Maggotkin of Nurgle – The Blessed Sons
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Warscroll Battalion

The Blessed Sons

Long and droning are the prideful chants of the Blessed Sons as they enumerate the glories they have won in Nurgle’s name. Even as they butcher their foes, they gloat and chortle, goading their enemies in their arrogance and pouring scorn upon their cleanliness and unsavoury good health. For all their hoarse braggadocio, the Blessed Sons are ferociously dangerous warriors, worthy bearers of Nurgle’s rancid gifts.
The Blessed Sons must contain the following:
 • 1 Plague Cyst that includes a Sorcerer, Harbinger of Decay and at least 4 units of Putrid Blightkings
The Blessed Sons may also contain:
 • 0-6 additional warscroll battalions chosen from the following list:
- Plague Cyst
- Blight Cyst
- Affliction Cyst
 • Any number of additional ROTBRINGER units

Unit Size: -      Points: 40
Battlefield Role: Warscroll Battalion


Swollen with Pride: Units in this battalion do not have to take battleshock tests while they have 7 or more models.

Blessed Blightplate: Re-roll save rolls of 1 for models in this battalion.

The ROTBRINGER keyword is used in the following Maggotkin of Nurgle warscrolls:

Leader, Behemoth
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
© Vyacheslav Maltsev 2013-2021