrors inspired to violence by their towering brethren.
Unit Size: 3 Points: 475
Battlefield Role: Battleline
A unit of Mancrusher Gargants has any number of models, each armed with an ’Eadbutt, Massive Club and Mighty Kick.
Keep Up!: Mancrusher Gargants run along as fast as they can, so as not to be left behind when their bigger brethren charge into battle.
If this unit is within 12" of a friendly MEGA-GARGANT
at the start of the charge phase
, it can attempt to charge in that charge phase even if it ran in the same turn.
Stomping Charge: When a Mancrusher Gargant charges, it smashes into the foe with the unstoppable force of an avalanche.
After a model from this unit makes a charge move
, pick 1 enemy unit within 1" of it and roll a dice. If the roll is equal to or greater than the Stomping Charge value for the charging model shown on the damage table above, that unit suffers D3 mortal wounds
. If this unit has more than 1 model, do not allocate the mortal wounds until all of the models in this unit have made their charge moves.
Stuff ’Em In Me Bag: Gargants are known to grab hapless warriors and stuff them screaming into their bags ‘for later’...
After a model from this unit piles in
, you can pick 1 enemy model within 3" of it and roll a dice. If the roll is at least double that model’s Wounds characteristic, it is slain.
Timber!: A dying gargant is a weapon of ruin in its own right, though it is anyone’s guess where – and on whom – their body falls.
If a model from this unit is slain, before removing it from the battlefield, the players must roll off
. The winner must pick a point on the battlefield 3" from that model. Each unit within 2" of that point suffers D3 mortal wounds
unless it is a GARGANT
. The model is then removed from the battlefield.