Seraphon – Saurus Knights
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8"
2
4+
8
WARSCROLL

Saurus Knights

Mounted on cunning predatory beasts known as Cold Ones, Saurus Knights are the shock cavalry of the Seraphon. Weapons blazing with celestial light, they crash into the enemy with terrible, savage force.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Celestite Blade
Celestite Blade1"23+3+-1
Celestite Warspear
Celestite Warspear1"24+3+-1
Powerful Jaws
Powerful Jaws1"15+4+-1
Snapping Jaws
Snapping Jaws1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 110
Battlefield Role: Battleline
Base size: 60 x 35mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Firelance Starhost
 • Firelance Temple-host

DESCRIPTION

A unit of Saurus Knights has any number of models. The unit is armed with one of the following weapon options: Celestite Blade and Powerful Jaws; or Celestite Warspear and Powerful Jaws.

MOUNT: This unit’s Cold Ones attack with their Snapping Jaws.

SAURUS KNIGHT ALPHA: 1 model in this unit can be a Saurus Knight Alpha. Add 1 to the Attacks characteristic of that model’s Celestite Blade or Celestite Warspear.

STARDRAKE ICON BEARER: 1 in every 5 models in this unit can be a Stardrake Icon Bearer. Subtract 1 from the Bravery characteristic of enemy units while they are within 6" of any friendly Stardrake Icon Bearers.

WARDRUMMER: 1 in every 5 models in this unit can be a Wardrummer. You can re-roll charge rolls for units that include any Wardrummers.

ABILITIES

Celestite Warspear: A warspear is especially deadly when used by cavalry on the charge.
Add 1 to the Damage characteristic of this unit’s Celestite Warspears if this unit made a charge move in the same turn.

KEYWORDS
ORDER, SERAPHON, SAURUS, COLD ONE, SAURUS KNIGHTS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The SAURUS keyword is used in the following Seraphon warscrolls:

None
Battleline
Leader
Leader, Behemoth

The COLD ONE keyword is used in the following Seraphon warscrolls:

Battleline
Leader
© Vyacheslav Maltsev 2013-2021