Idoneth Deepkin – The Bloodsurf Hunt
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Warscroll Battalion

The Bloodsurf Hunt

 • 1 Akhelian King (Nemmetar)
 • 1-2 Akhelian Allopexes units
The Akhelian King from this battalion is a unique named character. Units from this battalion must be from the Ionrach enclave.

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion


Deadly Guardians: The Allopex riders that fight at King Nemmetar’s side are amongst the most skilful and disciplined of their kind, slaying their quarry with deft strikes from the backs of their mounts and willingly putting themselves in harm’s way to protect their lord.
Add 1 to hit rolls for attacks made with Barbed Hooks and Blades by ALLOPEX units from this battalion that are wholly within 12" of the AKHELIAN KING from the same battalion. In addition, roll a dice before you allocate a wound or mortal wound to the AKHELIAN KING from this battalion if it is within 3" of any ALLOPEX units from the same battalion. On a 2+, you must instead allocate that wound or mortal wound to one of those units.


If Nemmetar is your army’s general, he has the Lord of Storm and Sea command trait from Battletome: Idoneth Deepkin (see below).

Lord of Storm and Sea: This generalis a living embodiment of the glory of Mathlann, and is an inspiration to all those that still worship the Lord of the Deeps.
Add 2 to the Bravery characteristic of friendly IDONETH DEEPKIN units while they are wholly within 12"of this general.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.

The AKHELIAN KING keyword is used in the following Idoneth Deepkin warscrolls:


The ALLOPEX keyword is used in the following Idoneth Deepkin warscrolls:

27.3.2 Command Traits
Each time you take a command trait enhancement, you can pick 1 command trait and give it to your general. You can never pick more than 1 command trait for your army, and command traits can only be given to a general that is a HERO.
© Vyacheslav Maltsev 2013-2022