Slaves to Darkness – Iron Golems
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5"
1
4+
6
WARSCROLL

Iron Golems

Skilled blacksmiths, the Iron Golems believe themselves chosen to provide arms and armour to Archaon’s forces. Amongst the war-wracked lands of Chamon, their legions are renowned for their dauntless resilience and chilling efficiency.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bolas
Bolas8"14+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Legion Weapons
Legion Weapons1"14+4+-1
PITCHED BATTLE PROFILE

Unit Size: 8      Points: 75
Battlefield Role: None
Notes: Battleline in an Idolators army

DESCRIPTION

A unit of Iron Golems has any number of models, each armed with Legion Weapons and Bolas.

DOMINAR: 1 in every 8 models in this unit must be a Dominar. Add 1 to the Attacks characteristic of a Dominar’s melee weapons.

SIGNIFER: 1 in every 8 models in this unit must be a Signifer. Add 2 to the Bravery characteristic of this unit while it includes any Signifers.

OGOR BREACHER: 1 in every 8 models in this unit must be an Ogor Breacher. Ogor Breachers have a Wounds characteristic of 3.

ABILITIES

Iron Resilience: At a barked command from their Dominar, the legionaries of the Iron Golems snap into an impenetrable shieldwall.
Add 1 to save rolls for attacks that target this unit if this unit has not made a normal move or been set up in the same turn.

KEYWORDS
CHAOS, MORTAL, SLAVES TO DARKNESS, CULTISTS, IRON GOLEMS
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move.

The CULTISTS keyword is used in the following Slaves to Darkness warscrolls:

None
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© Vyacheslav Maltsev 2013-2021