Lumineth Realm-lords – Hurakan Temple
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Warscroll Battalion

Hurakan Temple


Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion


This warscroll battalion can be used in the following warscroll battalions:
 • Lumineth Battlehost


Whirling Tornadoes: When the warriors of the Hurakan gather together in battle, the combined powers of their swirling aelementor allies allow them to run rings around their enemies with startling swiftness.
If a unit from this battalion is wholly within 12" of a HERO from the same battalion at the start of the combat phase, the models in that unit count as having made a charge move in the same turn.

Designer’s Note: This means that, when they pile in, these models can fly and move an extra 3" as described in the Move Like the Wind battle trait without having to have made a charge move in the same turn.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2022