Lumineth Realm-lords – Teclian Vanguard
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Warscroll Battalion

Teclian Vanguard

The Teclian Vanguard is a force that has already earned a terrifying reputation as it sallies forth from Hysh into the wider realms. What it lacks in numbers, this strike force more than makes up for in skill, precision and arcane might. The Auralan Legions form its main body, the swift-moving Dawnrider Lances its blade and the Alarith Temple its stony heart. With Teclis’ might augmenting all under his aegis, there is nothing it cannot achieve.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 80
Battlefield Role: Warscroll Battalion

ABILITIES

Blessing of Teclis: When a Teclian Vanguard deploys for battle, Teclis creates a shield of magical energy to protect it.
Roll a dice each time you allocate a wound or mortal wound to a friendly unit from this battalion while it is wholly within its own territory. On a 6, that wound or mortal wound is negated.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
© Vyacheslav Maltsev 2013-2021