Nighthaunt – Nighthaunt Procession
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Warscroll Battalion

Nighthaunt Procession

The vanguard of the Soul Wars, the Nighthaunts press forward relentlessly. To a mortal, the approach of a Nighthaunt army is a terrifying sight. However, to Nagash the procession is as he himself has ordained – an ordered affair of minions driven forward by the malign willpower of the more powerful spirits amongst them.
A Nighthaunt Procession consists of the following warscroll battalions:
 • 1 Shroudguard
 • 6 warscroll battalions chosen in any combination from the following list:
- The Condemned
- Chainguard
- Execution Horde
- Deathriders
- Death Stalkers
- Shrieker Host

Unit Size: -      Points: 80
Battlefield Role: Warscroll Battalion


Bound Beneath Indomitable Will: When a Nighthaunt procession gathers in full force, the amethyst magic of Shyish hangs heavy in the air. The spectral commanders that lead this dread army of gheists to war serve as beacons of this deathly energy, empowering their minions with an unholy resilience.
Roll a dice each time you allocate a wound or mortal wound to a friendly NIGHTHAUNT model from this battalion within 12" of your general or a friendly NIGHTHAUNT HERO from the battalion. On a 6+ the wound is negated. If this battalion is part of a Nighthaunt army, this ability replaces the Deathless Spirits battle trait for all units in this battalion.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
© Vyacheslav Maltsev 2013-2022