Orruk Warclans – Big Rukk
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Warscroll Battalion

Big Rukk

As the rukks of a Bonesplitterz warclan gather in number, the roiling Waaagh! energy that surrounds them reaches a fever pitch. Thewarpaint covering each orruk’s hide glows and squirms with renewed vigour, deflecting even the most sundering strikes as the savage mobs charge headlong into the fray.
ORGANISATION
 • 1 Wurrgog Prophet
 • 3-5 Brutal Rukk, Kop Rukk, Kunnin’ Rukk, Snaga Rukk or Teef Rukk warscroll battalions in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 80
Battlefield Role: Warscroll Battalion

ABILITIES

Big Rukk Warpaint: When a Big Rukk gathers for battle, the raging power of the Waaagh! that surrounds its warriors powers up their warpaint and makes it even more protective.
When you use the Warpaint battle trait for a unit from this battalion, you can re-roll the dice that determines if a wound or mortal wound is negated.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
© Vyacheslav Maltsev 2013-2021